summaryrefslogtreecommitdiff
path: root/platform/iphone
diff options
context:
space:
mode:
Diffstat (limited to 'platform/iphone')
-rw-r--r--platform/iphone/SCsub1
-rw-r--r--platform/iphone/rasterizer_iphone.cpp2585
-rw-r--r--platform/iphone/rasterizer_iphone.h881
3 files changed, 0 insertions, 3467 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 5d3267cff3..466b8241de 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -5,7 +5,6 @@ Import('env')
iphone_lib = [
'os_iphone.cpp',
- #'rasterizer_iphone.cpp',
'audio_driver_iphone.cpp',
'sem_iphone.cpp',
'gl_view.mm',
diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp
deleted file mode 100644
index ff13ff1b89..0000000000
--- a/platform/iphone/rasterizer_iphone.cpp
+++ /dev/null
@@ -1,2585 +0,0 @@
-/*************************************************************************/
-/* rasterizer_iphone.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifdef IPHONE_ENABLED
-
-#include "rasterizer_iphone.h"
-#include "global_config.h"
-#include "os/os.h"
-#include <stdio.h>
-
-_FORCE_INLINE_ static void _gl_load_transform(const Transform &tr) {
-
- GLfloat matrix[16] = { /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
- glLoadMatrixf(matrix);
-};
-
-_FORCE_INLINE_ static void _gl_mult_transform(const Transform &tr) {
-
- GLfloat matrix[16] = { /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
- glMultMatrixf(matrix);
-};
-
-static const GLenum prim_type[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN };
-
-static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float *p_colors, const float *p_uvs, const Plane *p_tangents = NULL, int p_instanced = 1) {
-
- ERR_FAIL_COND(!p_vertices);
- ERR_FAIL_COND(p_points < 1 || p_points > 4);
-
- GLenum type = prim_type[p_points - 1];
-
- if (!p_colors) {
- glColor4f(1, 1, 1, 1);
- };
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, (GLvoid *)p_vertices);
-
- if (p_normals) {
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, (GLvoid *)p_normals);
- };
-
- if (p_colors) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4, GL_FLOAT, 0, p_colors);
- };
-
- if (p_uvs) {
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
- };
-
- glDrawArrays(type, 0, p_points);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-};
-
-/* TEXTURE API */
-
-static Image _get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, int &r_gl_components, bool &r_has_alpha_cache) {
-
- r_has_alpha_cache = false;
- Image image = p_image;
-
- switch (p_format) {
-
- case Image::FORMAT_L8: {
- r_gl_components = 1;
- r_gl_format = GL_LUMINANCE;
-
- } break;
- case Image::FORMAT_INTENSITY: {
-
- image.convert(Image::FORMAT_RGBA8);
- r_gl_components = 4;
- r_gl_format = GL_RGBA;
- r_has_alpha_cache = true;
- } break;
- case Image::FORMAT_LA8: {
-
- image.convert(Image::FORMAT_RGBA8);
- r_gl_components = 4;
- r_gl_format = GL_RGBA;
- r_has_alpha_cache = true;
- } break;
-
- case Image::FORMAT_INDEXED: {
-
- image.convert(Image::FORMAT_RGB8);
- r_gl_components = 3;
- r_gl_format = GL_RGB;
-
- } break;
-
- case Image::FORMAT_INDEXED_ALPHA: {
-
- image.convert(Image::FORMAT_RGBA8);
- r_gl_components = 4;
- r_gl_format = GL_RGB;
- r_has_alpha_cache = true;
-
- } break;
- case Image::FORMAT_RGB8: {
-
- r_gl_components = 3;
- r_gl_format = GL_RGB;
- } break;
- case Image::FORMAT_RGBA8: {
-
- r_gl_components = 4;
- r_gl_format = GL_RGBA;
- r_has_alpha_cache = true;
- } break;
- default: {
-
- ERR_FAIL_V(Image());
- }
- }
-
- return image;
-}
-
-RID RasterizerIPhone::texture_create() {
-
- Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture, RID());
- glGenTextures(1, &texture->tex_id);
- texture->active = false;
-
- return texture_owner.make_rid(texture);
-}
-
-void RasterizerIPhone::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
-
- bool has_alpha_cache;
- int components;
- GLenum format;
-
- Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND(!texture);
- texture->width = p_width;
- texture->height = p_height;
- texture->format = p_format;
- texture->flags = p_flags;
- //texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
- texture->target = GL_TEXTURE_2D;
-
- _get_gl_image_and_format(Image(), texture->format, texture->flags, format, components, has_alpha_cache);
-
- texture->gl_components_cache = components;
- texture->gl_format_cache = format;
- texture->format_has_alpha = has_alpha_cache;
- texture->has_alpha = false; //by default it doesn't have alpha unless something with alpha is blitteds
-
- glBindTexture(texture->target, texture->tex_id);
-
- if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) {
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- }
-
- if (texture->target == GL_TEXTURE_2D) {
- glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE, NULL);
- }
-
- /*
- else {
- //cubemappor
- for (int i=0;i<6;i++)
- glTexImage2D(_cube_side_enum[i], 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL);
- }
- */
-
- glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtering
-
- if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
- if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) {
- //glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- };
- }
-
- if (texture->flags & VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) {
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- } else {
-
- //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- texture->active = true;
-}
-
-void RasterizerIPhone::texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side) {
-
- Texture *texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
- ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->format != p_image.get_format());
-
- int components;
- GLenum format;
- bool alpha;
-
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, components, alpha);
-
- if (img.detect_alpha())
- texture->has_alpha = true;
-
- GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
-
- PoolVector<uint8_t>::Read read = img.get_data().read();
-
- glBindTexture(texture->target, texture->tex_id);
- glTexSubImage2D(blit_target, 0, p_x, p_y, img.get_width(), img.get_height(), format, GL_UNSIGNED_BYTE, read.ptr());
-
- //glGenerateMipmap( texture->target );
-}
-
-Image RasterizerIPhone::texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side) const {
-
- return Image();
-}
-void RasterizerIPhone::texture_set_flags(RID p_texture, uint32_t p_flags) {
-
- Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND(!texture);
-
- glBindTexture(texture->target, texture->tex_id);
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags = p_flags | cube; // can't remove a cube from being a cube
-
- if (texture->flags & VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) {
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- } else {
- //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
- if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS)
- glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-
- } else {
-
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // nearest
- }
-}
-uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const {
-
- Texture *texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->flags;
-}
-Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const {
-
- Texture *texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
-
- return texture->format;
-}
-uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const {
-
- Texture *texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->width;
-}
-uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const {
-
- Texture *texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->height;
-}
-
-bool RasterizerIPhone::texture_has_alpha(RID p_texture) const {
-
- Texture *texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->has_alpha;
-}
-
-/* SHADER API */
-
-RID RasterizerIPhone::shader_create() {
-
- return RID();
-}
-
-void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) {
-}
-void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) {
-}
-void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) {
-}
-void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) {
-}
-
-void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const {
-}
-VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const {
-
- return VS::NODE_ADD;
-}
-Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const {
-
- return Variant();
-}
-
-void RasterizerIPhone::shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) {
-}
-bool RasterizerIPhone::shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const {
-
- return false;
-}
-
-void RasterizerIPhone::shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) {
-}
-
-void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const {
-}
-
-void RasterizerIPhone::shader_clear(RID p_shader) {
-}
-
-/* COMMON MATERIAL API */
-
-void RasterizerIPhone::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
-}
-Variant RasterizerIPhone::material_get_param(RID p_material, const StringName &p_param) const {
-
- return Variant();
-}
-void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const {
-}
-
-void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) {
-}
-bool RasterizerIPhone::material_get_flag(RID p_material, VS::MaterialFlag p_flag) const {
-
- return false;
-}
-
-void RasterizerIPhone::material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) {
-}
-VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const {
-
- return VS::MATERIAL_BLEND_MODE_ADD;
-}
-
-void RasterizerIPhone::material_set_line_width(RID p_material, float p_line_width) {
-}
-float RasterizerIPhone::material_get_line_width(RID p_material) const {
-
- return 0;
-}
-
-/* FIXED MATERIAL */
-
-RID RasterizerIPhone::material_create() {
-
- return material_owner.make_rid(memnew(Material));
-}
-
-void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value) {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->parameters[p_parameter] = p_value;
-}
-Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND_V(!m, Variant());
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
-
- return m->parameters[p_parameter];
-}
-
-void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture) {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->textures[p_parameter] = p_texture;
-}
-RID RasterizerIPhone::fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND_V(!m, RID());
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
-
- return m->textures[p_parameter];
-}
-
-void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND(!m);
-
- m->detail_blend_mode = p_mode;
-}
-VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX);
-
- return m->detail_blend_mode;
-}
-
-void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->texcoord_mode[p_parameter] = p_mode;
-}
-VS::SpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN);
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV);
-
- return m->texcoord_mode[p_parameter]; // for now
-}
-
-void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode) {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND(!m);
