diff options
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
-rw-r--r-- | platform/javascript/audio_driver_javascript.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index dd982bc3a8..478e848675 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -105,8 +105,8 @@ void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) { } Error AudioDriverJavaScript::init() { - mix_rate = GLOBAL_GET("audio/mix_rate"); - int latency = GLOBAL_GET("audio/output_latency"); + mix_rate = GLOBAL_GET("audio/driver/mix_rate"); + int latency = GLOBAL_GET("audio/driver/output_latency"); channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); buffer_length = closest_power_of_2((latency * mix_rate / 1000)); @@ -189,7 +189,9 @@ Error AudioDriverJavaScript::capture_start() { lock(); input_buffer_init(buffer_length); unlock(); - godot_audio_capture_start(); + if (godot_audio_capture_start()) { + return FAILED; + } return OK; } @@ -265,7 +267,7 @@ int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state); - thread = Thread::create(_audio_thread_func, this); + thread.start(_audio_thread_func, this); } void AudioDriverJavaScript::WorkletNode::lock() { @@ -278,8 +280,6 @@ void AudioDriverJavaScript::WorkletNode::unlock() { void AudioDriverJavaScript::WorkletNode::finish() { quit = true; // Ask thread to quit. - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } #endif |