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-rw-r--r--platform/javascript/display_server_javascript.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 2f0a2faa83..2fd1f45939 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -829,6 +829,19 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr
}
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ r_error = OK; // Always succeeds for now.
+
+ /* clang-format off */
+ swap_cancel_ok = EM_ASM_INT({
+ const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
+ const plat = navigator.platform || "";
+ if (win.indexOf(plat) !== -1) {
+ return 1;
+ }
+ return 0;
+ }) == 1;
+ /* clang-format on */
+
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
#if 0
EmscriptenWebGLContextAttributes attributes;
@@ -1181,6 +1194,10 @@ int DisplayServerJavaScript::get_current_video_driver() const {
return 1;
}
+bool DisplayServerJavaScript::get_swap_cancel_ok() {
+ return swap_cancel_ok;
+}
+
void DisplayServerJavaScript::swap_buffers() {
//emscripten_webgl_commit_frame();
}