summaryrefslogtreecommitdiff
path: root/platform/javascript/display_server_javascript.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp43
1 files changed, 41 insertions, 2 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 12e06e24dc..e2c0a3d763 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -536,6 +536,43 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
return godot_js_display_touchscreen_is_available();
}
+// Virtual Keybaord
+void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
+ DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
+ if (!ds || ds->input_text_callback.is_null()) {
+ return;
+ }
+ // Call input_text
+ Variant event = String(p_text);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce);
+ // Insert key right to reach position.
+ Input *input = Input::get_singleton();
+ Ref<InputEventKey> k;
+ for (int i = 0; i < p_cursor; i++) {
+ k.instance();
+ k->set_pressed(true);
+ k->set_echo(false);
+ k->set_keycode(KEY_RIGHT);
+ input->parse_input_event(k);
+ k.instance();
+ k->set_pressed(false);
+ k->set_echo(false);
+ k->set_keycode(KEY_RIGHT);
+ input->parse_input_event(k);
+ }
+}
+
+void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
+ godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
+}
+
+void DisplayServerJavaScript::virtual_keyboard_hide() {
+ godot_js_display_vk_hide();
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -764,6 +801,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_display_paste_cb(update_clipboard_callback);
godot_js_display_drop_files_cb(drop_files_js_callback);
godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
+ godot_js_display_vk_cb(&vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}
@@ -793,7 +831,8 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
//case FEATURE_WINDOW_TRANSPARENCY:
//case FEATURE_KEEP_SCREEN_ON:
//case FEATURE_ORIENTATION:
- //case FEATURE_VIRTUAL_KEYBOARD:
+ case FEATURE_VIRTUAL_KEYBOARD:
+ return godot_js_display_vk_available() != 0;
default:
return false;
}
@@ -866,7 +905,7 @@ void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_
}
void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callback = p_callable; // TODO unused... do I need this?
+ input_text_callback = p_callable;
}
void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {