diff options
Diffstat (limited to 'platform/iphone')
28 files changed, 7265 insertions, 0 deletions
diff --git a/platform/iphone/Appirater.h b/platform/iphone/Appirater.h new file mode 100644 index 0000000000..d11b2f7793 --- /dev/null +++ b/platform/iphone/Appirater.h @@ -0,0 +1,227 @@ +/*************************************************************************/ +/* Appirater.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + This file is part of Appirater. + + Copyright (c) 2010, Arash Payan + All rights reserved. + + Permission is hereby granted, free of charge, to any person + obtaining a copy of this software and associated documentation + files (the "Software"), to deal in the Software without + restriction, including without limitation the rights to use, + copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following + conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + */ +/* + * Appirater.h + * appirater + * + * Created by Arash Payan on 9/5/09. + * http://arashpayan.com + * Copyright 2010 Arash Payan. All rights reserved. + */ + +#import <Foundation/Foundation.h> +#import <UIKit/UIKit.h> + +extern NSString *const kAppiraterFirstUseDate; +extern NSString *const kAppiraterUseCount; +extern NSString *const kAppiraterSignificantEventCount; +extern NSString *const kAppiraterCurrentVersion; +extern NSString *const kAppiraterRatedCurrentVersion; +extern NSString *const kAppiraterDeclinedToRate; + +/* + Place your Apple generated software id here. + */ +#define APPIRATER_APP_ID 301377083 + +/* + Your app's name. + */ +#define APPIRATER_APP_NAME [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleNameKey] + +/* + This is the message your users will see once they've passed the day+launches + threshold. + */ +#define APPIRATER_MESSAGE [NSString stringWithFormat:@"If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!", APPIRATER_APP_NAME] + +/* + This is the title of the message alert that users will see. + */ +#define APPIRATER_MESSAGE_TITLE [NSString stringWithFormat:@"Rate %@", APPIRATER_APP_NAME] + +/* + The text of the button that rejects reviewing the app. + */ +#define APPIRATER_CANCEL_BUTTON @"No, Thanks" + +/* + Text of button that will send user to app review page. + */ +#define APPIRATER_RATE_BUTTON [NSString stringWithFormat:@"Rate %@", APPIRATER_APP_NAME] + +/* + Text for button to remind the user to review later. + */ +#define APPIRATER_RATE_LATER @"Remind me later" + +/* + Users will need to have the same version of your app installed for this many + days before they will be prompted to rate it. + */ +#define APPIRATER_DAYS_UNTIL_PROMPT 30 // double + +/* + An example of a 'use' would be if the user launched the app. Bringing the app + into the foreground (on devices that support it) would also be considered + a 'use'. You tell Appirater about these events using the two methods: + [Appirater appLaunched:] + [Appirater appEnteredForeground:] + + Users need to 'use' the same version of the app this many times before + before they will be prompted to rate it. + */ +#define APPIRATER_USES_UNTIL_PROMPT 20 // integer + +/* + A significant event can be anything you want to be in your app. In a + telephone app, a significant event might be placing or receiving a call. + In a game, it might be beating a level or a boss. This is just another + layer of filtering that can be used to make sure that only the most + loyal of your users are being prompted to rate you on the app store. + If you leave this at a value of -1, then this won't be a criteria + used for rating. To tell Appirater that the user has performed + a significant event, call the method: + [Appirater userDidSignificantEvent:]; + */ +#define APPIRATER_SIG_EVENTS_UNTIL_PROMPT -1 // integer + +/* + Once the rating alert is presented to the user, they might select + 'Remind me later'. This value specifies how long (in days) Appirater + will wait before reminding them. + */ +#define APPIRATER_TIME_BEFORE_REMINDING 1 // double + +/* + 'YES' will show the Appirater alert everytime. Useful for testing how your message + looks and making sure the link to your app's review page works. + */ +#define APPIRATER_DEBUG NO + +@interface Appirater : NSObject <UIAlertViewDelegate> { + + UIAlertView *ratingAlert; +} + +@property(nonatomic, retain) UIAlertView *ratingAlert; + +/* + DEPRECATED: While still functional, it's better to use + appLaunched:(BOOL)canPromptForRating instead. + + Calls [Appirater appLaunched:YES]. See appLaunched: for details of functionality. + */ ++ (void)appLaunched:(int)p_app_id; + +/* + Tells Appirater that the app has launched, and on devices that do NOT + support multitasking, the 'uses' count will be incremented. You should + call this method at the end of your application delegate's + application:didFinishLaunchingWithOptions: method. + + If the app has been used enough to be rated (and enough significant events), + you can suppress the rating alert + by passing NO for canPromptForRating. The rating alert will simply be postponed + until it is called again with YES for canPromptForRating. The rating alert + can also be triggered by appEnteredForeground: and userDidSignificantEvent: + (as long as you pass YES for canPromptForRating in those methods). + */ ++ (void)appLaunched:(BOOL)canPromptForRating app_id:(int)p_app_id; + +/* + Tells Appirater that the app was brought to the foreground on multitasking + devices. You should call this method from the application delegate's + applicationWillEnterForeground: method. + + If the app has been used enough to be rated (and enough significant events), + you can suppress the rating alert + by passing NO for canPromptForRating. The rating alert will simply be postponed + until it is called again with YES for canPromptForRating. The rating alert + can also be triggered by appLaunched: and userDidSignificantEvent: + (as long as you pass YES for canPromptForRating in those methods). + */ ++ (void)appEnteredForeground:(BOOL)canPromptForRating; + +/* + Tells Appirater that the user performed a significant event. A significant + event is whatever you want it to be. If you're app is used to make VoIP + calls, then you might want to call this method whenever the user places + a call. If it's a game, you might want to call this whenever the user + beats a level boss. + + If the user has performed enough significant events and used the app enough, + you can suppress the rating alert by passing NO for canPromptForRating. The + rating alert will simply be postponed until it is called again with YES for + canPromptForRating. The rating alert can also be triggered by appLaunched: + and appEnteredForeground: (as long as you pass YES for canPromptForRating + in those methods). + */ ++ (void)userDidSignificantEvent:(BOOL)canPromptForRating; + +/* + Tells Appirater to open the App Store page where the user can specify a + rating for the app. Also records the fact that this has happened, so the + user won't be prompted again to rate the app. + + The only case where you should call this directly is if your app has an + explicit "Rate this app" command somewhere. In all other cases, don't worry + about calling this -- instead, just call the other functions listed above, + and let Appirater handle the bookkeeping of deciding when to ask the user + whether to rate the app. + */ ++ (void)rateApp; + +@end diff --git a/platform/iphone/Appirater.m b/platform/iphone/Appirater.m new file mode 100644 index 0000000000..d9144eda3e --- /dev/null +++ b/platform/iphone/Appirater.m @@ -0,0 +1,383 @@ +#ifdef APPIRATER_ENABLED + +/* + This file is part of Appirater. + + Copyright (c) 2010, Arash Payan + All rights reserved. + + Permission is hereby granted, free of charge, to any person + obtaining a copy of this software and associated documentation + files (the "Software"), to deal in the Software without + restriction, including without limitation the rights to use, + copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following + conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + */ +/* + * Appirater.m + * appirater + * + * Created by Arash Payan on 9/5/09. + * http://arashpayan.com + * Copyright 2010 Arash Payan. All rights reserved. + */ + +#import "Appirater.h" +#import <SystemConfiguration/SCNetworkReachability.h> +#include <netinet/in.h> + +NSString *const kAppiraterFirstUseDate = @"kAppiraterFirstUseDate"; +NSString *const kAppiraterUseCount = @"kAppiraterUseCount"; +NSString *const kAppiraterSignificantEventCount = @"kAppiraterSignificantEventCount"; +NSString *const kAppiraterCurrentVersion = @"kAppiraterCurrentVersion"; +NSString *const kAppiraterRatedCurrentVersion = @"kAppiraterRatedCurrentVersion"; +NSString *const kAppiraterDeclinedToRate = @"kAppiraterDeclinedToRate"; +NSString *const kAppiraterReminderRequestDate = @"kAppiraterReminderRequestDate"; + +NSString *templateReviewURL = @"itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=APP_ID"; + +static int app_id = 0; + +@interface Appirater (hidden) +- (BOOL)connectedToNetwork; ++ (Appirater*)sharedInstance; +- (void)showRatingAlert; +- (BOOL)ratingConditionsHaveBeenMet; +- (void)incrementUseCount; +@end + +@implementation Appirater (hidden) + +- (BOOL)connectedToNetwork { + // Create zero addy + struct sockaddr_in zeroAddress; + bzero(&zeroAddress, sizeof(zeroAddress)); + zeroAddress.sin_len = sizeof(zeroAddress); + zeroAddress.sin_family = AF_INET; + + // Recover reachability flags + SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress); + SCNetworkReachabilityFlags flags; + + BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags); + CFRelease(defaultRouteReachability); + + if (!didRetrieveFlags) + { + NSLog(@"Error. Could not recover network reachability flags"); + return NO; + } + + BOOL isReachable = flags & kSCNetworkFlagsReachable; + BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired; + BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection; + + NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"]; + NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; + NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:self]; + + return ((isReachable && !needsConnection) || nonWiFi) ? (testConnection ? YES : NO) : NO; +} + ++ (Appirater*)sharedInstance { + static Appirater *appirater = nil; + if (appirater == nil) + { + @synchronized(self) { + if (appirater == nil) { + appirater = [[Appirater alloc] init]; + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(appWillResignActive) name:@"UIApplicationWillResignActiveNotification" object:nil]; + } + } + } + + return appirater; +} + +- (void)showRatingAlert { + UIAlertView *alertView = [[[UIAlertView alloc] initWithTitle:APPIRATER_MESSAGE_TITLE + message:APPIRATER_MESSAGE + delegate:self + cancelButtonTitle:APPIRATER_CANCEL_BUTTON + otherButtonTitles:APPIRATER_RATE_BUTTON, APPIRATER_RATE_LATER, nil] autorelease]; + self.ratingAlert = alertView; + [alertView show]; +} + +- (BOOL)ratingConditionsHaveBeenMet { + if (APPIRATER_DEBUG) + return YES; + + NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; + + NSDate *dateOfFirstLaunch = [NSDate dateWithTimeIntervalSince1970:[userDefaults doubleForKey:kAppiraterFirstUseDate]]; + NSTimeInterval timeSinceFirstLaunch = [[NSDate date] timeIntervalSinceDate:dateOfFirstLaunch]; + NSTimeInterval timeUntilRate = 60 * 60 * 24 * APPIRATER_DAYS_UNTIL_PROMPT; + if (timeSinceFirstLaunch < timeUntilRate) + return NO; + + // check if the app has been used enough + int useCount = [userDefaults integerForKey:kAppiraterUseCount]; + if (useCount <= APPIRATER_USES_UNTIL_PROMPT) + return NO; + + // check if the user has done enough significant events + int sigEventCount = [userDefaults integerForKey:kAppiraterSignificantEventCount]; + if (sigEventCount <= APPIRATER_SIG_EVENTS_UNTIL_PROMPT) + return NO; + + // has the user previously declined to rate this version of the app? + if ([userDefaults boolForKey:kAppiraterDeclinedToRate]) + return NO; + + // has the user already rated the app? + if ([userDefaults boolForKey:kAppiraterRatedCurrentVersion]) + return NO; + + // if the user wanted to be reminded later, has enough time passed? + NSDate *reminderRequestDate = [NSDate dateWithTimeIntervalSince1970:[userDefaults doubleForKey:kAppiraterReminderRequestDate]]; + NSTimeInterval timeSinceReminderRequest = [[NSDate date] timeIntervalSinceDate:reminderRequestDate]; + NSTimeInterval timeUntilReminder = 60 * 60 * 24 * APPIRATER_TIME_BEFORE_REMINDING; + if (timeSinceReminderRequest < timeUntilReminder) + return NO; + + return YES; +} + +- (void)incrementUseCount { + // get the app's version + NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; + + // get the version number that we've been tracking + NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; + NSString *trackingVersion = [userDefaults stringForKey:kAppiraterCurrentVersion]; + if (trackingVersion == nil) + { + trackingVersion = version; + [userDefaults setObject:version forKey:kAppiraterCurrentVersion]; + } + + if (APPIRATER_DEBUG) + NSLog(@"APPIRATER Tracking version: %@", trackingVersion); + + if ([trackingVersion isEqualToString:version]) + { + // check if the first use date has been set. if not, set it. + NSTimeInterval timeInterval = [userDefaults doubleForKey:kAppiraterFirstUseDate]; + if (timeInterval == 0) + { + timeInterval = [[NSDate date] timeIntervalSince1970]; + [userDefaults setDouble:timeInterval forKey:kAppiraterFirstUseDate]; + } + + // increment the use count + int useCount = [userDefaults integerForKey:kAppiraterUseCount]; + useCount++; + [userDefaults setInteger:useCount forKey:kAppiraterUseCount]; + if (APPIRATER_DEBUG) + NSLog(@"APPIRATER Use count: %d", useCount); + } + else + { + // it's a new version of the app, so restart tracking + [userDefaults setObject:version forKey:kAppiraterCurrentVersion]; + [userDefaults setDouble:[[NSDate date] timeIntervalSince1970] forKey:kAppiraterFirstUseDate]; + [userDefaults setInteger:1 forKey:kAppiraterUseCount]; + [userDefaults setInteger:0 forKey:kAppiraterSignificantEventCount]; + [userDefaults setBool:NO forKey:kAppiraterRatedCurrentVersion]; + [userDefaults setBool:NO forKey:kAppiraterDeclinedToRate]; + [userDefaults setDouble:0 forKey:kAppiraterReminderRequestDate]; + } + + [userDefaults synchronize]; +} + +- (void)incrementSignificantEventCount { + // get the app's version + NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; + + // get the version number that we've been tracking + NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; + NSString *trackingVersion = [userDefaults stringForKey:kAppiraterCurrentVersion]; + if (trackingVersion == nil) + { + trackingVersion = version; + [userDefaults setObject:version forKey:kAppiraterCurrentVersion]; + } + + if (APPIRATER_DEBUG) + NSLog(@"APPIRATER Tracking version: %@", trackingVersion); + + if ([trackingVersion isEqualToString:version]) + { + // check if the first use date has been set. if not, set it. + NSTimeInterval timeInterval = [userDefaults doubleForKey:kAppiraterFirstUseDate]; + if (timeInterval == 0) + { + timeInterval = [[NSDate date] timeIntervalSince1970]; + [userDefaults setDouble:timeInterval forKey:kAppiraterFirstUseDate]; + } + + // increment the significant event count + int sigEventCount = [userDefaults integerForKey:kAppiraterSignificantEventCount]; + sigEventCount++; + [userDefaults setInteger:sigEventCount forKey:kAppiraterSignificantEventCount]; + if (APPIRATER_DEBUG) + NSLog(@"APPIRATER Significant event count: %d", sigEventCount); + } + else + { + // it's a new version of the app, so restart tracking + [userDefaults setObject:version forKey:kAppiraterCurrentVersion]; + [userDefaults setDouble:0 forKey:kAppiraterFirstUseDate]; + [userDefaults setInteger:0 forKey:kAppiraterUseCount]; + [userDefaults setInteger:1 forKey:kAppiraterSignificantEventCount]; + [userDefaults setBool:NO forKey:kAppiraterRatedCurrentVersion]; + [userDefaults setBool:NO forKey:kAppiraterDeclinedToRate]; + [userDefaults setDouble:0 forKey:kAppiraterReminderRequestDate]; + } + + [userDefaults synchronize]; +} + +@end + + +@interface Appirater () +- (void)hideRatingAlert; +@end + +@implementation Appirater + +@synthesize ratingAlert; + +- (void)incrementAndRate:(NSNumber*)_canPromptForRating { + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + + [self incrementUseCount]; + + if ([_canPromptForRating boolValue] == YES && + [self ratingConditionsHaveBeenMet] && + [self connectedToNetwork]) + { + [self