summaryrefslogtreecommitdiff
path: root/platform/javascript/display_server_javascript.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp1043
1 files changed, 1043 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
new file mode 100644
index 0000000000..af8800d565
--- /dev/null
+++ b/platform/javascript/display_server_javascript.cpp
@@ -0,0 +1,1043 @@
+/*************************************************************************/
+/* display_server_javascript.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "platform/javascript/display_server_javascript.h"
+
+#include "drivers/dummy/rasterizer_dummy.h"
+#include "platform/javascript/os_javascript.h"
+
+#include <emscripten.h>
+#include <png.h>
+
+#include "dom_keys.inc"
+#include "godot_js.h"
+
+#define DOM_BUTTON_LEFT 0
+#define DOM_BUTTON_MIDDLE 1
+#define DOM_BUTTON_RIGHT 2
+#define DOM_BUTTON_XBUTTON1 3
+#define DOM_BUTTON_XBUTTON2 4
+
+DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
+ return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
+}
+
+// Window (canvas)
+void DisplayServerJavaScript::focus_canvas() {
+ godot_js_display_canvas_focus();
+}
+
+bool DisplayServerJavaScript::is_canvas_focused() {
+ return godot_js_display_canvas_is_focused() != 0;
+}
+
+bool DisplayServerJavaScript::check_size_force_redraw() {
+ int canvas_width;
+ int canvas_height;
+ emscripten_get_canvas_element_size(DisplayServerJavaScript::canvas_id, &canvas_width, &canvas_height);
+ if (last_width != canvas_width || last_height != canvas_height) {
+ last_width = canvas_width;
+ last_height = canvas_height;
+ // Update the framebuffer size for redraw.
+ emscripten_set_canvas_element_size(DisplayServerJavaScript::canvas_id, canvas_width, canvas_height);
+ return true;
+ }
+ return false;
+}
+
+Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
+ DisplayServerJavaScript *display = get_singleton();
+ int canvas_x;
+ int canvas_y;
+ godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
+ int canvas_width;
+ int canvas_height;
+ emscripten_get_canvas_element_size(display->canvas_id, &canvas_width, &canvas_height);
+
+ double element_width;
+ double element_height;
+ emscripten_get_element_css_size(display->canvas_id, &element_width, &element_height);
+
+ return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
+ (int)(canvas_height / element_height * (p_y - canvas_y)));
+}
+
+EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *display = get_singleton();
+ // Empty ID is canvas.
+ String target_id = String::utf8(p_event->id);
+ if (target_id.empty() || target_id == String::utf8(display->canvas_id)) {
+ // This event property is the only reliable data on
+ // browser fullscreen state.
+ if (p_event->isFullscreen) {
+ display->window_mode = WINDOW_MODE_FULLSCREEN;
+ } else {
+ display->window_mode = WINDOW_MODE_WINDOWED;
+ }
+ }
+ return false;
+}
+
+// Drag and drop callback.
+void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
+ DisplayServerJavaScript *ds = get_singleton();
+ if (!ds) {
+ ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
+ }
+ if (ds->drop_files_callback.is_null()) {
+ return;
+ }
+ Vector<String> files;
+ for (int i = 0; i < p_filec; i++) {
+ files.push_back(String::utf8(p_filev[i]));
+ }
+ Variant v = files;
+ Variant *vp = &v;
+ Variant ret;
+ Callable::CallError ce;
+ ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
+}
+
+// JavaScript quit request callback.
