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Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp102
1 files changed, 54 insertions, 48 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index d12e1aeee8..7648ddaf43 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -30,6 +30,9 @@
#include "platform/javascript/display_server_javascript.h"
+#ifdef GLES3_ENABLED
+#include "drivers/gles3/rasterizer_gles3.h"
+#endif
#include "platform/javascript/os_javascript.h"
#include "servers/rendering/rasterizer_dummy.h"
@@ -50,14 +53,6 @@ DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
}
// Window (canvas)
-void DisplayServerJavaScript::focus_canvas() {
- godot_js_display_canvas_focus();
-}
-
-bool DisplayServerJavaScript::is_canvas_focused() {
- return godot_js_display_canvas_is_focused() != 0;
-}
-
bool DisplayServerJavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
@@ -141,11 +136,12 @@ void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_mo
int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
DisplayServerJavaScript *ds = get_singleton();
+ Point2 pos(p_x, p_y);
+ Input::get_singleton()->set_mouse_position(pos);
Ref<InputEventMouseButton> ev;
ev.instantiate();
- ev->set_pressed(p_pressed);
- ev->set_position(Point2(p_x, p_y));
- ev->set_global_position(ev->get_position());
+ ev->set_position(pos);
+ ev->set_global_position(pos);
ev->set_pressed(p_pressed);
dom2godot_mod(ev, p_modifiers);
@@ -222,13 +218,15 @@ void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double
return;
}
+ Point2 pos(p_x, p_y);
+ Input::get_singleton()->set_mouse_position(pos);
Ref<InputEventMouseMotion> ev;
ev.instantiate();
dom2godot_mod(ev, p_modifiers);
ev->set_button_mask(input_mask);
- ev->set_position(Point2(p_x, p_y));
- ev->set_global_position(ev->get_position());
+ ev->set_position(pos);
+ ev->set_global_position(pos);
ev->set_relative(Vector2(p_rel_x, p_rel_y));
Input::get_singleton()->set_mouse_position(ev->get_position());
@@ -397,6 +395,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
return MOUSE_MODE_VISIBLE;
}
+Point2i DisplayServerJavaScript::mouse_get_position() const {
+ return Input::get_singleton()->get_mouse_position();
+}
+
// Wheel
int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
if (!godot_js_display_canvas_is_focused()) {
@@ -580,7 +582,9 @@ void DisplayServerJavaScript::process_joypads() {
Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
Vector<String> drivers;
- drivers.push_back("dummy");
+#ifdef GLES3_ENABLED
+ drivers.push_back("opengl3");
+#endif
return drivers;
}
@@ -678,40 +682,34 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// Expose method for requesting quit.
godot_js_os_request_quit_cb(request_quit_callback);
- RasterizerDummy::make_current(); // TODO OpenGL in Godot 4.0... or webgpu?
-#if 0
- EmscriptenWebGLContextAttributes attributes;
- emscripten_webgl_init_context_attributes(&attributes);
- attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- attributes.antialias = false;
- ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
-
- if (p_desired.layered) {
- set_window_per_pixel_transparency_enabled(true);
- }
-
- bool gl_initialization_error = false;
-
- if (RasterizerGLES3::is_viable() == OK) {
- attributes.majorVersion = 1;
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- } else {
- gl_initialization_error = true;
- }
-
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
- gl_initialization_error = true;
+#ifdef GLES3_ENABLED
+ // TODO "vulkan" defaults to webgl2 for now.
+ bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
+ bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
+ if (wants_webgl2 && !webgl2_init_failed) {
+ EmscriptenWebGLContextAttributes attributes;
+ emscripten_webgl_init_context_attributes(&attributes);
+ //attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
+ attributes.alpha = true;
+ attributes.antialias = false;
+ attributes.majorVersion = 2;
+
+ webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
+ if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
+ webgl2_init_failed = true;
+ } else {
+ RasterizerGLES3::make_current();
+ }
}
-
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.",
+ if (webgl2_init_failed) {
+ OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
"Unable to initialize video driver");
- return ERR_UNAVAILABLE;
}
-
- video_driver_index = p_video_driver;
+ if (!wants_webgl2 || webgl2_init_failed) {
+ RasterizerDummy::make_current();
+ }
+#else
+ RasterizerDummy::make_current();
#endif
// JS Input interface (js/libs/library_godot_input.js)
@@ -738,8 +736,12 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
}
DisplayServerJavaScript::~DisplayServerJavaScript() {
- //emscripten_webgl_commit_frame();
- //emscripten_webgl_destroy_context(webgl_ctx);
+#ifdef GLES3_ENABLED
+ if (webgl_ctx) {
+ emscripten_webgl_commit_frame();
+ emscripten_webgl_destroy_context(webgl_ctx);
+ }
+#endif
}
bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
@@ -968,5 +970,9 @@ bool DisplayServerJavaScript::get_swap_cancel_ok() {
}
void DisplayServerJavaScript::swap_buffers() {
- //emscripten_webgl_commit_frame();
+#ifdef GLES3_ENABLED
+ if (webgl_ctx) {
+ emscripten_webgl_commit_frame();
+ }
+#endif
}