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-rw-r--r--platform/iphone/SCsub3
-rw-r--r--platform/iphone/app_delegate.mm1
-rw-r--r--platform/iphone/detect.py15
-rw-r--r--platform/iphone/game_center.h75
-rw-r--r--platform/iphone/game_center.mm389
-rw-r--r--platform/iphone/icloud.h64
-rw-r--r--platform/iphone/icloud.mm357
-rw-r--r--platform/iphone/in_app_store.h81
-rw-r--r--platform/iphone/in_app_store.mm415
-rw-r--r--platform/iphone/os_iphone.h12
-rw-r--r--platform/iphone/os_iphone.mm33
-rw-r--r--platform/iphone/view_controller.h3
-rw-r--r--platform/iphone/view_controller.mm11
13 files changed, 3 insertions, 1456 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 1dd37dabe5..0a558f8e3d 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -8,9 +8,6 @@ iphone_lib = [
"main.m",
"app_delegate.mm",
"view_controller.mm",
- "game_center.mm",
- "in_app_store.mm",
- "icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
"display_server_iphone.mm",
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index c9891309fe..c1942e77dd 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -36,6 +36,7 @@
#include "os_iphone.h"
#import "view_controller.h"
+#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioServices.h>
#define kRenderingFrequency 60
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index ab453c353f..0456458326 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -35,9 +35,6 @@ def get_opts():
" validation layers)",
False,
),
- BoolVariable("game_center", "Support for game center", True),
- BoolVariable("store_kit", "Support for in-app store", True),
- BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
@@ -222,18 +219,6 @@ def configure(env):
]
)
- # Feature options
- if env["game_center"]:
- env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "GameKit"])
-
- if env["store_kit"]:
- env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "StoreKit"])
-
- if env["icloud"]:
- env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
-
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h
deleted file mode 100644
index cbfd616e56..0000000000
--- a/platform/iphone/game_center.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*************************************************************************/
-/* game_center.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GAME_CENTER_ENABLED
-
-#ifndef GAME_CENTER_H
-#define GAME_CENTER_H
-
-#include "core/object/class_db.h"
-
-class GameCenter : public Object {
- GDCLASS(GameCenter, Object);
-
- static GameCenter *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
- bool authenticated;
-
- void return_connect_error(const char *p_error_description);
-
-public:
- Error authenticate();
- bool is_authenticated();
-
- Error post_score(Dictionary p_score);
- Error award_achievement(Dictionary p_params);
- void reset_achievements();
- void request_achievements();
- void request_achievement_descriptions();
- Error show_game_center(Dictionary p_params);
- Error request_identity_verification_signature();
-
- void game_center_closed();
-
- int get_pending_event_count();
- Variant pop_pending_event();
-
- static GameCenter *get_singleton();
-
- GameCenter();
- ~GameCenter();
-};
-
-#endif
-
-#endif
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
deleted file mode 100644
index 0f8c0100c3..0000000000
--- a/platform/iphone/game_center.mm
+++ /dev/null
@@ -1,389 +0,0 @@
-/*************************************************************************/
-/* game_center.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GAME_CENTER_ENABLED
-
-#include "game_center.h"
-
-#ifdef __IPHONE_9_0
-
-#import <GameKit/GameKit.h>
-extern "C" {
-
-#else
-
-extern "C" {
-#import <GameKit/GameKit.h>
-
-#endif
-
-#import "app_delegate.h"
-};
-
-#import "view_controller.h"
-
-GameCenter *GameCenter::instance = NULL;
-
-void GameCenter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
- ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
-
- ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
- ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
- ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
- ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
- ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
- ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
- ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
-};
-
-Error GameCenter::authenticate() {
- //if this class isn't available, game center isn't implemented
- if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- return ERR_UNAVAILABLE;
- }
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
-
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- // This handler is called several times. First when the view needs to be shown, then again
- // after the view is cancelled or the user logs in. Or if the user's already logged in, it's
- // called just once to confirm they're authenticated. This is why no result needs to be specified
- // in the presentViewController phase. In this case, more calls to this function will follow.
