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Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 1041 |
1 files changed, 1041 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp new file mode 100644 index 0000000000..f1b92264e2 --- /dev/null +++ b/platform/javascript/display_server_javascript.cpp @@ -0,0 +1,1041 @@ +/*************************************************************************/ +/* display_server_javascript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "platform/javascript/display_server_javascript.h" + +#include "platform/javascript/os_javascript.h" +#include "servers/rendering/rasterizer_dummy.h" + +#include <emscripten.h> +#include <png.h> + +#include "dom_keys.inc" +#include "godot_js.h" + +#define DOM_BUTTON_LEFT 0 +#define DOM_BUTTON_MIDDLE 1 +#define DOM_BUTTON_RIGHT 2 +#define DOM_BUTTON_XBUTTON1 3 +#define DOM_BUTTON_XBUTTON2 4 + +DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() { + return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton()); +} + +// Window (canvas) +void DisplayServerJavaScript::focus_canvas() { + godot_js_display_canvas_focus(); +} + +bool DisplayServerJavaScript::is_canvas_focused() { + return godot_js_display_canvas_is_focused() != 0; +} + +bool DisplayServerJavaScript::check_size_force_redraw() { + return godot_js_display_size_update() != 0; +} + +Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) { + int point[2]; + godot_js_display_compute_position(p_x, p_y, point, point + 1); + return Point2(point[0], point[1]); +} + +EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *display = get_singleton(); + // Empty ID is canvas. + String target_id = String::utf8(p_event->id); + if (target_id.is_empty() || target_id == String::utf8(&(display->canvas_id[1]))) { + // This event property is the only reliable data on + // browser fullscreen state. + if (p_event->isFullscreen) { + display->window_mode = WINDOW_MODE_FULLSCREEN; + } else { + display->window_mode = WINDOW_MODE_WINDOWED; + } + } + return false; +} + +// Drag and drop callback. +void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) { + DisplayServerJavaScript *ds = get_singleton(); + if (!ds) { + ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active"); + } + if (ds->drop_files_callback.is_null()) { + return; + } + Vector<String> files; + for (int i = 0; i < p_filec; i++) { + files.push_back(String::utf8(p_filev[i])); + } + Variant v = files; + Variant *vp = &v; + Variant ret; + Callable::CallError ce; + ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce); +} + +// JavaScript quit request callback. +void DisplayServerJavaScript::request_quit_callback() { + DisplayServerJavaScript *ds = get_singleton(); + if (ds && !ds->window_event_callback.is_null()) { + Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce); + } +} + +// Keys + +template <typename T> +void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { + godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey); + godot_event->set_alt_pressed(emscripten_event_ptr->altKey); + godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey); + godot_event->set_meta_pressed(emscripten_event_ptr->metaKey); +} + +Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { + Ref<InputEventKey> ev; + ev.instantiate(); + ev->set_echo(emscripten_event->repeat); + dom2godot_mod(emscripten_event, ev); + ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false)); + ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true)); + + String unicode = String::utf8(emscripten_event->key); + // Check if empty or multi-character (e.g. `CapsLock`). + if (unicode.length() != 1) { + // Might be empty as well, but better than nonsense. + unicode = String::utf8(emscripten_event->charValue); + } + if (unicode.length() == 1) { + ev->set_unicode(unicode[0]); + } + + return ev; +} + +EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *display = get_singleton(); + Ref<InputEventKey> ev = setup_key_event(p_event); + ev->set_pressed(true); + if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) { + // Defer to keypress event for legacy unicode retrieval. + display->deferred_key_event = ev; + // Do not suppress keypress event. + return false; + } + Input::get_singleton()->parse_input_event(ev); + return