diff options
Diffstat (limited to 'platform/javascript/export')
-rw-r--r-- | platform/javascript/export/export_plugin.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp index 4448acccc2..ef1c170625 100644 --- a/platform/javascript/export/export_plugin.cpp +++ b/platform/javascript/export/export_plugin.cpp @@ -360,6 +360,15 @@ Ref<Texture2D> EditorExportPlatformJavaScript::get_logo() const { } bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { +#ifndef DEV_ENABLED + // We don't provide export templates for the HTML5 platform currently as there + // is no suitable renderer to use with them. So we forbid exporting and tell + // users why. This is skipped in DEV_ENABLED so that contributors can still test + // the pipeline once we start having WebGL or WebGPU support. + r_error = "The HTML5 platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n"; + return false; +#endif + String err; bool valid = false; ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type"); @@ -642,7 +651,7 @@ Ref<Texture2D> EditorExportPlatformJavaScript::get_run_icon() const { } void EditorExportPlatformJavaScript::_server_thread_poll(void *data) { - EditorExportPlatformJavaScript *ej = (EditorExportPlatformJavaScript *)data; + EditorExportPlatformJavaScript *ej = static_cast<EditorExportPlatformJavaScript *>(data); while (!ej->server_quit) { OS::get_singleton()->delay_usec(6900); { |