performSelectorOnMainThread:@selector(showRatingAlert) withObject:nil waitUntilDone:NO]; + } + + [pool release]; +} + +- (void)incrementSignificantEventAndRate:(NSNumber*)_canPromptForRating { + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + + [self incrementSignificantEventCount]; + + if ([_canPromptForRating boolValue] == YES && + [self ratingConditionsHaveBeenMet] && + [self connectedToNetwork]) + { + [self performSelectorOnMainThread:@selector(showRatingAlert) withObject:nil waitUntilDone:NO]; + } + + [pool release]; +} + ++ (void)appLaunched:(int)p_app_id { + app_id = p_app_id; + [Appirater appLaunched:YES]; +} + ++ (void)appLaunched:(BOOL)canPromptForRating app_id:(int)p_app_id { + app_id = p_app_id; + NSNumber *_canPromptForRating = [[NSNumber alloc] initWithBool:canPromptForRating]; + [NSThread detachNewThreadSelector:@selector(incrementAndRate:) + toTarget:[Appirater sharedInstance] + withObject:_canPromptForRating]; + [_canPromptForRating release]; +} + +- (void)hideRatingAlert { + if (self.ratingAlert.visible) { + if (APPIRATER_DEBUG) + NSLog(@"APPIRATER Hiding Alert"); + [self.ratingAlert dismissWithClickedButtonIndex:-1 animated:NO]; + } +} + ++ (void)appWillResignActive { + if (APPIRATER_DEBUG) + NSLog(@"APPIRATER appWillResignActive"); + [[Appirater sharedInstance] hideRatingAlert]; +} + ++ (void)appEnteredForeground:(BOOL)canPromptForRating { + NSNumber *_canPromptForRating = [[NSNumber alloc] initWithBool:canPromptForRating]; + [NSThread detachNewThreadSelector:@selector(incrementAndRate:) + toTarget:[Appirater sharedInstance] + withObject:_canPromptForRating]; + [_canPromptForRating release]; +} + ++ (void)userDidSignificantEvent:(BOOL)canPromptForRating { + NSNumber *_canPromptForRating = [[NSNumber alloc] initWithBool:canPromptForRating]; + [NSThread detachNewThreadSelector:@selector(incrementSignificantEventAndRate:) + toTarget:[Appirater sharedInstance] + withObject:_canPromptForRating]; + [_canPromptForRating release]; +} + ++ (void)rateApp { +#if TARGET_IPHONE_SIMULATOR + NSLog(@"APPIRATER NOTE: iTunes App Store is not supported on the iOS simulator. Unable to open App Store page."); +#else + NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; + NSString *reviewURL = [templateReviewURL stringByReplacingOccurrencesOfString:@"APP_ID" withString:[NSString stringWithFormat:@"%d", app_id]]; + [userDefaults setBool:YES forKey:kAppiraterRatedCurrentVersion]; + [userDefaults synchronize]; + [[UIApplication sharedApplication] openURL:[NSURL URLWithString:reviewURL]]; +#endif +} + +- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { + NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; + + switch (buttonIndex) { + case 0: + { + // they don't want to rate it + [userDefaults setBool:YES forKey:kAppiraterDeclinedToRate]; + [userDefaults synchronize]; + break; + } + case 1: + { + // they want to rate it + [Appirater rateApp]; + break; + } + case 2: + // remind them later + [userDefaults setDouble:[[NSDate date] timeIntervalSince1970] forKey:kAppiraterReminderRequestDate]; + [userDefaults synchronize]; + break; + default: + break; + } +} + +@end + +#endif diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub new file mode 100644 index 0000000000..0113f75697 --- /dev/null +++ b/platform/iphone/SCsub @@ -0,0 +1,45 @@ +Import('env') + +iphone_lib = [ + + 'os_iphone.cpp', + #'rasterizer_iphone.cpp', + 'audio_driver_iphone.cpp', + 'sem_iphone.cpp', + 'gl_view.mm', + 'main.m', + 'app_delegate.mm', + 'view_controller.mm', + 'game_center.mm', + 'in_app_store.mm', + 'Appirater.m', +] + +#env.Depends('#core/math/vector3.h', 'vector3_psp.h') + +#iphone_lib = env.Library('iphone', iphone_lib) + +env_ios = env.Clone(); + + +if env['ios_gles22_override'] == "yes": + env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE']) + +if env['ios_GLES1_override'] == "yes": + env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE']) + +if env['ios_appirater'] == "yes": + env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) + + +obj = env_ios.Object('godot_iphone.cpp') + +prog = None +if env["target"]=="release": + prog = env_ios.Program('#bin/godot_opt', [obj] + iphone_lib) + #action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM" + #env.AddPostAction(prog, action) +else: + prog = env_ios.Program('#bin/godot', [obj] + iphone_lib) + action = "dsymutil "+File(prog)[0].path+" -o bin/godot.iphone.dSYM" + env.AddPostAction(prog, action) diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h new file mode 100644 index 0000000000..db641b1f78 --- /dev/null +++ b/platform/iphone/app_delegate.h @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* app_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#import <UIKit/UIKit.h> +#import "gl_view.h" +#import "view_controller.h" + +@interface AppDelegate : NSObject <UIApplicationDelegate, UIAccelerometerDelegate, GLViewDelegate> { + UIWindow *window; + ViewController* view_controller; + UIAccelerationValue accel[3]; + UIAccelerationValue last_accel[3]; +}; + ++ (ViewController*)getViewController; + +@end diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm new file mode 100644 index 0000000000..f80a855ef0 --- /dev/null +++ b/platform/iphone/app_delegate.mm @@ -0,0 +1,268 @@ +/*************************************************************************/ +/* app_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#import "app_delegate.h" +#import "gl_view.h" + +#include "os_iphone.h" +#include "core/globals.h" +#include "main/main.h" + +#ifdef FACEBOOK_ENABLED +#include "modules/FacebookScorer_ios/FacebookScorer.h" +#endif + +#define kFilteringFactor 0.1 +#define kRenderingFrequency 30 +#define kAccelerometerFrequency 100.0 // Hz + +#ifdef APPIRATER_ENABLED +#import "Appirater.h" +#endif + +Error _shell_open(String p_uri) { + NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()]; + + if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]]) + return ERR_CANT_OPEN; + + printf("opening url %ls\n", p_uri.c_str()); + [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; + [url release]; + return OK; +}; + +@implementation AppDelegate + +extern int gargc; +extern char** gargv; +extern int iphone_main(int, int, int, char**); +extern void iphone_finish(); + +static ViewController* mainViewController = nil; ++ (ViewController*) getViewController +{ + return mainViewController; +} + +static int frame_count = 0; +- (void)drawView:(GLView*)view; { + + switch (frame_count) { + + case 0: { + + int backingWidth; + int backingHeight; + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + + iphone_main(backingWidth, backingHeight, gargc, gargv); + + OS::VideoMode vm; + vm.fullscreen = true; + vm.width = backingWidth; + vm.height = backingHeight; + vm.resizable = false; + OS::get_singleton()->set_video_mode(vm); + + if (!OS::get_singleton()) { + exit(0); + }; + ++frame_count; + + NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); + NSString *documentsDirectory = [paths objectAtIndex:0]; + //NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject]; + OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String])); + + NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2]; + OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String])); + + NSString* uuid; + if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) { + uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; + }else{ + // return [UIDevice currentDevice]. uniqueIdentifier + uuid = [[UIDevice currentDevice] performSelector:@selector(uniqueIdentifier)]; + } + + OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String])); + + }; // break; +/* + case 1: { + ++frame_count; + } break; +*/ + case 1: { + + Main::setup2(); + ++frame_count; + + } break; +/* + case 3: { + ++frame_count; + } break; +*/ + case 2: { + + Main::start(); + ++frame_count; + + #ifdef APPIRATER_ENABLED + int aid = Globals::get_singleton()->get("ios/app_id"); + [Appirater appLaunched:YES app_id:aid]; + #endif + + }; // break; fallthrough + + default: { + + if (OSIPhone::get_singleton()) { + OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]); + bool quit_request = OSIPhone::get_singleton()->iterate(); + }; + + }; + + }; +}; + +- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { + + printf("****************** did receive memory warning!