summaryrefslogtreecommitdiff
path: root/platform/javascript/display_server_javascript.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp151
1 files changed, 79 insertions, 72 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index c7d68019a1..7648ddaf43 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -30,6 +30,9 @@
#include "platform/javascript/display_server_javascript.h"
+#ifdef GLES3_ENABLED
+#include "drivers/gles3/rasterizer_gles3.h"
+#endif
#include "platform/javascript/os_javascript.h"
#include "servers/rendering/rasterizer_dummy.h"
@@ -50,14 +53,6 @@ DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
}
// Window (canvas)
-void DisplayServerJavaScript::focus_canvas() {
- godot_js_display_canvas_focus();
-}
-
-bool DisplayServerJavaScript::is_canvas_focused() {
- return godot_js_display_canvas_is_focused() != 0;
-}
-
bool DisplayServerJavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
@@ -141,29 +136,30 @@ void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_mo
int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
DisplayServerJavaScript *ds = get_singleton();
+ Point2 pos(p_x, p_y);
+ Input::get_singleton()->set_mouse_position(pos);
Ref<InputEventMouseButton> ev;
ev.instantiate();
- ev->set_pressed(p_pressed);
- ev->set_position(Point2(p_x, p_y));
- ev->set_global_position(ev->get_position());
+ ev->set_position(pos);
+ ev->set_global_position(pos);
ev->set_pressed(p_pressed);
dom2godot_mod(ev, p_modifiers);
switch (p_button) {
case DOM_BUTTON_LEFT:
- ev->set_button_index(MOUSE_BUTTON_LEFT);
+ ev->set_button_index(MouseButton::LEFT);
break;
case DOM_BUTTON_MIDDLE:
- ev->set_button_index(MOUSE_BUTTON_MIDDLE);
+ ev->set_button_index(MouseButton::MIDDLE);
break;
case DOM_BUTTON_RIGHT:
- ev->set_button_index(MOUSE_BUTTON_RIGHT);
+ ev->set_button_index(MouseButton::RIGHT);
break;
case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ ev->set_button_index(MouseButton::MB_XBUTTON1);
break;
case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ ev->set_button_index(MouseButton::MB_XBUTTON2);
break;
default:
return false;
@@ -176,7 +172,7 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
ds->last_click_ms = 0;
ds->last_click_pos = Point2(-100, -100);
- ds->last_click_button_index = -1;
+ ds->last_click_button_index = MouseButton::NONE;
ev->set_double_click(true);
}
@@ -190,11 +186,11 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
}
}
- int mask = Input::get_singleton()->get_mouse_button_mask();
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
mask |= button_flag;
- } else if (mask & button_flag) {
+ } else if ((mask & button_flag) != MouseButton::NONE) {
mask &= ~button_flag;
} else {
// Received release event, but press was outside the canvas, so ignore.
@@ -215,19 +211,22 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
}
void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- int input_mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!get_singleton()->cursor_inside_canvas && !input_mask)
+ if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
return;
+ }
+ Point2 pos(p_x, p_y);
+ Input::get_singleton()->set_mouse_position(pos);
Ref<InputEventMouseMotion> ev;
ev.instantiate();
dom2godot_mod(ev, p_modifiers);
ev->set_button_mask(input_mask);
- ev->set_position(Point2(p_x, p_y));
- ev->set_global_position(ev->get_position());
+ ev->set_position(pos);
+ ev->set_global_position(pos);
ev->set_relative(Vector2(p_rel_x, p_rel_y));
Input::get_singleton()->set_mouse_position(ev->get_position());
@@ -396,6 +395,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
return MOUSE_MODE_VISIBLE;
}
+Point2i DisplayServerJavaScript::mouse_get_position() const {
+ return Input::get_singleton()->get_mouse_position();
+}
+
// Wheel
int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
if (!godot_js_display_canvas_is_focused()) {
@@ -412,19 +415,19 @@ int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_del
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
- ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT));
- ev->set_alt_pressed(input->is_key_pressed(KEY_ALT));
- ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
- ev->set_meta_pressed(input->is_key_pressed(KEY_META));
+ ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
+ ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
+ ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
+ ev->set_meta_pressed(input->is_key_pressed(Key::META));
if (p_delta_y < 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
+ ev->set_button_index(MouseButton::WHEEL_UP);
} else if (p_delta_y > 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
+ ev->set_button_index(MouseButton::WHEEL_DOWN);
} else if (p_delta_x > 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
+ ev->set_button_index(MouseButton::WHEEL_LEFT);
} else if (p_delta_x < 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
+ ev->set_button_index(MouseButton::WHEEL_RIGHT);
} else {
return false;
}
@@ -432,7 +435,7 @@ int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_del
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
ev->set_pressed(true);
ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
@@ -509,12 +512,12 @@ void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_c
k.instantiate();
k->set_pressed(true);
k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
+ k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
k.instantiate();
k->set_pressed(false);
k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
+ k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
}
}
@@ -557,12 +560,12 @@ void DisplayServerJavaScript::process_joypads() {
for (int b = 0; b < s_btns_num; b++) {
float value = s_btns[b];
// Buttons 6 and 7 in the standard mapping need to be
- // axis to be handled as JOY_AXIS_TRIGGER by Godot.