+void DisplayServerJavaScript::request_quit_callback() {
+ DisplayServerJavaScript *ds = get_singleton();
+ if (ds && !ds->window_event_callback.is_null()) {
+ Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
+ }
+}
+
+// Keys
+
+template <typename T>
+void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
+ godot_event->set_shift(emscripten_event_ptr->shiftKey);
+ godot_event->set_alt(emscripten_event_ptr->altKey);
+ godot_event->set_control(emscripten_event_ptr->ctrlKey);
+ godot_event->set_metakey(emscripten_event_ptr->metaKey);
+}
+
+Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
+ Ref<InputEventKey> ev;
+ ev.instance();
+ ev->set_echo(emscripten_event->repeat);
+ dom2godot_mod(emscripten_event, ev);
+ ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
+ ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
+
+ String unicode = String::utf8(emscripten_event->key);
+ // Check if empty or multi-character (e.g. `CapsLock`).
+ if (unicode.length() != 1) {
+ // Might be empty as well, but better than nonsense.
+ unicode = String::utf8(emscripten_event->charValue);
+ }
+ if (unicode.length() == 1) {
+ ev->set_unicode(unicode[0]);
+ }
+
+ return ev;
+}
+
+EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *display = get_singleton();
+ Ref<InputEventKey> ev = setup_key_event(p_event);
+ ev->set_pressed(true);
+ if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
+ // Defer to keypress event for legacy unicode retrieval.
+ display->deferred_key_event = ev;
+ // Do not suppress keypress event.
+ return false;
+ }
+ Input::get_singleton()->parse_input_event(ev);
+ return true;
+}
+
+EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *display = get_singleton();
+ display->deferred_key_event->set_unicode(p_event->charCode);
+ Input::get_singleton()->parse_input_event(display->deferred_key_event);
+ return true;
+}
+
+EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
+ Ref<InputEventKey> ev = setup_key_event(p_event);
+ ev->set_pressed(false);
+ Input::get_singleton()->parse_input_event(ev);
+ return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
+}
+
+// Mouse
+
+EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *display = get_singleton();
+
+ Ref<InputEventMouseButton> ev;
+ ev.instance();
+ ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
+ ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
+ ev->set_global_position(ev->get_position());
+ dom2godot_mod(p_event, ev);
+
+ switch (p_event->button) {
+ case DOM_BUTTON_LEFT:
+ ev->set_button_index(BUTTON_LEFT);
+ break;
+ case DOM_BUTTON_MIDDLE:
+ ev->set_button_index(BUTTON_MIDDLE);
+ break;
+ case DOM_BUTTON_RIGHT:
+ ev->set_button_index(BUTTON_RIGHT);
+ break;
+ case DOM_BUTTON_XBUTTON1:
+ ev->set_button_index(BUTTON_XBUTTON1);
+ break;
+ case DOM_BUTTON_XBUTTON2:
+ ev->set_button_index(BUTTON_XBUTTON2);
+ break;
+ default:
+ return false;
+ }
+
+ if (ev->is_pressed()) {
+ double diff = emscripten_get_now() - display->last_click_ms;
+
+ if (ev->get_button_index() == display->last_click_button_index) {
+ if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
+ display->last_click_ms = 0;
+ display->last_click_pos = Point2(-100, -100);
+ display->last_click_button_index = -1;
+ ev->set_doubleclick(true);
+ }
+
+ } else {
+ display->last_click_button_index = ev->get_button_index();
+ }
+
+ if (!ev->is_doubleclick()) {
+ display->last_click_ms += diff;
+ display->last_click_pos = ev->get_position();
+ }
+ }
+
+ Input *input = Input::get_singleton();
+ int mask = input->get_mouse_button_mask();
+ int button_flag = 1 << (ev->get_button_index() - 1);
+ if (ev->is_pressed()) {
+ // Since the event is consumed, focus manually. The containing iframe,
+ // if exists, may not have focus yet, so focus even if already focused.
+ focus_canvas();
+ mask |= button_flag;
+ } else if (mask & button_flag) {
+ mask &= ~button_flag;
+ } else {
+ // Received release event, but press was outside the canvas, so ignore.
+ return false;
+ }
+ ev->set_button_mask(mask);
+
+ input->parse_input_event(ev);
+ // Prevent multi-click text selection and wheel-click scrolling anchor.