- _weakify(root_controller);
- _weakify(player);
- player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
- _strongify(root_controller);
- _strongify(player);
-
- if (controller) {
- [root_controller presentViewController:controller animated:YES completion:nil];
- } else {
- Dictionary ret;
- ret["type"] = "authentication";
- if (player.isAuthenticated) {
- ret["result"] = "ok";
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
-
- GameCenter::get_singleton()->authenticated = true;
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->authenticated = false;
- };
-
- pending_events.push_back(ret);
- };
- });
-
- return OK;
-};
-
-bool GameCenter::is_authenticated() {
- return authenticated;
-};
-
-Error GameCenter::post_score(Dictionary p_score) {
- ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
- float score = p_score["score"];
- String category = p_score["category"];
-
- NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
- GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
- reporter.value = score;
-
- ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
-
- [GKScore reportScores:@[ reporter ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "post_score";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-Error GameCenter::award_achievement(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
- String name = p_params["name"];
- float progress = p_params["progress"];
-
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
- ERR_FAIL_COND_V(!achievement, FAILED);
-
- ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
-
- achievement.percentComplete = progress;
- achievement.showsCompletionBanner = NO;
- if (p_params.has("show_completion_banner")) {
- achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
- }
-
- [GKAchievement reportAchievements:@[ achievement ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "award_achievement";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::request_achievement_descriptions() {
- [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievement_descriptions";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedStringArray titles;
- PackedStringArray unachieved_descriptions;
- PackedStringArray achieved_descriptions;
- PackedInt32Array maximum_points;
- Array hidden;
- Array replayable;
-
- for (NSUInteger i = 0; i < [descriptions count]; i++) {
- GKAchievementDescription *description = [descriptions objectAtIndex:i];
-
- const char *str = [description.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.title UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.unachievedDescription UTF8String];
- unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.achievedDescription UTF8String];
- achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- maximum_points.push_back(description.maximumPoints);
-
- hidden.push_back(description.hidden == YES);
-
- replayable.push_back(description.replayable == YES);
- }
-
- ret["names"] = names;
- ret["titles"] = titles;
- ret["unachieved_descriptions"] = unachieved_descriptions;
- ret["achieved_descriptions"] = achieved_descriptions;
- ret["maximum_points"] = maximum_points;
- ret["hidden"] = hidden;
- ret["replayable"] = replayable;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::request_achievements() {
- [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievements";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedFloat32Array percentages;
-
- for (NSUInteger i = 0; i < [achievements count]; i++) {
- GKAchievement *achievement = [achievements objectAtIndex:i];
- const char *str = [achievement.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- percentages.push_back(achievement.percentComplete);
- }
-
- ret["names"] = names;
- ret["progress"] = percentages;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::reset_achievements() {
- [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "reset_achievements";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-Error GameCenter::show_game_center(Dictionary p_params) {
- ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
-
- GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
- if (p_params.has("view")) {
- String view_name = p_params["view"];
- if (view_name == "default") {
- view_state = GKGameCenterViewControllerStateDefault;
- } else if (view_name == "leaderboards") {
- view_state = GKGameCenterViewControllerStateLeaderboards;
- } else if (view_name == "achievements") {
- view_state = GKGameCenterViewControllerStateAchievements;
- } else if (view_name == "challenges") {
- view_state = GKGameCenterViewControllerStateChallenges;
- } else {
- return ERR_INVALID_PARAMETER;
- }
- }
-
- GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
- ERR_FAIL_COND_V(!controller, FAILED);
-
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- controller.gameCenterDelegate = root_controller;
- controller.viewState = view_state;
- if (view_state == GKGameCenterViewControllerStateLeaderboards) {
- controller.leaderboardIdentifier = nil;
- if (p_params.has("leaderboard_name")) {
- String name = p_params["leaderboard_name"];
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- controller.leaderboardIdentifier = name_str;
- }
- }
-
- [root_controller presentViewController:controller animated:YES completion:nil];
-
- return OK;
-};
-
-Error GameCenter::request_identity_verification_signature() {
- ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
