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-rw-r--r--platform/javascript/engine/engine.js261
1 files changed, 0 insertions, 261 deletions
diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js
deleted file mode 100644
index 05a11701c0..0000000000
--- a/platform/javascript/engine/engine.js
+++ /dev/null
@@ -1,261 +0,0 @@
-Function('return this')()['Engine'] = (function() {
- var preloader = new Preloader();
-
- var wasmExt = '.wasm';
- var unloadAfterInit = true;
- var loadPath = '';
- var loadPromise = null;
- var initPromise = null;
- var stderr = null;
- var stdout = null;
- var progressFunc = null;
-
- function load(basePath) {
- if (loadPromise == null) {
- loadPath = basePath;
- loadPromise = preloader.loadPromise(basePath + wasmExt);
- preloader.setProgressFunc(progressFunc);
- requestAnimationFrame(preloader.animateProgress);
- }
- return loadPromise;
- };
-
- function unload() {
- loadPromise = null;
- };
-
- /** @constructor */
- function Engine() {
- this.canvas = null;
- this.executableName = '';
- this.rtenv = null;
- this.customLocale = null;
- this.resizeCanvasOnStart = false;
- this.onExecute = null;
- this.onExit = null;
- this.persistentPaths = [];
- };
-
- Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
- if (initPromise) {
- return initPromise;
- }
- if (loadPromise == null) {
- if (!basePath) {
- initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
- return initPromise;
- }
- load(basePath);
- }
- var config = {};
- if (typeof stdout === 'function')
- config.print = stdout;
- if (typeof stderr === 'function')
- config.printErr = stderr;
- var me = this;
- initPromise = new Promise(function(resolve, reject) {
- config['locateFile'] = Utils.createLocateRewrite(loadPath);
- config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
- Godot(config).then(function(module) {
- module['initFS'](me.persistentPaths).then(function(fs_err) {
- me.rtenv = module;
- if (unloadAfterInit) {
- unload();
- }
- resolve();
- config = null;
- });
- });
- });
- return initPromise;
- };
-
- /** @type {function(string, string):Object} */
- Engine.prototype.preloadFile = function(file, path) {
- return preloader.preload(file, path);
- };
-
- /** @type {function(...string):Object} */
- Engine.prototype.start = function() {
- // Start from arguments.
- var args = [];
- for (var i = 0; i < arguments.length; i++) {
- args.push(arguments[i]);
- }
- var me = this;
- return me.init().then(function() {
- if (!me.rtenv) {
- return Promise.reject(new Error('The engine must be initialized before it can be started'));
- }
-
- if (!(me.canvas instanceof HTMLCanvasElement)) {
- me.canvas = Utils.findCanvas();
- }
-
- // Canvas can grab focus on click, or key events won't work.
- if (me.canvas.tabIndex < 0) {
- me.canvas.tabIndex = 0;
- }
-
- // Disable right-click context menu.
- me.canvas.addEventListener('contextmenu', function(ev) {
- ev.preventDefault();
- }, false);
-
- // Until context restoration is implemented warn the user of context loss.
- me.canvas.addEventListener('webglcontextlost', function(ev) {
- alert("WebGL context lost, please reload the page");
- ev.preventDefault();
- }, false);
-
- // Browser locale, or custom one if defined.
- var locale = me.customLocale;
- if (!locale) {
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- locale = locale.split('.')[0];
- }
- me.rtenv['locale'] = locale;
- me.rtenv['canvas'] = me.canvas;
- me.rtenv['thisProgram'] = me.executableName;
- me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart;
- me.rtenv['noExitRuntime'] = true;
- me.rtenv['onExecute'] = me.onExecute;
- me.rtenv['onExit'] = function(code) {
- me.rtenv['deinitFS']();
- if (me.onExit)
- me.onExit(code);
- me.rtenv = null;
- };
- return new Promise(function(resolve, reject) {
- preloader.preloadedFiles.forEach(function(file) {
- me.rtenv['copyToFS'](file.path, file.buffer);
- });
- preloader.preloadedFiles.length = 0; // Clear memory
- me.rtenv['callMain'](args);
- initPromise = null;
- resolve();
- });
- });
- };
-
- Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
- // Start and init with execName as loadPath if not inited.
- this.executableName = execName;
- var me = this;
- return Promise.all([
- this.init(execName),
- this.preloadFile(mainPack, mainPack)
- ]).then(function() {
- var args = ['--main-pack', mainPack];
- if (extraArgs)
- args = args.concat(extraArgs);
- return me.start.apply(me, args);
- });
- };
-
- Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
- if (String(override).length === 0) {
- throw new Error('Invalid WebAssembly filename extension override');
- }
- wasmExt = String(override);
- };
-
- Engine.prototype.setUnloadAfterInit = function(enabled) {
- unloadAfterInit = enabled;
- };
-
- Engine.prototype.setCanvas = function(canvasElem) {
- this.canvas = canvasElem;
- };
-
- Engine.prototype.setCanvasResizedOnStart = function(enabled) {
- this.resizeCanvasOnStart = enabled;
- };
-
- Engine.prototype.setLocale = function(locale) {
- this.customLocale = locale;
- };
-
- Engine.prototype.setExecutableName = function(newName) {
- this.executableName = newName;
- };
-
- Engine.prototype.setProgressFunc = function(func) {
- progressFunc = func;
- };
-
- Engine.prototype.setStdoutFunc = function(func) {
- var print = function(text) {
- if (arguments.length > 1) {
- text = Array.prototype.slice.call(arguments).join(" ");
- }
- func(text);
- };
- if (this.rtenv)
- this.rtenv.print = print;
- stdout = print;
- };
-
- Engine.prototype.setStderrFunc = function(func) {
- var printErr = function(text) {
- if (arguments.length > 1)
- text = Array.prototype.slice.call(arguments).join(" ");
- func(text);
- };
- if (this.rtenv)
- this.rtenv.printErr = printErr;
- stderr = printErr;
- };
-
- Engine.prototype.setOnExecute = function(onExecute) {
- if (this.rtenv)
- this.rtenv.onExecute = onExecute;
- this.onExecute = onExecute;
- };
-
- Engine.prototype.setOnExit = function(onExit) {
- this.onExit = onExit;
- };
-
- Engine.prototype.copyToFS = function(path, buffer) {
- if (this.rtenv == null) {
- throw new Error("Engine must be inited before copying files");
- }
- this.rtenv['copyToFS'](path, buffer);
- };
-
- Engine.prototype.setPersistentPaths = function(persistentPaths) {
- this.persistentPaths = persistentPaths;
- };
-
- Engine.prototype.requestQuit = function() {
- if (this.rtenv) {
- this.rtenv['request_quit']();
- }
- };
-
- // Closure compiler exported engine methods.
- /** @export */
- Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
- Engine['load'] = load;
- Engine['unload'] = unload;
- Engine.prototype['init'] = Engine.prototype.init;
- Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
- Engine.prototype['start'] = Engine.prototype.start;
- Engine.prototype['startGame'] = Engine.prototype.startGame;
- Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
- Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
- Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
- Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
- Engine.prototype['setLocale'] = Engine.prototype.setLocale;
- Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
- Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
- Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
- Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
- Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
- Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
- Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
- Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
- Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
- return Engine;
-})();