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-rw-r--r--platform/javascript/godot_js.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 15de8b5dc7..1a383c9799 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -49,6 +49,8 @@ extern void godot_js_os_fs_sync(void (*p_callback)());
extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
extern int godot_js_os_hw_concurrency_get();
+extern int godot_js_pwa_cb(void (*p_callback)());
+extern int godot_js_pwa_update();
// Input
extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
@@ -65,6 +67,15 @@ extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_
extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+// TTS
+extern int godot_js_tts_is_speaking();
+extern int godot_js_tts_is_paused();
+extern int godot_js_tts_get_voices(void (*p_callback)(int p_size, const char **p_voices));
+extern void godot_js_tts_speak(const char *p_text, const char *p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, void (*p_callback)(int p_event, int p_id, int p_pos));
+extern void godot_js_tts_pause();
+extern void godot_js_tts_resume();
+extern void godot_js_tts_stop();
+
// Display
extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
@@ -107,6 +118,7 @@ extern void godot_js_display_notification_cb(void (*p_callback)(int p_notificati
// Display Virtual Keyboard
extern int godot_js_display_vk_available();
+extern int godot_js_display_tts_available();
extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor));
extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end);
extern void godot_js_display_vk_hide();