diff options
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 135 |
1 files changed, 87 insertions, 48 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index a605f22e16..5e2b089c7f 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -30,8 +30,8 @@ #include "platform/javascript/display_server_javascript.h" -#include "drivers/dummy/rasterizer_dummy.h" #include "platform/javascript/os_javascript.h" +#include "servers/rendering/rasterizer_dummy.h" #include <emscripten.h> #include <png.h> @@ -120,15 +120,15 @@ void DisplayServerJavaScript::request_quit_callback() { template <typename T> void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { - godot_event->set_shift(emscripten_event_ptr->shiftKey); - godot_event->set_alt(emscripten_event_ptr->altKey); - godot_event->set_control(emscripten_event_ptr->ctrlKey); - godot_event->set_metakey(emscripten_event_ptr->metaKey); + godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey); + godot_event->set_alt_pressed(emscripten_event_ptr->altKey); + godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey); + godot_event->set_meta_pressed(emscripten_event_ptr->metaKey); } Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { Ref<InputEventKey> ev; - ev.instance(); + ev.instantiate(); ev->set_echo(emscripten_event->repeat); dom2godot_mod(emscripten_event, ev); ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false)); @@ -181,7 +181,7 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E DisplayServerJavaScript *display = get_singleton(); Ref<InputEventMouseButton> ev; - ev.instance(); + ev.instantiate(); ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN); ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY)); ev->set_global_position(ev->get_position()); @@ -189,19 +189,19 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E switch (p_event->button) { case DOM_BUTTON_LEFT: - ev->set_button_index(BUTTON_LEFT); + ev->set_button_index(MOUSE_BUTTON_LEFT); break; case DOM_BUTTON_MIDDLE: - ev->set_button_index(BUTTON_MIDDLE); + ev->set_button_index(MOUSE_BUTTON_MIDDLE); break; case DOM_BUTTON_RIGHT: - ev->set_button_index(BUTTON_RIGHT); + ev->set_button_index(MOUSE_BUTTON_RIGHT); break; case DOM_BUTTON_XBUTTON1: - ev->set_button_index(BUTTON_XBUTTON1); + ev->set_button_index(MOUSE_BUTTON_XBUTTON1); break; case DOM_BUTTON_XBUTTON2: - ev->set_button_index(BUTTON_XBUTTON2); + ev->set_button_index(MOUSE_BUTTON_XBUTTON2); break; default: return false; @@ -215,14 +215,14 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E display->last_click_ms = 0; display->last_click_pos = Point2(-100, -100); display->last_click_button_index = -1; - ev->set_doubleclick(true); + ev->set_double_click(true); } } else { display->last_click_button_index = ev->get_button_index(); } - if (!ev->is_doubleclick()) { + if (!ev->is_double_click()) { display->last_click_ms += diff; display->last_click_pos = ev->get_position(); } @@ -230,7 +230,7 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E Input *input = Input::get_singleton(); int mask = input->get_mouse_button_mask(); - int button_flag = 1 << (ev->get_button_index() - 1); + MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1)); if (ev->is_pressed()) { // Since the event is consumed, focus manually. The containing iframe, // if exists, may not have focus yet, so focus even if already focused. @@ -261,7 +261,7 @@ EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const Emsc return false; Ref<InputEventMouseMotion> ev; - ev.instance(); + ev.instantiate(); dom2godot_mod(p_event, ev); ev->set_button_mask(input_mask); @@ -341,7 +341,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -364,7 +364,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -399,7 +399,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y); } else { - godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0); + godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0); } cursor_set_shape(cursor_shape); @@ -407,9 +407,10 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso // Mouse mode void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) { - ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform."); - if (p_mode == mouse_get_mode()) + ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform."); + if (p_mode == mouse_get_mode()) { return; + } if (p_mode == MOUSE_MODE_VISIBLE) { godot_js_display_cursor_set_visible(1); @@ -451,23 +452,23 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript Input *input = Input::get_singleton(); Ref<InputEventMouseButton> ev; - ev.instance(); + ev.instantiate(); ev->set_position(input->get_mouse_position()); ev->set_global_position(ev->get_position()); - ev->set_shift(input->is_key_pressed(KEY_SHIFT)); - ev->set_alt(input->is_key_pressed(KEY_ALT)); - ev->set_control(input->is_key_pressed(KEY_CONTROL)); - ev->set_metakey(input->is_key_pressed(KEY_META)); + ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT)); + ev->set_alt_pressed(input->is_key_pressed(KEY_ALT)); + ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL)); + ev->set_meta_pressed(input->is_key_pressed(KEY_META)); if (p_event->deltaY < 0) - ev->set_button_index(BUTTON_WHEEL_UP); + ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); else if (p_event->deltaY > 0) - ev->set_button_index(BUTTON_WHEEL_DOWN); + ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); else if (p_event->deltaX > 0) - ev->set_button_index(BUTTON_WHEEL_LEFT); + ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); else