\n"); +}; + +- (void)applicationDidFinishLaunching:(UIApplication*)application { + + printf("**************** app delegate init\n"); + CGRect rect = [[UIScreen mainScreen] bounds]; + + application.statusBarHidden = YES; + // disable idle timer + application.idleTimerDisabled = YES; + + //Create a full-screen window + window = [[UIWindow alloc] initWithFrame:rect]; + //window.autoresizesSubviews = YES; + //[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; + + //Create the OpenGL ES view and add it to the window + GLView *glView = [[GLView alloc] initWithFrame:rect]; + printf("glview is %p\n", glView); + //[window addSubview:glView]; + glView.delegate = self; + //glView.autoresizesSubviews = YES; + //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; + + view_controller = [[ViewController alloc] init]; + view_controller.view = glView; + window.rootViewController = view_controller; + + glView.animationInterval = 1.0 / kRenderingFrequency; + [glView startAnimation]; + + //Show the window + [window makeKeyAndVisible]; + + //Configure and start accelerometer + last_accel[0] = 0; + last_accel[1] = 0; + last_accel[2] = 0; + [[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)]; + [[UIAccelerometer sharedAccelerometer] setDelegate:self]; + + //OSIPhone::screen_width = rect.size.width - rect.origin.x; + //OSIPhone::screen_height = rect.size.height - rect.origin.y; + + mainViewController = view_controller; +}; + +- (void)applicationWillTerminate:(UIApplication*)application { + + printf("********************* will terminate\n"); + iphone_finish(); +}; + +- (void)applicationDidEnterBackground:(UIApplication *)application +{ + printf("********************* did enter background\n"); + [view_controller.view stopAnimation]; +} + +- (void)applicationWillEnterForeground:(UIApplication *)application +{ + printf("********************* did enter foreground\n"); + [view_controller.view startAnimation]; +} + +- (void) applicationWillResignActive:(UIApplication *)application +{ + printf("********************* will resign active\n"); + [view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere +} + +- (void) applicationDidBecomeActive:(UIApplication *)application +{ + printf("********************* did become active\n"); + [view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere +} + +- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration { + //Use a basic low-pass filter to only keep the gravity in the accelerometer values + accel[0] = acceleration.x; // * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor); + accel[1] = acceleration.y; // * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor); + accel[2] = acceleration.z; // * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor); +} + +- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { +#ifdef FACEBOOK_ENABLED + return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url]; +#else + return false; +#endif +} + +// For 4.2+ support +- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation { +#ifdef FACEBOOK_ENABLED + return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url]; +#else + return false; +#endif +} + +- (void)dealloc +{ + [window release]; + [super dealloc]; +} + +@end diff --git a/platform/iphone/audio_driver_iphone.cpp b/platform/iphone/audio_driver_iphone.cpp new file mode 100644 index 0000000000..d39b8f3c4d --- /dev/null +++ b/platform/iphone/audio_driver_iphone.cpp @@ -0,0 +1,157 @@ +/*************************************************************************/ +/* audio_driver_iphone.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "audio_driver_iphone.h" + +Error AudioDriverIphone::init() { + + active = false; + channels = 2; + + AudioStreamBasicDescription strdesc; + strdesc.mFormatID = kAudioFormatLinearPCM; + strdesc.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked; + strdesc.mChannelsPerFrame = channels; + strdesc.mSampleRate = 44100; + strdesc.mFramesPerPacket = 1; + strdesc.mBitsPerChannel = 16; + strdesc.mBytesPerFrame = + strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; + strdesc.mBytesPerPacket = + strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; + + OSStatus result = noErr; + AURenderCallbackStruct callback; + AudioComponentDescription desc; + AudioComponent comp = NULL; + const AudioUnitElement output_bus = 0; + const AudioUnitElement bus = output_bus; + const AudioUnitScope scope = kAudioUnitScope_Input; + + zeromem(&desc, sizeof(desc)); + desc.componentType = kAudioUnitType_Output; + desc.componentSubType = kAudioUnitSubType_RemoteIO; /* !!! FIXME: ? */ + comp = AudioComponentFindNext(NULL, &desc); + desc.componentManufacturer = kAudioUnitManufacturer_Apple; + + result = AudioComponentInstanceNew(comp, &audio_unit); + ERR_FAIL_COND_V(result != noErr, FAILED); + ERR_FAIL_COND_V(comp == NULL, FAILED); + + result = AudioUnitSetProperty(audio_unit, + kAudioUnitProperty_StreamFormat, + scope, bus, &strdesc, sizeof(strdesc)); + ERR_FAIL_COND_V(result != noErr, FAILED); + + zeromem(&callback, sizeof(AURenderCallbackStruct)); + callback.inputProc = &AudioDriverIphone::output_callback; + callback.inputProcRefCon = this; + result = AudioUnitSetProperty(audio_unit, + kAudioUnitProperty_SetRenderCallback, + scope, bus, &callback, sizeof(callback)); + ERR_FAIL_COND_V(result != noErr, FAILED); + + result = AudioUnitInitialize(audio_unit); + ERR_FAIL_COND_V(result != noErr, FAILED); + + result = AudioOutputUnitStart(audio_unit); + ERR_FAIL_COND_V(result != noErr, FAILED); + + const int samples = 1024; + samples_in = memnew_arr(int32_t, samples); // whatever + buffer_frames = samples / channels; + + return FAILED; +}; + +OSStatus AudioDriverIphone::output_callback(void *inRefCon, + AudioUnitRenderActionFlags * ioActionFlags, + const AudioTimeStamp * inTimeStamp, + UInt32 inBusNumber, UInt32 inNumberFrames, + AudioBufferList * ioData) { + + + AudioBuffer *abuf; + AudioDriverIphone* ad = (AudioDriverIphone*)inRefCon; + + if (!ad->active) { + for (unsigned int i = 0; i < ioData->mNumberBuffers; i++) { + abuf = &ioData->mBuffers[i]; + zeromem(abuf->mData, abuf->mDataByteSize); + }; + return 0; + }; + + int frames_left; + + for (unsigned int i = 0; i < ioData->mNumberBuffers; i++) { + + abuf = &ioData->mBuffers[i]; + frames_left = inNumberFrames; + int16_t* out = (int16_t*)abuf->mData; + + while (frames_left) { + + int frames = MIN(frames_left, ad->buffer_frames); + ad->lock(); + ad->audio_server_process(frames, ad->samples_in); + ad->unlock(); + + for(int i = 0; i < frames * ad->channels; i++) { + + out[i] = ad->samples_in[i]>>16; + } + + frames_left -= frames; + out += frames * ad->channels; + }; + }; + + return 0; +}; + +void AudioDriverIphone::start() { + active = true; +}; + +int AudioDriverIphone::get_mix_rate() const { + return 44100; +}; + +AudioDriverSW::OutputFormat AudioDriverIphone::get_output_format() const { + return OUTPUT_STEREO; +}; + +void AudioDriverIphone::lock() {}; +void AudioDriverIphone::unlock() {}; + +void AudioDriverIphone::finish() { + + memdelete_arr(samples_in); +}; + diff --git a/platform/iphone/audio_driver_iphone.h b/platform/iphone/audio_driver_iphone.h new file mode 100644 index 0000000000..eec54d9ee3 --- /dev/null +++ b/platform/iphone/audio_driver_iphone.h @@ -0,0 +1,63 @@ +/*************************************************************************/ +/* audio_driver_iphone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "servers/audio/audio_server_sw.h" + +#include <AudioUnit/AudioUnit.h> + +class AudioDriverIphone : public AudioDriverSW { + + AudioComponentInstance audio_unit; + bool active; + + int channels; + int32_t* samples_in; + int buffer_frames; + + static OSStatus output_callback(void *inRefCon, + AudioUnitRenderActionFlags * ioActionFlags, + const AudioTimeStamp * inTimeStamp, + UInt32 inBusNumber, UInt32 inNumberFrames, + AudioBufferList * ioData); + + +public: + + const char* get_name() const { + return "IPhone"; + }; + + virtual Error init(); + virtual void start(); + virtual int get_mix_rate() const; + virtual OutputFormat get_output_format() const; + virtual void lock(); + virtual void unlock(); + virtual void finish(); +}; + diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py new file mode 