diff options
Diffstat (limited to 'platform/javascript/javascript_main.cpp')
-rw-r--r-- | platform/javascript/javascript_main.cpp | 52 |
1 files changed, 47 insertions, 5 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index fd61c46e63..99672745e7 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -30,11 +30,13 @@ #include "core/io/resource_loader.h" #include "main/main.h" -#include "os_javascript.h" +#include "platform/javascript/display_server_javascript.h" +#include "platform/javascript/os_javascript.h" #include <emscripten/emscripten.h> static OS_JavaScript *os = nullptr; +static uint64_t target_ticks = 0; void exit_callback() { emscripten_cancel_main_loop(); // After this, we can exit! @@ -46,12 +48,32 @@ void exit_callback() { } void main_loop_callback() { + uint64_t current_ticks = os->get_ticks_usec(); + + bool force_draw = DisplayServerJavaScript::get_singleton()->check_size_force_redraw(); + if (force_draw) { + Main::force_redraw(); + } else if (current_ticks < target_ticks) { + return; // Skip frame. + } + + int target_fps = Engine::get_singleton()->get_target_fps(); + if (target_fps > 0) { + target_ticks += (uint64_t)(1000000 / target_fps); + } if (os->main_loop_iterate()) { emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async. + /* clang-format off */ EM_ASM({ // This will contain the list of operations that need to complete before cleanup. - Module.async_finish = []; + Module.async_finish = [ + // Always contains at least one async promise, to avoid firing immediately if nothing is added. + new Promise(function(accept, reject) { + setTimeout(accept, 0); + }) + ]; }); + /* clang-format on */ os->get_main_loop()->finish(); os->finalize_async(); // Will add all the async finish functions. EM_ASM({ @@ -79,13 +101,35 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); os->get_main_loop()->init(); - emscripten_resume_main_loop(); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. main_loop_callback(); + emscripten_resume_main_loop(); } int main(int argc, char *argv[]) { + // Create and mount userfs immediately. + EM_ASM({ + FS.mkdir('/userfs'); + FS.mount(IDBFS, {}, '/userfs'); + }); + + // Configure locale. + char locale_ptr[16]; + /* clang-format off */ + EM_ASM({ + stringToUTF8(Module['locale'], $0, 16); + }, locale_ptr); + /* clang-format on */ + setenv("LANG", locale_ptr, true); + + // Ensure the canvas ID. + /* clang-format off */ + EM_ASM({ + stringToUTF8("#" + Module['canvas'].id, $0, 255); + }, DisplayServerJavaScript::canvas_id); + /* clang-format on */ + os = new OS_JavaScript(); Main::setup(argv[0], argc - 1, &argv[1], false); emscripten_set_main_loop(main_loop_callback, -1, false); @@ -95,8 +139,6 @@ int main(int argc, char *argv[]) { // run the 'main_after_fs_sync' function. /* clang-format off */ EM_ASM({ - FS.mkdir('/userfs'); - FS.mount(IDBFS, {}, '/userfs'); FS.syncfs(true, function(err) { requestAnimationFrame(function() { ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]); |