- Dictionary ret;
- ret["type"] = "identity_verification_signature";
- if (error == nil) {
- ret["result"] = "ok";
- ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
- ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
- ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
- ret["timestamp"] = timestamp;
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::game_center_closed() {
- Dictionary ret;
- ret["type"] = "show_game_center";
- ret["result"] = "ok";
- pending_events.push_back(ret);
-}
-
-int GameCenter::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant GameCenter::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-GameCenter *GameCenter::get_singleton() {
- return instance;
-};
-
-GameCenter::GameCenter() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- authenticated = false;
-};
-
-GameCenter::~GameCenter() {}
-
-#endif
diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h
deleted file mode 100644
index 5f59abdfc0..0000000000
--- a/platform/iphone/icloud.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* icloud.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef ICLOUD_ENABLED
-
-#ifndef ICLOUD_H
-#define ICLOUD_H
-
-#include "core/object/class_db.h"
-
-class ICloud : public Object {
- GDCLASS(ICloud, Object);
-
- static ICloud *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
-public:
- Error remove_key(String p_param);
- Array set_key_values(Dictionary p_params);
- Variant get_key_value(String p_param);
- Error synchronize_key_values();
- Variant get_all_key_values();
-
- int get_pending_event_count();
- Variant pop_pending_event();
-
- static ICloud *get_singleton();
-
- ICloud();
- ~ICloud();
-};
-
-#endif
-
-#endif
diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm
deleted file mode 100644
index 3d81349883..0000000000
--- a/platform/iphone/icloud.mm
+++ /dev/null
@@ -1,357 +0,0 @@
-/*************************************************************************/
-/* icloud.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef ICLOUD_ENABLED
-
-#include "icloud.h"
-
-#ifndef __IPHONE_9_0
-extern "C" {
-#endif
-
-#import "app_delegate.h"
-
-#import <Foundation/Foundation.h>
-
-#ifndef __IPHONE_9_0
-};
-#endif
-
-ICloud *ICloud::instance = NULL;
-
-void ICloud::_bind_methods() {
- ClassDB::bind_method(D_METHOD("remove_key"), &ICloud::remove_key);
-
- ClassDB::bind_method(D_METHOD("set_key_values"), &ICloud::set_key_values);
- ClassDB::bind_method(D_METHOD("get_key_value"), &ICloud::get_key_value);
-
- ClassDB::bind_method(D_METHOD("synchronize_key_values"), &ICloud::synchronize_key_values);
- ClassDB::bind_method(D_METHOD("get_all_key_values"), &ICloud::get_all_key_values);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &ICloud::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &ICloud::pop_pending_event);
-};
-
-int ICloud::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant ICloud::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-ICloud *ICloud::get_singleton() {
- return instance;
-};
-
-//convert from apple's abstract type to godot's abstract type....
-Variant nsobject_to_variant(NSObject *object) {
- if ([object isKindOfClass:[NSString class]]) {
- const char *str = [(NSString *)object UTF8String];
- return String::utf8(str != NULL ? str : "");
- } else if ([object isKindOfClass:[NSData class]]) {
- PackedByteArray ret;
- NSData *data = (NSData *)object;
- if ([data length] > 0) {
- ret.resize([data length]);
- {
- // PackedByteArray::Write w = ret.write();
- copymem((void *)ret.ptr(), [data bytes], [data length]);
- }
- }
- return ret;
- } else if ([object isKindOfClass:[NSArray class]]) {
- Array result;
- NSArray *array = (NSArray *)object;
- for (NSUInteger i = 0; i < [array count]; ++i) {
- NSObject *value = [array objectAtIndex:i];
- result.push_back(nsobject_to_variant(value));
- }
- return result;
- } else if ([object isKindOfClass:[NSDictionary class]]) {
- Dictionary result;
- NSDictionary *dic = (NSDictionary *)object;
-
- NSArray *keys = [dic allKeys];
- int count = [keys count];
- for (int i = 0; i < count; ++i) {
- NSObject *k = [keys objectAtIndex:i];
- NSObject *v = [dic objectForKey:k];
-
- result[nsobject_to_variant(k)] = nsobject_to_variant(v);
- }
- return result;
- } else if ([object isKindOfClass:[NSNumber class]]) {
- //Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit)
- //To avoid errors, we'll cast as broadly as possible, and only return int or float.
- //bool, char, int, uint, longlong -> int
- //float, double -> float
- NSNumber *num = (NSNumber *)object;
- if (strcmp([num objCType], @encode(BOOL)) == 0) {
- return Variant((int)[num boolValue]);
- } else if (strcmp([num objCType], @encode(char)) == 0) {
- return Variant((int)[num charValue]);
- } else if (strcmp([num objCType], @encode(int)) == 0) {
- return Variant([num intValue]);
- } else if (strcmp([num objCType], @encode(unsigned int)) == 0) {
- return Variant((int)[num unsignedIntValue]);
- } else if (strcmp([num objCType], @encode(long long)) == 0) {
- return Variant((int)[num longValue]);
- } else if (strcmp([num objCType], @encode(float)) == 0) {
- return Variant([num floatValue]);
- } else if (strcmp([num objCType], @encode(double)) == 0) {
- return Variant((float)[num doubleValue]);
- } else {
- return Variant();
- }
- } else if ([object isKindOfClass:[NSDate class]]) {
- //this is a type that icloud supports...but how did you submit it in the first place?
