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+/*************************************************************************/
+/* display_server_javascript.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DISPLAY_SERVER_JAVASCRIPT_H
+#define DISPLAY_SERVER_JAVASCRIPT_H
+
+#include "servers/display_server.h"
+
+#include <emscripten.h>
+#include <emscripten/html5.h>
+
+class DisplayServerJavaScript : public DisplayServer {
+
+ //int video_driver_index;
+
+ Vector2 windowed_size;
+
+ ObjectID window_attached_instance_id = {};
+
+ Ref<InputEventKey> deferred_key_event;
+ CursorShape cursor_shape = CURSOR_ARROW;
+ String cursors[CURSOR_MAX];
+ Map<CursorShape, Vector<Variant>> cursors_cache;
+ Point2 touches[32];
+
+ Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
+ double last_click_ms = 0;
+ int last_click_button_index = -1;
+
+ static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
+
+ static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
+ static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
+ static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
+
+ static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
+ static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
+
+ static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);
+
+ static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
+ static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
+
+ static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data);
+ void process_joypads();
+
+ static Vector<String> get_rendering_drivers_func();
+ static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+
+ static void _dispatch_input_event(const Ref<InputEvent> &p_event);
+
+protected:
+ virtual int get_current_video_driver() const;
+
+public:
+ // Override return type to make writing static callbacks less tedious.
+ static DisplayServerJavaScript *get_singleton();
+
+ WindowMode window_mode = WINDOW_MODE_WINDOWED;
+
+ String clipboard;
+ String canvas_id;
+
+ Callable window_event_callback;
+ Callable input_event_callback;
+ Callable input_text_callback;
+ Callable drop_files_callback;
+
+ // from DisplayServer
+ virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
+ virtual bool has_feature(Feature p_feature) const;
+ virtual String get_name() const;
+
+ // cursor
+ virtual void cursor_set_shape(CursorShape p_shape);
+ virtual CursorShape cursor_get_shape() const;
+ virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
+
+ // mouse
+ virtual void mouse_set_mode(MouseMode p_mode);
+ virtual MouseMode mouse_get_mode() const;
+
+ // touch
+ virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ // clipboard
+ virtual void clipboard_set(const String &p_text);
+ virtual String clipboard_get() const;
+
+ // screen
+ virtual int get_screen_count() const;
+ virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ // windows
+ virtual Vector<DisplayServer::WindowID> get_window_list() const;
+ virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
+
+ virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
+ virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_transient(WindowID p_window, WindowID p_parent);
+
+ virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; // FIXME: Find clearer name for this.
+
+ virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
+ virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
+ virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual bool can_any_window_draw() const;
+
+ // events
+ virtual void process_events();
+
+ // icon
+ virtual void set_icon(const Ref<Image> &p_icon);
+
+ // others
+ virtual void swap_buffers();
+
+ static void register_javascript_driver();
+ DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ ~DisplayServerJavaScript();
+};
+
+#endif // DISPLAY_SERVER_JAVASCRIPT_H