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Diffstat (limited to 'platform/javascript/godot_audio.h')
-rw-r--r-- | platform/javascript/godot_audio.h | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h deleted file mode 100644 index 012f8daeb7..0000000000 --- a/platform/javascript/godot_audio.h +++ /dev/null @@ -1,66 +0,0 @@ -/*************************************************************************/ -/* godot_audio.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_AUDIO_H -#define GODOT_AUDIO_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include "stddef.h" - -extern int godot_audio_is_available(); -extern int godot_audio_has_worklet(); -extern int godot_audio_has_script_processor(); -extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float)); -extern void godot_audio_resume(); - -extern int godot_audio_capture_start(); -extern void godot_audio_capture_stop(); - -// Worklet -typedef int32_t GodotAudioState[4]; -extern int godot_audio_worklet_create(int p_channels); -extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state); -extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames)); -extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value); -extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx); -extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout); - -// Script -extern int godot_audio_script_create(int *p_buffer_size, int p_channels); -extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)()); - -#ifdef __cplusplus -} -#endif - -#endif /* GODOT_AUDIO_H */ |