if (p_event->deltaX < 0) - ev->set_button_index(BUTTON_WHEEL_RIGHT); + ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); else return false; @@ -477,11 +478,11 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript int button_flag = 1 << (ev->get_button_index() - 1); ev->set_pressed(true); - ev->set_button_mask(input->get_mouse_button_mask() | button_flag); + ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag)); input->parse_input_event(ev); ev->set_pressed(false); - ev->set_button_mask(input->get_mouse_button_mask() & ~button_flag); + ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag)); input->parse_input_event(ev); return true; @@ -491,7 +492,7 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); Ref<InputEventScreenTouch> ev; - ev.instance(); + ev.instantiate(); int lowest_id_index = -1; for (int i = 0; i < p_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = p_event->touches[i]; @@ -513,7 +514,7 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); Ref<InputEventScreenDrag> ev; - ev.instance(); + ev.instantiate(); int lowest_id_index = -1; for (int i = 0; i < p_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = p_event->touches[i]; @@ -536,6 +537,43 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { return godot_js_display_touchscreen_is_available(); } +// Virtual Keyboard +void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) { + DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); + if (!ds || ds->input_text_callback.is_null()) { + return; + } + // Call input_text + Variant event = String(p_text); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce); + // Insert key right to reach position. + Input *input = Input::get_singleton(); + Ref<InputEventKey> k; + for (int i = 0; i < p_cursor; i++) { + k.instantiate(); + k->set_pressed(true); + k->set_echo(false); + k->set_keycode(KEY_RIGHT); + input->parse_input_event(k); + k.instantiate(); + k->set_pressed(false); + k->set_echo(false); + k->set_keycode(KEY_RIGHT); + input->parse_input_event(k); + } +} + +void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { + godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end); +} + +void DisplayServerJavaScript::virtual_keyboard_hide() { + godot_js_display_vk_hide(); +} + // Gamepad void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); @@ -564,20 +602,20 @@ void DisplayServerJavaScript::process_joypads() { // Buttons 6 and 7 in the standard mapping need to be // axis to be handled as JOY_AXIS_TRIGGER by Godot. if (s_standard && (b == 6 || b == 7)) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = 0; joy_axis.value = value; - int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; + JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; input->joy_axis(idx, a, joy_axis); } else { - input->joy_button(idx, b, value); + input->joy_button(idx, (JoyButton)b, value); } } for (int a = 0; a < s_axes_num; a++) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = -1; joy_axis.value = s_axes[a]; - input->joy_axis(idx, a, joy_axis); + input->joy_axis(idx, (JoyAxis)a, joy_axis); } } } @@ -672,18 +710,18 @@ void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_eve } } -DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerJavaScript(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) { + return memnew(DisplayServerJavaScript(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error)); } -DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) { r_error = OK; // Always succeeds for now. // Ensure the canvas ID. godot_js_config_canvas_id_get(canvas_id, 256); // Handle contextmenu, webglcontextlost - godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN); + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_window_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); // Check if it's windows. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; @@ -734,8 +772,8 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive #define SET_EM_CALLBACK(target, ev, cb) \ result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \ EM_CHECK(ev) -#define SET_EM_WINDOW_CALLBACK(ev, cb) \ - result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \ +#define SET_EM_WINDOW_CALLBACK(ev, cb) \ + result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \ EM_CHECK(ev) // These callbacks from Emscripten's html5.h suffice to access most // JavaScript APIs. @@ -764,6 +802,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive godot_js_display_paste_cb(update_clipboard_callback); godot_js_display_drop_files_cb(drop_files_js_callback); godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback); + godot_js_display_vk_cb(&vk_input_text_callback); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event); } @@ -789,11 +828,11 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const { //case FEATURE_MOUSE_WARP: //case FEATURE_NATIVE_DIALOG: //case FEATURE_NATIVE_ICON: - //case FEATURE_NATIVE_VIDEO: //case FEATURE_WINDOW_TRANSPARENCY: //case FEATURE_KEEP_SCREEN_ON: //case FEATURE_ORIENTATION: - //case FEATURE_VIRTUAL_KEYBOARD: + case FEATURE_VIRTUAL_KEYBOARD: + return godot_js_display_vk_available() != 0; default: return false; } @@ -866,7 +905,7 @@ void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_ } void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) { - input_text_callback = p_callable; // TODO unused... do I need this? + input_text_callback = p_callable; } void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) { |