- //I guess this is a type that *might* show up, if you were, say, trying to make your game
- //compatible with existing cloud data written by another engine's version of your game
- WARN_PRINT("NSDate unsupported, returning null Variant");
- return Variant();
- } else if ([object isKindOfClass:[NSNull class]] or object == nil) {
- return Variant();
- } else {
- WARN_PRINT("Trying to convert unknown NSObject type to Variant");
- return Variant();
- }
-}
-
-NSObject *variant_to_nsobject(Variant v) {
- if (v.get_type() == Variant::STRING) {
- return [[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()];
- } else if (v.get_type() == Variant::FLOAT) {
- return [NSNumber numberWithDouble:(double)v];
- } else if (v.get_type() == Variant::INT) {
- return [NSNumber numberWithLongLong:(long)(int)v];
- } else if (v.get_type() == Variant::BOOL) {
- return [NSNumber numberWithBool:BOOL((bool)v)];
- } else if (v.get_type() == Variant::DICTIONARY) {
- NSMutableDictionary *result = [[NSMutableDictionary alloc] init];
- Dictionary dic = v;
- Array keys = dic.keys();
- for (int i = 0; i < keys.size(); ++i) {
- NSString *key = [[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()];
- NSObject *value = variant_to_nsobject(dic[keys[i]]);
-
- if (key == NULL || value == NULL) {
- return NULL;
- }
-
- [result setObject:value forKey:key];
- }
- return result;
- } else if (v.get_type() == Variant::ARRAY) {
- NSMutableArray *result = [[NSMutableArray alloc] init];
- Array arr = v;
- for (int i = 0; i < arr.size(); ++i) {
- NSObject *value = variant_to_nsobject(arr[i]);
- if (value == NULL) {
- //trying to add something unsupported to the array. cancel the whole array
- return NULL;
- }
- [result addObject:value];
- }
- return result;
- } else if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
- PackedByteArray arr = v;
- // PackedByteArray::Read r = arr.read();
- NSData *result = [NSData dataWithBytes:arr.ptr() length:arr.size()];
- return result;
- }
- WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type()) + "'").utf8().get_data());
- return NULL;
-}
-
-Error ICloud::remove_key(String p_param) {
- NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()];
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- if (![[store dictionaryRepresentation] objectForKey:key]) {
- return ERR_INVALID_PARAMETER;
- }
-
- [store removeObjectForKey:key];
- return OK;
-}
-
-//return an array of the keys that could not be set
-Array ICloud::set_key_values(Dictionary p_params) {
- Array keys = p_params.keys();
-
- Array error_keys;
-
- for (int i = 0; i < keys.size(); ++i) {
- String variant_key = keys[i];
- Variant variant_value = p_params[variant_key];
-
- NSString *key = [[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()];
- if (key == NULL) {
- error_keys.push_back(variant_key);
- continue;
- }
-
- NSObject *value = variant_to_nsobject(variant_value);
-
- if (value == NULL) {
- error_keys.push_back(variant_key);
- continue;
- }
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- [store setObject:value forKey:key];
- }
-
- return error_keys;
-}
-
-Variant ICloud::get_key_value(String p_param) {
- NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()];
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- if (![[store dictionaryRepresentation] objectForKey:key]) {
- return Variant();
- }
-
- Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]);
-
- return result;
-}
-
-Variant ICloud::get_all_key_values() {
- Dictionary result;
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- NSDictionary *store_dictionary = [store dictionaryRepresentation];
-
- NSArray *keys = [store_dictionary allKeys];
- int count = [keys count];
- for (int i = 0; i < count; ++i) {
- NSString *k = [keys objectAtIndex:i];
- NSObject *v = [store_dictionary objectForKey:k];
-
- const char *str = [k UTF8String];
- if (str != NULL) {
- result[String::utf8(str)] = nsobject_to_variant(v);
- }
- }
-
- return result;
-}
-
-Error ICloud::synchronize_key_values() {
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- BOOL result = [store synchronize];
- if (result == YES) {
- return OK;
- } else {
- return FAILED;
- }
-}
-
-/*
-Error ICloud::initial_sync() {
- //you sometimes have to write something to the store to get it to download new data. go apple!
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- if ([store boolForKey:@"isb"])
- {
- [store setBool:NO forKey:@"isb"];
- }
- else
- {
- [store setBool:YES forKey:@"isb"];
- }
- return synchronize();
-}
-
-*/
-ICloud::ICloud() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- //connected = false;
-
- [[NSNotificationCenter defaultCenter]
- addObserverForName:NSUbiquitousKeyValueStoreDidChangeExternallyNotification
- object:[NSUbiquitousKeyValueStore defaultStore]
- queue:nil
- usingBlock:^(NSNotification *notification) {
- NSDictionary *userInfo = [notification userInfo];
- NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue];
-
- Dictionary ret;
- ret["type"] = "key_value_changed";
-
- //PackedStringArray result_keys;
- //Array result_values;
- Dictionary keyValues;
- String reason = "";
-
- if (change == NSUbiquitousKeyValueStoreServerChange) {
- reason = "server";
- } else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) {
- reason = "initial_sync";
- } else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) {
- reason = "quota_violation";
- } else if (change == NSUbiquitousKeyValueStoreAccountChange) {
- reason = "account";
- }
-
- ret["reason"] = reason;
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- NSArray *keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey];
- for (NSString *key in keys) {
- const char *str = [key UTF8String];
- if (str == NULL) {
- continue;
- }
-
- NSObject *object = [store objectForKey:key];
-
- //figure out what kind of object it is
- Variant value = nsobject_to_variant(object);
-
- keyValues[String::utf8(str)] = value;
- }
-
- ret["changed_values"] = keyValues;
- pending_events.push_back(ret);
- }];
-}
-
-ICloud::~ICloud() {}
-
-#endif
diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h
deleted file mode 100644
index 85075e4e20..0000000000
--- a/platform/iphone/in_app_store.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*************************************************************************/
-/* in_app_store.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef STOREKIT_ENABLED
-
-#ifndef IN_APP_STORE_H
-#define IN_APP_STORE_H
-
-#include "core/object/class_db.h"
-
-#ifdef __OBJC__
-@class GodotProductsDelegate;
-@class GodotTransactionsObserver;
-
-typedef GodotProductsDelegate InAppStoreProductDelegate;
-typedef GodotTransactionsObserver InAppStoreTransactionObserver;
-#else
-typedef void InAppStoreProductDelegate;
-typedef void InAppStoreTransactionObserver;
-#endif
-
-class InAppStore : public Object {
- GDCLASS(InAppStore, Object);
-
- static InAppStore *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
- InAppStoreProductDelegate *products_request_delegate;
- InAppStoreTransactionObserver *transactions_observer;
-
-public:
- Error request_product_info(Dictionary p_params);
- Error restore_purchases();
- Error purchase(Dictionary p_params);
-
- int get_pending_event_count();
- Variant pop_pending_event();
- void finish_transaction(String product_id);
- void set_auto_finish_transaction(bool b);
-
- void _post_event(Variant p_event);
- void _record_purchase(String product_id);
-
- static InAppStore *get_singleton();
-
- InAppStore();
- ~InAppStore();
-};
-
-#endif
-
-#endif
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
deleted file mode 100644
index 3eec9dae69..0000000000
--- a/platform/iphone/in_app_store.mm
+++ /dev/null
@@ -1,415 +0,0 @@
-/*************************************************************************/
-/* in_app_store.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef STOREKIT_ENABLED
-
-#include "in_app_store.h"
-
-#import <Foundation/Foundation.h>
-#import <StoreKit/StoreKit.h>
-
-InAppStore *InAppStore::instance = NULL;
-
-@interface SKProduct (LocalizedPrice)
-
-@property(nonatomic, readonly) NSString *localizedPrice;
-
-@end
-
-//----------------------------------//
-// SKProduct extension
-//----------------------------------//
-@implementation SKProduct (LocalizedPrice)
-
-- (NSString *)localizedPrice {
- NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init];
- [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4];
- [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle];
- [numberFormatter setLocale:self.priceLocale];
- NSString *formattedString = [numberFormatter stringFromNumber:self.price];
- return formattedString;
-}
-
-@end
-
-@interface GodotProductsDelegate : NSObject <SKProductsRequestDelegate>
-
-@property(nonatomic, strong) NSMutableArray *loadedProducts;
-@property(nonatomic, strong) NSMutableArray *pendingRequests;
-
-- (void)performRequestWithProductIDs:(NSSet *)productIDs;
-- (Error)purchaseProductWithProductID:(NSString *)productID;
-- (void)reset;
-
-@end
-
-@implementation GodotProductsDelegate
-
-- (instancetype)init {
