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-rw-r--r--platform/javascript/engine/engine.js175
1 files changed, 118 insertions, 57 deletions
diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js
index 6d7509377f..d709422abb 100644
--- a/platform/javascript/engine/engine.js
+++ b/platform/javascript/engine/engine.js
@@ -1,16 +1,8 @@
Function('return this')()['Engine'] = (function() {
-
- var unloadAfterInit = true;
- var canvas = null;
- var resizeCanvasOnStart = false;
- var customLocale = 'en_US';
- var wasmExt = '.wasm';
-
var preloader = new Preloader();
- var loader = new Loader();
- var rtenv = null;
- var executableName = '';
+ var wasmExt = '.wasm';
+ var unloadAfterInit = true;
var loadPath = '';
var loadPromise = null;
var initPromise = null;
@@ -33,31 +25,43 @@ Function('return this')()['Engine'] = (function() {
};
/** @constructor */
- function Engine() {};
+ function Engine() {
+ this.canvas = null;
+ this.executableName = '';
+ this.rtenv = null;
+ this.customLocale = null;
+ this.resizeCanvasOnStart = false;
+ this.onExecute = null;
+ this.onExit = null;
+ };
Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
if (initPromise) {
return initPromise;
}
- if (!loadPromise) {
+ if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
return initPromise;
}
load(basePath);
}
- var config = {}
+ var config = {};
if (typeof stdout === 'function')
config.print = stdout;
if (typeof stderr === 'function')
config.printErr = stderr;
- initPromise = loader.init(loadPromise, loadPath, config).then(function() {
- return new Promise(function(resolve, reject) {
- rtenv = loader.env;
+ var me = this;
+ initPromise = new Promise(function(resolve, reject) {
+ config['locateFile'] = Utils.createLocateRewrite(loadPath);
+ config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
+ Godot(config).then(function(module) {
+ me.rtenv = module;
if (unloadAfterInit) {
- loadPromise = null;
+ unload();
}
resolve();
+ config = null;
});
});
return initPromise;
@@ -76,33 +80,72 @@ Function('return this')()['Engine'] = (function() {
args.push(arguments[i]);
}
var me = this;
- return new Promise(function(resolve, reject) {
- return me.init().then(function() {
- if (!(canvas instanceof HTMLCanvasElement)) {
- canvas = Utils.findCanvas();
- }
- rtenv['locale'] = customLocale;
- rtenv['canvas'] = canvas;
- rtenv['thisProgram'] = executableName;
- rtenv['resizeCanvasOnStart'] = resizeCanvasOnStart;
- loader.start(preloader.preloadedFiles, args).then(function() {
- loader = null;
- initPromise = null;
- resolve();
+ return me.init().then(function() {
+ if (!me.rtenv) {
+ return Promise.reject(new Error('The engine must be initialized before it can be started'));
+ }
+
+ if (!(me.canvas instanceof HTMLCanvasElement)) {
+ me.canvas = Utils.findCanvas();
+ }
+
+ // Canvas can grab focus on click, or key events won't work.
+ if (me.canvas.tabIndex < 0) {
+ me.canvas.tabIndex = 0;
+ }
+
+ // Disable right-click context menu.
+ me.canvas.addEventListener('contextmenu', function(ev) {
+ ev.preventDefault();
+ }, false);
+
+ // Until context restoration is implemented warn the user of context loss.
+ me.canvas.addEventListener('webglcontextlost', function(ev) {
+ alert("WebGL context lost, please reload the page");
+ ev.preventDefault();
+ }, false);
+
+ // Browser locale, or custom one if defined.
