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-rw-r--r--platform/javascript/javascript_main.cpp52
1 files changed, 47 insertions, 5 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index fd61c46e63..99672745e7 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -30,11 +30,13 @@
#include "core/io/resource_loader.h"
#include "main/main.h"
-#include "os_javascript.h"
+#include "platform/javascript/display_server_javascript.h"
+#include "platform/javascript/os_javascript.h"
#include <emscripten/emscripten.h>
static OS_JavaScript *os = nullptr;
+static uint64_t target_ticks = 0;
void exit_callback() {
emscripten_cancel_main_loop(); // After this, we can exit!
@@ -46,12 +48,32 @@ void exit_callback() {
}
void main_loop_callback() {
+ uint64_t current_ticks = os->get_ticks_usec();
+
+ bool force_draw = DisplayServerJavaScript::get_singleton()->check_size_force_redraw();
+ if (force_draw) {
+ Main::force_redraw();
+ } else if (current_ticks < target_ticks) {
+ return; // Skip frame.
+ }
+
+ int target_fps = Engine::get_singleton()->get_target_fps();
+ if (target_fps > 0) {
+ target_ticks += (uint64_t)(1000000 / target_fps);
+ }
if (os->main_loop_iterate()) {
emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
+ /* clang-format off */
EM_ASM({
// This will contain the list of operations that need to complete before cleanup.
- Module.async_finish = [];
+ Module.async_finish = [
+ // Always contains at least one async promise, to avoid firing immediately if nothing is added.
+ new Promise(function(accept, reject) {
+ setTimeout(accept, 0);
+ })
+ ];
});
+ /* clang-format on */
os->get_main_loop()->finish();
os->finalize_async(); // Will add all the async finish functions.
EM_ASM({
@@ -79,13 +101,35 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->get_main_loop()->init();
- emscripten_resume_main_loop();
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
main_loop_callback();
+ emscripten_resume_main_loop();
}
int main(int argc, char *argv[]) {
+ // Create and mount userfs immediately.
+ EM_ASM({
+ FS.mkdir('/userfs');
+ FS.mount(IDBFS, {}, '/userfs');
+ });
+
+ // Configure locale.
+ char locale_ptr[16];
+ /* clang-format off */
+ EM_ASM({
+ stringToUTF8(Module['locale'], $0, 16);
+ }, locale_ptr);
+ /* clang-format on */
+ setenv("LANG", locale_ptr, true);
+
+ // Ensure the canvas ID.
+ /* clang-format off */
+ EM_ASM({
+ stringToUTF8("#" + Module['canvas'].id, $0, 255);
+ }, DisplayServerJavaScript::canvas_id);
+ /* clang-format on */
+
os = new OS_JavaScript();
Main::setup(argv[0], argc - 1, &argv[1], false);
emscripten_set_main_loop(main_loop_callback, -1, false);
@@ -95,8 +139,6 @@ int main(int argc, char *argv[]) {
// run the 'main_after_fs_sync' function.
/* clang-format off */
EM_ASM({
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
requestAnimationFrame(function() {
ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]);