+ // Context menu is prevented through contextmenu event.
+ return true;
+}
+
+EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *ds = get_singleton();
+ Input *input = Input::get_singleton();
+ int input_mask = input->get_mouse_button_mask();
+ Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
+ // For motion outside the canvas, only read mouse movement if dragging
+ // started inside the canvas; imitating desktop app behaviour.
+ if (!ds->cursor_inside_canvas && !input_mask)
+ return false;
+
+ Ref<InputEventMouseMotion> ev;
+ ev.instance();
+ dom2godot_mod(p_event, ev);
+ ev->set_button_mask(input_mask);
+
+ ev->set_position(pos);
+ ev->set_global_position(ev->get_position());
+
+ ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
+ input->set_mouse_position(ev->get_position());
+ ev->set_speed(input->get_last_mouse_speed());
+
+ input->parse_input_event(ev);
+ // Don't suppress mouseover/-leave events.
+ return false;
+}
+
+// Cursor
+const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
+ switch (p_shape) {
+ case DisplayServer::CURSOR_ARROW:
+ return "auto";
+ case DisplayServer::CURSOR_IBEAM:
+ return "text";
+ case DisplayServer::CURSOR_POINTING_HAND:
+ return "pointer";
+ case DisplayServer::CURSOR_CROSS:
+ return "crosshair";
+ case DisplayServer::CURSOR_WAIT:
+ return "progress";
+ case DisplayServer::CURSOR_BUSY:
+ return "wait";
+ case DisplayServer::CURSOR_DRAG:
+ return "grab";
+ case DisplayServer::CURSOR_CAN_DROP:
+ return "grabbing";
+ case DisplayServer::CURSOR_FORBIDDEN:
+ return "no-drop";
+ case DisplayServer::CURSOR_VSIZE:
+ return "ns-resize";
+ case DisplayServer::CURSOR_HSIZE:
+ return "ew-resize";
+ case DisplayServer::CURSOR_BDIAGSIZE:
+ return "nesw-resize";
+ case DisplayServer::CURSOR_FDIAGSIZE:
+ return "nwse-resize";
+ case DisplayServer::CURSOR_MOVE:
+ return "move";
+ case DisplayServer::CURSOR_VSPLIT:
+ return "row-resize";
+ case DisplayServer::CURSOR_HSPLIT:
+ return "col-resize";
+ case DisplayServer::CURSOR_HELP:
+ return "help";
+ default:
+ return "auto";
+ }
+}
+
+void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
+ ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
+ if (cursor_shape == p_shape) {
+ return;
+ }
+ cursor_shape = p_shape;
+ godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
+}
+
+DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
+ return cursor_shape;
+}
+
+void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+ if (p_cursor.is_valid()) {
+ Ref<Texture2D> texture = p_cursor;
+ Ref<AtlasTexture> atlas_texture = p_cursor;
+ Ref<Image> image;
+ Size2 texture_size;
+ Rect2 atlas_rect;
+
+ if (texture.is_valid()) {
+ image = texture->get_data();
+ }
+
+ if (!image.is_valid() && atlas_texture.is_valid()) {
+ texture = atlas_texture->get_atlas();
+
+ atlas_rect.size.width = texture->get_width();
+ atlas_rect.size.height = texture->get_height();
+ atlas_rect.position.x = atlas_texture->get_region().position.x;
+ atlas_rect.position.y = atlas_texture->get_region().position.y;
+
+ texture_size.width = atlas_texture->get_region().size.x;
+ texture_size.height = atlas_texture->get_region().size.y;
+ } else if (image.is_valid()) {
+ texture_size.width = texture->get_width();
+ texture_size.height = texture->get_height();
+ }
+
+ ERR_FAIL_COND(!texture.is_valid());
+ ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
+ ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
+ ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
+
+ image = texture->get_data();
+
+ ERR_FAIL_COND(!image.is_valid());
+
+ image = image->duplicate();
+
+ if (atlas_texture.is_valid())
+ image->crop_from_point(
+ atlas_rect.position.x,
+ atlas_rect.position.y,
+ texture_size.width,
+ texture_size.height);
+
+ if (image->get_format() != Image::FORMAT_RGBA8) {
+ image->convert(Image::FORMAT_RGBA8);
