diff options
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index fa6f5c1e9e..cce1f8dca7 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -30,8 +30,8 @@ #include "platform/javascript/display_server_javascript.h" -#include "drivers/dummy/rasterizer_dummy.h" #include "platform/javascript/os_javascript.h" +#include "servers/rendering/rasterizer_dummy.h" #include <emscripten.h> #include <png.h> @@ -120,10 +120,10 @@ void DisplayServerJavaScript::request_quit_callback() { template <typename T> void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { - godot_event->set_shift(emscripten_event_ptr->shiftKey); - godot_event->set_alt(emscripten_event_ptr->altKey); - godot_event->set_control(emscripten_event_ptr->ctrlKey); - godot_event->set_metakey(emscripten_event_ptr->metaKey); + godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey); + godot_event->set_alt_pressed(emscripten_event_ptr->altKey); + godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey); + godot_event->set_meta_pressed(emscripten_event_ptr->metaKey); } Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { @@ -215,14 +215,14 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E display->last_click_ms = 0; display->last_click_pos = Point2(-100, -100); display->last_click_button_index = -1; - ev->set_doubleclick(true); + ev->set_double_click(true); } } else { display->last_click_button_index = ev->get_button_index(); } - if (!ev->is_doubleclick()) { + if (!ev->is_double_click()) { display->last_click_ms += diff; display->last_click_pos = ev->get_position(); } @@ -399,7 +399,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y); } else { - godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0); + godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0); } cursor_set_shape(cursor_shape); @@ -455,10 +455,10 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_position(input->get_mouse_position()); ev->set_global_position(ev->get_position()); - ev->set_shift(input->is_key_pressed(KEY_SHIFT)); - ev->set_alt(input->is_key_pressed(KEY_ALT)); - ev->set_control(input->is_key_pressed(KEY_CONTROL)); - ev->set_metakey(input->is_key_pressed(KEY_META)); + ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT)); + ev->set_alt_pressed(input->is_key_pressed(KEY_ALT)); + ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL)); + ev->set_meta_pressed(input->is_key_pressed(KEY_META)); if (p_event->deltaY < 0) ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); @@ -536,7 +536,7 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { return godot_js_display_touchscreen_is_available(); } -// Virtual Keybaord +// Virtual Keyboard void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) { DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); if (!ds || ds->input_text_callback.is_null()) { @@ -771,8 +771,8 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive #define SET_EM_CALLBACK(target, ev, cb) \ result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \ EM_CHECK(ev) -#define SET_EM_WINDOW_CALLBACK(ev, cb) \ - result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \ +#define SET_EM_WINDOW_CALLBACK(ev, cb) \ + result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \ EM_CHECK(ev) // These callbacks from Emscripten's html5.h suffice to access most // JavaScript APIs. @@ -827,7 +827,6 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const { //case FEATURE_MOUSE_WARP: //case FEATURE_NATIVE_DIALOG: //case FEATURE_NATIVE_ICON: - //case FEATURE_NATIVE_VIDEO: //case FEATURE_WINDOW_TRANSPARENCY: //case FEATURE_KEEP_SCREEN_ON: //case FEATURE_ORIENTATION: |