+ var locale = me.customLocale;
+ if (!locale) {
+ locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ locale = locale.split('.')[0];
+ }
+ me.rtenv['locale'] = locale;
+ me.rtenv['canvas'] = me.canvas;
+ me.rtenv['thisProgram'] = me.executableName;
+ me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart;
+ me.rtenv['noExitRuntime'] = true;
+ me.rtenv['onExecute'] = me.onExecute;
+ me.rtenv['onExit'] = function(code) {
+ if (me.onExit)
+ me.onExit(code);
+ me.rtenv = null;
+ }
+ return new Promise(function(resolve, reject) {
+ preloader.preloadedFiles.forEach(function(file) {
+ me.rtenv['copyToFS'](file.path, file.buffer);
});
+ preloader.preloadedFiles.length = 0; // Clear memory
+ me.rtenv['callMain'](args);
+ initPromise = null;
+ resolve();
});
});
};
- Engine.prototype.startGame = function(execName, mainPack) {
+ Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
// Start and init with execName as loadPath if not inited.
- executableName = execName;
+ this.executableName = execName;
var me = this;
return Promise.all([
this.init(execName),
this.preloadFile(mainPack, mainPack)
]).then(function() {
- return me.start('--main-pack', mainPack);
+ var args = ['--main-pack', mainPack];
+ if (extraArgs)
+ args = args.concat(extraArgs);
+ return me.start.apply(me, args);
});
};
@@ -118,67 +161,85 @@ Function('return this')()['Engine'] = (function() {
};
Engine.prototype.setCanvas = function(canvasElem) {
- canvas = canvasElem;
+ this.canvas = canvasElem;
};
Engine.prototype.setCanvasResizedOnStart = function(enabled) {
- resizeCanvasOnStart = enabled;
+ this.resizeCanvasOnStart = enabled;
};
Engine.prototype.setLocale = function(locale) {
- customLocale = locale;
+ this.customLocale = locale;
};
Engine.prototype.setExecutableName = function(newName) {
- executableName = newName;
+ this.executableName = newName;
};
Engine.prototype.setProgressFunc = function(func) {
progressFunc = func;
- }
+ };
Engine.prototype.setStdoutFunc = function(func) {
-
var print = function(text) {
if (arguments.length > 1) {
text = Array.prototype.slice.call(arguments).join(" ");
}
func(text);
};
- if (rtenv)
- rtenv.print = print;
+ if (this.rtenv)
+ this.rtenv.print = print;
stdout = print;
};
Engine.prototype.setStderrFunc = function(func) {
-
var printErr = function(text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
func(text);
};
- if (rtenv)
- rtenv.printErr = printErr;
+ if (this.rtenv)
+ this.rtenv.printErr = printErr;
stderr = printErr;
};
+ Engine.prototype.setOnExecute = function(onExecute) {
+ if (this.rtenv)
+ this.rtenv.onExecute = onExecute;
+ this.onExecute = onExecute;
+ }
+
+ Engine.prototype.setOnExit = function(onExit) {
+ this.onExit = onExit;
+ }
+
+ Engine.prototype.copyToFS = function(path, buffer) {
+ if (this.rtenv == null) {
+ throw new Error("Engine must be inited before copying files");
+ }
+ this.rtenv['copyToFS'](path, buffer);
+ }
+
// Closure compiler exported engine methods.
/** @export */
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
Engine['load'] = load;
Engine['unload'] = unload;
- Engine.prototype['init'] = Engine.prototype.init
- Engine.prototype['preloadFile'] = Engine.prototype.preloadFile
- Engine.prototype['start'] = Engine.prototype.start
- Engine.prototype['startGame'] = Engine.prototype.startGame
- Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension
- Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit
- Engine.prototype['setCanvas'] = Engine.prototype.setCanvas
- Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart
- Engine.prototype['setLocale'] = Engine.prototype.setLocale
- Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName
- Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc
- Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc
- Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc
+ Engine.prototype['init'] = Engine.prototype.init;
+ Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
+ Engine.prototype['start'] = Engine.prototype.start;
+ Engine.prototype['startGame'] = Engine.prototype.startGame;
+ Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
+ Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
+ Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
+ Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
+ Engine.prototype['setLocale'] = Engine.prototype.setLocale;
+ Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
+ Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
+ Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
+ Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
+ Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
+ Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
+ Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
return Engine;
})();