diff options
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r-- | platform/javascript/SCsub | 149 |
1 files changed, 115 insertions, 34 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 85a633442e..50b61c0db3 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -1,44 +1,125 @@ #!/usr/bin/env python -Import('env') +Import("env") javascript_files = [ - 'audio_driver_javascript.cpp', - 'http_client_javascript.cpp', - 'javascript_eval.cpp', - 'javascript_main.cpp', - 'os_javascript.cpp', + "audio_driver_javascript.cpp", + "display_server_javascript.cpp", + "http_client_javascript.cpp", + "javascript_eval.cpp", + "javascript_main.cpp", + "os_javascript.cpp", + "api/javascript_tools_editor_plugin.cpp", ] -build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files); -js, wasm = build +sys_env = env.Clone() +sys_env.AddJSLibraries( + [ + "js/libs/library_godot_audio.js", + "js/libs/library_godot_display.js", + "js/libs/library_godot_http_request.js", + "js/libs/library_godot_os.js", + "js/libs/library_godot_runtime.js", + ] +) -js_libraries = [ - 'http_request.js', +if env["tools"]: + sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"]) +if env["javascript_eval"]: + sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"]) + +for lib in sys_env["JS_LIBS"]: + sys_env.Append(LINKFLAGS=["--js-library", lib]) +for js in env["JS_PRE"]: + sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) +for ext in env["JS_EXTERNS"]: + sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path + +build = [] +if env["gdnative_enabled"]: + build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] + # Reset libraries. The main runtime will only link emscripten libraries, not godot ones. + sys_env["LIBS"] = [] + # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. + sys_env.Append(LIBS=["idbfs.js"]) + # Configure it as a main module (dynamic linking support). + sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) + sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) + sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) + sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) + # Force exporting the standard library (printf, malloc, etc.) + sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" + # The main emscripten runtime, with exported standard libraries. + sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"]) + + # The side library, containing all Godot code. + wasm_env = env.Clone() + wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries. + wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"]) + wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"]) + wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files) + build = [sys[0], sys[1], wasm[0]] +else: + build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] + if env["threads_enabled"]: + build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") + # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. + sys_env.Append(LIBS=["idbfs.js"]) + build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"]) + +sys_env.Depends(build[0], sys_env["JS_LIBS"]) +sys_env.Depends(build[0], sys_env["JS_PRE"]) +sys_env.Depends(build[0], sys_env["JS_EXTERNS"]) + +engine = [ + "js/engine/preloader.js", + "js/engine/config.js", + "js/engine/engine.js", ] -for lib in js_libraries: - env.Append(LINKFLAGS=['--js-library', env.File(lib).path]) -env.Depends(build, js_libraries) +externs = [env.File("#platform/javascript/js/engine/engine.externs.js")] +js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs) +env.Depends(js_engine, externs) -js_modules = [ - 'id_handler.js', +wrap_list = [ + build[0], + js_engine, ] -for module in js_modules: - env.Append(LINKFLAGS=['--pre-js', env.File(module).path]) -env.Depends(build, js_modules) - -wrapper_start = env.File('pre.js') -wrapper_end = env.File('engine.js') -js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js') - -zip_dir = env.Dir('#bin/.javascript_zip') -zip_files = env.InstallAs([ - zip_dir.File('godot.js'), - zip_dir.File('godot.wasm'), - zip_dir.File('godot.html') -], [ - js_wrapped, - wasm, - '#misc/dist/html/full-size.html' -]) -env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET') +js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js") + +zip_dir = env.Dir("#bin/.javascript_zip") +binary_name = "godot.tools" if env["tools"] else "godot" +out_files = [ + zip_dir.File(binary_name + ".js"), + zip_dir.File(binary_name + ".wasm"), + zip_dir.File(binary_name + ".html"), + zip_dir.File(binary_name + ".audio.worklet.js"), +] +html_file = "#misc/dist/html/full-size.html" +if env["tools"]: + subst_dict = {"@GODOT_VERSION@": env.GetBuildVersion()} + html_file = env.Substfile( + target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict + ) + +in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"] +if env["gdnative_enabled"]: + in_files.append(build[2]) # Runtime + out_files.append(zip_dir.File(binary_name + ".side.wasm")) +elif env["threads_enabled"]: + in_files.append(build[2]) # Worker + out_files.append(zip_dir.File(binary_name + ".worker.js")) + +if env["tools"]: + in_files.append("#misc/dist/html/logo.svg") + out_files.append(zip_dir.File("logo.svg")) + in_files.append("#icon.png") + out_files.append(zip_dir.File("favicon.png")) + +zip_files = env.InstallAs(out_files, in_files) +env.Zip( + "#bin/godot", + zip_files, + ZIPROOT=zip_dir, + ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", + ZIPCOMSTR="Archiving $SOURCES as $TARGET", +) |