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-rw-r--r--platform/javascript/detect.py152
1 files changed, 77 insertions, 75 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index fb02752aa7..9486e10717 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -2,37 +2,39 @@ import os
from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
+
def is_active():
return True
def get_name():
- return 'JavaScript'
+ return "JavaScript"
def can_build():
- return 'EM_CONFIG' in os.environ or os.path.exists(os.path.expanduser('~/.emscripten'))
+ return "EM_CONFIG" in os.environ or os.path.exists(os.path.expanduser("~/.emscripten"))
def get_opts():
from SCons.Variables import BoolVariable
+
return [
# eval() can be a security concern, so it can be disabled.
- BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
- BoolVariable('threads_enabled', 'Enable WebAssembly Threads support (limited browser support)', False),
- BoolVariable('use_closure_compiler', 'Use closure compiler to minimize Javascript code', False),
+ BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
+ BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
+ BoolVariable("use_closure_compiler", "Use closure compiler to minimize Javascript code", False),
]
def get_flags():
return [
- ('tools', False),
- ('builtin_pcre2_with_jit', False),
+ ("tools", False),
+ ("builtin_pcre2_with_jit", False),
# Disabling the mbedtls module reduces file size.
# The module has little use due to the limited networking functionality
# in this platform. For the available networking methods, the browser
# manages TLS.
- ('module_mbedtls_enabled', False),
+ ("module_mbedtls_enabled", False),
]
@@ -40,125 +42,125 @@ def configure(env):
## Build type
- if env['target'] == 'release':
+ if env["target"] == "release":
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
# 100 KiB over -Os, which does not justify the negative impact on
# run-time performance.
- env.Append(CCFLAGS=['-Os'])
- env.Append(LINKFLAGS=['-Os'])
- elif env['target'] == 'release_debug':
- env.Append(CCFLAGS=['-Os'])
- env.Append(LINKFLAGS=['-Os'])
- env.Append(CPPDEFINES=['DEBUG_ENABLED'])
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+ elif env["target"] == "release_debug":
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=['--profiling-funcs'])
- else: # 'debug'
- env.Append(CPPDEFINES=['DEBUG_ENABLED'])
- env.Append(CCFLAGS=['-O1', '-g'])
- env.Append(LINKFLAGS=['-O1', '-g'])
- env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
-
- if env['tools']:
- if not env['threads_enabled']:
- raise RuntimeError("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
+ env.Append(LINKFLAGS=["--profiling-funcs"])
+ else: # 'debug'
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ env.Append(CCFLAGS=["-O1", "-g"])
+ env.Append(LINKFLAGS=["-O1", "-g"])
+ env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
+
+ if env["tools"]:
+ if not env["threads_enabled"]:
+ raise RuntimeError(
+ "Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option"
+ )
# Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
- env.Append(LINKFLAGS=['-s', 'TOTAL_MEMORY=33554432'])
+ env.Append(LINKFLAGS=["-s", "TOTAL_MEMORY=33554432"])
else:
# Disable exceptions and rtti on non-tools (template) builds
# These flags help keep the file size down.
- env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
+ env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
# Don't use dynamic_cast, necessary with no-rtti.
- env.Append(CPPDEFINES=['NO_SAFE_CAST'])
+ env.Append(CPPDEFINES=["NO_SAFE_CAST"])
## Copy env variables.
- env['ENV'] = os.environ
+ env["ENV"] = os.environ
# LTO
- if env['use_lto']:
- env.Append(CCFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
- env.Append(LINKFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
- env.Append(LINKFLAGS=['--llvm-lto', '1'])
+ if env["use_lto"]:
+ env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
+ env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
+ env.Append(LINKFLAGS=["--llvm-lto", "1"])
# Closure compiler
- if env['use_closure_compiler']:
+ if env["use_closure_compiler"]:
# For emscripten support code.
- env.Append(LINKFLAGS=['--closure', '1'])
+ env.Append(LINKFLAGS=["--closure", "1"])
# Register builder for our Engine files
- jscc = env.Builder(generator=run_closure_compiler, suffix='.cc.js', src_suffix='.js')
- env.Append(BUILDERS = {'BuildJS' : jscc})
+ jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
+ env.Append(BUILDERS={"BuildJS": jscc})
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
# Closure compiler extern and support for ecmascript specs (const, let, etc).
- env['ENV']['EMCC_CLOSURE_ARGS'] = '--language_in ECMASCRIPT6'
+ env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
em_config = parse_config()
- env.PrependENVPath('PATH', em_config['EMCC_ROOT'])
+ env.PrependENVPath("PATH", em_config["EMCC_ROOT"])
- env['CC'] = 'emcc'
- env['CXX'] = 'em++'
- env['LINK'] = 'emcc'
+ env["CC"] = "emcc"
+ env["CXX"] = "em++"
+ env["LINK"] = "emcc"
- env['AR'] = 'emar'
- env['RANLIB'] = 'emranlib'
+ env["AR"] = "emar"
+ env["RANLIB"] = "emranlib"
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
# Use POSIX-style paths, required with TempFileMunge.
- env['ARCOM_POSIX'] = env['ARCOM'].replace(
- '$TARGET', '$TARGET.posix').replace(
- '$SOURCES', '$SOURCES.posix')
- env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}'
+ env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
+ env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
# All intermediate files are just LLVM bitcode.
- env['OBJPREFIX'] = ''
- env['OBJSUFFIX'] = '.bc'
- env['PROGPREFIX'] = ''
+ env["OBJPREFIX"] = ""
+ env["OBJSUFFIX"] = ".bc"
+ env["PROGPREFIX"] = ""
# Program() output consists of multiple files, so specify suffixes manually at builder.
- env['PROGSUFFIX'] = ''
- env['LIBPREFIX'] = 'lib'
- env['LIBSUFFIX'] = '.bc'
- env['LIBPREFIXES'] = ['$LIBPREFIX']
- env['LIBSUFFIXES'] = ['$LIBSUFFIX']
+ env["PROGSUFFIX"] = ""
+ env["LIBPREFIX"] = "lib"
+ env["LIBSUFFIX"] = ".bc"
+ env["LIBPREFIXES"] = ["$LIBPREFIX"]
+ env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
- env.Prepend(CPPPATH=['#platform/javascript'])
- env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
+ env.Prepend(CPPPATH=["#platform/javascript"])
+ env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
- if env['javascript_eval']:
- env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
+ if env["javascript_eval"]:
+ env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
# Thread support (via SharedArrayBuffer).
- if env['threads_enabled']:
- env.Append(CPPDEFINES=['PTHREAD_NO_RENAME'])
- env.Append(CCFLAGS=['-s', 'USE_PTHREADS=1'])
- env.Append(LINKFLAGS=['-s', 'USE_PTHREADS=1'])
- env.Append(LINKFLAGS=['-s', 'PTHREAD_POOL_SIZE=4'])
- env.Append(LINKFLAGS=['-s', 'WASM_MEM_MAX=2048MB'])
+ if env["threads_enabled"]:
+ env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
+ env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
+ env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
+ env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
+ env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
else:
- env.Append(CPPDEFINES=['NO_THREADS'])
+ env.Append(CPPDEFINES=["NO_THREADS"])
# Reduce code size by generating less support code (e.g. skip NodeJS support).
- env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web,worker'])
+ env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
# We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
# be linked explicitly.
- env.Append(LIBS=['idbfs.js'])
+ env.Append(LIBS=["idbfs.js"])
- env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
- env.Append(LINKFLAGS=['-s', 'MODULARIZE=1', '-s', 'EXPORT_NAME="Godot"'])
+ env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
+ env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", 'EXPORT_NAME="Godot"'])
# Allow increasing memory buffer size during runtime. This is efficient
# when using WebAssembly (in comparison to asm.js) and works well for
# us since we don't know requirements at compile-time.
- env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
+ env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
- env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
+ env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
- env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
+ env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
# callMain for manual start, FS for preloading.
- env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])
+ env.Append(LINKFLAGS=["-s", 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])