-
- m->texgen_mode = p_mode;
-};
-
-VS::SpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE);
-
- return m->texgen_mode;
-};
-
-void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND(!m);
-
- m->uv_transform = p_transform;
-}
-Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const {
-
- Material *m = material_owner.get(p_material);
- ERR_FAIL_COND_V(!m, Transform());
-
- return m->uv_transform;
-}
-
-/* SHADER MATERIAL */
-
-RID RasterizerIPhone::shader_material_create() const {
-
- return RID();
-}
-
-void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned) {
-}
-RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const {
-
- return RID();
-}
-
-void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned) {
-}
-RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const {
-
- return RID();
-}
-
-/* MESH API */
-
-RID RasterizerIPhone::mesh_create() {
-
- return mesh_owner.make_rid(memnew(Mesh));
-}
-
-void RasterizerIPhone::mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len) {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_COND((p_format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
- ERR_FAIL_COND(p_array_len <= 0);
- ERR_FAIL_COND(p_index_array_len == 0);
- ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
-
- Surface *surface = memnew(Surface);
- ERR_FAIL_COND(!surface);
-
- int total_elem_size = 0;
-
- bool use_VBO = true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
- if (p_format & VS::ARRAY_FORMAT_WEIGHTS) {
-
- use_VBO = false;
- }
-
- for (int i = 0; i < VS::ARRAY_MAX; i++) {
-
- Surface::ArrayData &ad = surface->array[i];
- ad.size = 0;
- ad.configured = false;
- ad.ofs = 0;
- int elem_size = 0;
- int elem_count = 0;
-
- if (!(p_format & (1 << i))) // no array
- continue;
-
- switch (i) {
-
- case VS::ARRAY_VERTEX:
- case VS::ARRAY_NORMAL: {
-
- elem_size = 3 * sizeof(GLfloat); // vertex
- elem_count = 3;
- } break;
- case VS::ARRAY_TANGENT: {
- elem_size = 4 * sizeof(GLfloat); // vertex
- elem_count = 4;
-
- } break;
- case VS::ARRAY_COLOR: {
-
- elem_size = 4; /* RGBA */
- elem_count = 4;
- } break;
- case VS::ARRAY_TEX_UV: {
- elem_size = 2 * sizeof(GLfloat);
- elem_count = 2;
-
- } break;
- case VS::ARRAY_WEIGHTS:
- case VS::ARRAY_BONES: {
-
- elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLfloat);
- elem_count = VS::ARRAY_WEIGHTS_SIZE;
-
- } break;
- case VS::ARRAY_INDEX: {
-
- if (p_index_array_len <= 0) {
- ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine wether using 8 or 16 bits indices */
- if (p_index_array_len > (1 << 8)) {
-
- elem_size = 2;
- } else {
- elem_size = 1;
- }
-
- if (use_VBO) {
-
- glGenBuffers(1, &surface->index_id);
- ERR_FAIL_COND(surface->index_id == 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_index_array_len * elem_size, NULL, GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
- } else {
- surface->index_array_local = (uint8_t *)memalloc(p_index_array_len * elem_size);
- };
-
- surface->index_array_len = p_index_array_len; // only way it can exist
- ad.ofs = 0;
- ad.size = elem_size;
- ad.configured = false;
- ad.components = 1;
-
- continue;
- } break;
- default: {
- ERR_FAIL();
- }
- }
-
- ad.ofs = total_elem_size;
- ad.size = elem_size;
- ad.components = elem_count;
- total_elem_size += elem_size;
- ad.configured = false;
- }
-
- surface->stride = total_elem_size;
- surface->array_len = p_array_len;
- surface->format = p_format;
- surface->primitive = p_primitive;
-
- /* bind the bigass buffers */
- if (use_VBO) {
-
- glGenBuffers(1, &surface->vertex_id);
- ERR_FAIL_COND(surface->vertex_id == 0);
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER, surface->array_len * surface->stride, NULL, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
- } else {
- surface->array_local = (uint8_t *)memalloc(surface->array_len * surface->stride);
- };
-
- mesh->surfaces.push_back(surface);
-}
-
-Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array) {
-
- ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER);
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, ERR_INVALID_PARAMETER);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER);
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(!surface, ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V(surface->array[p_type].size == 0, ERR_INVALID_PARAMETER);
-
- Surface::ArrayData &a = surface->array[p_type];
-
- switch (p_type) {
-
- case VS::ARRAY_INDEX: {
- ERR_FAIL_COND_V(surface->index_array_len <= 0, ERR_INVALID_DATA);
- ERR_FAIL_COND_V(p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER);
-
- PoolVector<int> indices = p_array;
- ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER);
-
- /* determine wether using 16 or 32 bits indices */
-
- if (surface->index_array_local == 0) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
- };
-
- PoolVector<int>::Read read = indices.read();
- const int *src = read.ptr();
-
- for (int i = 0; i < surface->index_array_len; i++) {
-
- if (surface->index_array_local) {
-
- if (a.size <= (1 << 8)) {
- uint8_t v = src[i];
-
- copymem(&surface->array_local[i * a.size], &v, a.size);
- } else {
- uint16_t v = src[i];
-
- copymem(&surface->array_local[i * a.size], &v, a.size);
- }
-
- } else {
- if (a.size <= (1 << 8)) {
- uint8_t v = src[i];
-
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v);
- } else {
- uint16_t v = src[i];
-
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v);
- }
- };
- }
- if (surface->index_array_local == 0) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- };
- a.configured = true;
- return OK;
- } break;
- case VS::ARRAY_VERTEX:
- case VS::ARRAY_NORMAL: {
-
- ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
-
- PoolVector<Vector3> array = p_array;
- ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER);
-
- if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- };
-
- PoolVector<Vector3>::Read read = array.read();
- const Vector3 *src = read.ptr();
-
- // setting vertices means regenerating the AABB
- if (p_type == VS::ARRAY_VERTEX)
- surface->aabb = AABB();
-
- for (int i = 0; i < surface->array_len; i++) {
-
- GLfloat vector[3] = { src[i].x, src[i].y, src[i].z };
-
- if (surface->array_local == 0) {
- glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, vector);
- } else {
- copymem(&surface->array_local[a.ofs + i * surface->stride], vector, a.size);
- }
-
- if (p_type == VS::ARRAY_VERTEX) {
-
- if (i == 0) {
-
- surface->aabb = AABB(src[i], Vector3());
- } else {
-
- surface->aabb.expand_to(src[i]);
- }
- }
- }
-
- if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- };
-
- } break;
- case VS::ARRAY_TANGENT: {
-
- ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER);
-
- PoolVector<real_t> array = p_array;
-
- ERR_FAIL_COND_V(array.size() != surface->array_len * 4, ERR_INVALID_PARAMETER);
-
- if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- };
-
- PoolVector<real_t>::Read read = array.read();
- const real_t *src = read.ptr();
-
- for (int i = 0; i < surface->array_len; i++) {
-
- GLfloat xyzw[4] = {
- src[i * 4 + 0],
- src[i * 4 + 1],
- src[i * 4 + 2],
- src[i * 4 + 3]
- };
-
- if (surface->array_local == 0) {
-
- glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, xyzw);
- } else {
-
- copymem(&surface->array_local[a.ofs + i * surface->stride], xyzw, a.size);
- };
- }
-
- if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- };
- } break;
- case VS::ARRAY_COLOR: {
-
- ERR_FAIL_COND_V(p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER);
-
- PoolVector<Color> array = p_array;
-
- ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER);
-
- if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
-
- PoolVector<Color>::Read read = array.read();
- const Color *src = read.ptr();
- surface->has_alpha_cache = false;
-
- for (int i = 0; i < surface->array_len; i++) {
-
- if (src[i].a < 0.98) // tolerate alpha a bit, for crappy exporters
- surface->has_alpha_cache = true;
- uint8_t colors[4] = { src[i].r * 255.0, src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 };
- // I'm not sure if this is correct, endianness-wise, i should re-check the GL spec
-
- if (surface->array_local == 0)
- glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, colors);
- else
- copymem(&surface->array_local[a.ofs + i * surface->stride], colors, a.size);
- }
-
- if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- } break;
- case VS::ARRAY_TEX_UV: {
-
- ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
-
- PoolVector<Vector3> array = p_array;
-
- ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER);
-
- if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
-
- PoolVector<Vector3>::Read read = array.read();
-
- const Vector3 *src = read.ptr();
-
- for (int i = 0; i < surface->array_len; i++) {
-
- GLfloat uv[2] = { src[i].x, src[i].y };
-
- if (surface->array_local == 0)
- glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, uv);
- else
- copymem(&surface->array_local[a.ofs + i * surface->stride], uv, a.size);
- }
-
- if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- } break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS: {
-
- ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER);
-
- PoolVector<real_t> array = p_array;
-
- ERR_FAIL_COND_V(array.size() != surface->array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
-
- if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
-
- PoolVector<real_t>::Read read = array.read();
-
- const real_t *src = read.ptr();
-
- for (int i = 0; i < surface->array_len; i++) {
-
- GLfloat data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++)
- data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
-
- if (surface->array_local == 0)
- glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, data);
- else
- copymem(&surface->array_local[a.ofs + i * surface->stride], data, a.size);
- }
-
- if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- } break;
- default: { ERR_FAIL_V(ERR_INVALID_PARAMETER); }
- }
-
- a.configured = true;
-
- return OK;
-}
-Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const {
-
- return Variant();
-}
-
-void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND(!surface);
-
- if (surface->material_owned && surface->material.is_valid())
- free(surface->material);
-
- surface->material_owned = p_owned;
-
- surface->material = p_material;
-}
-
-RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(!surface, RID());
-
- return surface->material;
-}
-
-int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, -1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1);
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(!surface, -1);
-
- return surface->array_len;
-}
-int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, -1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1);
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(!surface, -1);
-
- return surface->index_array_len;
-}
-uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, 0);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(!surface, 0);
-
- return surface->format;
-}
-VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_POINTS);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS);
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(!surface, VS::PRIMITIVE_POINTS);
-
- return surface->primitive;
-}
-
-void RasterizerIPhone::mesh_erase_surface(RID p_mesh, int p_index) {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_index, mesh->surfaces.size());
- Surface *surface = mesh->surfaces[p_index];
- ERR_FAIL_COND(!surface);
-
- memdelete(mesh->surfaces[p_index]);
- mesh->surfaces.remove(p_index);
-}
-int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, -1);
-
- return mesh->surfaces.size();
-}
-
-AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
-
- AABB aabb;
-
- for (int i = 0; i < mesh->surfaces.size(); i++) {
-
- if (i == 0)
- aabb = mesh->surfaces[i]->aabb;
- else
- aabb.merge_with(mesh->surfaces[i]->aabb);
- }
-
- return aabb;
-}
-
-/* MULTIMESH API */
-
-RID RasterizerIPhone::multimesh_create() {
-
- return RID();
-}
-
-void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh, int p_count) {
-}
-int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const {
-
- return 0;
-}
-
-void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
-}
-void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) {
-}
-void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
-}
-void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
-}
-
-RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const {
-
- return RID();
-}
-AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const {
-
- return AABB();
-}
-
-Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
-
- return Transform();
-}
-Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
-
- return Color();
-}
-
-/* POLY API */
-
-RID RasterizerIPhone::poly_create() {
-
- return RID();
-}
-void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material, bool p_owned) {
-}
-void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs) {
-}
-void RasterizerIPhone::poly_clear(RID p_poly) {
-}
-
-AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const {
-
- return AABB();
-}
-
-/* PARTICLES API */
-
-RID RasterizerIPhone::particles_create() {
-
- return RID();
-}
-
-void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) {
-}
-int RasterizerIPhone::particles_get_amount(RID p_particles) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) {
-}
-
-bool RasterizerIPhone::particles_is_emitting(RID p_particles) const {
-
- return false;
-}
-
-void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) {
-}
-AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const {
-
- return AABB();
-}
-
-void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) {
-}
-Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const {
-
- return Vector3();
-}
-
-void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) {
-}
-Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const {
-
- return Vector3();
-}
-
-void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) {
-}
-float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) {
-}
-float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
-}
-float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) {
-}
-int RasterizerIPhone::particles_get_color_phases(RID p_particles) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) {
-}
-Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const {
-
- return Color();
-}
-
-void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) {
-}
-int RasterizerIPhone::particles_get_attractors(RID p_particles) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) {
-}
-Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles, int p_attractor) const {
-
- return Vector3();
-}
-
-void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
-}
-float RasterizerIPhone::particles_get_attractor_strength(RID p_particles, int p_attractor) const {
-
- return 0;
-}
-
-void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material, bool p_owned) {
-}
-
-RID RasterizerIPhone::particles_get_material(RID p_particles) const {
-
- return RID();
-}
-
-AABB RasterizerIPhone::particles_get_aabb(RID p_particles) const {
-
- return AABB();
-}
-/* BEAM API */
-
-RID RasterizerIPhone::beam_create() {
-
- return RID();
-}
-
-void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) {
-}
-int RasterizerIPhone::beam_get_point_count(RID p_beam) const {
-
- return 0;
-}
-void RasterizerIPhone::beam_clear(RID p_beam) {
-}
-
-void RasterizerIPhone::beam_set_point(RID p_beam, int p_point, Vector3 &p_pos) {
-}
-Vector3 RasterizerIPhone::beam_get_point(RID p_beam, int p_point) const {
-
- return Vector3();
-}
-
-void RasterizerIPhone::beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive) {
-}
-
-VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const {
-
- return VS::BEAM_CUBIC;
-}
-
-void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) {
-}
-RID RasterizerIPhone::beam_get_material(RID p_beam) const {
-
- return RID();
-}
-
-AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const {
-
- return AABB();
-}
-/* SKELETON API */
-
-RID RasterizerIPhone::skeleton_create() {
-
- Skeleton *skeleton = memnew(Skeleton);
- ERR_FAIL_COND_V(!skeleton, RID());
- return skeleton_owner.make_rid(skeleton);
-}
-void RasterizerIPhone::skeleton_resize(RID p_skeleton, int p_bones) {
-
- Skeleton *skeleton = skeleton_owner.get(p_skeleton);
- ERR_FAIL_COND(!skeleton);
- if (p_bones == skeleton->bones.size()) {
- return;
- };
- ERR_FAIL_COND(p_bones < 0 || p_bones > 256);
-
- skeleton->bones.resize(p_bones);
-}
-int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const {
-
- Skeleton *skeleton = skeleton_owner.get(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, -1);
- return skeleton->bones.size();
-}
-void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
-
- Skeleton *skeleton = skeleton_owner.get(p_skeleton);
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->bones.size());
-
- skeleton->bones[p_bone] = p_transform;
-}
-Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton, int p_bone) {
-
- Skeleton *skeleton = skeleton_owner.get(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, Transform());
- ERR_FAIL_INDEX_V(p_bone, skeleton->bones.size(), Transform());
-
- // something
- return skeleton->bones[p_bone];
-}
-
-/* LIGHT API */
-
-RID RasterizerIPhone::light_create(VS::LightType p_type) {
-
- Light *light = memnew(Light);
- light->type = p_type;
- return light_owner.make_rid(light);
-}
-
-VS::LightType RasterizerIPhone::light_get_type(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI);
- return light->type;
-}
-
-void RasterizerIPhone::light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX(p_type, 3);
- light->colors[p_type] = p_color;
-}
-Color RasterizerIPhone::light_get_color(RID p_light, VS::LightColor p_type) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, Color());
- ERR_FAIL_INDEX_V(p_type, 3, Color());
- return light->colors[p_type];
-}
-
-void RasterizerIPhone::light_set_shadow(RID p_light, bool p_enabled) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->shadow_enabled = p_enabled;
-}
-
-bool RasterizerIPhone::light_has_shadow(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, false);
- return light->shadow_enabled;
-}
-
-void RasterizerIPhone::light_set_volumetric(RID p_light, bool p_enabled) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->volumetric_enabled = p_enabled;
-}
-bool RasterizerIPhone::light_is_volumetric(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, false);
- return light->volumetric_enabled;
-}
-
-void RasterizerIPhone::light_set_projector(RID p_light, RID p_texture) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->projector = p_texture;
-}
-RID RasterizerIPhone::light_get_projector(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, RID());
- return light->projector;
-}
-
-void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX(p_var, VS::LIGHT_PARAM_MAX);
-
- light->vars[p_var] = p_value;
-}
-float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- ERR_FAIL_INDEX_V(p_var, VS::LIGHT_PARAM_MAX, 0);
-
- return light->vars[p_var];
-}
-
-AABB RasterizerIPhone::light_get_aabb(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, AABB());
-
- switch (light->type) {
-
- case VS::LIGHT_SPOT: {
-
- float len = light->vars[VS::LIGHT_PARAM_RADIUS];
- float size = Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
- } break;
- case VS::LIGHT_OMNI: {
-
- float r = light->vars[VS::LIGHT_PARAM_RADIUS];
- return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
- } break;
- case VS::LIGHT_DIRECTIONAL: {
-
- return AABB();
- } break;
- default: {}
- }
-
- ERR_FAIL_V(AABB());
-}
-
-RID RasterizerIPhone::light_instance_create(RID p_light) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, RID());
-
- LightInstance *light_instance = memnew(LightInstance);
-
- light_instance->light = p_light;
- light_instance->base = light;
- light_instance->last_pass = 0;
-
- return light_instance_owner.make_rid(light_instance);
-}
-void RasterizerIPhone::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {
-
- LightInstance *lighti = light_instance_owner.get(p_light_instance);
- ERR_FAIL_COND(!lighti);
- lighti->transform = p_transform;
-}
-
-void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) {
-
- LightInstance *lighti = light_instance_owner.get(p_light_instance);
- ERR_FAIL_COND(!lighti);
- lighti->last_pass = frame;
-}
-bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const {
-
- return false;
-}
-bool RasterizerIPhone::light_instance_assign_shadow(RID p_light_instance) {
-
- return false;
-}
-Rasterizer::ShadowType RasterizerIPhone::light_instance_get_shadow_type(RID p_light_instance) const {
-
- return Rasterizer::SHADOW_CUBE;
-}
-int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) const {
-
- return 0;
-}
-void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform) {
-}
-
-/* PARTICLES INSTANCE */
-
-RID RasterizerIPhone::particles_instance_create(RID p_particles) {
-
- return RID();
-}
-void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) {
-}
-
-/* RENDER API */
-/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
-static GLfloat rtri; // Angle For The Triangle ( NEW )
-static GLfloat rquad; // Angle For The Quad ( NEW )
-
-void RasterizerIPhone::begin_frame() {
-
- window_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
-
- double time = (OS::get_singleton()->get_ticks_usec() / 1000); // get msec
- time /= 1000.0; // make secs
- time_delta = time - last_time;
- last_time = time;
- frame++;
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
-
-/* nehe ?*/
-
-#if 0
- glViewport(0,0,window_size.width,window_size.height); // Reset The Current Viewport
-
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
-
- // Calculate The Aspect Ratio Of The Window
- gluPerspective(45.0f,(GLfloat)window_size.width/(GLfloat)window_size.height,0.1f,100.0f);
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