+ // axis to be handled as JoyAxis::TRIGGER by Godot.
if (s_standard && (b == 6 || b == 7)) {
Input::JoyAxisValue joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
- JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
+ JoyAxis a = b == 6 ? JoyAxis::TRIGGER_LEFT : JoyAxis::TRIGGER_RIGHT;
input->joy_axis(idx, a, joy_axis);
} else {
input->joy_button(idx, (JoyButton)b, value);
@@ -579,7 +582,9 @@ void DisplayServerJavaScript::process_joypads() {
Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
Vector<String> drivers;
- drivers.push_back("dummy");
+#ifdef GLES3_ENABLED
+ drivers.push_back("opengl3");
+#endif
return drivers;
}
@@ -677,40 +682,34 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// Expose method for requesting quit.
godot_js_os_request_quit_cb(request_quit_callback);
- RasterizerDummy::make_current(); // TODO OpenGL in Godot 4.0... or webgpu?
-#if 0
- EmscriptenWebGLContextAttributes attributes;
- emscripten_webgl_init_context_attributes(&attributes);
- attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- attributes.antialias = false;
- ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
-
- if (p_desired.layered) {
- set_window_per_pixel_transparency_enabled(true);
- }
-
- bool gl_initialization_error = false;
-
- if (RasterizerGLES3::is_viable() == OK) {
- attributes.majorVersion = 1;
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- } else {
- gl_initialization_error = true;
- }
-
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
- gl_initialization_error = true;
+#ifdef GLES3_ENABLED
+ // TODO "vulkan" defaults to webgl2 for now.
+ bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
+ bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
+ if (wants_webgl2 && !webgl2_init_failed) {
+ EmscriptenWebGLContextAttributes attributes;
+ emscripten_webgl_init_context_attributes(&attributes);
+ //attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
+ attributes.alpha = true;
+ attributes.antialias = false;
+ attributes.majorVersion = 2;
+
+ webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
+ if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
+ webgl2_init_failed = true;
+ } else {
+ RasterizerGLES3::make_current();
+ }
}
-
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.",
+ if (webgl2_init_failed) {
+ OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
"Unable to initialize video driver");
- return ERR_UNAVAILABLE;
}
-
- video_driver_index = p_video_driver;
+ if (!wants_webgl2 || webgl2_init_failed) {
+ RasterizerDummy::make_current();
+ }
+#else
+ RasterizerDummy::make_current();
#endif
// JS Input interface (js/libs/library_godot_input.js)
@@ -737,8 +736,12 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
}
DisplayServerJavaScript::~DisplayServerJavaScript() {
- //emscripten_webgl_commit_frame();
- //emscripten_webgl_destroy_context(webgl_ctx);
+#ifdef GLES3_ENABLED
+ if (webgl_ctx) {
+ emscripten_webgl_commit_frame();
+ emscripten_webgl_destroy_context(webgl_ctx);
+ }
+#endif
}
bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
@@ -967,5 +970,9 @@ bool DisplayServerJavaScript::get_swap_cancel_ok() {
}
void DisplayServerJavaScript::swap_buffers() {
- //emscripten_webgl_commit_frame();
+#ifdef GLES3_ENABLED
+ if (webgl_ctx) {
+ emscripten_webgl_commit_frame();
+ }
+#endif
}