diff options
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 112 |
1 files changed, 103 insertions, 9 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 2842fc2f5e..a96c539a1f 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "platform/javascript/display_server_javascript.h" +#include "display_server_javascript.h" #ifdef GLES3_ENABLED #include "drivers/gles3/rasterizer_gles3.h" #endif #include "platform/javascript/os_javascript.h" -#include "servers/rendering/rasterizer_dummy.h" +#include "servers/rendering/dummy/rasterizer_dummy.h" #include <emscripten.h> #include <png.h> @@ -244,9 +244,9 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape case DisplayServer::CURSOR_CROSS: return "crosshair"; case DisplayServer::CURSOR_WAIT: - return "progress"; - case DisplayServer::CURSOR_BUSY: return "wait"; + case DisplayServer::CURSOR_BUSY: + return "progress"; case DisplayServer::CURSOR_DRAG: return "grab"; case DisplayServer::CURSOR_CAN_DROP: @@ -274,6 +274,90 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape } } +bool DisplayServerJavaScript::tts_is_speaking() const { + return godot_js_tts_is_speaking(); +} + +bool DisplayServerJavaScript::tts_is_paused() const { + return godot_js_tts_is_paused(); +} + +void DisplayServerJavaScript::update_voices_callback(int p_size, const char **p_voice) { + get_singleton()->voices.clear(); + for (int i = 0; i < p_size; i++) { + Vector<String> tokens = String::utf8(p_voice[i]).split(";", true, 2); + if (tokens.size() == 2) { + Dictionary voice_d; + voice_d["name"] = tokens[1]; + voice_d["id"] = tokens[1]; + voice_d["language"] = tokens[0]; + get_singleton()->voices.push_back(voice_d); + } + } +} + +Array DisplayServerJavaScript::tts_get_voices() const { + godot_js_tts_get_voices(update_voices_callback); + return voices; +} + +void DisplayServerJavaScript::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { + if (p_interrupt) { + tts_stop(); + } + + if (p_text.is_empty()) { + tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id); + return; + } + + CharString string = p_text.utf8(); + utterance_ids[p_utterance_id] = string; + + godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerJavaScript::_js_utterance_callback); +} + +void DisplayServerJavaScript::tts_pause() { + godot_js_tts_pause(); +} + +void DisplayServerJavaScript::tts_resume() { + godot_js_tts_resume(); +} + +void DisplayServerJavaScript::tts_stop() { + for (const KeyValue<int, CharString> &E : utterance_ids) { + tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key); + } + utterance_ids.clear(); + godot_js_tts_stop(); +} + +void DisplayServerJavaScript::_js_utterance_callback(int p_event, int p_id, int p_pos) { + DisplayServerJavaScript *ds = (DisplayServerJavaScript *)DisplayServer::get_singleton(); + if (ds->utterance_ids.has(p_id)) { + int pos = 0; + if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) { + // Convert position from UTF-8 to UTF-32. + const CharString &string = ds->utterance_ids[p_id]; + for (int i = 0; i < MIN(p_pos, string.length()); i++) { + uint8_t c = string[i]; + if ((c & 0xe0) == 0xc0) { + i += 1; + } else if ((c & 0xf0) == 0xe0) { + i += 2; + } else if ((c & 0xf8) == 0xf0) { + i += 3; + } + pos++; + } + } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) { + ds->utterance_ids.erase(p_id); + } + ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos); + } +} + void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); if (cursor_shape == p_shape) { @@ -287,7 +371,7 @@ DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const { return cursor_shape; } -void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { +void DisplayServerJavaScript::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { if (p_cursor.is_valid()) { Ref<Texture2D> texture = p_cursor; Ref<AtlasTexture> atlas_texture = p_cursor; @@ -325,12 +409,13 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso image = image->duplicate(); - if (atlas_texture.is_valid()) + if (atlas_texture.is_valid()) { image->crop_from_point( atlas_rect.position.x, atlas_rect.position.y, texture_size.width, texture_size.height); + } if (image->get_format() != Image::FORMAT_RGBA8) { image->convert(Image::FORMAT_RGBA8); @@ -618,8 +703,9 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) { ERR_FAIL_COND(icon->decompress() != OK); } if (icon->get_format() != Image::FORMAT_RGBA8) { - if (icon == p_icon) + if (icon == p_icon) { icon = icon->duplicate(); + } icon->convert(Image::FORMAT_RGBA8); } @@ -663,7 +749,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive godot_js_config_canvas_id_get(canvas_id, 256); // Handle contextmenu, webglcontextlost - godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_window_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); // Check if it's windows. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; @@ -753,6 +839,8 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const { //case FEATURE_ORIENTATION: case FEATURE_VIRTUAL_KEYBOARD: return godot_js_display_vk_available() != 0; + case FEATURE_TEXT_TO_SPEECH: + return godot_js_display_tts_available() != 0; default: return false; } @@ -794,6 +882,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const { return godot_js_display_pixel_ratio_get(); } +float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const { + return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so. +} + Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const { Vector<WindowID> ret; ret.push_back(MAIN_WINDOW_ID); @@ -887,8 +979,9 @@ Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const { } void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) { - if (window_mode == p_mode) + if (window_mode == p_mode) { return; + } switch (p_mode) { case WINDOW_MODE_WINDOWED: { @@ -897,6 +990,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind } window_mode = WINDOW_MODE_WINDOWED; } break; + case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { int result = godot_js_display_fullscreen_request(); ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform."); |