-
-
-
- glShadeModel(GL_SMOOTH); // Enable Smooth Shading
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
- glClearDepth(1.0f); // Depth Buffer Setup
- glEnable(GL_DEPTH_TEST); // Enables Depth Testing
- glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
- glLoadIdentity(); // Reset The Current Modelview Matrix
- glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0
- glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW )
- glBegin(GL_TRIANGLES); // Start Drawing A Triangle
- glColor3f(1.0f,0.0f,0.0f); // Red
- glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front)
- glColor3f(0.0f,1.0f,0.0f); // Green
- glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front)
- glColor3f(0.0f,0.0f,1.0f); // Blue
- glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front)
- glColor3f(1.0f,0.0f,0.0f); // Red
- glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right)
- glColor3f(0.0f,0.0f,1.0f); // Blue
- glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right)
- glColor3f(0.0f,1.0f,0.0f); // Green
- glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right)
- glColor3f(1.0f,0.0f,0.0f); // Red
- glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back)
- glColor3f(0.0f,1.0f,0.0f); // Green
- glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back)
- glColor3f(0.0f,0.0f,1.0f); // Blue
- glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back)
- glColor3f(1.0f,0.0f,0.0f); // Red
- glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left)
- glColor3f(0.0f,0.0f,1.0f); // Blue
- glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left)
- glColor3f(0.0f,1.0f,0.0f); // Green
- glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left)
- glEnd(); // Done Drawing The Pyramid
-
- glLoadIdentity(); // Reset The Current Modelview Matrix
- glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 7.0
- glRotatef(rquad,1.0f,1.0f,1.0f); // Rotate The Quad On The X axis ( NEW )
- glBegin(GL_QUADS); // Draw A Quad
- glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green
- glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top)
- glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top)
- glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top)
- glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top)
- glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange
- glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom)
- glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom)
- glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom)
- glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom)
- glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
- glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front)
- glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front)
- glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front)
- glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front)
- glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow
- glVertex3f( 1.0f,-1.0f,-1.0f); // Top Right Of The Quad (Back)
- glVertex3f(-1.0f,-1.0f,-1.0f); // Top Left Of The Quad (Back)
- glVertex3f(-1.0f, 1.0f,-1.0f); // Bottom Left Of The Quad (Back)
- glVertex3f( 1.0f, 1.0f,-1.0f); // Bottom Right Of The Quad (Back)
- glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue
- glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left)
- glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left)
- glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left)
- glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left)
- glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet
- glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right)
- glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right)
- glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right)
- glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right)
- glEnd(); // Done Drawing The Quad
-
- rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW )
- rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW )
-
-#endif
-}
-
-void RasterizerIPhone::set_viewport(const VS::ViewportRect &p_viewport) {
-
- viewport = p_viewport;
- canvas_transform = Transform();
- canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
- canvas_transform.scale(Vector3(2.0f / viewport.width, -2.0f / viewport.height, 1.0f));
-
- glViewport(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height);
-}
-
-void RasterizerIPhone::begin_scene(RID p_fx, VS::ScenarioDebugMode p_debug) {
-
- opaque_render_list.clear();
- alpha_render_list.clear();
- light_instance_count = 0;
- scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL;
-};
-
-void RasterizerIPhone::begin_shadow_map(RID p_light_instance, int p_shadow_pass) {
-}
-
-void RasterizerIPhone::set_camera(const Transform &p_world, const CameraMatrix &p_projection) {
-
- camera_transform = p_world;
- camera_transform_inverse = camera_transform.inverse();
- camera_projection = p_projection;
- camera_plane = Plane(camera_transform.origin, camera_transform.basis.get_axis(2));
- camera_z_near = camera_projection.get_z_near();
- camera_z_far = camera_projection.get_z_far();
- camera_projection.get_viewport_size(camera_vp_size.x, camera_vp_size.y);
-}
-
-void RasterizerIPhone::add_light(RID p_light_instance) {
-
-#define LIGHT_FADE_TRESHOLD 0.05
-
- ERR_FAIL_COND(light_instance_count >= MAX_LIGHTS);
-
- LightInstance *li = light_instance_owner.get(p_light_instance);
- ERR_FAIL_COND(!li);
-
- /* make light hash */
-
- // actually, not really a hash, but helps to sort the lights
- // and avoid recompiling redudant shader versions
-
- li->hash_aux = li->base->type;
-
- if (li->base->shadow_enabled)
- li->hash_aux |= (1 << 3);
-
- if (li->base->projector.is_valid())
- li->hash_aux |= (1 << 4);
-
- if (li->base->shadow_enabled && li->base->volumetric_enabled)
- li->hash_aux |= (1 << 5);
-
- switch (li->base->type) {
-
- case VisualServer::LIGHT_DIRECTIONAL: {
-
- Vector3 dir = li->transform.basis.get_axis(2);
- li->light_vector.x = dir.x;
- li->light_vector.y = dir.y;
- li->light_vector.z = dir.z;
-
- } break;
- case VisualServer::LIGHT_OMNI: {
-
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius == 0)
- radius = 0.0001;
- li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius;
- li->light_vector.x = li->transform.origin.x;
- li->light_vector.y = li->transform.origin.y;
- li->light_vector.z = li->transform.origin.z;
-
- } break;
- case VisualServer::LIGHT_SPOT: {
-
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius == 0)
- radius = 0.0001;
- li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius;
- li->light_vector.x = li->transform.origin.x;
- li->light_vector.y = li->transform.origin.y;
- li->light_vector.z = li->transform.origin.z;
- Vector3 dir = -li->transform.basis.get_axis(2);
- li->spot_vector.x = dir.x;
- li->spot_vector.y = dir.y;
- li->spot_vector.z = dir.z;
-
- } break;
- }
-
- light_instances[light_instance_count++] = li;
-}
-
-void RasterizerIPhone::_add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner) {
-
- Material *m = NULL;
-
- if (p_geometry->material.is_valid())
- m = material_owner.get(p_geometry->material);
-
- if (!m) {
- m = material_owner.get(default_material);
- }
-
- ERR_FAIL_COND(!m);
-
- LightInstance *lights[RenderList::MAX_LIGHTS];
- int light_count = 0;
-
- RenderList *render_list = &opaque_render_list;
- if (p_geometry->has_alpha || m->detail_blend_mode != VS::MATERIAL_BLEND_MODE_MIX) {
- render_list = &alpha_render_list;
- };
-
- if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
- light_count = p_light_count;
- for (int i = 0; i < light_count; i++) {
- lights[i] = light_instance_owner.get(p_light_instances[i]);
- }
- }
-
- render_list->add_element(p_geometry, m, p_world, lights, light_count, p_material_overrides, p_skeleton, camera_plane.distance(p_world.origin), p_owner);
-}
-
-void RasterizerIPhone::add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, RID p_skeleton) {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
-
- int ssize = mesh->surfaces.size();
-
- for (int i = 0; i < ssize; i++) {
-
- Surface *s = mesh->surfaces[i];
- Skeleton *sk = p_skeleton.is_valid() ? skeleton_owner.get(p_skeleton) : NULL;
-
- _add_geometry(s, *p_world, s->format, p_light_instances, p_light_count, p_material_overrides, sk, NULL);
- }
-
- mesh->last_pass = frame;
-}
-
-void RasterizerIPhone::add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
-}
-
-void RasterizerIPhone::add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
-
- Poly *p = poly_owner.get(p_poly);
- if (!p->primitives.empty()) {
- const Poly::Primitive *pp = &p->primitives[0];
-
- uint32_t format = VisualServer::ARRAY_FORMAT_VERTEX;
-
- if (!pp->normals.empty())
- format |= VisualServer::ARRAY_FORMAT_NORMAL;
- if (!pp->colors.empty())
- format |= VisualServer::ARRAY_FORMAT_COLOR;
- if (!pp->uvs.empty())
- format |= VisualServer::ARRAY_TEX_UV;
-
- _add_geometry(p, *p_world, format, p_light_instances, p_light_count, p_material_overrides, NULL, NULL);
- }
-}
-
-void RasterizerIPhone::add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
-}
-
-void RasterizerIPhone::add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
-}
-
-void RasterizerIPhone::_setup_material(const Geometry *p_geometry, const Material *p_material) {
-
- if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED])
- glDisable(GL_CULL_FACE);
- else {
- glEnable(GL_CULL_FACE);
- glCullFace((p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES]) ? GL_FRONT : GL_BACK);
- }
-
- glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */
- //glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE );
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- ///ambient @TODO offer global ambient group option
- float ambient_rgba[4] = {
- 1,
- 1,
- 1,
- 1.0
- };
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient_rgba);
-
- ///diffuse
- const Color &diffuse_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
- float diffuse_rgba[4] = {
- (float)diffuse_color.r,
- (float)diffuse_color.g,
- (float)diffuse_color.b,
- (float)diffuse_color.a
- };
-
- glColor4f(diffuse_rgba[0], diffuse_rgba[1], diffuse_rgba[2], diffuse_rgba[3]);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse_rgba);
-
- //specular
-
- const Color &specular_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
- float specular_rgba[4] = {
- (float)specular_color.r,
- (float)specular_color.g,
- (float)specular_color.b,
- 1.0
- };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular_rgba);
-
- const Color &emission_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
- float emission_rgba[4] = {
- (float)emission_color.r,
- (float)emission_color.g,
- (float)emission_color.b,
- 1.0
- };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission_rgba);
-
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
-
- if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
- glDisable(GL_LIGHTING);
- } else {
- glEnable(GL_LIGHTING);
- glDisable(GL_LIGHTING);
- }
-
- //depth test?
