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-rw-r--r--platform/iphone/app_delegate.h2
-rw-r--r--platform/iphone/display_layer.mm2
-rw-r--r--platform/iphone/display_server_iphone.mm10
-rw-r--r--platform/iphone/platform_config.h3
4 files changed, 8 insertions, 9 deletions
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index d6a2292dd2..68cfde6508 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -32,7 +32,7 @@
@class ViewController;
-// FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented again,
+// FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented again,
// so it can't be done with compilation time branching.
//#if defined(OPENGL_ENABLED)
//@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm
index b8df81b89a..afa75f53ed 100644
--- a/platform/iphone/display_layer.mm
+++ b/platform/iphone/display_layer.mm
@@ -89,7 +89,7 @@
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
// Create GL ES 2 context
- if (GLOBAL_GET("rendering/driver/driver_name") == "GLES2") {
+ if (GLOBAL_GET("rendering/driver/driver_name") == "opengl") {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
NSLog(@"Setting up an OpenGL ES 2.0 context.");
if (!context) {
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index e18448fb6d..33601da1c8 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -52,7 +52,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo
rendering_driver = p_rendering_driver;
#if defined(OPENGL_ENABLED)
- // FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented
+ // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
// again,
if (rendering_driver == "opengl_es") {
@@ -60,9 +60,9 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
- if (RasterizerGLES2::is_viable() == OK) {
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
+ if (RasterizerOpenGLis_viable() == OK) {
+ RasterizerOpenGLregister_config();
+ RasterizerOpenGLmake_current();
} else {
gl_initialization_error = true;
}
@@ -83,7 +83,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo
// reset this to what it should be, it will have been set to 0 after
// rendering_server->init() is called
- // RasterizerStorageGLES2::system_fbo = gl_view_base_fb;
+ // RasterizerStorageOpenGLsystem_fbo = gl_view_base_fb;
}
#endif
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index f8a8eb15d2..68ef4e31a7 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -30,8 +30,7 @@
#include <alloca.h>
-#define GLES2_INCLUDE_H <ES2/gl.h>
-#define GLES3_INCLUDE_H <ES3/gl.h>
+#define OPENGL_INCLUDE_H <ES3/gl.h>
#define PLATFORM_REFCOUNT