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-rw-r--r--platform/javascript/detect.py116
1 files changed, 60 insertions, 56 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 1766833364..fb02752aa7 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -1,5 +1,6 @@
import os
+from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
def is_active():
return True
@@ -18,6 +19,8 @@ def get_opts():
return [
# eval() can be a security concern, so it can be disabled.
BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
+ BoolVariable('threads_enabled', 'Enable WebAssembly Threads support (limited browser support)', False),
+ BoolVariable('use_closure_compiler', 'Use closure compiler to minimize Javascript code', False),
]
@@ -37,7 +40,7 @@ def configure(env):
## Build type
- if env['target'] != 'debug':
+ if env['target'] == 'release':
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
@@ -46,38 +49,55 @@ def configure(env):
# run-time performance.
env.Append(CCFLAGS=['-Os'])
env.Append(LINKFLAGS=['-Os'])
- if env['target'] == 'release_debug':
- env.Append(CPPDEFINES=['DEBUG_ENABLED'])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=['--profiling-funcs'])
- else:
+ elif env['target'] == 'release_debug':
+ env.Append(CCFLAGS=['-Os'])
+ env.Append(LINKFLAGS=['-Os'])
+ env.Append(CPPDEFINES=['DEBUG_ENABLED'])
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=['--profiling-funcs'])
+ else: # 'debug'
env.Append(CPPDEFINES=['DEBUG_ENABLED'])
env.Append(CCFLAGS=['-O1', '-g'])
env.Append(LINKFLAGS=['-O1', '-g'])
env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
- ## Compiler configuration
+ if env['tools']:
+ if not env['threads_enabled']:
+ raise RuntimeError("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
+ # Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
+ env.Append(LINKFLAGS=['-s', 'TOTAL_MEMORY=33554432'])
+ else:
+ # Disable exceptions and rtti on non-tools (template) builds
+ # These flags help keep the file size down.
+ env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
+ # Don't use dynamic_cast, necessary with no-rtti.
+ env.Append(CPPDEFINES=['NO_SAFE_CAST'])
+ ## Copy env variables.
env['ENV'] = os.environ
- em_config_file = os.getenv('EM_CONFIG') or os.path.expanduser('~/.emscripten')
- if not os.path.exists(em_config_file):
- raise RuntimeError("Emscripten configuration file '%s' does not exist" % em_config_file)
- with open(em_config_file) as f:
- em_config = {}
- try:
- # Emscripten configuration file is a Python file with simple assignments.
- exec(f.read(), em_config)
- except StandardError as e:
- raise RuntimeError("Emscripten configuration file '%s' is invalid:\n%s" % (em_config_file, e))
- if 'BINARYEN_ROOT' in em_config and os.path.isdir(os.path.join(em_config.get('BINARYEN_ROOT'), 'emscripten')):
- # New style, emscripten path as a subfolder of BINARYEN_ROOT
- env.PrependENVPath('PATH', os.path.join(em_config.get('BINARYEN_ROOT'), 'emscripten'))
- elif 'EMSCRIPTEN_ROOT' in em_config:
- # Old style (but can be there as a result from previous activation, so do last)
- env.PrependENVPath('PATH', em_config.get('EMSCRIPTEN_ROOT'))
- else:
- raise RuntimeError("'BINARYEN_ROOT' or 'EMSCRIPTEN_ROOT' missing in Emscripten configuration file '%s'" % em_config_file)
+ # LTO
+ if env['use_lto']:
+ env.Append(CCFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
+ env.Append(LINKFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
+ env.Append(LINKFLAGS=['--llvm-lto', '1'])
+
+ # Closure compiler
+ if env['use_closure_compiler']:
+ # For emscripten support code.
+ env.Append(LINKFLAGS=['--closure', '1'])
+ # Register builder for our Engine files
+ jscc = env.Builder(generator=run_closure_compiler, suffix='.cc.js', src_suffix='.js')
+ env.Append(BUILDERS = {'BuildJS' : jscc})
+
+ # Add method that joins/compiles our Engine files.
+ env.AddMethod(create_engine_file, "CreateEngineFile")
+
+ # Closure compiler extern and support for ecmascript specs (const, let, etc).
+ env['ENV']['EMCC_CLOSURE_ARGS'] = '--language_in ECMASCRIPT6'
+
+ em_config = parse_config()
+ env.PrependENVPath('PATH', em_config['EMCC_ROOT'])
env['CC'] = 'emcc'
env['CXX'] = 'em++'
@@ -104,44 +124,31 @@ def configure(env):
env['LIBPREFIXES'] = ['$LIBPREFIX']
env['LIBSUFFIXES'] = ['$LIBSUFFIX']
- ## Compile flags
-
env.Prepend(CPPPATH=['#platform/javascript'])
env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
- # No multi-threading (SharedArrayBuffer) available yet,
- # once feasible also consider memory buffer size issues.
- env.Append(CPPDEFINES=['NO_THREADS'])
-
- # Disable exceptions and rtti on non-tools (template) builds
- if not env['tools']:
- # These flags help keep the file size down.
- env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
- # Don't use dynamic_cast, necessary with no-rtti.
- env.Append(CPPDEFINES=['NO_SAFE_CAST'])
-
if env['javascript_eval']:
env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
- ## Link flags
+ # Thread support (via SharedArrayBuffer).
+ if env['threads_enabled']:
+ env.Append(CPPDEFINES=['PTHREAD_NO_RENAME'])
+ env.Append(CCFLAGS=['-s', 'USE_PTHREADS=1'])
+ env.Append(LINKFLAGS=['-s', 'USE_PTHREADS=1'])
+ env.Append(LINKFLAGS=['-s', 'PTHREAD_POOL_SIZE=4'])
+ env.Append(LINKFLAGS=['-s', 'WASM_MEM_MAX=2048MB'])
+ else:
+ env.Append(CPPDEFINES=['NO_THREADS'])
+
+ # Reduce code size by generating less support code (e.g. skip NodeJS support).
+ env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web,worker'])
# We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
# be linked explicitly.
env.Append(LIBS=['idbfs.js'])
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
-
- # Only include the JavaScript support code for the web environment
- # (i.e. exclude Node.js and other unused environments).
- # This makes the JavaScript support code about 4 KB smaller.
- env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web'])
-
- # This needs to be defined for Emscripten using 'fastcomp' (default pre-1.39.0)
- # and undefined if using 'upstream'. And to make things simple, earlier
- # Emscripten versions didn't include 'fastcomp' in their path, so we check
- # against the presence of 'upstream' to conditionally add the flag.
- if not "upstream" in em_config['EMSCRIPTEN_ROOT']:
- env.Append(LINKFLAGS=['-s', 'BINARYEN_TRAP_MODE=\'clamp\''])
+ env.Append(LINKFLAGS=['-s', 'MODULARIZE=1', '-s', 'EXPORT_NAME="Godot"'])
# Allow increasing memory buffer size during runtime. This is efficient
# when using WebAssembly (in comparison to asm.js) and works well for
@@ -153,8 +160,5 @@ def configure(env):
env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
- # TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
- env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
-
- #adding flag due to issue with emscripten 1.38.41 callMain method https://github.com/emscripten-core/emscripten/blob/incoming/ChangeLog.md#v13841-08072019
- env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain"]'])
+ # callMain for manual start, FS for preloading.
+ env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])