100644 index 0000000000..ed935839d8 --- /dev/null +++ b/platform/iphone/detect.py @@ -0,0 +1,130 @@ +import os +import sys + + +def is_active(): + return True + +def get_name(): + return "iOS" + +def can_build(): + + import sys + if sys.platform == 'darwin': + return True + + return False + +def get_opts(): + + return [ + ('IPHONEPLATFORM', 'name of the iphone platform', 'iPhoneOS'), + ('IPHONEPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'), + ('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/'), + ('game_center', 'Support for game center', 'yes'), + ('store_kit', 'Support for in-app store', 'yes'), + ('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'), + ('ios_GLES1_override', 'Force legacy GLES (1.1) on iOS', 'no'), + ('ios_appirater', 'Enable Appirater', 'no'), + ('ios_exceptions', 'Use exceptions when compiling on playbook', 'no'), + ] + +def get_flags(): + + return [ + ('lua', 'no'), + ('tools', 'yes'), + ('nedmalloc', 'no'), + ('webp', 'yes'), + ('module_FacebookScorer_ios_enabled', 'no'), + ] + + + +def configure(env): + + env.Append(CPPPATH=['#platform/iphone', '#platform/iphone/include']) + + env['OBJSUFFIX'] = ".iphone.o" + env['LIBSUFFIX'] = ".iphone.a" + env['PROGSUFFIX'] = ".iphone" + + env['ENV']['PATH'] = env['IPHONEPATH']+"/Developer/usr/bin/:"+env['ENV']['PATH'] + +# env['CC'] = '$IPHONEPATH/Developer/usr/bin/gcc' +# env['CXX'] = '$IPHONEPATH/Developer/usr/bin/g++' + env['CC'] = '$IPHONEPATH/usr/bin/clang' + env['CXX'] = '$IPHONEPATH/usr/bin/clang++' + env['AR'] = 'ar' + + import string + #env['CCFLAGS'] = string.split('-arch armv7 -Wall -fno-strict-aliasing -fno-common -D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot $IPHONESDK -fvisibility=hidden -mmacosx-version-min=10.5 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\" -DNO_THUMB') + env['CCFLAGS'] = string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -MMD -MT dependencies -isysroot $IPHONESDK') + + +#/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++ fno-objc-arc -arch armv7 -fmessage-length=0 -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -MMD -MT dependencies -v -Os -ffast-math -DSTOREKIT_ENABLED -DIPHONE_ENABLED -DUNIX_ENABLED -DGLES2_ENABLED -DNO_THREADS -DMODULE_GRIDMAP_ENABLED -DMUSEPACK_ENABLED -DOLD_SCENE_FORMAT_ENABLED -DSQUIRREL_ENABLED -DVORBIS_ENABLED -DTHEORA_ENABLED -DPNG_ENABLED -DDDS_ENABLED -DPVR_ENABLED -DJPG_ENABLED -DSPEEX_ENABLED -DTOOLS_ENABLED -DGDSCRIPT_ENABLED -DMINIZIP_ENABLED -DXML_ENABLED -Icore -Icore/math -Itools -Idrivers -I. -Iplatform/iphone -Iplatform/iphone/include -Iplatform/iphone/scoreloop/SDKs -I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/OpenGLES.framework/Headers -Iscript/squirrel/src -Iscript/vorbis script/gdscript/gd_script.cpp +#/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang -x objective-c -arch armv7 -fmessage-length=0 -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -std=gnu99 -fobjc-arc -Wno-trigraphs -fpascal-strings -Os -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -iquote /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-generated-files.hmap -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-own-target-headers.hmap -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-all-target-headers.hmap -iquote /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-project-headers.hmap -I/Users/red/test2/build/Release-iphoneos/include -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/DerivedSources/armv7 -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/DerivedSources -F/Users/red/test2/build/Release-iphoneos -DNS_BLOCK_ASSERTIONS=1 -include /var/folders/LX/LXYXHTeSHSqbkhuPJRIsuE+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/test2-Prefix-dvdhnltoisfpmyalexovdrmfyeky/test2-Prefix.pch -MMD -MT dependencies -MF /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/Objects-normal/armv7/main.d -c /Users/red/test2/test2/main.m -o /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/Objects-normal/armv7/main.o + + + + + + env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=4.3', + '-isysroot', '$IPHONESDK', + #'-mmacosx-version-min=10.5', + '-framework', 'Foundation', + '-framework', 'UIKit', + '-framework', 'CoreGraphics', + '-framework', 'OpenGLES', + '-framework', 'QuartzCore', + '-framework', 'CoreAudio', + '-framework', 'AudioToolbox', + '-framework', 'SystemConfiguration', + '-framework', 'Security', + '-framework', 'AdSupport', + ]) + + if env['game_center'] == 'yes': + env.Append(CPPFLAGS=['-fblocks', '-DGAME_CENTER_ENABLED']) + env.Append(LINKFLAGS=['-framework', 'GameKit']) + + if env['store_kit'] == 'yes': + env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED']) + env.Append(LINKFLAGS=['-framework', 'StoreKit']) + + env.Append(CPPPATH = ['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers']) + + if (env["target"]=="release"): + + env.Append(CCFLAGS=['-Os', '-ffast-math', '-DNS_BLOCK_ASSERTIONS=1','-Wall']) + env.Append(LINKFLAGS=['-Os', '-ffast-math']) + env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX'] + env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX'] + + elif (env["target"]=="debug"): + + env.Append(CCFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-Wall', '-O0', '-DDEBUG_ENABLED']) + env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) + + elif (env["target"]=="profile"): + + env.Append(CCFLAGS=['-g','-pg', '-Os', '-ffast-math']) + env.Append(LINKFLAGS=['-pg']) + + + env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate' + env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES1_ENABLED', '-DMPC_FIXED_POINT']) + if env['ios_exceptions'] == 'yes': + env.Append(CPPFLAGS=['-fexceptions']) + else: + env.Append(CPPFLAGS=['-fno-exceptions']) + #env['neon_enabled']=True + env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc' + + if env['lua'] == "yes": + env.Append(CCFLAGS=['-DLUA_USE_FLOAT']) + + +# /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x objective-c-header -arch armv7s -fmessage-length=0 -std=gnu99 -fobjc-arc -Wno-trigraphs -fpascal-strings -Os -Wno-missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wno-implicit-atomic-properties -Wno-receiver-is-weak -Wduplicate-method-match -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wempty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-shorten-64-to-32 -Wpointer-sign -Wno-newline-eof -Wno-selector -Wno-strict-selector-match -Wno-undeclared-selector -Wno-deprecated-implementations -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk -Wprotocol -Wdeprecated-declarations -g -fvisibility=hidden -Wno-sign-conversion "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -iquote /Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-generated-files.hmap -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-own-target-headers.hmap -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-all-target-headers.hmap -iquote /Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-project-headers.hmap -I/Users/lucasgondolo/test/build/Release-iphoneos/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/DerivedSources/armv7s -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/DerivedSources -F/Users/lucasgondolo/test/build/Release-iphoneos -DNS_BLOCK_ASSERTIONS=1 --serialize-diagnostics /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.dia -c /Users/lucasgondolo/test/test/test-Prefix.pch -o /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.pth -MMD -MT dependencies -MF /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.d + diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h new file mode 100644 index 0000000000..58a040eb6d --- /dev/null +++ b/platform/iphone/game_center.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* game_center.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef GAME_CENTER_ENABLED + +#ifndef GAME_CENTER_H +#define GAME_CENTER_H + +#include "core/object.h" + +class GameCenter : public Object { + + OBJ_TYPE(GameCenter, Object); + + static GameCenter* instance; + static void _bind_methods(); + + List<Variant> pending_events; + + bool connected; + +public: + + Error connect(); + bool is_connected(); + + Error post_score(Variant p_score); + + Error award_achievement(Variant p_params); + + int get_pending_event_count(); + Variant pop_pending_event(); + + static GameCenter* get_singleton(); + + GameCenter(); + ~GameCenter(); +}; + + +#endif + +#endif diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm new file mode 100644 index 0000000000..d517ddd105 --- /dev/null +++ b/platform/iphone/game_center.mm @@ -0,0 +1,163 @@ +/*************************************************************************/ +/* game_center.