true; +} + +EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *display = get_singleton(); + display->deferred_key_event->set_unicode(p_event->charCode); + Input::get_singleton()->parse_input_event(display->deferred_key_event); + return true; +} + +EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) { + Ref<InputEventKey> ev = setup_key_event(p_event); + ev->set_pressed(false); + Input::get_singleton()->parse_input_event(ev); + return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0; +} + +// Mouse + +EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *display = get_singleton(); + + Ref<InputEventMouseButton> ev; + ev.instantiate(); + ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN); + ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY)); + ev->set_global_position(ev->get_position()); + dom2godot_mod(p_event, ev); + + switch (p_event->button) { + case DOM_BUTTON_LEFT: + ev->set_button_index(MOUSE_BUTTON_LEFT); + break; + case DOM_BUTTON_MIDDLE: + ev->set_button_index(MOUSE_BUTTON_MIDDLE); + break; + case DOM_BUTTON_RIGHT: + ev->set_button_index(MOUSE_BUTTON_RIGHT); + break; + case DOM_BUTTON_XBUTTON1: + ev->set_button_index(MOUSE_BUTTON_XBUTTON1); + break; + case DOM_BUTTON_XBUTTON2: + ev->set_button_index(MOUSE_BUTTON_XBUTTON2); + break; + default: + return false; + } + + if (ev->is_pressed()) { + double diff = emscripten_get_now() - display->last_click_ms; + + if (ev->get_button_index() == display->last_click_button_index) { + if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) { + display->last_click_ms = 0; + display->last_click_pos = Point2(-100, -100); + display->last_click_button_index = -1; + ev->set_double_click(true); + } + + } else { + display->last_click_button_index = ev->get_button_index(); + } + + if (!ev->is_double_click()) { + display->last_click_ms += diff; + display->last_click_pos = ev->get_position(); + } + } + + Input *input = Input::get_singleton(); + MouseButton mask = input->get_mouse_button_mask(); + MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1)); + if (ev->is_pressed()) { + // Since the event is consumed, focus manually. The containing iframe, + // if exists, may not have focus yet, so focus even if already focused. + focus_canvas(); + mask |= button_flag; + } else if (mask & button_flag) { + mask &= ~button_flag; + } else { + // Received release event, but press was outside the canvas, so ignore. + return false; + } + ev->set_button_mask(mask); + + input->parse_input_event(ev); + // Prevent multi-click text selection and wheel-click scrolling anchor. + // Context menu is prevented through contextmenu event. + return true; +} + +EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *ds = get_singleton(); + Input *input = Input::get_singleton(); + int input_mask = input->get_mouse_button_mask(); + Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY); + // For motion outside the canvas, only read mouse movement if dragging + // started inside the canvas; imitating desktop app behaviour. + if (!ds->cursor_inside_canvas && !input_mask) + return false; + + Ref<InputEventMouseMotion> ev; + ev.instantiate(); + dom2godot_mod(p_event, ev); + ev->set_button_mask(input_mask); + + ev->set_position(pos); + ev->set_global_position(ev->get_position()); + + ev->set_relative(Vector2(p_event->movementX, p_event->movementY)); + input->set_mouse_position(ev->get_position()); + ev->set_speed(input->get_last_mouse_speed()); + + input->parse_input_event(ev); + // Don't suppress mouseover/-leave events. + return false; +} + +// Cursor +const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) { + switch (p_shape) { + case DisplayServer::CURSOR_ARROW: + return "auto"; + case DisplayServer::CURSOR_IBEAM: + return "text"; + case DisplayServer::CURSOR_POINTING_HAND: + return "pointer"; + case DisplayServer::CURSOR_CROSS: + return "crosshair"; + case DisplayServer::CURSOR_WAIT: + return "progress"; + case DisplayServer::CURSOR_BUSY: + return "wait"; + case DisplayServer::CURSOR_DRAG: + return "grab"; + case DisplayServer::CURSOR_CAN_DROP: + return "grabbing"; + case DisplayServer::CURSOR_FORBIDDEN: + return "no-drop"; + case DisplayServer::CURSOR_VSIZE: + return "ns-resize"; + case DisplayServer::CURSOR_HSIZE: + return "ew-resize"; + case DisplayServer::CURSOR_BDIAGSIZE: + return "nesw-resize"; + case DisplayServer::CURSOR_FDIAGSIZE: + return "nwse-resize"; + case DisplayServer::CURSOR_MOVE: + return "move"; + case DisplayServer::CURSOR_VSPLIT: + return "row-resize"; + case DisplayServer::CURSOR_HSPLIT: + return "col-resize"; + case DisplayServer::CURSOR_HELP: + return "help"; + default: + return "auto"; + } +} + +void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) { + ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + if (cursor_shape == p_shape) { + return; + } + cursor_shape = p_shape; + godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape)); +} + +DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const { + return cursor_shape; +} + +void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { + if (p_cursor.is_valid()) { + Ref<Texture2D> texture = p_cursor; + Ref<AtlasTexture> atlas_texture = p_cursor; + Ref<Image> image; + Size2 texture_size; + Rect2 atlas_rect; + + if (texture.is_valid()) { + image = texture->get_image(); + } + + if (!image.is_valid() && atlas_texture.is_valid()) { + texture = atlas_texture->get_atlas(); + + atlas_rect.size.width = texture->get_width(); + atlas_rect.size.height = texture->get_height(); + atlas_rect.position.x = atlas_texture->get_region().position.x; + atlas_rect.position.y = atlas_texture->get_region().position.y; + + texture_size.width = atlas_texture->get_region().size.x; + texture_size.height = atlas_texture->get_region().size.y; + } else if (image.is_valid()) { + texture_size.width = texture->get_width(); + texture_size.height = texture->get_height(); + } + + ERR_FAIL_COND(!texture.is_valid()); + ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0); + ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); + ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); + + image = texture->get_image(); + + ERR_FAIL_COND(!image.is_valid()); + + image = image->duplicate(); + + if (atlas_texture.is_valid()) + image->crop_from_point( + atlas_rect.position.x, + atlas_rect.position.y, + texture_size.width, + texture_size.height); + + if (image->get_format() != Image::FORMAT_RGBA8) { + image->convert(Image::FORMAT_RGBA8); + } + + png_image png_meta; + memset(&png_meta, 0, sizeof png_meta); + png_meta.version = PNG_IMAGE_VERSION; + png_meta.width = texture_size.width; + png_meta.height = texture_size.height; + png_meta.format = PNG_FORMAT_RGBA; + + PackedByteArray png; + size_t len; + PackedByteArray data = image->get_data(); + ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr)); + + png.resize(len); + ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr)); + + godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y); + + } else { + godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0); + } + + cursor_set_shape(cursor_shape); +} + +// Mouse mode +void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) { + ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform."); + if (p_mode == mouse_get_mode()) { + return; + } + + if (p_mode == MOUSE_MODE_VISIBLE) { + godot_js_display_cursor_set_visible(1); + emscripten_exit_pointerlock(); + + } else if (p_mode == MOUSE_MODE_HIDDEN) { + godot_js_display_cursor_set_visible(0); + emscripten_exit_pointerlock(); + + } else if (p_mode == MOUSE_MODE_CAPTURED) { + godot_js_display_cursor_set_visible(1); + EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false); + ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback."); + ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback."); + } +} + +DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const { + if (godot_js_display_cursor_is_hidden()) { + return MOUSE_MODE_HIDDEN; + } + + EmscriptenPointerlockChangeEvent ev; + emscripten_get_pointerlock_status(&ev); + return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE; +} + +// Wheel +EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) { + ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false); + DisplayServerJavaScript *ds = get_singleton(); + if (!is_canvas_focused()) { + if (ds->cursor_inside_canvas) { + focus_canvas(); + } else { + return false; + } + } + + Input *input = Input::get_singleton(); + Ref<InputEventMouseButton> ev; + ev.instantiate(); + ev->set_position(input->get_mouse_position()); + ev->set_global_position(ev->get_position()); + + ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT)); + ev->set_alt_pressed(input->is_key_pressed(KEY_ALT)); + ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL)); + ev->set_meta_pressed(input->is_key_pressed(KEY_META)); + + if (p_event->deltaY < 0) + ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); + else if (p_event->deltaY > 0) + ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); + else if (p_event->deltaX > 0) + ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); + else if (p_event->deltaX < 0) + ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); + else + return false; + + // Different browsers give wildly different delta values, and we can't + // interpret deltaMode, so use default value for wheel events' factor. + + int button_flag = 1 << (ev->get_button_index() - 1); + + ev->set_pressed(true); + ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag)); + input->parse_input_event(ev); + + ev->set_pressed(false); + ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag)); + input->parse_input_event(ev); + + return true; +} + +// Touch +EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *display = get_singleton(); + Ref<InputEventScreenTouch> ev; + ev.instantiate(); + int lowest_id_index = -1; + for (int i = 0; i < p_event->numTouches; ++i) { + const EmscriptenTouchPoint &touch = p_event->touches[i]; + if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier) + lowest_id_index = i; + if (!touch.isChanged) + continue; + ev->set_index(touch.identifier); + ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); + display->touches[i] = ev->get_position(); + ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART); + + Input::get_singleton()->parse_input_event(ev); + } + // Resume audio context after input in case autoplay was denied. + return true; +} + +EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { + DisplayServerJavaScript *display = get_singleton(); + Ref<InputEventScreenDrag> ev; + ev.instantiate(); + int lowest_id_index = -1; + for (int i = 0; i < p_event->numTouches; ++i) { + const EmscriptenTouchPoint &touch = p_event->touches[i]; + if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier) + lowest_id_index = i; + if (!touch.isChanged) + continue; + ev->set_index(touch.identifier); + ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); + Point2 &prev = display->touches[i]; + ev->set_relative(ev->get_position() - prev); + prev = ev->get_position(); + + Input::get_singleton()->parse_input_event(ev); + } + return true; +} + +bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { + return godot_js_display_touchscreen_is_available(); +} + +// Virtual Keyboard +void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) { + DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); + if (!ds || ds->input_text_callback.is_null()) { + return; + } + // Call input_text + Variant event = String(p_text); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce); + // Insert key right to reach position. + Input *input = Input::get_singleton(); + Ref<InputEventKey> k; + for (int i = 0; i < p_cursor; i++) { + k.instantiate(); + k->set_pressed(true); + k->set_echo(false); + k->set_keycode(KEY_RIGHT); + input->parse_input_event(k); + k.instantiate(); + k->set_pressed(false); + k->set_echo(false); + k->set_keycode(KEY_RIGHT); + input->parse_input_event(k); + } +} + +void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { + godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end); +} + +void DisplayServerJavaScript::virtual_keyboard_hide() { + godot_js_display_vk_hide(); +} + +// Gamepad +void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { + Input *input = Input::get_singleton(); + if (p_connected) { + input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid)); + } else { + input->joy_connection_changed(p_index, false, ""); + } +} + +void DisplayServerJavaScript::process_joypads() { + Input *input = Input::get_singleton(); + int32_t pads = godot_js_display_gamepad_sample_count(); + int32_t s_btns_num = 0; + int32_t s_axes_num = 0; + int32_t s_standard = 0; + float s_btns[16]; + float s_axes[10]; + for (int idx = 0; idx < pads; idx++) { + int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard); + if (err) { + continue; + } + for (int b = 0; b < s_btns_num; b++) { + float