diff options
Diffstat (limited to 'platform/javascript/javascript_main.cpp')
-rw-r--r-- | platform/javascript/javascript_main.cpp | 103 |
1 files changed, 24 insertions, 79 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 01722c4bc8..a3f0dbaa45 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,20 +36,11 @@ #include <emscripten/emscripten.h> #include <stdlib.h> +#include "godot_js.h" + static OS_JavaScript *os = nullptr; static uint64_t target_ticks = 0; -extern "C" EMSCRIPTEN_KEEPALIVE void _request_quit_callback(char *p_filev[], int p_filec) { - DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); - if (ds) { - Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); - Variant *eventp = &event; - Variant ret; - Callable::CallError ce; - ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce); - } -} - void exit_callback() { emscripten_cancel_main_loop(); // After this, we can exit! Main::cleanup(); @@ -59,6 +50,10 @@ void exit_callback() { emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing. } +void cleanup_after_sync() { + emscripten_set_main_loop(exit_callback, -1, false); +} + void main_loop_callback() { uint64_t current_ticks = os->get_ticks_usec(); @@ -71,71 +66,22 @@ void main_loop_callback() { int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0) { + if (current_ticks - target_ticks > 1000000) { + // When the window loses focus, we stop getting updates and accumulate delay. + // For this reason, if the difference is too big, we reset target ticks to the current ticks. + target_ticks = current_ticks; + } target_ticks += (uint64_t)(1000000 / target_fps); } if (os->main_loop_iterate()) { - emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async. - /* clang-format off */ - EM_ASM({ - // This will contain the list of operations that need to complete before cleanup. - Module.async_finish = [ - // Always contains at least one async promise, to avoid firing immediately if nothing is added. - new Promise(function(accept, reject) { - setTimeout(accept, 0); - }) - ]; - }); - /* clang-format on */ - os->get_main_loop()->finish(); - os->finalize_async(); // Will add all the async finish functions. - /* clang-format off */ - EM_ASM({ - Promise.all(Module.async_finish).then(function() { - Module.async_finish = []; - return new Promise(function(accept, reject) { - if (!Module.idbfs) { - accept(); - return; - } - FS.syncfs(function(error) { - if (error) { - err('Failed to save IDB file system: ' + error.message); - } - accept(); - }); - }); - }).then(function() { - ccall("cleanup_after_sync", null, []); - }); - }); - /* clang-format on */ + emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync. + godot_js_os_finish_async(cleanup_after_sync); } } -extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() { - emscripten_set_main_loop(exit_callback, -1, false); -} - /// When calling main, it is assumed FS is setup and synced. -int main(int argc, char *argv[]) { - // Configure locale. - char locale_ptr[16]; - /* clang-format off */ - EM_ASM({ - stringToUTF8(Module['locale'], $0, 16); - }, locale_ptr); - /* clang-format on */ - setenv("LANG", locale_ptr, true); - - // Ensure the canvas ID. - /* clang-format off */ - EM_ASM({ - stringToUTF8("#" + Module['canvas'].id, $0, 255); - }, DisplayServerJavaScript::canvas_id); - /* clang-format on */ - +extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { os = new OS_JavaScript(); - os->set_idb_available((bool)EM_ASM_INT({ return Module.idbfs })); // We must override main when testing is enabled TEST_MAIN_OVERRIDE @@ -146,15 +92,14 @@ int main(int argc, char *argv[]) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); - os->get_main_loop()->init(); - // Expose method for requesting quit. - /* clang-format off */ - EM_ASM({ - Module['request_quit'] = function() { - ccall("_request_quit_callback", null, []); - }; - }); - /* clang-format on */ + os->get_main_loop()->initialize(); +#ifdef TOOLS_ENABLED + if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { + PackedStringArray ps; + ps.push_back("/tmp/preload.zip"); + os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); + } +#endif emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. |