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Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
-rw-r--r--platform/javascript/audio_driver_javascript.cpp258
1 files changed, 177 insertions, 81 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 6ea948004e..dd982bc3a8 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -30,8 +30,7 @@
#include "audio_driver_javascript.h"
-#include "core/project_settings.h"
-#include "godot_audio.h"
+#include "core/config/project_settings.h"
#include <emscripten.h>
@@ -45,92 +44,109 @@ const char *AudioDriverJavaScript::get_name() const {
return "JavaScript";
}
-#ifndef NO_THREADS
-void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
- AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
- while (!obj->quit) {
- obj->lock();
- if (!obj->needs_process) {
- obj->unlock();
- OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
- continue;
- }
- obj->_js_driver_process();
- obj->needs_process = false;
- obj->unlock();
- }
+void AudioDriverJavaScript::_state_change_callback(int p_state) {
+ singleton->state = p_state;
}
-#endif
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
-#ifndef NO_THREADS
- AudioDriverJavaScript::singleton->lock();
-#else
- AudioDriverJavaScript::singleton->_js_driver_process();
-#endif
+void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
+ singleton->output_latency = p_latency;
}
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
-#ifndef NO_THREADS
- AudioDriverJavaScript::singleton->needs_process = true;
- AudioDriverJavaScript::singleton->unlock();
-#endif
-}
+void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
+ int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
+ const int max_samples = memarr_len(output_rb);
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
- AudioDriverJavaScript::singleton->process_capture(sample);
+ int write_pos = p_from;
+ int to_write = p_samples;
+ if (to_write == 0) {
+ to_write = max_samples;
+ }
+ // High part
+ if (write_pos + to_write > max_samples) {
+ const int samples_high = max_samples - write_pos;
+ audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
+ for (int i = write_pos; i < max_samples; i++) {
+ output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
+ }
+ to_write -= samples_high;
+ write_pos = 0;
+ }
+ // Leftover
+ audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
+ for (int i = write_pos; i < write_pos + to_write; i++) {
+ output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
+ }
}
-void AudioDriverJavaScript::_js_driver_process() {
- int sample_count = memarr_len(internal_buffer) / channel_count;
- int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
- audio_server_process(sample_count, stream_buffer);
- for (int i = 0; i < sample_count * channel_count; i++) {
- internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.f;
+void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
+ if (get_input_buffer().size() == 0) {
+ return; // Input capture stopped.
}
-}
+ const int max_samples = memarr_len(input_rb);
-void AudioDriverJavaScript::process_capture(float sample) {
- int32_t sample32 = int32_t(sample * 32768.f) * (1U << 16);
- input_buffer_write(sample32);
+ int read_pos = p_from;
+ int to_read = p_samples;
+ if (to_read == 0) {
+ to_read = max_samples;
+ }
+ // High part
+ if (read_pos + to_read > max_samples) {
+ const int samples_high = max_samples - read_pos;
+ for (int i = read_pos; i < max_samples; i++) {
+ input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
+ }
+ to_read -= samples_high;
+ read_pos = 0;
+ }
+ // Leftover
+ for (int i = read_pos; i < read_pos + to_read; i++) {
+ input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
+ }
}
Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
- channel_count = godot_audio_init(mix_rate, latency);
- buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
- buffer_length = godot_audio_create_processor(buffer_length, channel_count);
- if (!buffer_length) {
- return FAILED;
+ channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ buffer_length = closest_power_of_2((latency * mix_rate / 1000));
+#ifndef NO_THREADS
+ node = memnew(WorkletNode);
+#else
+ node = memnew(ScriptProcessorNode);
+#endif
+ buffer_length = node->create(buffer_length, channel_count);
+ if (output_rb) {
+ memdelete_arr(output_rb);
}
-
- if (!internal_buffer || (int)memarr_len(internal_buffer) != buffer_length * channel_count) {
- if (internal_buffer)
- memdelete_arr(internal_buffer);
- internal_buffer = memnew_arr(float, buffer_length *channel_count);
+ output_rb = memnew_arr(float, buffer_length *channel_count);
+ if (!output_rb) {
+ return ERR_OUT_OF_MEMORY;
}
-
- if (!internal_buffer) {
+ if (input_rb) {
+ memdelete_arr(input_rb);
+ }
+ input_rb = memnew_arr(float, buffer_length *channel_count);
+ if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}
return OK;
}
void AudioDriverJavaScript::start() {
-#ifndef NO_THREADS
- thread = Thread::create(_audio_thread_func, this);
-#endif
- godot_audio_start(internal_buffer);
+ if (node) {
+ node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
+ }
}
void AudioDriverJavaScript::resume() {
- godot_audio_resume();
+ if (state == 0) { // 'suspended'
+ godot_audio_resume();
+ }
}
float AudioDriverJavaScript::get_latency() {
- return godot_audio_get_latency();
+ return output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverJavaScript::get_mix_rate() const {
@@ -142,48 +158,128 @@ AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
}
void AudioDriverJavaScript::lock() {
-#ifndef NO_THREADS
- mutex.lock();
-#endif
+ if (node) {
+ node->unlock();
+ }
}
void AudioDriverJavaScript::unlock() {
-#ifndef NO_THREADS
- mutex.unlock();
-#endif
-}
-
-void AudioDriverJavaScript::finish_async() {
-#ifndef NO_THREADS
- quit = true; // Ask thread to quit.
