diff options
Diffstat (limited to 'platform/javascript/engine/engine.js')
-rw-r--r-- | platform/javascript/engine/engine.js | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js new file mode 100644 index 0000000000..adcd919a6b --- /dev/null +++ b/platform/javascript/engine/engine.js @@ -0,0 +1,253 @@ +Function('return this')()['Engine'] = (function() { + var preloader = new Preloader(); + + var wasmExt = '.wasm'; + var unloadAfterInit = true; + var loadPath = ''; + var loadPromise = null; + var initPromise = null; + var stderr = null; + var stdout = null; + var progressFunc = null; + + function load(basePath) { + if (loadPromise == null) { + loadPath = basePath; + loadPromise = preloader.loadPromise(basePath + wasmExt); + preloader.setProgressFunc(progressFunc); + requestAnimationFrame(preloader.animateProgress); + } + return loadPromise; + }; + + function unload() { + loadPromise = null; + }; + + /** @constructor */ + function Engine() { + this.canvas = null; + this.executableName = ''; + this.rtenv = null; + this.customLocale = null; + this.resizeCanvasOnStart = false; + this.onExecute = null; + this.onExit = null; + this.persistentPaths = []; + }; + + Engine.prototype.init = /** @param {string=} basePath */ function(basePath) { + if (initPromise) { + return initPromise; + } + if (loadPromise == null) { + if (!basePath) { + initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded.")); + return initPromise; + } + load(basePath); + } + var config = {}; + if (typeof stdout === 'function') + config.print = stdout; + if (typeof stderr === 'function') + config.printErr = stderr; + var me = this; + initPromise = new Promise(function(resolve, reject) { + config['locateFile'] = Utils.createLocateRewrite(loadPath); + config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + Godot(config).then(function(module) { + module['initFS'](me.persistentPaths).then(function(fs_err) { + me.rtenv = module; + if (unloadAfterInit) { + unload(); + } + resolve(); + config = null; + }); + }); + }); + return initPromise; + }; + + /** @type {function(string, string):Object} */ + Engine.prototype.preloadFile = function(file, path) { + return preloader.preload(file, path); + }; + + /** @type {function(...string):Object} */ + Engine.prototype.start = function() { + // Start from arguments. + var args = []; + for (var i = 0; i < arguments.length; i++) { + args.push(arguments[i]); + } + var me = this; + return me.init().then(function() { + if (!me.rtenv) { + return Promise.reject(new Error('The engine must be initialized before it can be started')); + } + + if (!(me.canvas instanceof HTMLCanvasElement)) { + me.canvas = Utils.findCanvas(); + } + + // Canvas can grab focus on click, or key events won't work. + if (me.canvas.tabIndex < 0) { + me.canvas.tabIndex = 0; + } + + // Disable right-click context menu. + me.canvas.addEventListener('contextmenu', function(ev) { + ev.preventDefault(); + }, false); + + // Until context restoration is implemented warn the user of context loss. + me.canvas.addEventListener('webglcontextlost', function(ev) { + alert("WebGL context lost, please reload the page"); + ev.preventDefault(); + }, false); + + // Browser locale, or custom one if defined. + var locale = me.customLocale; + if (!locale) { + locale = navigator.languages ? navigator.languages[0] : navigator.language; + locale = locale.split('.')[0]; + } + me.rtenv['locale'] = locale; + me.rtenv['canvas'] = me.canvas; + me.rtenv['thisProgram'] = me.executableName; + me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart; + me.rtenv['noExitRuntime'] = true; + me.rtenv['onExecute'] = me.onExecute; + me.rtenv['onExit'] = function(code) { + if (me.onExit) + me.onExit(code); + me.rtenv = null; + }; + return new Promise(function(resolve, reject) { + preloader.preloadedFiles.forEach(function(file) { + me.rtenv['copyToFS'](file.path, file.buffer); + }); + preloader.preloadedFiles.length = 0; // Clear memory + me.rtenv['callMain'](args); + initPromise = null; + resolve(); + }); + }); + }; + + Engine.prototype.startGame = function(execName, mainPack, extraArgs) { + // Start and init with execName as loadPath if not inited. + this.executableName = execName; + var me = this; + return Promise.all([ + this.init(execName), + this.preloadFile(mainPack, mainPack) + ]).then(function() { + var args = ['--main-pack', mainPack]; + if (extraArgs) + args = args.concat(extraArgs); + return me.start.apply(me, args); + }); + }; + + Engine.prototype.setWebAssemblyFilenameExtension = function(override) { + if (String(override).length === 0) { + throw new Error('Invalid WebAssembly filename extension override'); + } + wasmExt = String(override); + }; + + Engine.prototype.setUnloadAfterInit = function(enabled) { + unloadAfterInit = enabled; + }; + + Engine.prototype.setCanvas = function(canvasElem) { + this.canvas = canvasElem; + }; + + Engine.prototype.setCanvasResizedOnStart = function(enabled) { + this.resizeCanvasOnStart = enabled; + }; + + Engine.prototype.setLocale = function(locale) { + this.customLocale = locale; + }; + + Engine.prototype.setExecutableName = function(newName) { + this.executableName = newName; + }; + + Engine.prototype.setProgressFunc = function(func) { + progressFunc = func; + }; + + Engine.prototype.setStdoutFunc = function(func) { + var print = function(text) { + if (arguments.length > 1) { + text = Array.prototype.slice.call(arguments).join(" "); + } + func(text); + }; + if (this.rtenv) + this.rtenv.print = print; + stdout = print; + }; + + Engine.prototype.setStderrFunc = function(func) { + var printErr = function(text) { + if (arguments.length > 1) + text = Array.prototype.slice.call(arguments).join(" "); + func(text); + }; + if (this.rtenv) + this.rtenv.printErr = printErr; + stderr = printErr; + }; + + Engine.prototype.setOnExecute = function(onExecute) { + if (this.rtenv) + this.rtenv.onExecute = onExecute; + this.onExecute = onExecute; + }; + + Engine.prototype.setOnExit = function(onExit) { + this.onExit = onExit; + }; + + Engine.prototype.copyToFS = function(path, buffer) { + if (this.rtenv == null) { + throw new Error("Engine must be inited before copying files"); + } + this.rtenv['copyToFS'](path, buffer); + }; + + Engine.prototype.setPersistentPaths = function(persistentPaths) { + this.persistentPaths = persistentPaths; + }; + + // Closure compiler exported engine methods. + /** @export */ + Engine['isWebGLAvailable'] = Utils.isWebGLAvailable; + Engine['load'] = load; + Engine['unload'] = unload; + Engine.prototype['init'] = Engine.prototype.init; + Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; + Engine.prototype['start'] = Engine.prototype.start; + Engine.prototype['startGame'] = Engine.prototype.startGame; + Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; + Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; + Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; + Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; + Engine.prototype['setLocale'] = Engine.prototype.setLocale; + Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; + Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; + Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; + Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; + Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute; + Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; + Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; + Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; + return Engine; +})(); |