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-rw-r--r--platform/javascript/api/api.cpp6
-rw-r--r--platform/javascript/api/api.h4
-rw-r--r--platform/javascript/api/javascript_eval.h6
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp42
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.h8
5 files changed, 22 insertions, 44 deletions
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index aa0206d144..2f7bde065f 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "api.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "javascript_eval.h"
#include "javascript_tools_editor_plugin.h"
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
index 8afe0f33ce..2ac7333cdd 100644
--- a/platform/javascript/api/api.h
+++ b/platform/javascript/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index 26b5b9e484..24f7648ed9 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef JAVASCRIPT_EVAL_H
#define JAVASCRIPT_EVAL_H
-#include "core/class_db.h"
+#include "core/object/class_db.h"
class JavaScript : public Object {
private:
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index e487bf23b7..8355faccc2 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,14 +31,19 @@
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "javascript_tools_editor_plugin.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
-#include "core/project_settings.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
+// JavaScript functions defined in library_godot_editor_tools.js
+extern "C" {
+extern void godot_js_editor_download_file(const char *p_path, const char *p_name, const char *p_mime);
+}
+
static void _javascript_editor_init_callback() {
EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
}
@@ -48,8 +53,7 @@ void JavaScriptToolsEditorPlugin::initialize() {
}
JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
- Variant v;
- add_tool_menu_item("Download Project Source", this, "_download_zip", v);
+ add_tool_menu_item("Download Project Source", callable_mp(this, &JavaScriptToolsEditorPlugin::_download_zip));
}
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
@@ -65,29 +69,7 @@ void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, NULL);
- EM_ASM({
- const path = "/tmp/project.zip";
- const size = FS.stat(path)["size"];
- const buf = new Uint8Array(size);
- const fd = FS.open(path, "r");
- FS.read(fd, buf, 0, size);
- FS.close(fd);
- FS.unlink(path);
- const blob = new Blob([buf], { type: "application/zip" });
- const url = window.URL.createObjectURL(blob);
- const a = document.createElement("a");
- a.href = url;
- a.download = "project.zip";
- a.style.display = "none";
- document.body.appendChild(a);
- a.click();
- a.remove();
- window.URL.revokeObjectURL(url);
- });
-}
-
-void JavaScriptToolsEditorPlugin::_bind_methods() {
- ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
+ godot_js_editor_download_file("/tmp/project.zip", "project.zip", "application/zip");
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
@@ -126,7 +108,7 @@ void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_pa
}
dir->list_dir_begin();
String cur = dir->get_next();
- while (!cur.empty()) {
+ while (!cur.is_empty()) {
String cs = p_path.plus_file(cur);
if (cur == "." || cur == ".." || cur == ".import") {
// Skip
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.h b/platform/javascript/api/javascript_tools_editor_plugin.h
index cc09fa4cd3..557821d627 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.h
+++ b/platform/javascript/api/javascript_tools_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,10 +41,6 @@ class JavaScriptToolsEditorPlugin : public EditorPlugin {
private:
void _zip_file(String p_path, String p_base_path, zipFile p_zip);
void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
-
-protected:
- static void _bind_methods();
-
void _download_zip(Variant p_v);
public: