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-rw-r--r--platform/iphone/app_delegate.h4
-rw-r--r--platform/iphone/display_layer.mm2
-rw-r--r--platform/iphone/display_server_iphone.mm14
-rw-r--r--platform/iphone/platform_config.h2
4 files changed, 12 insertions, 10 deletions
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index d6a2292dd2..76c28b2272 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -32,9 +32,9 @@
@class ViewController;
-// FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented again,
+// FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented again,
// so it can't be done with compilation time branching.
-//#if defined(OPENGL_ENABLED)
+//#if defined(GLES3_ENABLED)
//@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
//#endif
//#if defined(VULKAN_ENABLED)
diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm
index b8df81b89a..afe612e1a5 100644
--- a/platform/iphone/display_layer.mm
+++ b/platform/iphone/display_layer.mm
@@ -89,7 +89,7 @@
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
// Create GL ES 2 context
- if (GLOBAL_GET("rendering/driver/driver_name") == "GLES2") {
+ if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
NSLog(@"Setting up an OpenGL ES 2.0 context.");
if (!context) {
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index e18448fb6d..7d13a08d39 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -51,8 +51,8 @@ DisplayServerIPhone *DisplayServerIPhone::get_singleton() {
DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
-#if defined(OPENGL_ENABLED)
- // FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented
+#if defined(GLES3_ENABLED)
+ // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
// again,
if (rendering_driver == "opengl_es") {
@@ -60,9 +60,9 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
- if (RasterizerGLES2::is_viable() == OK) {
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
+ if (RasterizerGLES3::is_viable() == OK) {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}
@@ -83,7 +83,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo
// reset this to what it should be, it will have been set to 0 after
// rendering_server->init() is called
- // RasterizerStorageGLES2::system_fbo = gl_view_base_fb;
+ // RasterizerStorageGLES3system_fbo = gl_view_base_fb;
}
#endif
@@ -157,7 +157,7 @@ Vector<String> DisplayServerIPhone::get_rendering_drivers_func() {
#if defined(VULKAN_ENABLED)
drivers.push_back("vulkan");
#endif
-#if defined(OPENGL_ENABLED)
+#if defined(GLES3_ENABLED)
drivers.push_back("opengl_es");
#endif
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index 88ad4a3f67..68ef4e31a7 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -30,6 +30,8 @@
#include <alloca.h>
+#define OPENGL_INCLUDE_H <ES3/gl.h>
+
#define PLATFORM_REFCOUNT
#define PTHREAD_RENAME_SELF