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef GAME_CENTER_ENABLED + +#include "game_center.h" + +extern "C" { +#import <GameKit/GameKit.h> +}; + +GameCenter* GameCenter::instance = NULL; + +void GameCenter::_bind_methods() { + ObjectTypeDB::bind_method(_MD("connect"),&GameCenter::connect); + ObjectTypeDB::bind_method(_MD("is_connected"),&GameCenter::is_connected); + + ObjectTypeDB::bind_method(_MD("post_score"),&GameCenter::post_score); + ObjectTypeDB::bind_method(_MD("award_achievement"),&GameCenter::award_achievement); + + ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&GameCenter::get_pending_event_count); + ObjectTypeDB::bind_method(_MD("pop_pending_event"),&GameCenter::pop_pending_event); +}; + + +Error GameCenter::connect() { + + GKLocalPlayer* player = [GKLocalPlayer localPlayer]; + [player authenticateWithCompletionHandler:^(NSError* error) { + + Dictionary ret; + ret["type"] = "authentication"; + if (player.isAuthenticated) { + ret["result"] = "ok"; + GameCenter::get_singleton()->connected = true; + } else { + ret["result"] = "error"; + ret["error_code"] = error.code; + ret["error_description"] = [error.localizedDescription UTF8String]; + GameCenter::get_singleton()->connected = false; + }; + + pending_events.push_back(ret); + }]; + return OK; +}; + +bool GameCenter::is_connected() { + return connected; +}; + +Error GameCenter::post_score(Variant p_score) { + + Dictionary params = p_score; + ERR_FAIL_COND_V(!params.has("score") || !params.has("category"), ERR_INVALID_PARAMETER); + float score = params["score"]; + String category = params["category"]; + + NSString* cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease]; + GKScore* reporter = [[[GKScore alloc] initWithCategory:cat_str] autorelease]; + reporter.value = score; + + [reporter reportScoreWithCompletionHandler:^(NSError* error) { + + Dictionary ret; + ret["type"] = "post_score"; + if (error == nil) { + ret["result"] = "ok"; + } else { + ret["result"] = "error"; + ret["error_code"] = error.code; + ret["error_description"] = [error.localizedDescription UTF8String]; + }; + + pending_events.push_back(ret); + }]; + + return OK; +}; + +Error GameCenter::award_achievement(Variant p_params) { + + Dictionary params = p_params; + ERR_FAIL_COND_V(!params.has("name") || !params.has("progress"), ERR_INVALID_PARAMETER); + String name = params["name"]; + float progress = params["progress"]; + + NSString* name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease]; + GKAchievement* achievement = [[[GKAchievement alloc] initWithIdentifier: name_str] autorelease]; + ERR_FAIL_COND_V(!achievement, FAILED); + + achievement.percentComplete = progress; + [achievement reportAchievementWithCompletionHandler:^(NSError* error) { + + Dictionary ret; + ret["type"] = "award_achievement"; + if (error == nil) { + ret["result"] = "ok"; + } else { + ret["result"] = "error"; + ret["error_code"] = error.code; + }; + + pending_events.push_back(ret); + }]; + + return OK; +}; + +int GameCenter::get_pending_event_count() { + + return pending_events.size(); +}; + +Variant GameCenter::pop_pending_event() { + + Variant front = pending_events.front()->get(); + pending_events.pop_front(); + + return front; +}; + +GameCenter* GameCenter::get_singleton() { + return instance; +}; + +GameCenter::GameCenter() { + ERR_FAIL_COND(instance != NULL); + instance = this; + connected = false; +}; + + +GameCenter::~GameCenter() { + +}; + +#endif diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h new file mode 100755 index 0000000000..0d95af9ab1 --- /dev/null +++ b/platform/iphone/gl_view.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* gl_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> +#import <OpenGLES/EAGL.h> +#import <OpenGLES/ES1/gl.h> +#import <OpenGLES/ES1/glext.h> + +@protocol GLViewDelegate; + +@interface GLView : UIView<UIKeyInput> +{ + @private + // The pixel dimensions of the backbuffer + GLint backingWidth; + GLint backingHeight; + + EAGLContext *context; + + // OpenGL names for the renderbuffer and framebuffers used to render to this view + GLuint viewRenderbuffer, viewFramebuffer; + + // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) + GLuint depthRenderbuffer; + + // An animation timer that, when animation is started, will periodically call -drawView at the given rate. + NSTimer *animationTimer; + NSTimeInterval animationInterval; + + // Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer. + id<GLViewDelegate> delegate; + + // Flag to denote that the -setupView method of a delegate has been called. + // Resets to NO whenever the delegate changes. + BOOL delegateSetup; + BOOL active; + float screen_scale; +} + +@property(nonatomic, assign) id<GLViewDelegate> delegate; + +-(void)startAnimation; +-(void)stopAnimation; +-(void)drawView; + +- (BOOL)canBecomeFirstResponder; + +- (void)open_keyboard; +- (void)hide_keyboard; +- (void)deleteBackward; +- (BOOL)hasText; +- (void)insertText:(NSString *)p_text; + +- (id)initGLES; +- (BOOL)createFramebuffer; +- (void)destroyFramebuffer; + +@property NSTimeInterval animationInterval; + +@end + +@protocol GLViewDelegate<NSObject> + +@required + +// Draw with OpenGL ES +-(void)drawView:(GLView*)view; + +@optional + +// Called whenever you need to do some initialization before rendering. +-(void)setupView:(GLView*)view; + +@end diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm new file mode 100755 index 0000000000..07f5b39fac --- /dev/null +++ b/platform/iphone/gl_view.mm @@ -0,0 +1,457 @@ +/*************************************************************************/ +/* gl_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <QuartzCore/QuartzCore.h> +#import <OpenGLES/EAGLDrawable.h> +#include "os_iphone.h" +#include "core/os/keyboard.h" + +#import "gl_view.h" + +/* +@interface GLView (private) + +- (id)initGLES; +- (BOOL)createFramebuffer; +- (void)destroyFramebuffer; +@end +*/ + +int gl_view_base_fb; +static String keyboard_text; +static GLView* _instance = NULL; + +void _show_keyboard(String p_existing) { + keyboard_text = p_existing; + printf("instance on show is %p\n", _instance); + [_instance open_keyboard]; +}; + +void _hide_keyboard() { + printf("instance on hide is %p\n", _instance); + [_instance hide_keyboard]; + keyboard_text = ""; +}; + +@implementation GLView + +@synthesize animationInterval; + +static const int max_touches = 8; +static UITouch* touches[max_touches]; + +static void init_touches() { + + for (int i=0; i<max_touches; i++) { + touches[i] = NULL; + }; +}; + +static int get_touch_id(UITouch* p_touch) { + + int first = -1; + for (int i=0; i<max_touches; i++) { + if (first == -1 && touches[i] == NULL) { + first = i; + continue; + }; + if (touches[i] == p_touch) + return i; + }; + + if (first != -1) { + touches[first] = p_touch; + return first; + }; + + return -1; +}; + +static int remove_touch(UITouch* p_touch) { + + int remaining = 0; + for (int i=0; i<max_touches; i++) { + + if (touches[i] == NULL) + continue; + if (touches[i] == p_touch) + touches[i] = NULL; + else + ++remaining; + }; + return remaining; +}; + +static int get_first_id(UITouch* p_touch) { + + for (int i=0; i<max_touches; i++) { + + if (touches[i] != NULL) + return i; + }; + return -1; +}; + +static void clear_touches() { + + for (int i=0; i<max_touches; i++) { + + touches[i] = NULL; + }; +}; + +// Implement this to override the default layer class (which is [CALayer class]). +// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering. ++ (Class) layerClass +{ + return [CAEAGLLayer class]; +} + +//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: +- (id)initWithCoder:(NSCoder*)coder +{ + active = FALSE; + if((self = [super initWithCoder:coder])) + { + self = [self initGLES]; + } + return self; +} + +-(id)initGLES +{ + // Get our backing layer + CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer; + + // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color. + eaglLayer.opaque = YES; + eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, + kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, + nil]; + + // Create our EAGLContext, and if successful make it current and create our framebuffer. +#ifdef GLES1_OVERRIDE + context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; +#else + context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; +#endif + + if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer]) + { + [self release]; + return nil; + } + + // Default the animation interval to 1/60th of a second. + animationInterval = 1.0 / 60.0; + return self; +} + +-(id<GLViewDelegate>)delegate +{ + return delegate; +} + +// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called. +-(void)setDelegate:(id<GLViewDelegate>)d +{ + delegate = d; + delegateSetup = ![delegate respondsToSelector:@selector(setupView:)]; +} + +// If our view is resized, we'll be asked to layout subviews. +// This is the perfect opportunity to also update the framebuffer so that it is +// the same size as our display area. +-(void)layoutSubviews +{ + [EAGLContext setCurrentContext:context]; + [self destroyFramebuffer]; + [self createFramebuffer]; + [self drawView]; +} + +- (BOOL)createFramebuffer +{ + // Generate IDs for a framebuffer object and a color renderbuffer + UIScreen* mainscr = [UIScreen mainScreen]; + if (mainscr.currentMode.size.width == 640 || mainscr.currentMode.size.width == 960) // modern iphone, can go to 640x960 + self.contentScaleFactor = 2.0; + + glGenFramebuffersOES(1, &viewFramebuffer); + glGenRenderbuffersOES(1, &viewRenderbuffer); + + glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); + // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer) + // allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view). + [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer]; + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); + + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + + // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer. + glGenRenderbuffersOES(1, &depthRenderbuffer); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); + glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); + + if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) + { + NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); + return NO; + } + + if (OS::get_singleton()) { + OS::VideoMode vm; + vm.fullscreen = true; + vm.width = backingWidth; + vm.height = backingHeight; + vm.resizable = false; + OS::get_singleton()->set_video_mode(vm); + OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer); + }; + gl_view_base_fb = viewFramebuffer; + + return YES; +} + +// Clean up any buffers we have allocated. +- (void)destroyFramebuffer +{ + glDeleteFramebuffersOES(1, &viewFramebuffer); + viewFramebuffer = 0; + glDeleteRenderbuffersOES(1, &viewRenderbuffer); + viewRenderbuffer = 0; + + if(depthRenderbuffer) + { + glDeleteRenderbuffersOES(1, &depthRenderbuffer); + depthRenderbuffer = 0; + } +} + +- (void)startAnimation +{ + if (active) + return; + active = TRUE; + printf("start animation!\n"); + animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; +} + +- (void)stopAnimation +{ + if (!active) + return; + active = FALSE; + printf("******** stop animation!\n"); + [animationTimer invalidate]; + animationTimer = nil; + clear_touches(); +} + +- (void)setAnimationInterval:(NSTimeInterval)interval +{ + animationInterval = interval; + + if(animationTimer) + { + [self stopAnimation]; + [self startAnimation]; + } +} + +// Updates the OpenGL view when the timer fires +- (void)drawView +{ + if (!active) { + printf("draw view not active!\n"); + return; + }; + + // Make sure that you are drawing to the current context + [EAGLContext setCurrentContext:context]; + + // If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again. + if(!delegateSetup) + { + [delegate setupView:self]; + delegateSetup = YES; + } + + glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); + + [delegate drawView:self]; + + glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); + [context presentRenderbuffer:GL_RENDERBUFFER_OES]; + + GLenum err = glGetError(); + if(err) + NSLog(@"%x error", err); +} + +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event +{ + NSArray* tlist = [[event allTouches] allObjects]; + for (unsigned int i=0; i< [tlist count]; i++) { + + if ( [touches containsObject:[tlist objectAtIndex:i]] ) { + + UITouch* touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseBegan) + continue; + int tid = get_touch_id(touch); + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1, tid == 0); + }; + }; +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event +{ + + NSArray* tlist = [[event allTouches] allObjects]; + for (unsigned int i=0; i< [tlist count]; i++) { + + if ( [touches containsObject:[tlist objectAtIndex:i]] ) { + + UITouch* touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseMoved) + continue; + int tid = get_touch_id(touch); + ERR_FAIL_COND(tid == -1); + int first = get_first_id(touch); + CGPoint touchPoint = [touch locationInView:self]; + CGPoint prev_point = [touch previousLocationInView:self]; + OSIPhone::get_singleton()->mouse_move(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, first == tid); + }; + }; + +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event +{ + NSArray* tlist = [[event allTouches] allObjects]; + for (unsigned int i=0; i< [tlist count]; i++) { + + if ( [touches containsObject:[tlist objectAtIndex:i]] ) { + + UITouch* touch = [tlist objectAtIndex:i]; + if (touch.phase != UITouchPhaseEnded) + continue; + int tid = get_touch_id(touch); + ERR_FAIL_COND(tid == -1); + int rem = remove_touch(touch); + CGPoint touchPoint = [touch locationInView:self]; + OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false, rem == 0); + }; + }; +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + + OSIPhone::get_singleton()->touches_cancelled(); + clear_touches(); +}; + +- (BOOL)canBecomeFirstResponder { + return YES; +}; + + +- (void)open_keyboard { + //keyboard_text = p_existing; + [self becomeFirstResponder]; +}; + +- (void)hide_keyboard { + //keyboard_text = p_existing; + [self resignFirstResponder]; +}; + +- (void)deleteBackward { + if (keyboard_text.length()) + keyboard_text.erase(keyboard_text.length() - 1, 1); + OSIPhone::get_singleton()->key(KEY_BACKSPACE, true); +}; + +- (BOOL)hasText { + return keyboard_text.length() ? YES : NO; +}; + +- (void)insertText:(NSString *)p_text { + String character; + character.parse_utf8([p_text UTF8String]); + keyboard_text = keyboard_text + character; + OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0] , true); + printf("inserting text with character %i\n", character[0]); +}; + + +// When created via code however, we get initWithFrame +-(id)initWithFrame:(CGRect)frame +{ + self = [super initWithFrame:frame]; + _instance = self; + printf("after init super %p\n", self); + if(self != nil) + { + self = [self initGLES]; + printf("after init gles %p\n", self); + } + init_touches(); + self. multipleTouchEnabled = YES; + + //self.autoresizesSubviews = YES; + //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; + + return self; +} + +// Stop animating and release resources when they are no longer needed. +- (void)dealloc +{ + [self stopAnimation]; + + if([EAGLContext currentContext] == context) + { + [EAGLContext setCurrentContext:nil]; + } + + [context release]; + context = nil; + + [super dealloc]; +} + +@end diff --git a/platform/iphone/globals/global_defaults.cpp b/platform/iphone/globals/global_defaults.cpp new file mode 100644 index 0000000000..63463ab366 --- /dev/null +++ b/platform/iphone/globals/global_defaults.cpp @@ -0,0 +1,11 @@ + +#include "global_defaults.h" +#include "globals.h" + + +void register_iphone_global_defaults() { + + GLOBAL_DEF("rasterizer.iOS/use_fragment_lighting",false); + GLOBAL_DEF("display.iOS/driver","GLES2"); + Globals::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2")); +} diff --git a/platform/iphone/globals/global_defaults.h b/platform/iphone/globals/global_defaults.h new file mode 100644 index 0000000000..25f1ae687e --- /dev/null +++ b/platform/iphone/globals/global_defaults.h @@ -0,0 +1,3 @@ + + +void register_iphone_global_defaults();