+ }
+
+ png_image png_meta;
+ memset(&png_meta, 0, sizeof png_meta);
+ png_meta.version = PNG_IMAGE_VERSION;
+ png_meta.width = texture_size.width;
+ png_meta.height = texture_size.height;
+ png_meta.format = PNG_FORMAT_RGBA;
+
+ PackedByteArray png;
+ size_t len;
+ PackedByteArray data = image->get_data();
+ ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
+
+ png.resize(len);
+ ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
+
+ godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
+
+ } else {
+ godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
+ }
+
+ cursor_set_shape(cursor_shape);
+}
+
+// Mouse mode
+void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
+ ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
+ if (p_mode == mouse_get_mode())
+ return;
+
+ if (p_mode == MOUSE_MODE_VISIBLE) {
+ godot_js_display_cursor_set_visible(1);
+ emscripten_exit_pointerlock();
+
+ } else if (p_mode == MOUSE_MODE_HIDDEN) {
+ godot_js_display_cursor_set_visible(0);
+ emscripten_exit_pointerlock();
+
+ } else if (p_mode == MOUSE_MODE_CAPTURED) {
+ godot_js_display_cursor_set_visible(1);
+ EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
+ ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
+ ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
+ }
+}
+
+DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
+ if (godot_js_display_cursor_is_hidden()) {
+ return MOUSE_MODE_HIDDEN;
+ }
+
+ EmscriptenPointerlockChangeEvent ev;
+ emscripten_get_pointerlock_status(&ev);
+ return (ev.isActive && String::utf8(ev.id) == String::utf8(canvas_id)) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
+}
+
+// Wheel
+EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
+ ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
+ DisplayServerJavaScript *ds = get_singleton();
+ if (!is_canvas_focused()) {
+ if (ds->cursor_inside_canvas) {
+ focus_canvas();
+ } else {
+ return false;
+ }
+ }
+
+ Input *input = Input::get_singleton();
+ Ref<InputEventMouseButton> ev;
+ ev.instance();
+ ev->set_position(input->get_mouse_position());
+ ev->set_global_position(ev->get_position());
+
+ ev->set_shift(input->is_key_pressed(KEY_SHIFT));
+ ev->set_alt(input->is_key_pressed(KEY_ALT));
+ ev->set_control(input->is_key_pressed(KEY_CONTROL));
+ ev->set_metakey(input->is_key_pressed(KEY_META));
+
+ if (p_event->deltaY < 0)
+ ev->set_button_index(BUTTON_WHEEL_UP);
+ else if (p_event->deltaY > 0)
+ ev->set_button_index(BUTTON_WHEEL_DOWN);
+ else if (p_event->deltaX > 0)
+ ev->set_button_index(BUTTON_WHEEL_LEFT);
+ else if (p_event->deltaX < 0)
+ ev->set_button_index(BUTTON_WHEEL_RIGHT);
+ else
+ return false;
+
+ // Different browsers give wildly different delta values, and we can't
+ // interpret deltaMode, so use default value for wheel events' factor.
+
+ int button_flag = 1 << (ev->get_button_index() - 1);
+
+ ev->set_pressed(true);
+ ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
+ input->parse_input_event(ev);
+
+ ev->set_pressed(false);
+ ev->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
+ input->parse_input_event(ev);
+
+ return true;
+}
+
+// Touch
+EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *display = get_singleton();
+ Ref<InputEventScreenTouch> ev;
+ ev.instance();
+ int lowest_id_index = -1;
+ for (int i = 0; i < p_event->numTouches; ++i) {
+ const EmscriptenTouchPoint &touch = p_event->touches[i];
+ if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
+ lowest_id_index = i;
+ if (!touch.isChanged)
+ continue;
+ ev->set_index(touch.identifier);
+ ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
+ display->touches[i] = ev->get_position();
+ ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
+
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ // Resume audio context after input in case autoplay was denied.