- /*
- if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
- */
- if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) {
-
- Texture *texture = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]);
- ERR_FAIL_COND(!texture);
- glActiveTexture(GL_TEXTURE0);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- };
-};
-
-void RasterizerIPhone::_setup_light(LightInstance *p_instance, int p_idx) {
-
- Light *ld = p_instance->base;
-
- int glid = GL_LIGHT0 + p_idx;
- glLightfv(glid, GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components);
- glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components);
- glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components);
-
- switch (ld->type) {
-
- case VS::LIGHT_DIRECTIONAL: {
- /* This doesn't have attenuation */
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default
- v = p_instance->transform.get_basis().xform(v);
- v = camera_transform_inverse.get_basis().xform(v);
- v.normalize(); // this sucks, so it will be optimized at some point
- v = -v;
- float lightpos[4] = { v.x, v.y, v.z, 0.0 };
-
- glLightfv(glid, GL_POSITION, lightpos); //at modelview
-
- glPopMatrix();
-
- } break;
- case VS::LIGHT_OMNI: {
-
- glLightf(glid, GL_SPOT_CUTOFF, 180.0);
- glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
- glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
- glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- Vector3 pos = p_instance->transform.get_origin();
- pos = camera_transform_inverse.xform(pos);
- float lightpos[4] = { pos.x, pos.y, pos.z, 1.0 };
- glLightfv(glid, GL_POSITION, lightpos); //at modelview
-
- glPopMatrix();
-
- } break;
- case VS::LIGHT_SPOT: {
-
- glLightf(glid, GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
- glLightf(glid, GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
- glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
- glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
- glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default
- v = p_instance->transform.get_basis().xform(v);
- v = camera_transform_inverse.get_basis().xform(v);
- v.normalize(); // this sucks, so it will be optimized at some point
- float lightdir[4] = { v.x, v.y, v.z, 1.0 };
- glLightfv(glid, GL_SPOT_DIRECTION, lightdir); //at modelview
-
- v = p_instance->transform.get_origin();
- v = camera_transform_inverse.xform(v);
- float lightpos[4] = { v.x, v.y, v.z, 1.0 };
- glLightfv(glid, GL_POSITION, lightpos); //at modelview
-
- glPopMatrix();
-
- } break;
- default: break;
- }
-};
-
-void RasterizerIPhone::_setup_lights(LightInstance **p_lights, int p_light_count) {
-
- for (int i = 0; i < MAX_LIGHTS; i++) {
-
- if (i < p_light_count) {
- glEnable(GL_LIGHT0 + i);
- _setup_light(p_lights[i], i);
- } else {
- glDisable(GL_LIGHT0 + i);
- }
- }
-}
-
-static const int gl_client_states[] = {
-
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- -1, // ARRAY_TANGENT
- GL_COLOR_ARRAY,
- GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV
- GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2
- -1, // ARRAY_BONES
- -1, // ARRAY_WEIGHTS
- -1, // ARRAY_INDEX
-};
-
-void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material *p_material) {
-
- switch (p_geometry->type) {
-
- case Geometry::GEOMETRY_SURFACE: {
-
- Surface *surf = (Surface *)p_geometry;
- uint8_t *base = 0;
- bool use_VBO = (surf->array_local == 0);
-
- if (!use_VBO) {
-
- base = surf->array_local;
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- } else {
-
- glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id);
- };
-
- const Surface::ArrayData *a = surf->array;
- for (int i = 0; i < VS::ARRAY_MAX; i++) {
-
- const Surface::ArrayData &ad = surf->array[i];
- if (ad.size == 0) {
- if (gl_client_states[i] != -1) {
- glDisableClientState(gl_client_states[i]);
- };
- continue; // this one is disabled.
- }
- ERR_CONTINUE(!ad.configured);
-
- if (gl_client_states[i] != -1) {
- glEnableClientState(gl_client_states[i]);
- };
-
- switch (i) {
-
- case VS::ARRAY_VERTEX:
- if (!use_VBO)
- glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]);
- else if (surf->array[VS::ARRAY_BONES].size)
- glVertexPointer(3, GL_FLOAT, 0, skinned_buffer);
- else
- glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)a->ofs);
- break;
-
- case VS::ARRAY_NORMAL:
- if (use_VBO)
- glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)a->ofs);
- else
- glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]);
- break;
- case VS::ARRAY_TANGENT:
- break;
- case VS::ARRAY_COLOR:
- if (use_VBO)
- glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)a->ofs);
- else
- glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)&base[a->ofs]);
- break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2:
- if (use_VBO)
- glTexCoordPointer(2, GL_FLOAT, surf->stride, (GLvoid *)a->ofs);
- else
- glTexCoordPointer(2, GL_FLOAT, surf->stride, &base[a->ofs]);
- break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS:
- case VS::ARRAY_INDEX:
- break;
- };
- }
-
- // process skeleton here
-
- } break;
-
- default: break;
- };
-};
-
-static const GLenum gl_primitive[] = {
- GL_POINTS,
- GL_LINES,
- GL_LINE_STRIP,
- GL_LINE_LOOP,
- GL_TRIANGLES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN
-};
-
-void RasterizerIPhone::_render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton) {
-
- switch (p_geometry->type) {
-
- case Geometry::GEOMETRY_SURFACE: {
-
- Surface *s = (Surface *)p_geometry;
-
- if (s->index_array_len > 0) {
-
- if (s->index_array_local) {
-
- glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, s->index_array_local);
-
- } else {
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
- glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, 0);
- }
-
- } else {
-
- glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
- };
- } break;
-
- default: break;
- };
-};
-
-void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) {
-
- const Material *prev_material = NULL;
- uint64_t prev_light_hash = 0;
- const Skeleton *prev_skeleton = NULL;
- const Geometry *prev_geometry = NULL;
- const ParamOverrideMap *prev_overrides = NULL; // make it different than NULL
-
- Geometry::Type prev_geometry_type = Geometry::GEOMETRY_INVALID;
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(&camera_projection.matrix[0][0]);
-
- for (int i = 0; i < p_render_list->element_count; i++) {
-
- RenderList::Element *e = p_render_list->elements[i];
- const Material *material = e->material;
- uint64_t light_hash = e->light_hash;
- const Skeleton *skeleton = e->skeleton;
- const Geometry *geometry = e->geometry;
- const ParamOverrideMap *material_overrides = e->material_overrides;
-
- if (material != prev_material || geometry->type != prev_geometry_type) {
- _setup_material(e->geometry, material);
- //_setup_material_overrides(e->material,NULL,material_overrides);
- //_setup_material_skeleton(material,skeleton);
- } else {
-
- if (material_overrides != prev_overrides) {
-
- //_setup_material_overrides(e->material,prev_overrides,material_overrides);
- }
-
- if (prev_skeleton != skeleton) {
- //_setup_material_skeleton(material,skeleton);
- };
- }
-
- if (geometry != prev_geometry || geometry->type != prev_geometry_type) {
-
- _setup_geometry(geometry, material);
- };
-
- if (i == 0 || light_hash != prev_light_hash)
- _setup_lights(e->lights, e->light_count);
-
- glMatrixMode(GL_MODELVIEW);
- _gl_load_transform(camera_transform_inverse);
- _gl_mult_transform(e->transform);
-
- _render(geometry, material, skeleton);
-
- prev_material = material;
- prev_skeleton = skeleton;
- prev_geometry = geometry;
- prev_light_hash = e->light_hash;
- prev_geometry_type = geometry->type;
- prev_overrides = material_overrides;
- }
-};
-
-void RasterizerIPhone::end_scene() {
-
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE);
-
- opaque_render_list.sort_mat_light();
- _render_list_forward(&opaque_render_list);
-
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE);
-
- alpha_render_list.sort_z();
- _render_list_forward(&alpha_render_list);
-}
-void RasterizerIPhone::end_shadow_map() {
-}
-
-void RasterizerIPhone::end_frame() {
-
- //ContextGL::get_singleton()->swap_buffers();
-}
-
-/* CANVAS API */
-
-void RasterizerIPhone::canvas_begin() {
-
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glLineWidth(1.0);
- glDisable(GL_LIGHTING);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-}
-void RasterizerIPhone::canvas_set_transparency(float p_transparency) {
-}
-
-void RasterizerIPhone::canvas_set_rect(const Rect2 &p_rect, bool p_clip) {
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glScalef(2.0 / window_size.x, -2.0 / window_size.y, 0);
- glTranslatef((-(window_size.x / 2.0)) + p_rect.pos.x, (-(window_size.y / 2.0)) + p_rect.pos.y, 0);
-
- if (p_clip) {
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(viewport.x + p_rect.pos.x, viewport.y + (viewport.height - (p_rect.pos.y + p_rect.size.height)),
- p_rect.size.width, p_rect.size.height);
- } else {
-
- glDisable(GL_SCISSOR_TEST);
- }
-}
-void RasterizerIPhone::canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
-
- glColor4f(1, 1, 1, 1);
-
- float verts[6] = {
- p_from.x, p_from.y, 0,
- p_to.x, p_to.y, 0
- };
-
- float colors[] = {
- p_color.r, p_color.g, p_color.b, p_color.a,
- p_color.r, p_color.g, p_color.b, p_color.a,
- };
- glLineWidth(p_width);
- _draw_primitive(2, verts, 0, colors, 0);
-}
-
-static void _draw_textured_quad(const Rect2 &p_rect, const Rect2 &p_src_region, const Size2 &p_tex_size) {
-
- float texcoords[] = {
- p_src_region.pos.x / p_tex_size.width,
- p_src_region.pos.y / p_tex_size.height,
-
- (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width,
- p_src_region.pos.y / p_tex_size.height,
-
- (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width,
- (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height,
-
- p_src_region.pos.x / p_tex_size.width,
- (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height,
- };
-
- float coords[] = {
- p_rect.pos.x, p_rect.pos.y, 0,
- p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0,
- p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0,
- p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0
- };
-
- _draw_primitive(4, coords, 0, 0, texcoords);
-}
-
-static void _draw_quad(const Rect2 &p_rect) {
-
- float coords[] = {
- p_rect.pos.x, p_rect.pos.y, 0,
- p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0,
- p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0,
- p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0
- };
-
- _draw_primitive(4, coords, 0, 0, 0);
-}
-
-void RasterizerIPhone::canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate) {
-
- glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a);
-
- if (p_texture.is_valid()) {
-
- glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND(!texture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
-
- if (!p_region) {
-
- Rect2 region = Rect2(0, 0, texture->width, texture->height);
- _draw_textured_quad(p_rect, region, region.size);
-
- } else {
-
- _draw_textured_quad(p_rect, p_source, Size2(texture->width, texture->height));
- }
- } else {
-
- _draw_quad(p_rect);
- }
-}
-void RasterizerIPhone::canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margin, bool p_draw_center) {
-
- glColor4f(1, 1, 1, 1);
-
- Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND(!texture);
-
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
-
- Rect2 region = p_src_region;
- if (region.size.width <= 0)
- region.size.width = texture->width;
- if (region.size.height <= 0)
- region.size.height = texture->height;
- /* CORNERS */
- _draw_textured_quad( // top left
- Rect2(p_rect.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])),
- Rect2(region.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])),
- Size2(texture->width, texture->height));
-
- _draw_textured_quad( // top right
- Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])),
- Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])),
- Size2(texture->width, texture->height));
-
- _draw_textured_quad( // bottom left
- Rect2(Point2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])),
- Rect2(Point2(region.pos.x, region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])),
- Size2(texture->width, texture->height));
-
- _draw_textured_quad( // bottom right
- Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])),
- Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])),
- Size2(texture->width, texture->height));
-
- Rect2 rect_center(p_rect.pos + Point2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2(p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM]));
-
- Rect2 src_center(Point2(region.pos.x + p_margin[MARGIN_LEFT], region.pos.y + p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM]));
-
- _draw_textured_quad( // top
- Rect2(Point2(rect_center.pos.x, p_rect.pos.y), Size2(rect_center.size.width, p_margin[MARGIN_TOP])),
- Rect2(Point2(src_center.pos.x, region.pos.y), Size2(src_center.size.width, p_margin[MARGIN_TOP])),
- Size2(texture->width, texture->height));
-
- _draw_textured_quad( // bottom
- Rect2(Point2(rect_center.pos.x, rect_center.pos.y + rect_center.size.height), Size2(rect_center.size.width, p_margin[MARGIN_BOTTOM])),
- Rect2(Point2(src_center.pos.x, src_center.pos.y + src_center.size.height), Size2(src_center.size.width, p_margin[MARGIN_BOTTOM])),
- Size2(texture->width, texture->height));
-
- _draw_textured_quad( // left
- Rect2(Point2(p_rect.pos.x, rect_center.pos.y), Size2(p_margin[MARGIN_LEFT], rect_center.size.height)),
- Rect2(Point2(region.pos.x, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT], src_center.size.height)),
- Size2(texture->width, texture->height));
-
- _draw_textured_quad( // right
- Rect2(Point2(rect_center.pos.x + rect_center.size.width, rect_center.pos.y), Size2(p_margin[MARGIN_RIGHT], rect_center.size.height)),
- Rect2(Point2(src_center.pos.x + src_center.size.width, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT], src_center.size.height)),
- Size2(texture->width, texture->height));
-
- if (p_draw_center) {
-
- _draw_textured_quad(
- rect_center,
- src_center,
- Size2(texture->width, texture->height));
- }
-}
-void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
-
- ERR_FAIL_COND(p_points.size() < 1);
- float verts[12];
- float uvs[8];
- float colors[16];
-
- glColor4f(1, 1, 1, 1);
-
- int idx = 0;
- for (int i = 0; i < p_points.size(); i++) {
-
- verts[idx++] = p_points[i].x;
- verts[idx++] = p_points[i].y;
- verts[idx++] = 0;
- }
-
- idx = 0;
- for (int i = 0; i < p_uvs.size(); i++) {
-
- uvs[idx++] = p_uvs[i].x;
- uvs[idx++] = p_uvs[i].y;
- }
-
- idx = 0;
- for (int i = 0; i < p_colors.size(); i++) {
-
- colors[idx++] = p_colors[i].r;
- colors[idx++] = p_colors[i].g;
- colors[idx++] = p_colors[i].b;
- colors[idx++] = p_colors[i].a;
- };
-
- if (p_texture.is_valid()) {
- glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get(p_texture);
- if (texture) {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- }
- }
-
- _draw_primitive(p_points.size(), &verts[0], NULL, p_colors.size() ? &colors[0] : NULL, p_uvs.size() ? uvs : NULL);
-}
-
-/* FX */
-
-RID RasterizerIPhone::fx_create() {
-
- return RID();
-}
-void RasterizerIPhone::fx_get_effects(RID p_fx, List<String> *p_effects) const {
-}
-void RasterizerIPhone::fx_set_active(RID p_fx, const String &p_effect, bool p_active) {
-}
-bool RasterizerIPhone::fx_is_active(RID p_fx, const String &p_effect) const {
-
- return false;
-}
-void RasterizerIPhone::fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const {
-}
-Variant RasterizerIPhone::fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const {
-
- return Variant();
-}
-void RasterizerIPhone::fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue) {
-}
-
-/*MISC*/
-
-bool RasterizerIPhone::is_texture(const RID &p_rid) const {
-
- return texture_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_material(const RID &p_rid) const {
-
- return material_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_mesh(const RID &p_rid) const {
-
- return mesh_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_multimesh(const RID &p_rid) const {
-
- return false;
-}
-bool RasterizerIPhone::is_poly(const RID &p_rid) const {
-
- return poly_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_particles(const RID &p_beam) const {
-
- return false;
-}
-
-bool RasterizerIPhone::is_beam(const RID &p_beam) const {
-
- return false;
-}
-
-bool RasterizerIPhone::is_light(const RID &p_rid) const {
-
- return light_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_light_instance(const RID &p_rid) const {
-
- return light_instance_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_particles_instance(const RID &p_rid) const {
-
- return false;
-}
-bool RasterizerIPhone::is_skeleton(const RID &p_rid) const {
-
- return skeleton_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_fx(const RID &p_rid) const {
-
- return fx_owner.owns(p_rid);
-}
-bool RasterizerIPhone::is_shader(const RID &p_rid) const {
-
- return false;
-}
-
-void RasterizerIPhone::free(const RID &p_rid) const {
-
- if (texture_owner.owns(p_rid)) {
-
- // delete the texture
- Texture *texture = texture_owner.get(p_rid);
-
- glDeleteTextures(1, &texture->tex_id);
-
- texture_owner.free(p_rid);
- memdelete(texture);
-
- } else if (material_owner.owns(p_rid)) {
-
- Material *material = material_owner.get(p_rid);
- ERR_FAIL_COND(!material);
-
- material_owner.free(p_rid);
- memdelete(material);
-
- } else if (mesh_owner.owns(p_rid)) {
-
- Mesh *mesh = mesh_owner.get(p_rid);
- ERR_FAIL_COND(!mesh);
- for (int i = 0; i < mesh->surfaces.size(); i++) {
-
- Surface *surface = mesh->surfaces[i];
- if (surface->array_local != 0) {
- memfree(surface->array_local);
- };
- if (surface->index_array_local != 0) {
- memfree(surface->index_array_local);
- };
-
- if (surface->vertex_id)
- glDeleteBuffers(1, &surface->vertex_id);
- if (surface->index_id)
- glDeleteBuffers(1, &surface->index_id);
-
- memdelete(surface);
- };
-
- mesh->surfaces.clear();
-
- mesh_owner.free(p_rid);
- memdelete(mesh);
-
- } else if (skeleton_owner.owns(p_rid)) {
-
- Skeleton *skeleton = skeleton_owner.get(p_rid);
- ERR_FAIL_COND(!skeleton)
-
- skeleton_owner.free(p_rid);
- memdelete(skeleton);
-
- } else if (light_owner.owns(p_rid)) {
-
- Light *light = light_owner.get(p_rid);
- ERR_FAIL_COND(!light)
-
- light_owner.free(p_rid);
- memdelete(light);
-
- } else if (light_instance_owner.owns(p_rid)) {
-
- LightInstance *light_instance = light_instance_owner.get(p_rid);
- ERR_FAIL_COND(!light_instance);
-
- light_instance_owner.free(p_rid);
- memdelete(light_instance);
-
- } else if (fx_owner.owns(p_rid)) {
-
- FX *fx = fx_owner.get(p_rid);
- ERR_FAIL_COND(!fx);
-
- fx_owner.free(p_rid);
- memdelete(fx);
- };
-}
-
-void RasterizerIPhone::init() {
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glFrontFace(GL_CW);
-
- glEnable(GL_TEXTURE_2D);
-}
-
-void RasterizerIPhone::finish() {
-}
-
-int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) {
-
- return false;
-}
-
-RasterizerIPhone::RasterizerIPhone() {
-
- frame = 0;
-};
-
-RasterizerIPhone::~RasterizerIPhone(){
-
-};
-
-#endif
diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h
deleted file mode 100644
index f886738da9..0000000000
--- a/platform/iphone/rasterizer_iphone.h
+++ /dev/null
@@ -1,881 +0,0 @@
-/*************************************************************************/
-/* rasterizer_iphone.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifdef IPHONE_ENABLED
-
-#ifndef RASTERIZER_IPHONE_H
-#define RASTERIZER_IPHONE_H
-
-#include "servers/visual/rasterizer.h"
-
-#include "camera_matrix.h"
-#include "image.h"
-#include "list.h"
-#include "map.h"
-#include "rid.h"
-#include "servers/visual_server.h"
-#include "sort.h"
-#include <ES1/gl.h>
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class RasterizerIPhone : public Rasterizer {
-
- enum {
- SKINNED_BUFFER_SIZE = 1024 * 128, // 10k vertices
- MAX_LIGHTS = 8,
- };
-
- uint8_t skinned_buffer[SKINNED_BUFFER_SIZE];
-
- struct Texture {
-
- uint32_t flags;
- int width, height;
- Image::Format format;
-
- GLenum target;
- GLenum gl_format_cache;
- int gl_components_cache;
- bool has_alpha;
- bool format_has_alpha;
-
- bool active;
- GLuint tex_id;
- bool mipmap_dirty;
-
- Texture() {
-
- flags = width = height = 0;
- tex_id = 0;
- format = Image::FORMAT_L8;
- gl_components_cache = 0;
- format_has_alpha = false;
- has_alpha = false;
- active = false;
- mipmap_dirty = true;
- }
-
- ~Texture() {
-
- if (tex_id != 0) {
-
- glDeleteTextures(1, &tex_id);
- }
- }
- };
-
- mutable RID_Owner<Texture> texture_owner;
-
- struct Material {
-
- bool flags[VS::MATERIAL_FLAG_MAX];
- Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX];
- RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- Transform uv_transform;
- VS::SpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- VS::MaterialBlendMode detail_blend_mode;
-
- VS::SpatialMaterialTexGenMode texgen_mode;
-
- Material() {
-
- flags[VS::MATERIAL_FLAG_VISIBLE] = true;
- flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = false;
- flags[VS::MATERIAL_FLAG_INVERT_FACES] = false;
- flags[VS::MATERIAL_FLAG_UNSHADED] = false;
- flags[VS::MATERIAL_FLAG_WIREFRAME] = false;
-
- parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8);
- parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12;
-
- for (int i = 0; i < VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) {
- texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV;
- };
- detail_blend_mode = VS::MATERIAL_BLEND_MODE_MIX;
- texgen_mode = VS::FIXED_MATERIAL_TEXGEN_SPHERE;
- }
- };
- mutable RID_Owner<Material> material_owner;
-
- struct Geometry {
-
- enum Type {
- GEOMETRY_INVALID,
- GEOMETRY_SURFACE,
- GEOMETRY_POLY,
- GEOMETRY_PARTICLES,
- GEOMETRY_BEAM,
- GEOMETRY_DETAILER,
- };
-
- Type type;
- RID material;
- bool has_alpha;
- bool material_owned;
-
- Vector3 scale;
- Vector3 uv_scale;
-
- Geometry()
- : scale(1, 1, 1) {
- has_alpha = false;
- material_owned = false;
- }
- virtual ~Geometry(){};
- };
-
- struct GeometryOwner {
-
- virtual ~GeometryOwner() {}
- };
-
- struct Surface : public Geometry {
-
- struct ArrayData {
-
- uint32_t ofs, size;
- bool configured;
- int components;
- ArrayData() {
- ofs = 0;
- size = 0;
- configured = false;
- }
- };
-
- ArrayData array[VS::ARRAY_MAX];
- // support for vertex array objects
- GLuint array_object_id;
- // support for vertex buffer object
- GLuint vertex_id; // 0 means, unconfigured
- GLuint index_id; // 0 means, unconfigured
- // no support for the above, array in localmem.
