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-rw-r--r--platform/javascript/display_server_javascript.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index be4d2cba20..124b4ee1c8 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -595,6 +595,12 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
+// Window blur callback
+EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
+ Input::get_singleton()->release_pressed_events();
+ return false;
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -797,6 +803,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
+ SET_EM_WINDOW_CALLBACK(blur, blur_callback)
SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)