+ return true;
+}
+
+EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
+ DisplayServerJavaScript *display = get_singleton();
+ Ref<InputEventScreenDrag> ev;
+ ev.instance();
+ int lowest_id_index = -1;
+ for (int i = 0; i < p_event->numTouches; ++i) {
+ const EmscriptenTouchPoint &touch = p_event->touches[i];
+ if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
+ lowest_id_index = i;
+ if (!touch.isChanged)
+ continue;
+ ev->set_index(touch.identifier);
+ ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
+ Point2 &prev = display->touches[i];
+ ev->set_relative(ev->get_position() - prev);
+ prev = ev->get_position();
+
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ return true;
+}
+
+bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
+ return godot_js_display_touchscreen_is_available();
+}
+
+// Gamepad
+
+EM_BOOL DisplayServerJavaScript::gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data) {
+ Input *input = Input::get_singleton();
+ if (p_event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
+ String guid = "";
+ if (String::utf8(p_event->mapping) == "standard")
+ guid = "Default HTML5 Gamepad";
+ input->joy_connection_changed(p_event->index, true, String::utf8(p_event->id), guid);
+ } else {
+ input->joy_connection_changed(p_event->index, false, "");
+ }
+ return true;
+}
+
+void DisplayServerJavaScript::process_joypads() {
+ int joypad_count = emscripten_get_num_gamepads();
+ Input *input = Input::get_singleton();
+ for (int joypad = 0; joypad < joypad_count; joypad++) {
+ EmscriptenGamepadEvent state;
+ EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status(joypad, &state);
+ // Chromium reserves gamepads slots, so NO_DATA is an expected result.
+ ERR_CONTINUE(query_result != EMSCRIPTEN_RESULT_SUCCESS &&
+ query_result != EMSCRIPTEN_RESULT_NO_DATA);
+ if (query_result == EMSCRIPTEN_RESULT_SUCCESS && state.connected) {
+ int button_count = MIN(state.numButtons, 18);
+ int axis_count = MIN(state.numAxes, 8);
+ for (int button = 0; button < button_count; button++) {
+ float value = state.analogButton[button];
+ input->joy_button(joypad, button, value);
+ }
+ for (int axis = 0; axis < axis_count; axis++) {
+ Input::JoyAxis joy_axis;
+ joy_axis.min = -1;
+ joy_axis.value = state.axis[axis];
+ input->joy_axis(joypad, axis, joy_axis);
+ }
+ }
+ }
+}
+
+#if 0
+bool DisplayServerJavaScript::is_joy_known(int p_device) {
+ return Input::get_singleton()->is_joy_mapped(p_device);
+}
+
+
+String DisplayServerJavaScript::get_joy_guid(int p_device) const {
+ return Input::get_singleton()->get_joy_guid_remapped(p_device);
+}
+#endif
+
+Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
+ Vector<String> drivers;
+ drivers.push_back("dummy");
+ return drivers;
+}
+
+// Clipboard
+void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
+ get_singleton()->clipboard = p_text;
+}
+
+void DisplayServerJavaScript::clipboard_set(const String &p_text) {
+ clipboard = p_text;
+ int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
+ ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
+}
+
+String DisplayServerJavaScript::clipboard_get() const {
+ godot_js_display_clipboard_get(update_clipboard_callback);
+ return clipboard;
+}
+
+void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
+ DisplayServerJavaScript *ds = get_singleton();
+ if (!ds) {
+ return;
+ }
+ if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
+ ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
+ }
+ if (!ds->window_event_callback.is_null()) {
+ Variant event = int(p_notification);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
+ }
+}
+
