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-rw-r--r--platform/javascript/godot_js.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 8051b270e6..1dce8035a6 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,8 @@ extern void godot_js_os_fs_sync(void (*p_callback)());
extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
extern int godot_js_os_hw_concurrency_get();
+extern int godot_js_pwa_cb(void (*p_callback)());
+extern int godot_js_pwa_update();
// Input
extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
@@ -56,6 +58,7 @@ extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p
extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+extern void godot_js_input_vibrate_handheld(int p_duration_ms);
// Input gamepad
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
@@ -65,6 +68,15 @@ extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_
extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+// TTS
+extern int godot_js_tts_is_speaking();
+extern int godot_js_tts_is_paused();
+extern int godot_js_tts_get_voices(void (*p_callback)(int p_size, const char **p_voices));
+extern void godot_js_tts_speak(const char *p_text, const char *p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, void (*p_callback)(int p_event, int p_id, int p_pos));
+extern void godot_js_tts_pause();
+extern void godot_js_tts_resume();
+extern void godot_js_tts_stop();
+
// Display
extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
@@ -107,6 +119,7 @@ extern void godot_js_display_notification_cb(void (*p_callback)(int p_notificati
// Display Virtual Keyboard
extern int godot_js_display_vk_available();
+extern int godot_js_display_tts_available();
extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor));
extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end);
extern void godot_js_display_vk_hide();
@@ -115,4 +128,4 @@ extern void godot_js_display_vk_hide();
}
#endif
-#endif /* GODOT_JS_H */
+#endif // GODOT_JS_H