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-rw-r--r--platform/javascript/javascript_main.cpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index ff29c21b1c..e122bb2e4d 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -43,74 +43,6 @@ static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
glutCreateWindow("godot");
}
-static uint32_t _mouse_button_mask = 0;
-
-static void _glut_mouse_button(int button, int state, int x, int y) {
-
- InputEvent ev;
- ev.type = InputEvent::MOUSE_BUTTON;
- switch (button) {
- case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break;
- case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
- case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break;
- case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break;
- case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break;
- }
-
- ev.mouse_button.pressed = state == GLUT_DOWN;
- ev.mouse_button.x = x;
- ev.mouse_button.y = y;
- ev.mouse_button.global_x = x;
- ev.mouse_button.global_y = y;
-
- if (ev.mouse_button.button_index < 4) {
- if (ev.mouse_button.pressed) {
- _mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1);
- } else {
- _mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1));
- }
- }
- ev.mouse_button.button_mask = _mouse_button_mask;
-
- uint32_t m = glutGetModifiers();
- ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
- ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
- ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
-
- os->push_input(ev);
-
- if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) {
- // GLUT doesn't send release events for mouse wheel, so send manually
- ev.mouse_button.pressed = false;
- os->push_input(ev);
- }
-}
-
-static int _glut_prev_x = 0;
-static int _glut_prev_y = 0;
-
-static void _glut_mouse_motion(int x, int y) {
-
- InputEvent ev;
- ev.type = InputEvent::MOUSE_MOTION;
- ev.mouse_motion.button_mask = _mouse_button_mask;
- ev.mouse_motion.x = x;
- ev.mouse_motion.y = y;
- ev.mouse_motion.global_x = x;
- ev.mouse_motion.global_y = y;
- ev.mouse_motion.relative_x = x - _glut_prev_x;
- ev.mouse_motion.relative_y = y - _glut_prev_y;
- _glut_prev_x = x;
- _glut_prev_y = y;
-
- uint32_t m = glutGetModifiers();
- ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
- ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
- ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
-
- os->push_input(ev);
-}
-
static void _gfx_idle() {
glutPostRedisplay();
@@ -152,10 +84,6 @@ int main(int argc, char *argv[]) {
ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
- glutMouseFunc(_glut_mouse_button);
- glutMotionFunc(_glut_mouse_motion);
- glutPassiveMotionFunc(_glut_mouse_motion);
-
/* Set up glut callback functions */
glutIdleFunc(_gfx_idle);
// glutReshapeFunc(gears_reshape);