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-rw-r--r--platform/javascript/api/api.cpp49
-rw-r--r--platform/javascript/api/api.h4
-rw-r--r--platform/javascript/api/javascript_singleton.h68
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp159
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.h (renamed from platform/javascript/api/javascript_eval.h)41
5 files changed, 296 insertions, 25 deletions
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index 9c73e5c4c4..e7c018ba9f 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "api.h"
-#include "core/engine.h"
-#include "javascript_eval.h"
+#include "core/config/engine.h"
+#include "javascript_singleton.h"
+#include "javascript_tools_editor_plugin.h"
static JavaScript *javascript_eval;
void register_javascript_api() {
- ClassDB::register_virtual_class<JavaScript>();
+ JavaScriptToolsEditorPlugin::initialize();
+ GDREGISTER_VIRTUAL_CLASS(JavaScriptObject);
+ GDREGISTER_VIRTUAL_CLASS(JavaScript);
javascript_eval = memnew(JavaScript);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
}
@@ -59,10 +62,46 @@ JavaScript::~JavaScript() {}
void JavaScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_interface", "interface"), &JavaScript::get_interface);
+ ClassDB::bind_method(D_METHOD("create_callback", "callable"), &JavaScript::create_callback);
+ {
+ MethodInfo mi;
+ mi.name = "create_object";
+ mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi);
+ }
+ ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScript::download_buffer, DEFVAL("application/octet-stream"));
}
#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return Variant();
}
+
+Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
+ return Ref<JavaScriptObject>();
+}
+
+Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
+ return Ref<JavaScriptObject>();
+}
+
+Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 1) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return Ref<JavaScriptObject>();
+ }
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return Ref<JavaScriptObject>();
+ }
+ return Ref<JavaScriptObject>();
+}
+#endif
+#if !defined(JAVASCRIPT_ENABLED)
+void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
+}
#endif
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
index 8afe0f33ce..2ac7333cdd 100644
--- a/platform/javascript/api/api.h
+++ b/platform/javascript/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/javascript_singleton.h b/platform/javascript/api/javascript_singleton.h
new file mode 100644
index 0000000000..9d7a392278
--- /dev/null
+++ b/platform/javascript/api/javascript_singleton.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* javascript_singleton.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef JAVASCRIPT_SINGLETON_H
+#define JAVASCRIPT_SINGLETON_H
+
+#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
+
+class JavaScriptObject : public RefCounted {
+private:
+ GDCLASS(JavaScriptObject, RefCounted);
+
+protected:
+ virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
+};
+
+class JavaScript : public Object {
+private:
+ GDCLASS(JavaScript, Object);
+
+ static JavaScript *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Variant eval(const String &p_code, bool p_use_global_exec_context = false);
+ Ref<JavaScriptObject> get_interface(const String &p_interface);
+ Ref<JavaScriptObject> create_callback(const Callable &p_callable);
+ Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
+
+ static JavaScript *get_singleton();
+ JavaScript();
+ ~JavaScript();
+};
+
+#endif // JAVASCRIPT_SINGLETON_H
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
new file mode 100644
index 0000000000..df4c790755
--- /dev/null
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -0,0 +1,159 @@
+/*************************************************************************/
+/* javascript_tools_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
+#include "javascript_tools_editor_plugin.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
+#include "core/os/time.h"
+#include "editor/editor_node.h"
+
+#include <emscripten/emscripten.h>
+
+// JavaScript functions defined in library_godot_editor_tools.js
+extern "C" {
+extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
+}
+
+static void _javascript_editor_init_callback() {
+ EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
+}
+
+void JavaScriptToolsEditorPlugin::initialize() {
+ EditorNode::add_init_callback(_javascript_editor_init_callback);
+}
+
+JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
+ add_tool_menu_item("Download Project Source", callable_mp(this, &JavaScriptToolsEditorPlugin::_download_zip));
+}
+
+void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
+ if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
+ return;
+ }
+ String resource_path = ProjectSettings::get_singleton()->get_resource_path();
+
+ FileAccess *src_f;
+ zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+
+ // Name the downloded ZIP file to contain the project name and download date for easier organization.
+ // Replace characters not allowed (or risky) in Windows file names with safe characters.