value = s_btns[b]; + // Buttons 6 and 7 in the standard mapping need to be + // axis to be handled as JOY_AXIS_TRIGGER by Godot. + if (s_standard && (b == 6 || b == 7)) { + Input::JoyAxisValue joy_axis; + joy_axis.min = 0; + joy_axis.value = value; + int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; + input->joy_axis(idx, a, joy_axis); + } else { + input->joy_button(idx, b, value); + } + } + for (int a = 0; a < s_axes_num; a++) { + Input::JoyAxisValue joy_axis; + joy_axis.min = -1; + joy_axis.value = s_axes[a]; + input->joy_axis(idx, a, joy_axis); + } + } +} + +Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() { + Vector<String> drivers; + drivers.push_back("dummy"); + return drivers; +} + +// Clipboard +void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) { + get_singleton()->clipboard = p_text; +} + +void DisplayServerJavaScript::clipboard_set(const String &p_text) { + clipboard = p_text; + int err = godot_js_display_clipboard_set(p_text.utf8().get_data()); + ERR_FAIL_COND_MSG(err, "Clipboard API is not supported."); +} + +String DisplayServerJavaScript::clipboard_get() const { + godot_js_display_clipboard_get(update_clipboard_callback); + return clipboard; +} + +void DisplayServerJavaScript::send_window_event_callback(int p_notification) { + DisplayServerJavaScript *ds = get_singleton(); + if (!ds) { + return; + } + if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) { + ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER; + } + if (!ds->window_event_callback.is_null()) { + Variant event = int(p_notification); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce); + } +} + +void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) { + godot_js_display_alert(p_alert.utf8().get_data()); +} + +void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) { + ERR_FAIL_COND(p_icon.is_null()); + Ref<Image> icon = p_icon; + if (icon->is_compressed()) { + icon = icon->duplicate(); + ERR_FAIL_COND(icon->decompress() != OK); + } + if (icon->get_format() != Image::FORMAT_RGBA8) { + if (icon == p_icon) + icon = icon->duplicate(); + icon->convert(Image::FORMAT_RGBA8); + } + + png_image png_meta; + memset(&png_meta, 0, sizeof png_meta); + png_meta.version = PNG_IMAGE_VERSION; + png_meta.width = icon->get_width(); + png_meta.height = icon->get_height(); + png_meta.format = PNG_FORMAT_RGBA; + + PackedByteArray png; + size_t len; + PackedByteArray data = icon->get_data(); + ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr)); + + png.resize(len); + ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr)); + + godot_js_display_window_icon_set(png.ptr(), len); +} + +void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) { + OS_JavaScript *os = OS_JavaScript::get_singleton(); + + // Resume audio context after input in case autoplay was denied. + os->resume_audio(); + + Callable cb = get_singleton()->input_event_callback; + if (!cb.is_null()) { + Variant ev = p_event; + Variant *evp = &ev; + Variant ret; + Callable::CallError ce; + cb.call((const Variant **)&evp, 1, ret, ce); + } +} + +DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + return memnew(DisplayServerJavaScript(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +} + +DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + r_error = OK; // Always succeeds for now. + + // Ensure the canvas ID. + godot_js_config_canvas_id_get(canvas_id, 256); + + // Handle contextmenu, webglcontextlost + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); + + // Check if it's windows. + swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; + + // Expose method for requesting quit. + godot_js_os_request_quit_cb(request_quit_callback); + + RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu? +#if 0 + EmscriptenWebGLContextAttributes attributes; + emscripten_webgl_init_context_attributes(&attributes); + attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed"); + attributes.antialias = false; + ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER); + + if (p_desired.layered) { + set_window_per_pixel_transparency_enabled(true); + } + + bool gl_initialization_error = false; + + if (RasterizerGLES2::is_viable() == OK) { + attributes.majorVersion = 1; + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } else { + gl_initialization_error = true; + } + + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes); + if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) { + gl_initialization_error = true; + } + + if (gl_initialization_error) { + OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.", + "Unable to initialize video driver"); + return ERR_UNAVAILABLE; + } + + video_driver_index = p_video_driver; +#endif + + EMSCRIPTEN_RESULT result; +#define EM_CHECK(ev) \ + if (result != EMSCRIPTEN_RESULT_SUCCESS) \ + ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result)); +#define SET_EM_CALLBACK(target, ev, cb) \ + result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \ + EM_CHECK(ev) +#define SET_EM_WINDOW_CALLBACK(ev, cb) \ + result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \ + EM_CHECK(ev) + // These callbacks from Emscripten's html5.h suffice to access most + // JavaScript APIs. + SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) + SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback) + SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback) + SET_EM_CALLBACK(canvas_id, wheel, wheel_callback) + SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback) + SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback) + SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback) + SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback) + SET_EM_CALLBACK(canvas_id, keydown, keydown_callback) + SET_EM_CALLBACK(canvas_id, keypress, keypress_callback) + SET_EM_CALLBACK(canvas_id, keyup, keyup_callback) + SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback) +#undef SET_EM_CALLBACK +#undef EM_CHECK + + // For APIs that are not (sufficiently) exposed, a + // library is used below (implemented in library_godot_display.js). + godot_js_display_notification_cb(&send_window_event_callback, + WINDOW_EVENT_MOUSE_ENTER, + WINDOW_EVENT_MOUSE_EXIT, + WINDOW_EVENT_FOCUS_IN, + WINDOW_EVENT_FOCUS_OUT); + godot_js_display_paste_cb(update_clipboard_callback); + godot_js_display_drop_files_cb(drop_files_js_callback); + godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback); + godot_js_display_vk_cb(&vk_input_text_callback); + + Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event); +} + +DisplayServerJavaScript::~DisplayServerJavaScript() { + //emscripten_webgl_commit_frame(); + //emscripten_webgl_destroy_context(webgl_ctx); +} + +bool DisplayServerJavaScript::has_feature(Feature p_feature) const { + switch (p_feature) { + //case FEATURE_CONSOLE_WINDOW: + //case FEATURE_GLOBAL_MENU: + //case FEATURE_HIDPI: + //case FEATURE_IME: + case FEATURE_ICON: + case FEATURE_CLIPBOARD: + case FEATURE_CURSOR_SHAPE: + case FEATURE_CUSTOM_CURSOR_SHAPE: + case FEATURE_MOUSE: + case FEATURE_TOUCHSCREEN: + return true; + //case FEATURE_MOUSE_WARP: + //case FEATURE_NATIVE_DIALOG: + //case FEATURE_NATIVE_ICON: + //case FEATURE_WINDOW_TRANSPARENCY: + //case FEATURE_KEEP_SCREEN_ON: + //case FEATURE_ORIENTATION: + case FEATURE_VIRTUAL_KEYBOARD: + return godot_js_display_vk_available() != 0; + default: + return false; + } +} + +void DisplayServerJavaScript::register_javascript_driver() { + register_create_function("javascript", create_func, get_rendering_drivers_func); +} + +String DisplayServerJavaScript::get_name() const { + return "javascript"; +} + +int DisplayServerJavaScript::get_screen_count() const { + return 1; +} + +Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const { + return Point2i(); // TODO offsetX/Y? +} + +Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const { + int size[2]; + godot_js_display_screen_size_get(size, size + 1); + return Size2(size[0], size[1]); +} + +Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const { + int size[2]; + godot_js_display_window_size_get(size, size + 1); + return Rect2i(0, 0, size[0], size[1]); +} + +int DisplayServerJavaScript::screen_get_dpi(int p_screen) const { + return godot_js_display_screen_dpi_get(); +} + +float DisplayServerJavaScript::screen_get_scale(int p_screen) const { + return godot_js_display_pixel_ratio_get(); +} + +Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const { + Vector<WindowID> ret; + ret.push_back(MAIN_WINDOW_ID); + return ret; +} + +DisplayServerJavaScript::WindowID DisplayServerJavaScript::get_window_at_screen_position(const