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-rw-r--r--platform/javascript/engine/engine.js184
1 files changed, 184 insertions, 0 deletions
diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js
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+++ b/platform/javascript/engine/engine.js
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+Function('return this')()['Engine'] = (function() {
+
+ var unloadAfterInit = true;
+ var canvas = null;
+ var resizeCanvasOnStart = false;
+ var customLocale = 'en_US';
+ var wasmExt = '.wasm';
+
+ var preloader = new Preloader();
+ var loader = new Loader();
+ var rtenv = null;
+
+ var executableName = '';
+ var loadPath = '';
+ var loadPromise = null;
+ var initPromise = null;
+ var stderr = null;
+ var stdout = null;
+ var progressFunc = null;
+
+ function load(basePath) {
+ if (loadPromise == null) {
+ loadPath = basePath;
+ loadPromise = preloader.loadPromise(basePath + wasmExt);
+ preloader.setProgressFunc(progressFunc);
+ requestAnimationFrame(preloader.animateProgress);
+ }
+ return loadPromise;
+ };
+
+ function unload() {
+ loadPromise = null;
+ };
+
+ /** @constructor */
+ function Engine() {};
+
+ Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
+ if (initPromise) {
+ return initPromise;
+ }
+ if (!loadPromise) {
+ if (!basePath) {
+ initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
+ return initPromise;
+ }
+ load(basePath);
+ }
+ var config = {}
+ if (typeof stdout === 'function')
+ config.print = stdout;
+ if (typeof stderr === 'function')
+ config.printErr = stderr;
+ initPromise = loader.init(loadPromise, loadPath, config).then(function() {
+ return new Promise(function(resolve, reject) {
+ rtenv = loader.env;
+ if (unloadAfterInit) {
+ loadPromise = null;
+ }
+ resolve();
+ });
+ });
+ return initPromise;
+ };
+
+ /** @type {function(string, string):Object} */
+ Engine.prototype.preloadFile = function(file, path) {
+ return preloader.preload(file, path);
+ };
+
+ /** @type {function(...string):Object} */
+ Engine.prototype.start = function() {
+ // Start from arguments.
+ var args = [];
+ for (var i = 0; i < arguments.length; i++) {
+ args.push(arguments[i]);
+ }
+ var me = this;
+ return new Promise(function(resolve, reject) {
+ return me.init().then(function() {
+ if (!(canvas instanceof HTMLCanvasElement)) {
+ canvas = Utils.findCanvas();
+ }
+ rtenv['locale'] = customLocale;
+ rtenv['canvas'] = canvas;
+ rtenv['thisProgram'] = executableName;
+ rtenv['resizeCanvasOnStart'] = resizeCanvasOnStart;
+ loader.start(preloader.preloadedFiles, args).then(function() {
+ loader = null;
+ initPromise = null;
+ resolve();
+ });
+ });
+ });
+ };
+
+ Engine.prototype.startGame = function(execName, mainPack) {
+ // Start and init with execName as loadPath if not inited.
+ executableName = execName;
+ var me = this;
+ return Promise.all([
+ this.init(execName),
+ this.preloadFile(mainPack, mainPack)
+ ]).then(function() {
+ return me.start('--main-pack', mainPack);
+ });
+ };
+
+ Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
+ if (String(override).length === 0) {
+ throw new Error('Invalid WebAssembly filename extension override');
+ }
+ wasmExt = String(override);
+ };
+
+ Engine.prototype.setUnloadAfterInit = function(enabled) {
+ unloadAfterInit = enabled;
+ };
+
+ Engine.prototype.setCanvas = function(canvasElem) {
+ canvas = canvasElem;
+ };
+
+ Engine.prototype.setCanvasResizedOnStart = function(enabled) {
+ resizeCanvasOnStart = enabled;
+ };
+
+ Engine.prototype.setLocale = function(locale) {
+ customLocale = locale;
+ };
+
+ Engine.prototype.setExecutableName = function(newName) {
+ executableName = newName;
+ };
+
+ Engine.prototype.setProgressFunc = function(func) {
+ progressFunc = func;
+ }
+
+ Engine.prototype.setStdoutFunc = function(func) {
+
+ var print = function(text) {
+ if (arguments.length > 1) {
+ text = Array.prototype.slice.call(arguments).join(" ");
+ }
+ func(text);
+ };
+ if (rtenv)
+ rtenv.print = print;
+ stdout = print;
+ };
+
+ Engine.prototype.setStderrFunc = function(func) {
+
+ var printErr = function(text) {
+ if (arguments.length > 1)
+ text = Array.prototype.slice.call(arguments).join(" ");
+ func(text);
+ };
+ if (rtenv)
+ rtenv.printErr = printErr;
+ stderr = printErr;
+ };
+
+ // Closure compiler exported engine methods.
+ /** @export */
+ Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
+ Engine['load'] = load;
+ Engine['unload'] = unload;
+ Engine.prototype['init'] = Engine.prototype.init
+ Engine.prototype['preloadFile'] = Engine.prototype.preloadFile
+ Engine.prototype['start'] = Engine.prototype.start
+ Engine.prototype['startGame'] = Engine.prototype.startGame
+ Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension
+ Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit
+ Engine.prototype['setCanvas'] = Engine.prototype.setCanvas
+ Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart
+ Engine.prototype['setLocale'] = Engine.prototype.setLocale
+ Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName
+ Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc
+ Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc
+ Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc
+ return Engine;
+})();