+void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) {
+ godot_js_display_alert(p_alert.utf8().get_data());
+}
+
+void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
+ ERR_FAIL_COND(p_icon.is_null());
+ Ref<Image> icon = p_icon;
+ if (icon->is_compressed()) {
+ icon = icon->duplicate();
+ ERR_FAIL_COND(icon->decompress() != OK);
+ }
+ if (icon->get_format() != Image::FORMAT_RGBA8) {
+ if (icon == p_icon)
+ icon = icon->duplicate();
+ icon->convert(Image::FORMAT_RGBA8);
+ }
+
+ png_image png_meta;
+ memset(&png_meta, 0, sizeof png_meta);
+ png_meta.version = PNG_IMAGE_VERSION;
+ png_meta.width = icon->get_width();
+ png_meta.height = icon->get_height();
+ png_meta.format = PNG_FORMAT_RGBA;
+
+ PackedByteArray png;
+ size_t len;
+ PackedByteArray data = icon->get_data();
+ ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
+
+ png.resize(len);
+ ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
+
+ godot_js_display_window_icon_set(png.ptr(), len);
+}
+
+void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
+ OS_JavaScript *os = OS_JavaScript::get_singleton();
+
+ // Resume audio context after input in case autoplay was denied.
+ os->resume_audio();
+
+ Callable cb = get_singleton()->input_event_callback;
+ if (!cb.is_null()) {
+ Variant ev = p_event;
+ Variant *evp = &ev;
+ Variant ret;
+ Callable::CallError ce;
+ cb.call((const Variant **)&evp, 1, ret, ce);
+ }
+}
+
+DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ return memnew(DisplayServerJavaScript(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+}
+
+DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ r_error = OK; // Always succeeds for now.
+
+ // Ensure the canvas ID.
+ godot_js_config_canvas_id_get(canvas_id, 256);
+
+ // Check if it's windows.
+ swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
+
+ // Expose method for requesting quit.
+ godot_js_os_request_quit_cb(request_quit_callback);
+
+ RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
+#if 0
+ EmscriptenWebGLContextAttributes attributes;
+ emscripten_webgl_init_context_attributes(&attributes);
+ attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
+ attributes.antialias = false;
+ ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
+
+ if (p_desired.layered) {
+ set_window_per_pixel_transparency_enabled(true);
+ }
+
+ bool gl_initialization_error = false;
+
+ if (RasterizerGLES2::is_viable() == OK) {
+ attributes.majorVersion = 1;
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ } else {
+ gl_initialization_error = true;
+ }
+
+ EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
+ if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
+ gl_initialization_error = true;
+ }
+
+ if (gl_initialization_error) {
+ OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.",
+ "Unable to initialize video driver");
+ return ERR_UNAVAILABLE;
+ }
+
+ video_driver_index = p_video_driver;
+#endif
+
+ window_set_mode(p_mode);
+ if (godot_js_config_is_resize_on_start()) {
+ window_set_size(p_resolution);
+ }
+
+ EMSCRIPTEN_RESULT result;
+#define EM_CHECK(ev) \
+ if (result != EMSCRIPTEN_RESULT_SUCCESS) \
+ ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
+#define SET_EM_CALLBACK(target, ev, cb) \
+ result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
+ EM_CHECK(ev)
+#define SET_EM_WINDOW_CALLBACK(ev, cb) \
+ result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
+ EM_CHECK(ev)
+#define SET_EM_CALLBACK_NOTARGET(ev, cb) \
+ result = emscripten_set_##ev##_callback(nullptr, true, &cb); \
+ EM_CHECK(ev)
+ // These callbacks from Emscripten's html5.h suffice to access most
+ // JavaScript APIs.
+ SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
+ SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
+ SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
+ SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
+ SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
+ SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
+ SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
+ SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
+ SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
+ SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
+ SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
+ SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
+ SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback)
+ SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback)
+#undef SET_EM_CALLBACK_NOTARGET
+#undef SET_EM_CALLBACK
+#undef EM_CHECK
+
+ // For APIs that are not (sufficiently) exposed, a
+ // library is used below (implemented in library_godot_display.js).
+ godot_js_display_notification_cb(&send_window_event_callback,
+ WINDOW_EVENT_MOUSE_ENTER,
+ WINDOW_EVENT_MOUSE_EXIT,
+ WINDOW_EVENT_FOCUS_IN,
+ WINDOW_EVENT_FOCUS_OUT);
+ godot_js_display_paste_cb(update_clipboard_callback);
+ godot_js_display_drop_files_cb(drop_files_js_callback);
+
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
+}
+
+DisplayServerJavaScript::~DisplayServerJavaScript() {
+ //emscripten_webgl_commit_frame();
+ //emscripten_webgl_destroy_context(webgl_ctx);
+}
+
+bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
+ switch (p_feature) {
+ //case FEATURE_CONSOLE_WINDOW:
+ //case FEATURE_GLOBAL_MENU:
+ //case FEATURE_HIDPI:
+ //case FEATURE_IME:
+ case FEATURE_ICON:
+ case FEATURE_CLIPBOARD:
+ case FEATURE_CURSOR_SHAPE:
+ case FEATURE_CUSTOM_CURSOR_SHAPE:
+ case FEATURE_MOUSE:
+ case FEATURE_TOUCHSCREEN:
+ return true;
+ //case FEATURE_MOUSE_WARP:
+ //case FEATURE_NATIVE_DIALOG:
+ //case FEATURE_NATIVE_ICON:
+ //case FEATURE_NATIVE_VIDEO:
+ //case FEATURE_WINDOW_TRANSPARENCY:
+ //case FEATURE_KEEP_SCREEN_ON:
+ //case FEATURE_ORIENTATION:
+ //case FEATURE_VIRTUAL_KEYBOARD:
+ default:
+ return false;
+ }
+}
+
+void DisplayServerJavaScript::register_javascript_driver() {
+ register_create_function("javascript", create_func, get_rendering_drivers_func);
+}
+
+String DisplayServerJavaScript::get_name() const {
+ return "javascript";
+}
+
+int DisplayServerJavaScript::get_screen_count() const {
+ return 1;
+}
+
+Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
+ return Point2i(); // TODO offsetX/Y?
+}
+
+Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
+ EmscriptenFullscreenChangeEvent ev;
+ EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
+ ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2i());
+ return Size2i(ev.screenWidth, ev.screenHeight);
+}
+
+Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
+ int canvas[2];
+ emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
+ return Rect2i(0, 0, canvas[0], canvas[1]);
+}
+
+int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
+ return 96; // TODO maybe check pixel ratio via window.devicePixelRatio * 96? Inexact.
+}
+
+Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
+ Vector<WindowID> ret;
+ ret.push_back(MAIN_WINDOW_ID);
+ return ret;
+}
+
+DisplayServerJavaScript::WindowID DisplayServerJavaScript::get_window_at_screen_position(const Point2i &p_position) const {
+ return MAIN_WINDOW_ID;
+}
+
+void DisplayServerJavaScript::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
+ window_attached_instance_id = p_instance;
+}
+
+ObjectID DisplayServerJavaScript::window_get_attached_instance_id(WindowID p_window) const {
+ return window_attached_instance_id;
+}
+
+void DisplayServerJavaScript::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
+ // Not supported.
+}
+
+void DisplayServerJavaScript::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
+ window_event_callback = p_callable;
+}
+
+void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
+ input_event_callback = p_callable;
+}
+
+void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
+ input_text_callback = p_callable; // TODO unused... do I need this?