- self = [super init];
-
- if (self) {
- [self godot_commonInit];
- }
-
- return self;
-}
-
-- (void)godot_commonInit {
- self.loadedProducts = [NSMutableArray new];
- self.pendingRequests = [NSMutableArray new];
-}
-
-- (void)performRequestWithProductIDs:(NSSet *)productIDs {
- SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:productIDs];
-
- request.delegate = self;
- [self.pendingRequests addObject:request];
- [request start];
-}
-
-- (Error)purchaseProductWithProductID:(NSString *)productID {
- SKProduct *product = nil;
-
- NSLog(@"searching for product!");
-
- if (self.loadedProducts) {
- for (SKProduct *storedProduct in self.loadedProducts) {
- if ([storedProduct.productIdentifier isEqualToString:productID]) {
- product = storedProduct;
- break;
- }
- }
- }
-
- if (!product) {
- return ERR_INVALID_PARAMETER;
- }
-
- NSLog(@"product found!");
-
- SKPayment *payment = [SKPayment paymentWithProduct:product];
- [[SKPaymentQueue defaultQueue] addPayment:payment];
-
- NSLog(@"purchase sent!");
-
- return OK;
-}
-
-- (void)reset {
- [self.loadedProducts removeAllObjects];
- [self.pendingRequests removeAllObjects];
-}
-
-- (void)request:(SKRequest *)request didFailWithError:(NSError *)error {
- [self.pendingRequests removeObject:request];
-
- Dictionary ret;
- ret["type"] = "product_info";
- ret["result"] = "error";
- ret["error"] = String::utf8([error.localizedDescription UTF8String]);
-
- InAppStore::get_singleton()->_post_event(ret);
-}
-
-- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
- [self.pendingRequests removeObject:request];
-
- NSArray *products = response.products;
- [self.loadedProducts addObjectsFromArray:products];
-
- Dictionary ret;
- ret["type"] = "product_info";
- ret["result"] = "ok";
- PackedStringArray titles;
- PackedStringArray descriptions;
- PackedFloat32Array prices;
- PackedStringArray ids;
- PackedStringArray localized_prices;
- PackedStringArray currency_codes;
-
- for (NSUInteger i = 0; i < [products count]; i++) {
- SKProduct *product = [products objectAtIndex:i];
-
- const char *str = [product.localizedTitle UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [product.localizedDescription UTF8String];
- descriptions.push_back(String::utf8(str != NULL ? str : ""));
- prices.push_back([product.price doubleValue]);
- ids.push_back(String::utf8([product.productIdentifier UTF8String]));
- localized_prices.push_back(String::utf8([product.localizedPrice UTF8String]));
- currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String]));
- }
-
- ret["titles"] = titles;
- ret["descriptions"] = descriptions;
- ret["prices"] = prices;
- ret["ids"] = ids;
- ret["localized_prices"] = localized_prices;
- ret["currency_codes"] = currency_codes;
-
- PackedStringArray invalid_ids;
-
- for (NSString *ipid in response.invalidProductIdentifiers) {
- invalid_ids.push_back(String::utf8([ipid UTF8String]));
- }
-
- ret["invalid_ids"] = invalid_ids;
-
- InAppStore::get_singleton()->_post_event(ret);
-}
-
-@end
-
-@interface GodotTransactionsObserver : NSObject <SKPaymentTransactionObserver>
-
-@property(nonatomic, assign) BOOL shouldAutoFinishTransactions;
-@property(nonatomic, strong) NSMutableDictionary *pendingTransactions;
-
-- (void)finishTransactionWithProductID:(NSString *)productID;
-- (void)reset;
-
-@end
-
-@implementation GodotTransactionsObserver
-
-- (instancetype)init {
- self = [super init];
-
- if (self) {
- [self godot_commonInit];
- }
-
- return self;
-}
-
-- (void)godot_commonInit {
- self.pendingTransactions = [NSMutableDictionary new];
-}
-
-- (void)finishTransactionWithProductID:(NSString *)productID {
- SKPaymentTransaction *transaction = self.pendingTransactions[productID];
-
- if (transaction) {
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- }
-
- self.pendingTransactions[productID] = nil;
-}
-
-- (void)reset {
- [self.pendingTransactions removeAllObjects];
-}
-
-- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
- printf("transactions updated!\n");
- for (SKPaymentTransaction *transaction in transactions) {
- switch (transaction.transactionState) {
- case SKPaymentTransactionStatePurchased: {
- printf("status purchased!\n");
- String pid = String::utf8([transaction.payment.productIdentifier UTF8String]);
- String transactionId = String::utf8([transaction.transactionIdentifier UTF8String]);
- InAppStore::get_singleton()->_record_purchase(pid);
- Dictionary ret;
- ret["type"] = "purchase";
- ret["result"] = "ok";
- ret["product_id"] = pid;
- ret["transaction_id"] = transactionId;
-
- NSData *receipt = nil;
- int sdk_version = [[[UIDevice currentDevice] systemVersion] intValue];
-
- NSBundle *bundle = [NSBundle mainBundle];
- // Get the transaction receipt file path location in the app bundle.