+ // In the project name, all invalid characters become an empty string so that a name
+ // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
+ const String project_name = GLOBAL_GET("application/config/name");
+ const String project_name_safe = project_name.to_lower().replace(" ", "_");
+ const String datetime_safe =
+ Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
+ const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip"));
+ const String output_path = String("/tmp").plus_file(output_name);
+
+ zipFile zip = zipOpen2(output_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
+ const String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
+ _zip_recursive(resource_path, base_path, zip);
+ zipClose(zip, nullptr);
+ FileAccess *f = FileAccess::open(output_path, FileAccess::READ);
+ ERR_FAIL_COND_MSG(!f, "Unable to create ZIP file.");
+ Vector<uint8_t> buf;
+ buf.resize(f->get_length());
+ f->get_buffer(buf.ptrw(), buf.size());
+ godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
+
+ f->close();
+ memdelete(f);
+ // Remove the temporary file since it was sent to the user's native filesystem as a download.
+ DirAccess::remove_file_or_error(output_path);
+}
+
+void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ if (!f) {
+ WARN_PRINT("Unable to open file for zipping: " + p_path);
+ return;
+ }
+ Vector<uint8_t> data;
+ uint64_t len = f->get_length();
+ data.resize(len);
+ f->get_buffer(data.ptrw(), len);
+ f->close();
+ memdelete(f);
+
+ String path = p_path.replace_first(p_base_path, "");
+ zipOpenNewFileInZip(p_zip,
+ path.utf8().get_data(),
+ nullptr,
+ nullptr,
+ 0,
+ nullptr,
+ 0,
+ nullptr,
+ Z_DEFLATED,
+ Z_DEFAULT_COMPRESSION);
+ zipWriteInFileInZip(p_zip, data.ptr(), data.size());
+ zipCloseFileInZip(p_zip);
+}
+
+void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
+ DirAccess *dir = DirAccess::open(p_path);
+ if (!dir) {
+ WARN_PRINT("Unable to open directory for zipping: " + p_path);
+ return;
+ }
+ dir->list_dir_begin();
+ String cur = dir->get_next();
+ String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
+ while (!cur.is_empty()) {
+ String cs = p_path.plus_file(cur);
+ if (cur == "." || cur == ".." || cur == project_data_dir_name) {
+ // Skip
+ } else if (dir->current_is_dir()) {
+ String path = cs.replace_first(p_base_path, "") + "/";
+ zipOpenNewFileInZip(p_zip,
+ path.utf8().get_data(),
+ nullptr,
+ nullptr,
+ 0,
+ nullptr,
+ 0,
+ nullptr,
+ Z_DEFLATED,
+ Z_DEFAULT_COMPRESSION);
+ zipCloseFileInZip(p_zip);
+ _zip_recursive(cs, p_base_path, p_zip);
+ } else {
+ _zip_file(cs, p_base_path, p_zip);
+ }
+ cur = dir->get_next();
+ }
+}
+#endif
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_tools_editor_plugin.h
index 29229de8e3..557821d627 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_tools_editor_plugin.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* javascript_eval.h */
+/* javascript_tools_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,26 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JAVASCRIPT_EVAL_H
-#define JAVASCRIPT_EVAL_H
+#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
+#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
-#include "core/object.h"
+#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
+#include "core/io/zip_io.h"
+#include "editor/editor_plugin.h"
-class JavaScript : public Object {
-private:
- GDCLASS(JavaScript, Object);
-
- static JavaScript *singleton;
+class JavaScriptToolsEditorPlugin : public EditorPlugin {
+ GDCLASS(JavaScriptToolsEditorPlugin, EditorPlugin);
-protected:
- static void _bind_methods();
+private:
+ void _zip_file(String p_path, String p_base_path, zipFile p_zip);
+ void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
+ void _download_zip(Variant p_v);
public:
- Variant eval(const String &p_code, bool p_use_global_exec_context = false);
+ static void initialize();
- static JavaScript *get_singleton();
- JavaScript();
- ~JavaScript();
+ JavaScriptToolsEditorPlugin(EditorNode *p_editor);
+};
+#else
+class JavaScriptToolsEditorPlugin {
+public:
+ static void initialize() {}
};
+#endif
-#endif // JAVASCRIPT_EVAL_H
+#endif // JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H