diff options
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 15de8b5dc7..1a383c9799 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -49,6 +49,8 @@ extern void godot_js_os_fs_sync(void (*p_callback)()); extern int godot_js_os_execute(const char *p_json); extern void godot_js_os_shell_open(const char *p_uri); extern int godot_js_os_hw_concurrency_get(); +extern int godot_js_pwa_cb(void (*p_callback)()); +extern int godot_js_pwa_update(); // Input extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); @@ -65,6 +67,15 @@ extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_ extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); +// TTS +extern int godot_js_tts_is_speaking(); +extern int godot_js_tts_is_paused(); +extern int godot_js_tts_get_voices(void (*p_callback)(int p_size, const char **p_voices)); +extern void godot_js_tts_speak(const char *p_text, const char *p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, void (*p_callback)(int p_event, int p_id, int p_pos)); +extern void godot_js_tts_pause(); +extern void godot_js_tts_resume(); +extern void godot_js_tts_stop(); + // Display extern int godot_js_display_screen_dpi_get(); extern double godot_js_display_pixel_ratio_get(); @@ -107,6 +118,7 @@ extern void godot_js_display_notification_cb(void (*p_callback)(int p_notificati // Display Virtual Keyboard extern int godot_js_display_vk_available(); +extern int godot_js_display_tts_available(); extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor)); extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end); extern void godot_js_display_vk_hide(); |