-#endif
- godot_audio_finish_async();
+ if (node) {
+ node->unlock();
+ }
}
void AudioDriverJavaScript::finish() {
-#ifndef NO_THREADS
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = NULL;
-#endif
- if (internal_buffer) {
- memdelete_arr(internal_buffer);
- internal_buffer = nullptr;
+ if (node) {
+ node->finish();
+ memdelete(node);
+ node = nullptr;
+ }
+ if (output_rb) {
+ memdelete_arr(output_rb);
+ output_rb = nullptr;
+ }
+ if (input_rb) {
+ memdelete_arr(input_rb);
+ input_rb = nullptr;
}
}
Error AudioDriverJavaScript::capture_start() {
- godot_audio_capture_stop();
+ lock();
input_buffer_init(buffer_length);
+ unlock();
godot_audio_capture_start();
return OK;
}
Error AudioDriverJavaScript::capture_stop() {
+ godot_audio_capture_stop();
+ lock();
input_buffer.clear();
+ unlock();
return OK;
}
AudioDriverJavaScript::AudioDriverJavaScript() {
singleton = this;
}
+
+#ifdef NO_THREADS
+/// ScriptProcessorNode implementation
+void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
+ AudioDriverJavaScript::singleton->_audio_driver_capture();
+ AudioDriverJavaScript::singleton->_audio_driver_process();
+}
+
+int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
+ return godot_audio_script_create(p_buffer_samples, p_channels);
+}
+
+void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
+}
+#else
+/// AudioWorkletNode implementation
+void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
+ AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
+ AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
+ const int out_samples = memarr_len(driver->output_rb);
+ const int in_samples = memarr_len(driver->input_rb);
+ int wpos = 0;
+ int to_write = out_samples;
+ int rpos = 0;
+ int to_read = 0;
+ int32_t step = 0;
+ while (!obj->quit) {
+ if (to_read) {
+ driver->lock();
+ driver->_audio_driver_capture(rpos, to_read);
+ godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
+ driver->unlock();
+ rpos += to_read;
+ if (rpos >= in_samples) {
+ rpos -= in_samples;
+ }
+ }
+ if (to_write) {
+ driver->lock();
+ driver->_audio_driver_process(wpos, to_write);
+ godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
+ driver->unlock();
+ wpos += to_write;
+ if (wpos >= out_samples) {
+ wpos -= out_samples;
+ }
+ }
+ step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
+ to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
+ to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
+ }
+}
+
+int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
+ godot_audio_worklet_create(p_channels);
+ return p_buffer_size;
+}
+
+void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
+ thread = Thread::create(_audio_thread_func, this);
+}
+
+void AudioDriverJavaScript::WorkletNode::lock() {
+ mutex.lock();
+}
+
+void AudioDriverJavaScript::WorkletNode::unlock() {
+ mutex.unlock();
+}
+
+void AudioDriverJavaScript::WorkletNode::finish() {
+ quit = true; // Ask thread to quit.
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+ thread = nullptr;
+}
+#endif