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-rw-r--r--platform/javascript/detect.py131
1 files changed, 100 insertions, 31 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index e6e35f6aa9..ac8d8de7e0 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -1,6 +1,15 @@
import os
-
-from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries
+import sys
+
+from emscripten_helpers import (
+ run_closure_compiler,
+ create_engine_file,
+ add_js_libraries,
+ add_js_pre,
+ add_js_externs,
+ create_template_zip,
+)
+from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -20,9 +29,17 @@ def get_opts():
from SCons.Variables import BoolVariable
return [
+ ("initial_memory", "Initial WASM memory (in MiB)", 16),
+ BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
+ BoolVariable("use_thinlto", "Use ThinLTO", False),
+ BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
+ BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
+ BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
# eval() can be a security concern, so it can be disabled.
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
+ BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
]
@@ -40,37 +57,46 @@ def get_flags():
def configure(env):
+ try:
+ env["initial_memory"] = int(env["initial_memory"])
+ except Exception:
+ print("Initial memory must be a valid integer")
+ sys.exit(255)
## Build type
-
- if env["target"] == "release":
+ if env["target"].startswith("release"):
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
# 100 KiB over -Os, which does not justify the negative impact on
# run-time performance.
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+
+ if env["target"] == "release_debug":
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
+ env["use_assertions"] = True
+
+ if env["use_assertions"]:
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
if env["tools"]:
if not env["threads_enabled"]:
- raise RuntimeError(
- "Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option"
- )
- # Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
- env.Append(LINKFLAGS=["-s", "TOTAL_MEMORY=33554432"])
+ print("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
+ sys.exit(255)
+ if env["initial_memory"] < 64:
+ print("Editor build requires at least 64MiB of initial memory. Forcing it.")
+ env["initial_memory"] = 64
+ elif env["builtin_icu"]:
+ env.Append(CCFLAGS=["-frtti"])
else:
# Disable exceptions and rtti on non-tools (template) builds
# These flags help keep the file size down.
@@ -78,15 +104,32 @@ def configure(env):
# Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPDEFINES=["NO_SAFE_CAST"])
+ env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
+
## Copy env variables.
env["ENV"] = os.environ
# LTO
- if env["use_lto"]:
- env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
+ if env["use_thinlto"]:
+ env.Append(CCFLAGS=["-flto=thin"])
+ env.Append(LINKFLAGS=["-flto=thin"])
+ elif env["use_lto"]:
+ env.Append(CCFLAGS=["-flto=full"])
+ env.Append(LINKFLAGS=["-flto=full"])
+
+ # Sanitizers
+ if env["use_ubsan"]:
+ env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_asan"]:
+ env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(LINKFLAGS=["-fsanitize=address"])
+ if env["use_lsan"]:
+ env.Append(CCFLAGS=["-fsanitize=leak"])
+ env.Append(LINKFLAGS=["-fsanitize=leak"])
+ if env["use_safe_heap"]:
+ env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"])
+ env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
# Closure compiler
if env["use_closure_compiler"]:
@@ -96,18 +139,25 @@ def configure(env):
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
env.Append(BUILDERS={"BuildJS": jscc})
- # Add helper method for adding libraries.
+ # Add helper method for adding libraries, externs, pre-js.
+ env["JS_LIBS"] = []
+ env["JS_PRE"] = []
+ env["JS_EXTERNS"] = []
env.AddMethod(add_js_libraries, "AddJSLibraries")
+ env.AddMethod(add_js_pre, "AddJSPre")
+ env.AddMethod(add_js_externs, "AddJSExterns")
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
+ # Add method for creating the final zip file
+ env.AddMethod(create_template_zip, "CreateTemplateZip")
+
# Closure compiler extern and support for ecmascript specs (const, let, etc).
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
env["CC"] = "emcc"
env["CXX"] = "em++"
- env["LINK"] = "emcc"
env["AR"] = "emar"
env["RANLIB"] = "emranlib"
@@ -134,6 +184,10 @@ def configure(env):
if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
+ if env["threads_enabled"] and env["gdnative_enabled"]:
+ print("Threads and GDNative support can't be both enabled due to WebAssembly limitations")
+ sys.exit(255)
+
# Thread support (via SharedArrayBuffer).
if env["threads_enabled"]:
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
@@ -145,14 +199,19 @@ def configure(env):
else:
env.Append(CPPDEFINES=["NO_THREADS"])
+ if env["gdnative_enabled"]:
+ major, minor, patch = get_compiler_version(env)
+ if major < 2 or (major == 2 and minor == 0 and patch < 10):
+ print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % (major, minor, patch))
+ sys.exit(255)
+ env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
+ env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
+ env.extra_suffix = ".gdnative" + env.extra_suffix
+
# Reduce code size by generating less support code (e.g. skip NodeJS support).
env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
- # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
- # be linked explicitly.
- env.Append(LIBS=["idbfs.js"])
-
- env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
+ # Wrap the JavaScript support code around a closure named Godot.
env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
# Allow increasing memory buffer size during runtime. This is efficient
@@ -163,12 +222,22 @@ def configure(env):
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
+ # Do not call main immediately when the support code is ready.
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
# Allow use to take control of swapping WebGL buffers.
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
- # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
- env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"])
+ # callMain for manual start.
+ env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
+
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
+
+ # TODO remove once we have GLES support back (temporary fix undefined symbols due to dead code elimination).
+ env.Append(
+ LINKFLAGS=[
+ "-s",
+ "EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context', '_emscripten_webgl_commit_frame', '_emscripten_webgl_create_context']",
+ ]
+ )