+}
+
+void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
+ drop_files_callback = p_callable;
+}
+
+void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
+ godot_js_display_window_title_set(p_title.utf8().get_data());
+}
+
+int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
+ return 1;
+}
+
+void DisplayServerJavaScript::window_set_current_screen(int p_screen, WindowID p_window) {
+ // Not implemented.
+}
+
+Point2i DisplayServerJavaScript::window_get_position(WindowID p_window) const {
+ return Point2i(); // TODO Does this need implementation?
+}
+
+void DisplayServerJavaScript::window_set_position(const Point2i &p_position, WindowID p_window) {
+ // Not supported.
+}
+
+void DisplayServerJavaScript::window_set_transient(WindowID p_window, WindowID p_parent) {
+ // Not supported.
+}
+
+void DisplayServerJavaScript::window_set_max_size(const Size2i p_size, WindowID p_window) {
+ // Not supported.
+}
+
+Size2i DisplayServerJavaScript::window_get_max_size(WindowID p_window) const {
+ return Size2i();
+}
+
+void DisplayServerJavaScript::window_set_min_size(const Size2i p_size, WindowID p_window) {
+ // Not supported.
+}
+
+Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
+ return Size2i();
+}
+
+void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
+ last_width = p_size.x;
+ last_height = p_size.y;
+ double scale = godot_js_display_pixel_ratio_get();
+ emscripten_set_canvas_element_size(canvas_id, p_size.x * scale, p_size.y * scale);
+ emscripten_set_element_css_size(canvas_id, p_size.x, p_size.y);
+}
+
+Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
+ int canvas[2];
+ emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
+ return Size2(canvas[0], canvas[1]);
+}
+
+Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
+ return window_get_size(p_window);
+}
+
+void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) {
+ if (window_mode == p_mode)
+ return;
+
+ switch (p_mode) {
+ case WINDOW_MODE_WINDOWED: {
+ if (window_mode == WINDOW_MODE_FULLSCREEN) {
+ emscripten_exit_fullscreen();
+ }
+ window_mode = WINDOW_MODE_WINDOWED;
+ window_set_size(Size2i(last_width, last_height));
+ } break;
+ case WINDOW_MODE_FULLSCREEN: {
+ EmscriptenFullscreenStrategy strategy;
+ strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
+ strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
+ strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
+ strategy.canvasResizedCallback = nullptr;
+ EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
+ ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
+ ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
+ } break;
+ case WINDOW_MODE_MAXIMIZED:
+ case WINDOW_MODE_MINIMIZED:
+ WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform.");
+ break;
+ default:
+ break;
+ }
+}
+
+DisplayServerJavaScript::WindowMode DisplayServerJavaScript::window_get_mode(WindowID p_window) const {
+ return window_mode;
+}
+
+bool DisplayServerJavaScript::window_is_maximize_allowed(WindowID p_window) const {
+ return false;
+}
+
+void DisplayServerJavaScript::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
+ // Not supported.
+}
+
+bool DisplayServerJavaScript::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
+ return false;
+}
+
+void DisplayServerJavaScript::window_request_attention(WindowID p_window) {
+ // Not supported.
+}
+
+void DisplayServerJavaScript::window_move_to_foreground(WindowID p_window) {
+ // Not supported.
+}
+
+bool DisplayServerJavaScript::window_can_draw(WindowID p_window) const {
+ return true;
+}
+
+bool DisplayServerJavaScript::can_any_window_draw() const {
+ return true;
+}
+
+void DisplayServerJavaScript::process_events() {
+ if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS)
+ process_joypads();
+}
+
+int DisplayServerJavaScript::get_current_video_driver() const {
+ return 1;
+}
+
+bool DisplayServerJavaScript::get_swap_cancel_ok() {
+ return swap_cancel_ok;
+}
+
+void DisplayServerJavaScript::swap_buffers() {
+ //emscripten_webgl_commit_frame();
+}