diff options
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 80 |
1 files changed, 35 insertions, 45 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index f10627b0b6..915e8eeacf 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -558,57 +558,51 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { } // Gamepad - -EM_BOOL DisplayServerJavaScript::gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data) { +void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); - if (p_event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) { - String guid = ""; - if (String::utf8(p_event->mapping) == "standard") - guid = "Default HTML5 Gamepad"; - input->joy_connection_changed(p_event->index, true, String::utf8(p_event->id), guid); + if (p_connected) { + input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid)); } else { - input->joy_connection_changed(p_event->index, false, ""); + input->joy_connection_changed(p_index, false, ""); } - return true; } void DisplayServerJavaScript::process_joypads() { - int joypad_count = emscripten_get_num_gamepads(); Input *input = Input::get_singleton(); - for (int joypad = 0; joypad < joypad_count; joypad++) { - EmscriptenGamepadEvent state; - EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status(joypad, &state); - // Chromium reserves gamepads slots, so NO_DATA is an expected result. - ERR_CONTINUE(query_result != EMSCRIPTEN_RESULT_SUCCESS && - query_result != EMSCRIPTEN_RESULT_NO_DATA); - if (query_result == EMSCRIPTEN_RESULT_SUCCESS && state.connected) { - int button_count = MIN(state.numButtons, 18); - int axis_count = MIN(state.numAxes, 8); - for (int button = 0; button < button_count; button++) { - float value = state.analogButton[button]; - input->joy_button(joypad, button, value); - } - for (int axis = 0; axis < axis_count; axis++) { + int32_t pads = godot_js_display_gamepad_sample_count(); + int32_t s_btns_num = 0; + int32_t s_axes_num = 0; + int32_t s_standard = 0; + float s_btns[16]; + float s_axes[10]; + for (int idx = 0; idx < pads; idx++) { + int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard); + if (err) { + continue; + } + for (int b = 0; b < s_btns_num; b++) { + float value = s_btns[b]; + // Buttons 6 and 7 in the standard mapping need to be + // axis to be handled as JOY_AXIS_TRIGGER by Godot. + if (s_standard && (b == 6 || b == 7)) { Input::JoyAxis joy_axis; - joy_axis.min = -1; - joy_axis.value = state.axis[axis]; - input->joy_axis(joypad, axis, joy_axis); + joy_axis.min = 0; + joy_axis.value = value; + int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; + input->joy_axis(idx, a, joy_axis); + } else { + input->joy_button(idx, b, value); } } + for (int a = 0; a < s_axes_num; a++) { + Input::JoyAxis joy_axis; + joy_axis.min = -1; + joy_axis.value = s_axes[a]; + input->joy_axis(idx, a, joy_axis); + } } } -#if 0 -bool DisplayServerJavaScript::is_joy_known(int p_device) { - return Input::get_singleton()->is_joy_mapped(p_device); -} - - -String DisplayServerJavaScript::get_joy_guid(int p_device) const { - return Input::get_singleton()->get_joy_guid_remapped(p_device); -} -#endif - Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() { Vector<String> drivers; drivers.push_back("dummy"); @@ -766,9 +760,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive #define SET_EM_WINDOW_CALLBACK(ev, cb) \ result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \ EM_CHECK(ev) -#define SET_EM_CALLBACK_NOTARGET(ev, cb) \ - result = emscripten_set_##ev##_callback(nullptr, true, &cb); \ - EM_CHECK(ev) // These callbacks from Emscripten's html5.h suffice to access most // JavaScript APIs. SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) @@ -783,9 +774,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive SET_EM_CALLBACK(canvas_id, keypress, keypress_callback) SET_EM_CALLBACK(canvas_id, keyup, keyup_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback) - SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback) - SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback) -#undef SET_EM_CALLBACK_NOTARGET #undef SET_EM_CALLBACK #undef EM_CHECK @@ -798,6 +786,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive WINDOW_EVENT_FOCUS_OUT); godot_js_display_paste_cb(update_clipboard_callback); godot_js_display_drop_files_cb(drop_files_js_callback); + godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event); } @@ -1026,8 +1015,9 @@ bool DisplayServerJavaScript::can_any_window_draw() const { } void DisplayServerJavaScript::process_events() { - if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) + if (godot_js_display_gamepad_sample() == OK) { process_joypads(); + } } int DisplayServerJavaScript::get_current_video_driver() const { |