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-rw-r--r--platform/javascript/engine/engine.js184
1 files changed, 0 insertions, 184 deletions
diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js
deleted file mode 100644
index 6d7509377f..0000000000
--- a/platform/javascript/engine/engine.js
+++ /dev/null
@@ -1,184 +0,0 @@
-Function('return this')()['Engine'] = (function() {
-
- var unloadAfterInit = true;
- var canvas = null;
- var resizeCanvasOnStart = false;
- var customLocale = 'en_US';
- var wasmExt = '.wasm';
-
- var preloader = new Preloader();
- var loader = new Loader();
- var rtenv = null;
-
- var executableName = '';
- var loadPath = '';
- var loadPromise = null;
- var initPromise = null;
- var stderr = null;
- var stdout = null;
- var progressFunc = null;
-
- function load(basePath) {
- if (loadPromise == null) {
- loadPath = basePath;
- loadPromise = preloader.loadPromise(basePath + wasmExt);
- preloader.setProgressFunc(progressFunc);
- requestAnimationFrame(preloader.animateProgress);
- }
- return loadPromise;
- };
-
- function unload() {
- loadPromise = null;
- };
-
- /** @constructor */
- function Engine() {};
-
- Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
- if (initPromise) {
- return initPromise;
- }
- if (!loadPromise) {
- if (!basePath) {
- initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
- return initPromise;
- }
- load(basePath);
- }
- var config = {}
- if (typeof stdout === 'function')
- config.print = stdout;
- if (typeof stderr === 'function')
- config.printErr = stderr;
- initPromise = loader.init(loadPromise, loadPath, config).then(function() {
- return new Promise(function(resolve, reject) {
- rtenv = loader.env;
- if (unloadAfterInit) {
- loadPromise = null;
- }
- resolve();
- });
- });
- return initPromise;
- };
-
- /** @type {function(string, string):Object} */
- Engine.prototype.preloadFile = function(file, path) {
- return preloader.preload(file, path);
- };
-
- /** @type {function(...string):Object} */
- Engine.prototype.start = function() {
- // Start from arguments.
- var args = [];
- for (var i = 0; i < arguments.length; i++) {
- args.push(arguments[i]);
- }
- var me = this;
- return new Promise(function(resolve, reject) {
- return me.init().then(function() {
- if (!(canvas instanceof HTMLCanvasElement)) {
- canvas = Utils.findCanvas();
- }
- rtenv['locale'] = customLocale;
- rtenv['canvas'] = canvas;
- rtenv['thisProgram'] = executableName;
- rtenv['resizeCanvasOnStart'] = resizeCanvasOnStart;
- loader.start(preloader.preloadedFiles, args).then(function() {
- loader = null;
- initPromise = null;
- resolve();
- });
- });
- });
- };
-
- Engine.prototype.startGame = function(execName, mainPack) {
- // Start and init with execName as loadPath if not inited.
- executableName = execName;
- var me = this;
- return Promise.all([
- this.init(execName),
- this.preloadFile(mainPack, mainPack)
- ]).then(function() {
- return me.start('--main-pack', mainPack);
- });
- };
-
- Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
- if (String(override).length === 0) {
- throw new Error('Invalid WebAssembly filename extension override');
- }
- wasmExt = String(override);
- };
-
- Engine.prototype.setUnloadAfterInit = function(enabled) {
- unloadAfterInit = enabled;
- };
-
- Engine.prototype.setCanvas = function(canvasElem) {
- canvas = canvasElem;
- };
-
- Engine.prototype.setCanvasResizedOnStart = function(enabled) {
- resizeCanvasOnStart = enabled;
- };
-
- Engine.prototype.setLocale = function(locale) {
- customLocale = locale;
- };
-
- Engine.prototype.setExecutableName = function(newName) {
- executableName = newName;
- };
-
- Engine.prototype.setProgressFunc = function(func) {
- progressFunc = func;
- }
-
- Engine.prototype.setStdoutFunc = function(func) {
-
- var print = function(text) {
- if (arguments.length > 1) {
- text = Array.prototype.slice.call(arguments).join(" ");
- }
- func(text);
- };
- if (rtenv)
- rtenv.print = print;
- stdout = print;
- };
-
- Engine.prototype.setStderrFunc = function(func) {
-
- var printErr = function(text) {
- if (arguments.length > 1)
- text = Array.prototype.slice.call(arguments).join(" ");
- func(text);
- };
- if (rtenv)
- rtenv.printErr = printErr;
- stderr = printErr;
- };
-
- // Closure compiler exported engine methods.
- /** @export */
- Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
- Engine['load'] = load;
- Engine['unload'] = unload;
- Engine.prototype['init'] = Engine.prototype.init
- Engine.prototype['preloadFile'] = Engine.prototype.preloadFile
- Engine.prototype['start'] = Engine.prototype.start
- Engine.prototype['startGame'] = Engine.prototype.startGame
- Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension
- Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit
- Engine.prototype['setCanvas'] = Engine.prototype.setCanvas
- Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart
- Engine.prototype['setLocale'] = Engine.prototype.setLocale
- Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName
- Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc
- Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc
- Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc
- return Engine;
-})();