- NSURL *receiptFileURL = [bundle appStoreReceiptURL];
-
- // Read in the contents of the transaction file.
- receipt = [NSData dataWithContentsOfURL:receiptFileURL];
-
- NSString *receipt_to_send = nil;
-
- if (receipt != nil) {
- receipt_to_send = [receipt base64EncodedStringWithOptions:0];
- }
- Dictionary receipt_ret;
- receipt_ret["receipt"] = String::utf8(receipt_to_send != nil ? [receipt_to_send UTF8String] : "");
- receipt_ret["sdk"] = sdk_version;
- ret["receipt"] = receipt_ret;
-
- InAppStore::get_singleton()->_post_event(ret);
-
- if (self.shouldAutoFinishTransactions) {
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } else {
- self.pendingTransactions[transaction.payment.productIdentifier] = transaction;
- }
-
- } break;
- case SKPaymentTransactionStateFailed: {
- printf("status transaction failed!\n");
- String pid = String::utf8([transaction.payment.productIdentifier UTF8String]);
- Dictionary ret;
- ret["type"] = "purchase";
- ret["result"] = "error";
- ret["product_id"] = pid;
- ret["error"] = String::utf8([transaction.error.localizedDescription UTF8String]);
- InAppStore::get_singleton()->_post_event(ret);
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } break;
- case SKPaymentTransactionStateRestored: {
- printf("status transaction restored!\n");
- String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]);
- InAppStore::get_singleton()->_record_purchase(pid);
- Dictionary ret;
- ret["type"] = "restore";
- ret["result"] = "ok";
- ret["product_id"] = pid;
- InAppStore::get_singleton()->_post_event(ret);
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } break;
- default: {
- printf("status default %i!\n", (int)transaction.transactionState);
- } break;
- }
- }
-}
-
-@end
-
-void InAppStore::_bind_methods() {
- ClassDB::bind_method(D_METHOD("request_product_info"), &InAppStore::request_product_info);
- ClassDB::bind_method(D_METHOD("restore_purchases"), &InAppStore::restore_purchases);
- ClassDB::bind_method(D_METHOD("purchase"), &InAppStore::purchase);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &InAppStore::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &InAppStore::pop_pending_event);
- ClassDB::bind_method(D_METHOD("finish_transaction"), &InAppStore::finish_transaction);
- ClassDB::bind_method(D_METHOD("set_auto_finish_transaction"), &InAppStore::set_auto_finish_transaction);
-}
-
-Error InAppStore::request_product_info(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("product_ids"), ERR_INVALID_PARAMETER);
-
- PackedStringArray pids = p_params["product_ids"];
- printf("************ request product info! %i\n", pids.size());
-
- NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:pids.size()];
- for (int i = 0; i < pids.size(); i++) {
- printf("******** adding %s to product list\n", pids[i].utf8().get_data());
- NSString *pid = [[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()];
- [array addObject:pid];
- };
-
- NSSet *products = [[NSSet alloc] initWithArray:array];
-
- [products_request_delegate performRequestWithProductIDs:products];
-
- return OK;
-}
-
-Error InAppStore::restore_purchases() {
- printf("restoring purchases!\n");
- [[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
-
- return OK;
-}
-
-Error InAppStore::purchase(Dictionary p_params) {
- ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE);
- if (![SKPaymentQueue canMakePayments]) {
- return ERR_UNAVAILABLE;
- }
-
- printf("purchasing!\n");
- Dictionary params = p_params;
- ERR_FAIL_COND_V(!params.has("product_id"), ERR_INVALID_PARAMETER);
-
- NSString *pid = [[NSString alloc] initWithUTF8String:String(params["product_id"]).utf8().get_data()];
-
- return [products_request_delegate purchaseProductWithProductID:pid];
-}
-
-int InAppStore::get_pending_event_count() {
- return pending_events.size();
-}
-
