summaryrefslogtreecommitdiff
path: root/platform/javascript/detect.py
diff options
context:
space:
mode:
Diffstat (limited to 'platform/javascript/detect.py')
-rw-r--r--platform/javascript/detect.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index c1c48a4b93..5a0f8503f9 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -2,7 +2,6 @@ import os
from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
-
def is_active():
return True
@@ -17,12 +16,11 @@ def can_build():
def get_opts():
from SCons.Variables import BoolVariable
-
return [
# eval() can be a security concern, so it can be disabled.
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
- BoolVariable("use_closure_compiler", "Use closure compiler to minimize Javascript code", False),
+ BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
]
@@ -57,7 +55,7 @@ def configure(env):
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# Retain function names for backtraces at the cost of file size.
env.Append(LINKFLAGS=["--profiling-funcs"])
- else: # 'debug'
+ else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
@@ -150,7 +148,7 @@ def configure(env):
env.Append(LIBS=["idbfs.js"])
env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
- env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", 'EXPORT_NAME="Godot"'])
+ env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
# Allow increasing memory buffer size during runtime. This is efficient
# when using WebAssembly (in comparison to asm.js) and works well for
@@ -162,8 +160,10 @@ def configure(env):
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
- # callMain for manual start, FS for preloading.
- env.Append(LINKFLAGS=["-s", 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])
+ # Allow use to take control of swapping WebGL buffers.
+ env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
+ # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
+ env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain', 'FS', 'PATH', 'ERRNO_CODES']"])
# Add code that allow exiting runtime.
- env.Append(LINKFLAGS=['-s', 'EXIT_RUNTIME=1'])
+ env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])