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Diffstat (limited to 'platform/javascript/godot_audio.h')
-rw-r--r-- | platform/javascript/godot_audio.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h new file mode 100644 index 0000000000..f7f26e5262 --- /dev/null +++ b/platform/javascript/godot_audio.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* godot_audio.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_AUDIO_H +#define GODOT_AUDIO_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "stddef.h" + +extern int godot_audio_is_available(); + +extern int godot_audio_init(int p_mix_rate, int p_latency); +extern int godot_audio_create_processor(int p_buffer_length, int p_channel_count); + +extern void godot_audio_start(float *r_buffer_ptr); +extern void godot_audio_resume(); +extern void godot_audio_finish_async(); + +extern float godot_audio_get_latency(); + +extern void godot_audio_capture_start(); +extern void godot_audio_capture_stop(); + +#ifdef __cplusplus +} +#endif + +#endif /* GODOT_AUDIO_H */ |