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-rw-r--r--platform/iphone/detect.py21
-rw-r--r--platform/iphone/os_iphone.cpp10
2 files changed, 21 insertions, 10 deletions
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 993a93ff89..d426b478bf 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -76,11 +76,22 @@ def configure(env):
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
- env['CC'] = '$IPHONEPATH/usr/bin/${ios_triple}clang'
- env['CXX'] = '$IPHONEPATH/usr/bin/${ios_triple}clang++'
- env['AR'] = '$IPHONEPATH/usr/bin/${ios_triple}ar'
- env['RANLIB'] = '$IPHONEPATH/usr/bin/${ios_triple}ranlib'
- env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc'
+ compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
+ s_compiler_path = '$IPHONEPATH/Developer/usr/bin/'
+
+ ccache_path = os.environ.get("CCACHE")
+ if ccache_path == None:
+ env['CC'] = compiler_path + 'clang'
+ env['CXX'] = compiler_path + 'clang++'
+ env['S_compiler'] = s_compiler_path + 'gcc'
+ else:
+ # there aren't any ccache wrappers available for iOS,
+ # to enable caching we need to prepend the path to the ccache binary
+ env['CC'] = ccache_path + ' ' + compiler_path + 'clang'
+ env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++'
+ env['S_compiler'] = ccache_path + ' ' + s_compiler_path + 'gcc'
+ env['AR'] = compiler_path + 'ar'
+ env['RANLIB'] = compiler_path + 'ranlib'
## Compile flags
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 0685e961c3..d0865a35b9 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -138,28 +138,28 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_
/*
#ifdef IOS_SCORELOOP_ENABLED
scoreloop = memnew(ScoreloopIOS);
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Scoreloop", scoreloop));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Scoreloop", scoreloop));
scoreloop->connect();
#endif
*/
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GameCenter", game_center));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
game_center->connect();
#endif
#ifdef STOREKIT_ENABLED
store_kit = memnew(InAppStore);
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InAppStore", store_kit));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
#endif
#ifdef ICLOUD_ENABLED
icloud = memnew(ICloud);
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ICloud", icloud));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
//icloud->connect();
#endif
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("iOS", memnew(iOS)));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", memnew(iOS)));
};
MainLoop *OSIPhone::get_main_loop() const {