diff options
Diffstat (limited to 'platform/javascript/detect.py')
-rw-r--r-- | platform/javascript/detect.py | 40 |
1 files changed, 32 insertions, 8 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index d53c774e77..e80ef374ec 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -1,7 +1,14 @@ import os import sys -from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries +from emscripten_helpers import ( + run_closure_compiler, + create_engine_file, + add_js_libraries, + add_js_pre, + add_js_externs, + create_template_zip, +) from methods import get_compiler_version from SCons.Util import WhereIs @@ -50,12 +57,13 @@ def get_flags(): def configure(env): - if not isinstance(env["initial_memory"], int): + try: + env["initial_memory"] = int(env["initial_memory"]) + except Exception: print("Initial memory must be a valid integer") sys.exit(255) ## Build type - if env["target"] == "release": # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly @@ -84,9 +92,9 @@ def configure(env): if not env["threads_enabled"]: print("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option") sys.exit(255) - if env["initial_memory"] < 32: - print("Editor build requires at least 32MiB of initial memory. Forcing it.") - env["initial_memory"] = 32 + if env["initial_memory"] < 64: + print("Editor build requires at least 64MiB of initial memory. Forcing it.") + env["initial_memory"] = 64 elif env["builtin_icu"]: env.Append(CCFLAGS=["-frtti"]) else: @@ -131,12 +139,20 @@ def configure(env): jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js") env.Append(BUILDERS={"BuildJS": jscc}) - # Add helper method for adding libraries. + # Add helper method for adding libraries, externs, pre-js. + env["JS_LIBS"] = [] + env["JS_PRE"] = [] + env["JS_EXTERNS"] = [] env.AddMethod(add_js_libraries, "AddJSLibraries") + env.AddMethod(add_js_pre, "AddJSPre") + env.AddMethod(add_js_externs, "AddJSExterns") # Add method that joins/compiles our Engine files. env.AddMethod(create_engine_file, "CreateEngineFile") + # Add method for creating the final zip file + env.AddMethod(create_template_zip, "CreateTemplateZip") + # Closure compiler extern and support for ecmascript specs (const, let, etc). env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6" @@ -213,7 +229,15 @@ def configure(env): env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"]) # callMain for manual start. - env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"]) + env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"]) # Add code that allow exiting runtime. env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"]) + + # TODO remove once we have GLES support back (temporary fix undefined symbols due to dead code elimination). + env.Append( + LINKFLAGS=[ + "-s", + "EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context', '_emscripten_webgl_commit_frame', '_emscripten_webgl_create_context']", + ] + ) |