diff options
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r-- | platform/javascript/SCsub | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub deleted file mode 100644 index 4827dc4627..0000000000 --- a/platform/javascript/SCsub +++ /dev/null @@ -1,93 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -javascript_files = [ - "audio_driver_javascript.cpp", - "display_server_javascript.cpp", - "http_client_javascript.cpp", - "javascript_singleton.cpp", - "javascript_main.cpp", - "os_javascript.cpp", - "api/javascript_tools_editor_plugin.cpp", -] - -sys_env = env.Clone() -sys_env.AddJSLibraries( - [ - "js/libs/library_godot_audio.js", - "js/libs/library_godot_display.js", - "js/libs/library_godot_fetch.js", - "js/libs/library_godot_os.js", - "js/libs/library_godot_runtime.js", - "js/libs/library_godot_input.js", - ] -) - -if env["javascript_eval"]: - sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"]) - -for lib in sys_env["JS_LIBS"]: - sys_env.Append(LINKFLAGS=["--js-library", lib.abspath]) -for js in env["JS_PRE"]: - sys_env.Append(LINKFLAGS=["--pre-js", js.abspath]) -for ext in env["JS_EXTERNS"]: - sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath - -build = [] -if env["gdnative_enabled"]: - build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] - if env["threads_enabled"]: - build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") - # Reset libraries. The main runtime will only link emscripten libraries, not godot ones. - sys_env["LIBS"] = [] - # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. - sys_env.Append(LIBS=["idbfs.js"]) - # Configure it as a main module (dynamic linking support). - sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) - sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) - sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) - sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) - sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"]) - # Force exporting the standard library (printf, malloc, etc.) - sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" - # The main emscripten runtime, with exported standard libraries. - sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"]) - - # The side library, containing all Godot code. - wasm_env = env.Clone() - wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries. - wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"]) - wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"]) - wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files) - build = sys + [wasm[0]] -else: - build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] - if env["threads_enabled"]: - build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") - # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. - sys_env.Append(LIBS=["idbfs.js"]) - build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"]) - -sys_env.Depends(build[0], sys_env["JS_LIBS"]) -sys_env.Depends(build[0], sys_env["JS_PRE"]) -sys_env.Depends(build[0], sys_env["JS_EXTERNS"]) - -engine = [ - "js/engine/preloader.js", - "js/engine/config.js", - "js/engine/engine.js", -] -externs = [env.File("#platform/javascript/js/engine/engine.externs.js")] -js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs) -env.Depends(js_engine, externs) - -wrap_list = [ - build[0], - js_engine, -] -js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js") - -# Extra will be the thread worker, or the GDNative side, or None -extra = build[2:] if len(build) > 2 else None -env.CreateTemplateZip(js_wrapped, build[1], extra) |