- uint8_t *array_local;
- uint8_t *index_array_local;
-
- AABB aabb;
-
- int array_len;
- int index_array_len;
-
- VS::PrimitiveType primitive;
-
- uint32_t format;
-
- int stride;
-
- bool active;
-
- Point2 uv_min;
- Point2 uv_max;
-
- bool has_alpha_cache;
-
- Surface() {
-
- array_len = 0;
- type = GEOMETRY_SURFACE;
- primitive = VS::PRIMITIVE_POINTS;
- index_array_len = VS::NO_INDEX_ARRAY;
- format = 0;
- stride = 0;
-
- array_local = index_array_local = 0;
- vertex_id = index_id = 0;
-
- active = false;
- }
-
- ~Surface() {
- }
- };
-
- struct Mesh {
-
- bool active;
- Vector<Surface *> surfaces;
-
- mutable uint64_t last_pass;
- Mesh() {
- last_pass = 0;
- active = false;
- }
- };
- mutable RID_Owner<Mesh> mesh_owner;
-
- struct Poly : public Geometry {
-
- struct Primitive {
-
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- Vector<Vector3> uvs;
- Vector<Color> colors;
- };
-
- AABB aabb;
- List<Primitive> primitives;
- Poly() {
-
- type = GEOMETRY_POLY;
- }
- };
-
- mutable RID_Owner<Poly> poly_owner;
-
- struct Skeleton {
-
- Vector<Transform> bones;
- };
-
- mutable RID_Owner<Skeleton> skeleton_owner;
-
- struct Light {
-
- VS::LightType type;
- float vars[VS::LIGHT_PARAM_MAX];
- Color colors[3];
- bool shadow_enabled;
- RID projector;
- bool volumetric_enabled;
- Color volumetric_color;
-
- Light() {
-
- vars[VS::LIGHT_PARAM_SPOT_ATTENUATION] = 1;
- vars[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
- vars[VS::LIGHT_PARAM_ATTENUATION] = 1.0;
- vars[VS::LIGHT_PARAM_ENERGY] = 1.0;
- vars[VS::LIGHT_PARAM_RADIUS] = 1.0;
- colors[VS::LIGHT_COLOR_AMBIENT] = Color(0, 0, 0);
- colors[VS::LIGHT_COLOR_DIFFUSE] = Color(1, 1, 1);
- colors[VS::LIGHT_COLOR_SPECULAR] = Color(1, 1, 1);
- shadow_enabled = false;
- volumetric_enabled = false;
- }
- };
-
- struct ShadowBuffer;
-
- struct LightInstance {
-
- struct SplitInfo {
-
- CameraMatrix camera;
- Transform transform;
- float near;
- float far;
- };
-
- RID light;
- Light *base;
- uint64_t last_pass;
- Transform transform;
-
- CameraMatrix projection;
- Vector<SplitInfo> splits;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att;
-
- uint64_t hash_aux;
- };
- mutable RID_Owner<Light> light_owner;
- mutable RID_Owner<LightInstance> light_instance_owner;
-
- LightInstance *light_instances[MAX_LIGHTS];
- int light_instance_count;
-
- struct RenderList {
-
- enum {
- MAX_ELEMENTS = 4096,
- MAX_LIGHTS = 4
- };
-
- struct Element {
-
- float depth;
- const Skeleton *skeleton;
- Transform transform;
- LightInstance *lights[MAX_LIGHTS];
- int light_count;
- const Geometry *geometry;
- const Material *material;
- uint64_t light_hash;
- GeometryOwner *owner;
- const ParamOverrideMap *material_overrides;
- };
-
- Element _elements[MAX_ELEMENTS];
- Element *elements[MAX_ELEMENTS];
- int element_count;
-
- void clear() {
-
- element_count = 0;
- }
-
- struct SortZ {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- return A->depth > B->depth;
- }
- };
-
- void sort_z() {
-
- SortArray<Element *, SortZ> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct SortSkel {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- if (A->geometry < B->geometry)
- return true;
- else if (A->geometry > B->geometry)
- return false;
- else
- return (!A->skeleton && B->skeleton);
- }
- };
-
- void sort_skel() {
-
- SortArray<Element *, SortSkel> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct SortMat {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- if (A->geometry == B->geometry) {
-
- if (A->material == B->material) {
-
- return (A->material_overrides < B->material_overrides);
- } else {
-
- return (A->material < B->material);
- }
- } else {
-
- return (A->geometry < B->geometry);
- }
- }
- };
-
- void sort_mat() {
-
- SortArray<Element *, SortMat> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct SortMatLight {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- if (A->geometry == B->geometry) {
-
- if (A->material == B->material) {
-
- if (A->light_hash == B->light_hash)
- return (A->material_overrides < B->material_overrides);
- else
- return A->light_hash < B->light_hash;
- } else {
-
- return (A->material < B->material);
- }
- } else {
-
- return (A->geometry < B->geometry);
- }
- }
- };
-
- void sort_mat_light() {
-
- SortArray<Element *, SortMatLight> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct LISort {
-
- _FORCE_INLINE_ bool operator()(const LightInstance *A, const LightInstance *B) const {
-
- return (A->hash_aux < B->hash_aux);
- }
- };
-
- _FORCE_INLINE_ void add_element(const Geometry *p_geometry, const Material *p_material, const Transform &p_transform, LightInstance **p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, float p_depth, GeometryOwner *p_owner = NULL) {
-
- ERR_FAIL_COND(element_count >= MAX_ELEMENTS);
- Element *e = elements[element_count++];
-
- e->geometry = p_geometry;
- e->material = p_material;
- e->transform = p_transform;
- e->skeleton = p_skeleton;
- e->light_hash = 0;
- e->light_count = p_light_count;
- e->owner = p_owner;
- e->material_overrides = p_material_overrides;
-
- if (e->light_count > 0) {
-
- SortArray<LightInstance *, LISort> light_sort;
- light_sort.sort(p_light_instances, p_light_count);
- //@TODO OPTIOMIZE
-
- for (int i = 0; i < p_light_count; i++) {
-
- e->lights[i] = p_light_instances[i];
-
- if (i == 0)
- e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i]));
- else
- e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i]), e->light_hash);
- }
- }
- }
-
- RenderList() {
-
- for (int i = 0; i < MAX_ELEMENTS; i++)
- elements[i] = &_elements[i]; // assign elements
- }
- };
-
- RenderList opaque_render_list;
- RenderList alpha_render_list;
-
- RID default_material;
-
- struct FX {
-
- bool bgcolor_active;
- Color bgcolor;
-
- bool skybox_active;
- RID skybox_cubemap;
-
- bool antialias_active;
- float antialias_tolerance;
-
- bool glow_active;
- int glow_passes;
- float glow_attenuation;
- float glow_bloom;
-
- bool ssao_active;
- float ssao_attenuation;
- float ssao_radius;
- float ssao_max_distance;
- float ssao_range_max;
- float ssao_range_min;
- bool ssao_only;
-
- bool fog_active;
- float fog_distance;
- float fog_attenuation;
- Color fog_color_near;
- Color fog_color_far;
- bool fog_bg;
-
- bool toon_active;
- float toon_treshold;
- float toon_soft;
-
- bool edge_active;
- Color edge_color;
- float edge_size;
-
- FX();
- };
- mutable RID_Owner<FX> fx_owner;
-
- FX *scene_fx;
- CameraMatrix camera_projection;
- Transform camera_transform;
- Transform camera_transform_inverse;
- float camera_z_near;
- float camera_z_far;
- Size2 camera_vp_size;
-
- Plane camera_plane;
-
- void _add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner);
- void _render_list_forward(RenderList *p_render_list);
-
- void _setup_light(LightInstance *p_instance, int p_idx);
- void _setup_lights(LightInstance **p_lights, int p_light_count);
- void _setup_material(const Geometry *p_geometry, const Material *p_material);
-
- void _setup_geometry(const Geometry *p_geometry, const Material *p_material);
- void _render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton);
-
- /*********/
- /* FRAME */
- /*********/
-
- Size2 window_size;
- VS::ViewportRect viewport;
- Transform canvas_transform;
- double last_time;
- double time_delta;
- uint64_t frame;
-
-public:
- /* TEXTURE API */
-
- virtual RID texture_create();
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual Image texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
- virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
- virtual uint32_t texture_get_flags(RID p_texture) const;
- virtual Image::Format texture_get_format(RID p_texture) const;
- virtual uint32_t texture_get_width(RID p_texture) const;
- virtual uint32_t texture_get_height(RID p_texture) const;
- virtual bool texture_has_alpha(RID p_texture) const;
-
- /* SHADER API */
-
- virtual RID shader_create();
-
- virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id);
- virtual void shader_node_remove(RID p_shader, int p_id);
- virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type);
- virtual void shader_node_set_param(RID p_shader, int p_id, const Variant &p_value);
-
- virtual void shader_get_node_list(RID p_shader, List<int> *p_node_list) const;
- virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const;
- virtual Variant shader_node_get_param(RID p_shader, int p_id) const;
-
- virtual void shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot);
- virtual bool shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const;
- virtual void shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot);
-
- virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const;
-
- virtual void shader_clear(RID p_shader);
-
- /* COMMON MATERIAL API */
-
- virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
- virtual Variant material_get_param(RID p_material, const StringName &p_param) const;
- virtual void material_get_param_list(RID p_material, List<String> *p_param_list) const;
-
- virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled);
- virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const;
-
- virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode);
- virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const;
-
- virtual void material_set_line_width(RID p_material, float p_line_width);
- virtual float material_get_line_width(RID p_material) const;
-
- /* FIXED MATERIAL */
-
- virtual RID material_create();
-
- virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value);
- virtual Variant fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode);
- virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const;
-
- virtual void fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode);
- virtual VS::SpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const;
-
- virtual void fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode);
- virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform);
- virtual Transform fixed_material_get_uv_transform(RID p_material) const;
-
- /* SHADER MATERIAL */
-
- virtual RID shader_material_create() const;
-
- virtual void shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned = false);
- virtual RID shader_material_get_vertex_shader(RID p_material) const;
-
- virtual void shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned = false);
- virtual RID shader_material_get_fragment_shader(RID p_material) const;
-
- /* MESH API */
-
- virtual RID mesh_create();
-
- virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len = VS::NO_INDEX_ARRAY);
-
- virtual Error mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array);
- virtual Variant mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
-
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
-
- virtual void mesh_erase_surface(RID p_mesh, int p_index);
- virtual int mesh_get_surface_count(RID p_mesh) const;
-
- virtual AABB mesh_get_aabb(RID p_mesh) const;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_create();
-
- virtual void multimesh_set_instance_count(RID p_multimesh, int p_count);
- virtual int multimesh_get_instance_count(RID p_multimesh) const;
-
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
- virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb);
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const;
- virtual AABB multimesh_get_aabb(RID p_multimesh) const;
-
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
-
- /* POLY API */
-
- virtual RID poly_create();
- virtual void poly_set_material(RID p_poly, RID p_material, bool p_owned = false);
- virtual void poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs);
- virtual void poly_clear(RID p_poly);
-
- virtual AABB poly_get_aabb(RID p_poly) const;
-
- /* PARTICLES API */
-
- virtual RID particles_create();
-
- virtual void particles_set_amount(RID p_particles, int p_amount);
- virtual int particles_get_amount(RID p_particles) const;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting);
- virtual bool particles_is_emitting(RID p_particles) const;
-
- virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility);
- virtual AABB particles_get_visibility_aabb(RID p_particles) const;
-
- virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents);
- virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
-
- virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal);
- virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
-
- virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value);
- virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness);
- virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
- virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
-
- virtual void particles_set_color_phases(RID p_particles, int p_phases);
- virtual int particles_get_color_phases(RID p_particles) const;
-
- virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color);
- virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
-
- virtual void particles_set_attractors(RID p_particles, int p_attractors);
- virtual int particles_get_attractors(RID p_particles) const;
-
- virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos);
- virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const;
-
- virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
- virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const;
-
- virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false);
- virtual RID particles_get_material(RID p_particles) const;
-
- virtual AABB particles_get_aabb(RID p_particles) const;
- /* BEAM API */
-
- virtual RID beam_create();
-
- virtual void beam_set_point_count(RID p_beam, int p_count);
- virtual int beam_get_point_count(RID p_beam) const;
- virtual void beam_clear(RID p_beam);
-
- virtual void beam_set_point(RID p_beam, int p_point, Vector3 &p_pos);
- virtual Vector3 beam_get_point(RID p_beam, int p_point) const;
-
- virtual void beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive);
- virtual VS::BeamPrimitive beam_get_primitive(RID p_beam) const;
-
- virtual void beam_set_material(RID p_beam, RID p_material);
- virtual RID beam_get_material(RID p_beam) const;
-
- virtual AABB beam_get_aabb(RID p_particles) const;
- /* SKELETON API */
-
- virtual RID skeleton_create();
- virtual void skeleton_resize(RID p_skeleton, int p_bones);
- virtual int skeleton_get_bone_count(RID p_skeleton) const;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform);
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone);
-
- /* LIGHT API */
-
- virtual RID light_create(VS::LightType p_type);
- virtual VS::LightType light_get_type(RID p_light) const;
-
- virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color);
- virtual Color light_get_color(RID p_light, VS::LightColor p_type) const;
-
- virtual void light_set_shadow(RID p_light, bool p_enabled);
- virtual bool light_has_shadow(RID p_light) const;
-
- virtual void light_set_volumetric(RID p_light, bool p_enabled);
- virtual bool light_is_volumetric(RID p_light) const;
-
- virtual void light_set_projector(RID p_light, RID p_texture);
- virtual RID light_get_projector(RID p_light) const;
-
- virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value);
- virtual float light_get_var(RID p_light, VS::LightParam p_var) const;
-
- virtual AABB light_get_aabb(RID p_poly) const;
-
- virtual RID light_instance_create(RID p_light);
- virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
-
- virtual void light_instance_set_active_hint(RID p_light_instance);
- virtual bool light_instance_has_shadow(RID p_light_instance) const;
- virtual bool light_instance_assign_shadow(RID p_light_instance);
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const;
- virtual int light_instance_get_shadow_passes(RID p_light_instance) const;
- virtual void light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform);
-
- /* PARTICLES INSTANCE */
-
- virtual RID particles_instance_create(RID p_particles);
- virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform);
-
- /* RENDER API */
- /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
- virtual void begin_frame();
-
- virtual void set_viewport(const VS::ViewportRect &p_viewport);
-
- virtual void begin_scene(RID p_fx = RID(), VS::ScenarioDebugMode p_debug = VS::SCENARIO_DEBUG_DISABLED);
- virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass);
-
- virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection);
-
- virtual void add_light(RID p_light_instance); ///< all "add_light" calls happen before add_geometry calls
-
- typedef Map<StringName, Variant> ParamOverrideMap;
-
- virtual void add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL, RID p_skeleton = RID());
- virtual void add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
- virtual void add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
- virtual void add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
- virtual void add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
-
- virtual void end_scene();
- virtual void end_shadow_map();
-
- virtual void end_frame();
-
- /* CANVAS API */
-
- virtual void canvas_begin();
- virtual void canvas_set_transparency(float p_transparency);
- virtual void canvas_set_rect(const Rect2 &p_rect, bool p_clip);
- virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width);
- virtual void canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate);
- virtual void canvas_draw_style_box(const Rect2 &p_rect, RID p_texture, const float *p_margins, bool p_draw_center = true);
- virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture);
-
- /* FX */
-
- virtual RID fx_create();
- virtual void fx_get_effects(RID p_fx, List<String> *p_effects) const;
- virtual void fx_set_active(RID p_fx, const String &p_effect, bool p_active);
- virtual bool fx_is_active(RID p_fx, const String &p_effect) const;
- virtual void fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const;
- virtual Variant fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const;
- virtual void fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue);
-
- /*MISC*/
-
- virtual bool is_texture(const RID &p_rid) const;
- virtual bool is_material(const RID &p_rid) const;
- virtual bool is_mesh(const RID &p_rid) const;
- virtual bool is_multimesh(const RID &p_rid) const;
- virtual bool is_poly(const RID &p_rid) const;
- virtual bool is_particles(const RID &p_beam) const;
- virtual bool is_beam(const RID &p_beam) const;
-
- virtual bool is_light(const RID &p_rid) const;
- virtual bool is_light_instance(const RID &p_rid) const;
- virtual bool is_particles_instance(const RID &p_rid) const;
- virtual bool is_skeleton(const RID &p_rid) const;
- virtual bool is_fx(const RID &p_rid) const;
- virtual bool is_shader(const RID &p_rid) const;
-
- virtual void free(const RID &p_rid) const;
-
- virtual void init();
- virtual void finish();
-
- virtual int get_render_info(VS::RenderInfo p_info);
-
- RasterizerIPhone();
- virtual ~RasterizerIPhone();
-};
-
-#endif
-#endif