-Variant InAppStore::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-}
-
-void InAppStore::_post_event(Variant p_event) {
- pending_events.push_back(p_event);
-}
-
-void InAppStore::_record_purchase(String product_id) {
- String skey = "purchased/" + product_id;
- NSString *key = [[NSString alloc] initWithUTF8String:skey.utf8().get_data()];
- [[NSUserDefaults standardUserDefaults] setBool:YES forKey:key];
- [[NSUserDefaults standardUserDefaults] synchronize];
-}
-
-InAppStore *InAppStore::get_singleton() {
- return instance;
-}
-
-InAppStore::InAppStore() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
-
- products_request_delegate = [[GodotProductsDelegate alloc] init];
- transactions_observer = [[GodotTransactionsObserver alloc] init];
-
- [[SKPaymentQueue defaultQueue] addTransactionObserver:transactions_observer];
-}
-
-void InAppStore::finish_transaction(String product_id) {
- NSString *prod_id = [NSString stringWithCString:product_id.utf8().get_data() encoding:NSUTF8StringEncoding];
-
- [transactions_observer finishTransactionWithProductID:prod_id];
-}
-
-void InAppStore::set_auto_finish_transaction(bool b) {
- transactions_observer.shouldAutoFinishTransactions = b;
-}
-
-InAppStore::~InAppStore() {
- [products_request_delegate reset];
- [transactions_observer reset];
-
- products_request_delegate = nil;
- [[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
- transactions_observer = nil;
-}
-
-#endif
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index c6f95869ee..f0854cf98b 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -35,9 +35,6 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
-#include "game_center.h"
-#include "icloud.h"
-#include "in_app_store.h"
#include "ios.h"
#include "joypad_iphone.h"
#include "servers/audio_server.h"
@@ -55,15 +52,6 @@ private:
AudioDriverCoreAudio audio_driver;
-#ifdef GAME_CENTER_ENABLED
- GameCenter *game_center;
-#endif
-#ifdef STOREKIT_ENABLED
- InAppStore *store_kit;
-#endif
-#ifdef ICLOUD_ENABLED
- ICloud *icloud;
-#endif
iOS *ios;
JoypadIPhone *joypad_iphone;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 32e9dda92b..a749ac7e06 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -125,21 +125,6 @@ void OSIPhone::initialize() {
}
void OSIPhone::initialize_modules() {
-#ifdef GAME_CENTER_ENABLED
- game_center = memnew(GameCenter);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
-#endif
-
-#ifdef STOREKIT_ENABLED
- store_kit = memnew(InAppStore);
- Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
-#endif
-
-#ifdef ICLOUD_ENABLED
- icloud = memnew(ICloud);
- Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
-#endif
-
ios = memnew(iOS);
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
@@ -154,24 +139,6 @@ void OSIPhone::deinitialize_modules() {
if (ios) {
memdelete(ios);
}
-
-#ifdef GAME_CENTER_ENABLED
- if (game_center) {
- memdelete(game_center);
- }
-#endif
-
-#ifdef STOREKIT_ENABLED
- if (store_kit) {
- memdelete(store_kit);
- }
-#endif
-
-#ifdef ICLOUD_ENABLED
- if (icloud) {
- memdelete(icloud);
- }
-#endif
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index b0b31ae377..2cc4e4c388 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -28,13 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#import <GameKit/GameKit.h>
#import <UIKit/UIKit.h>
@class GodotView;
@class GodotNativeVideoView;
-@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
+@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index e11eff423b..5d18a72be1 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -36,6 +36,7 @@
#import "native_video_view.h"
#include "os_iphone.h"
+#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@@ -214,14 +215,4 @@
}
}
-// MARK: Delegates
-
-#ifdef GAME_CENTER_ENABLED
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
-}
-#endif
-
@end