diff options
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 71 |
1 files changed, 55 insertions, 16 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index a605f22e16..fa6f5c1e9e 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -189,19 +189,19 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E switch (p_event->button) { case DOM_BUTTON_LEFT: - ev->set_button_index(BUTTON_LEFT); + ev->set_button_index(MOUSE_BUTTON_LEFT); break; case DOM_BUTTON_MIDDLE: - ev->set_button_index(BUTTON_MIDDLE); + ev->set_button_index(MOUSE_BUTTON_MIDDLE); break; case DOM_BUTTON_RIGHT: - ev->set_button_index(BUTTON_RIGHT); + ev->set_button_index(MOUSE_BUTTON_RIGHT); break; case DOM_BUTTON_XBUTTON1: - ev->set_button_index(BUTTON_XBUTTON1); + ev->set_button_index(MOUSE_BUTTON_XBUTTON1); break; case DOM_BUTTON_XBUTTON2: - ev->set_button_index(BUTTON_XBUTTON2); + ev->set_button_index(MOUSE_BUTTON_XBUTTON2); break; default: return false; @@ -341,7 +341,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -364,7 +364,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -461,13 +461,13 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_metakey(input->is_key_pressed(KEY_META)); if (p_event->deltaY < 0) - ev->set_button_index(BUTTON_WHEEL_UP); + ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); else if (p_event->deltaY > 0) - ev->set_button_index(BUTTON_WHEEL_DOWN); + ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); else if (p_event->deltaX > 0) - ev->set_button_index(BUTTON_WHEEL_LEFT); + ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); else if (p_event->deltaX < 0) - ev->set_button_index(BUTTON_WHEEL_RIGHT); + ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); else return false; @@ -536,6 +536,43 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { return godot_js_display_touchscreen_is_available(); } +// Virtual Keybaord +void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) { + DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); + if (!ds || ds->input_text_callback.is_null()) { + return; + } + // Call input_text + Variant event = String(p_text); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce); + // Insert key right to reach position. + Input *input = Input::get_singleton(); + Ref<InputEventKey> k; + for (int i = 0; i < p_cursor; i++) { + k.instance(); + k->set_pressed(true); + k->set_echo(false); + k->set_keycode(KEY_RIGHT); + input->parse_input_event(k); + k.instance(); + k->set_pressed(false); + k->set_echo(false); + k->set_keycode(KEY_RIGHT); + input->parse_input_event(k); + } +} + +void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { + godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end); +} + +void DisplayServerJavaScript::virtual_keyboard_hide() { + godot_js_display_vk_hide(); +} + // Gamepad void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); @@ -564,7 +601,7 @@ void DisplayServerJavaScript::process_joypads() { // Buttons 6 and 7 in the standard mapping need to be // axis to be handled as JOY_AXIS_TRIGGER by Godot. if (s_standard && (b == 6 || b == 7)) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = 0; joy_axis.value = value; int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; @@ -574,7 +611,7 @@ void DisplayServerJavaScript::process_joypads() { } } for (int a = 0; a < s_axes_num; a++) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = -1; joy_axis.value = s_axes[a]; input->joy_axis(idx, a, joy_axis); @@ -683,7 +720,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive godot_js_config_canvas_id_get(canvas_id, 256); // Handle contextmenu, webglcontextlost - godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN); + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); // Check if it's windows. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; @@ -764,6 +801,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive godot_js_display_paste_cb(update_clipboard_callback); godot_js_display_drop_files_cb(drop_files_js_callback); godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback); + godot_js_display_vk_cb(&vk_input_text_callback); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event); } @@ -793,7 +831,8 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const { //case FEATURE_WINDOW_TRANSPARENCY: //case FEATURE_KEEP_SCREEN_ON: //case FEATURE_ORIENTATION: - //case FEATURE_VIRTUAL_KEYBOARD: + case FEATURE_VIRTUAL_KEYBOARD: + return godot_js_display_vk_available() != 0; default: return false; } @@ -866,7 +905,7 @@ void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_ } void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) { - input_text_callback = p_callable; // TODO unused... do I need this? + input_text_callback = p_callable; } void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) { |