Point2i &p_position) const { + return MAIN_WINDOW_ID; +} + +void DisplayServerJavaScript::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { + window_attached_instance_id = p_instance; +} + +ObjectID DisplayServerJavaScript::window_get_attached_instance_id(WindowID p_window) const { + return window_attached_instance_id; +} + +void DisplayServerJavaScript::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { + // Not supported. +} + +void DisplayServerJavaScript::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) { + window_event_callback = p_callable; +} + +void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) { + input_event_callback = p_callable; +} + +void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) { + input_text_callback = p_callable; +} + +void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) { + drop_files_callback = p_callable; +} + +void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) { + godot_js_display_window_title_set(p_title.utf8().get_data()); +} + +int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const { + return 1; +} + +void DisplayServerJavaScript::window_set_current_screen(int p_screen, WindowID p_window) { + // Not implemented. +} + +Point2i DisplayServerJavaScript::window_get_position(WindowID p_window) const { + return Point2i(); // TODO Does this need implementation? +} + +void DisplayServerJavaScript::window_set_position(const Point2i &p_position, WindowID p_window) { + // Not supported. +} + +void DisplayServerJavaScript::window_set_transient(WindowID p_window, WindowID p_parent) { + // Not supported. +} + +void DisplayServerJavaScript::window_set_max_size(const Size2i p_size, WindowID p_window) { + // Not supported. +} + +Size2i DisplayServerJavaScript::window_get_max_size(WindowID p_window) const { + return Size2i(); +} + +void DisplayServerJavaScript::window_set_min_size(const Size2i p_size, WindowID p_window) { + // Not supported. +} + +Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const { + return Size2i(); +} + +void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) { + godot_js_display_desired_size_set(p_size.x, p_size.y); +} + +Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const { + int size[2]; + godot_js_display_window_size_get(size, size + 1); + return Size2i(size[0], size[1]); +} + +Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const { + return window_get_size(p_window); +} + +void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) { + if (window_mode == p_mode) + return; + + switch (p_mode) { + case WINDOW_MODE_WINDOWED: { + if (window_mode == WINDOW_MODE_FULLSCREEN) { + godot_js_display_fullscreen_exit(); + } + window_mode = WINDOW_MODE_WINDOWED; + } break; + case WINDOW_MODE_FULLSCREEN: { + int result = godot_js_display_fullscreen_request(); + ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform."); + } break; + case WINDOW_MODE_MAXIMIZED: + case WINDOW_MODE_MINIMIZED: + WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform."); + break; + default: + break; + } +} + +DisplayServerJavaScript::WindowMode DisplayServerJavaScript::window_get_mode(WindowID p_window) const { + return window_mode; +} + +bool DisplayServerJavaScript::window_is_maximize_allowed(WindowID p_window) const { + return false; +} + +void DisplayServerJavaScript::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) { + // Not supported. +} + +bool DisplayServerJavaScript::window_get_flag(WindowFlags p_flag, WindowID p_window) const { + return false; +} + +void DisplayServerJavaScript::window_request_attention(WindowID p_window) { + // Not supported. +} + +void DisplayServerJavaScript::window_move_to_foreground(WindowID p_window) { + // Not supported. +} + +bool DisplayServerJavaScript::window_can_draw(WindowID p_window) const { + return true; +} + +bool DisplayServerJavaScript::can_any_window_draw() const { + return true; +} + +void DisplayServerJavaScript::process_events() { + if (godot_js_display_gamepad_sample() == OK) { + process_joypads(); + } +} + +int DisplayServerJavaScript::get_current_video_driver() const { + return 1; +} + +bool DisplayServerJavaScript::get_swap_cancel_ok() { + return swap_cancel_ok; +} + +void DisplayServerJavaScript::swap_buffers() { + //emscripten_webgl_commit_frame(); +} |