diff options
Diffstat (limited to 'platform/javascript/javascript_main.cpp')
-rw-r--r-- | platform/javascript/javascript_main.cpp | 83 |
1 files changed, 37 insertions, 46 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 740a72fafa..2d28a63566 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -30,11 +30,16 @@ #include "core/io/resource_loader.h" #include "main/main.h" -#include "os_javascript.h" +#include "platform/javascript/display_server_javascript.h" +#include "platform/javascript/os_javascript.h" #include <emscripten/emscripten.h> +#include <stdlib.h> + +#include "godot_js.h" static OS_JavaScript *os = nullptr; +static uint64_t target_ticks = 0; void exit_callback() { emscripten_cancel_main_loop(); // After this, we can exit! @@ -45,62 +50,48 @@ void exit_callback() { emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing. } +void cleanup_after_sync() { + emscripten_set_main_loop(exit_callback, -1, false); +} + void main_loop_callback() { + uint64_t current_ticks = os->get_ticks_usec(); + + bool force_draw = DisplayServerJavaScript::get_singleton()->check_size_force_redraw(); + if (force_draw) { + Main::force_redraw(); + } else if (current_ticks < target_ticks) { + return; // Skip frame. + } + + int target_fps = Engine::get_singleton()->get_target_fps(); + if (target_fps > 0) { + target_ticks += (uint64_t)(1000000 / target_fps); + } if (os->main_loop_iterate()) { - emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async. - EM_ASM({ - // This will contain the list of operations that need to complete before cleanup. - Module.async_finish = []; - }); - os->get_main_loop()->finish(); - os->finalize_async(); // Will add all the async finish functions. - EM_ASM({ - Promise.all(Module.async_finish).then(function() { - Module.async_finish = []; - ccall("cleanup_after_sync", null, []); - }); - }); + emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync. + godot_js_os_finish_async(cleanup_after_sync); } } -extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() { - emscripten_set_main_loop(exit_callback, -1, false); -} +/// When calling main, it is assumed FS is setup and synced. +int main(int argc, char *argv[]) { + os = new OS_JavaScript(); + + // We must override main when testing is enabled + TEST_MAIN_OVERRIDE + + Main::setup(argv[0], argc - 1, &argv[1]); -extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) { - String idbfs_err = String::utf8(p_idbfs_err); - if (!idbfs_err.empty()) { - print_line("IndexedDB not available: " + idbfs_err); - } - os->set_idb_available(idbfs_err.empty()); - // TODO: Check error return value. - Main::setup2(); // Manual second phase. // Ease up compatibility. ResourceLoader::set_abort_on_missing_resources(false); + Main::start(); os->get_main_loop()->init(); - emscripten_resume_main_loop(); -} - -int main(int argc, char *argv[]) { - os = new OS_JavaScript(); - Main::setup(argv[0], argc - 1, &argv[1], false); emscripten_set_main_loop(main_loop_callback, -1, false); - emscripten_pause_main_loop(); // Will need to wait for FS sync. - - // Sync from persistent state into memory and then - // run the 'main_after_fs_sync' function. - /* clang-format off */ - EM_ASM( - FS.mkdir('/userfs'); - FS.mount(IDBFS, {}, '/userfs'); - FS.syncfs(true, function(err) { - ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]) - }); - - ); - /* clang-format on */ + // Immediately run the first iteration. + // We are inside an animation frame, we want to immediately draw on the newly setup canvas. + main_loop_callback(); return 0; - // Continued async in main_after_fs_sync() from the syncfs() callback. } |