\ No newline at end of file diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp new file mode 100644 index 0000000000..eb3f17736a --- /dev/null +++ b/platform/iphone/godot_iphone.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* godot_iphone.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "os_iphone.h" +#include "main/main.h" + +#include <stdio.h> +#include <unistd.h> +#include <string.h> + +static OSIPhone* os = NULL; + +extern "C" { +int add_path(int p_argc, char** p_args); +}; + +int iphone_main(int width, int height, int argc, char** argv) { + + int len = strlen(argv[0]); + + while (len--){ + if (argv[0][len] == '/') break; + } + + if (len>=0) { + char path[512]; + memcpy(path, argv[0], len>sizeof(path)?sizeof(path):len); + path[len]=0; + printf("Path: %s\n", path); + chdir(path); + } + + printf("godot_iphone %s\n", argv[0]); + char cwd[512]; + getcwd(cwd, sizeof(cwd)); + printf("cwd %s\n", cwd); + os = new OSIPhone(width, height); + + char* fargv[64]; + for (int i=0; i<argc; i++) { + fargv[i] = argv[i]; + }; + fargv[argc] = NULL; + argc = add_path(argc, fargv); + + printf("os created\n"); + Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); + printf("setup %i\n", err); + if (err!=OK) + return 255; + + return 0; +}; + + +void iphone_finish() { + + printf("iphone_finish\n"); + Main::cleanup(); + delete os; +}; diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h new file mode 100644 index 0000000000..dba1a1a5a1 --- /dev/null +++ b/platform/iphone/in_app_store.h @@ -0,0 +1,66 @@ +/*************************************************************************/ +/* in_app_store.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef STOREKIT_ENABLED + +#ifndef IN_APP_STORE_H +#define IN_APP_STORE_H + +#include "core/object.h" + +class InAppStore : public Object { + + OBJ_TYPE(InAppStore, Object); + + static InAppStore* instance; + static void _bind_methods(); + + List<Variant> pending_events; + +public: + + Error request_product_info(Variant p_params); + Error purchase(Variant p_params); + + int get_pending_event_count(); + Variant pop_pending_event(); + + void _post_event(Variant p_event); + void _record_purchase(String product_id); + + static InAppStore* get_singleton(); + + InAppStore(); + ~InAppStore(); +}; + +#endif + + +#endif + diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm new file mode 100644 index 0000000000..316e619e11 --- /dev/null +++ b/platform/iphone/in_app_store.mm @@ -0,0 +1,264 @@ +/*************************************************************************/ +/* in_app_store.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef STOREKIT_ENABLED + +#include "in_app_store.h" + +extern "C" { +#import <StoreKit/StoreKit.h> +}; + +@interface SKProduct (LocalizedPrice) +@property (nonatomic, readonly) NSString *localizedPrice; +@end + +//----------------------------------// +// SKProduct extension +//----------------------------------// +@implementation SKProduct (LocalizedPrice) +- (NSString *)localizedPrice +{ + NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; + [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; + [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; + [numberFormatter setLocale:self.priceLocale]; + NSString *formattedString = [numberFormatter stringFromNumber:self.price]; + [numberFormatter release]; + return formattedString; +} +@end + + +InAppStore* InAppStore::instance = NULL; + +void InAppStore::_bind_methods() { + ObjectTypeDB::bind_method(_MD("request_product_info"),&InAppStore::request_product_info); + ObjectTypeDB::bind_method(_MD("purchase"),&InAppStore::purchase); + + ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&InAppStore::get_pending_event_count); + ObjectTypeDB::bind_method(_MD("pop_pending_event"),&InAppStore::pop_pending_event); +}; + +@interface ProductsDelegate : NSObject<SKProductsRequestDelegate> { + +}; + +@end + +@implementation ProductsDelegate + +- (void)productsRequest:(SKProductsRequest*)request didReceiveResponse:(SKProductsResponse*)response { + + NSArray* products = response.products; + Dictionary ret; + ret["type"] = "product_info"; + ret["result"] = "ok"; + StringArray titles; + StringArray descriptions; + RealArray prices; + StringArray ids; + StringArray localized_prices; + + for (int i=0; i<[products count]; i++) { + + SKProduct* product = [products objectAtIndex:i]; + + const char* str = [product.localizedTitle UTF8String]; + titles.push_back(String::utf8(str != NULL ? str : "")); + + str = [product.localizedDescription UTF8String]; + descriptions.push_back(String::utf8(str != NULL ? str : "")); + prices.push_back([product.price doubleValue]); + ids.push_back(String::utf8([product.productIdentifier UTF8String])); + localized_prices.push_back(String::utf8([product.localizedPrice UTF8String])); + }; + ret["titles"] = titles; + ret["descriptions"] = descriptions; + ret["prices"] = prices; + ret["ids"] = ids; + ret["localized_prices"] = localized_prices; + + StringArray invalid_ids; + + for (NSString* ipid in response.invalidProductIdentifiers) { + + invalid_ids.push_back(String::utf8([ipid UTF8String])); + }; + ret["invalid_ids"] = invalid_ids; + + InAppStore::get_singleton()->_post_event(ret); + + [request release]; +}; + +@end + +Error InAppStore::request_product_info(Variant p_params) { + + Dictionary params = p_params; + ERR_FAIL_COND_V(!params.has("product_ids"), ERR_INVALID_PARAMETER); + + StringArray pids = params["product_ids"]; + printf("************ request product info! %i\n", pids.size()); + + NSMutableArray* array = [[[NSMutableArray alloc] initWithCapacity:pids.size()] autorelease]; + for (int i=0; i<pids.size(); i++) { + printf("******** adding %ls to product list\n", pids[i].c_str()); + NSString* pid = [[[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()] autorelease]; + [array addObject:pid]; + }; + + NSSet* products = [[[NSSet alloc] initWithArray:array] autorelease]; + SKProductsRequest* request = [[SKProductsRequest alloc] initWithProductIdentifiers:products]; + + ProductsDelegate *delegate = [[ProductsDelegate alloc] init]; + + request.delegate = delegate; + [request start]; + + return OK; +}; + +@interface TransObserver : NSObject<SKPaymentTransactionObserver> { + +}; +@end + +@implementation TransObserver + +- (void)paymentQueue:(SKPaymentQueue*)queue updatedTransactions:(NSArray*) transactions { + + printf("transactions updated!\n"); + for (SKPaymentTransaction* transaction in transactions) { + + switch (transaction.transactionState) { + + case SKPaymentTransactionStatePurchased: { + printf("status purchased!\n"); + String pid = String::utf8([transaction.payment.productIdentifier UTF8String]); + InAppStore::get_singleton()->_record_purchase(pid); + Dictionary ret; + ret["type"] = "purchase"; + ret["result"] = "ok"; + ret["product_id"] = pid; + InAppStore::get_singleton()->_post_event(ret); + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } break; + case SKPaymentTransactionStateFailed: { + printf("status transaction failed!\n"); + String pid = String::utf8([transaction.payment.productIdentifier UTF8String]); + Dictionary ret; + ret["type"] = "purchase"; + ret["result"] = "error"; + ret["product_id"] = pid; + InAppStore::get_singleton()->_post_event(ret); + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } break; + case SKPaymentTransactionStateRestored: { + printf("status transaction restored!\n"); + String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]); + InAppStore::get_singleton()->_record_purchase(pid); + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } break; + + default: + printf("status default %i!\n", (int)transaction.transactionState); + + break; + }; + }; +}; + +@end + + +Error InAppStore::purchase(Variant p_params) { + + ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE); + if (![SKPaymentQueue canMakePayments]) + return ERR_UNAVAILABLE; + + printf("purchasing!\n"); + Dictionary params = p_params; + ERR_FAIL_COND_V(!params.has("product_id"), ERR_INVALID_PARAMETER); + + NSString *pid = [[[NSString alloc] initWithUTF8String:String(params["product_id"]).utf8().get_data()] autorelease]; + SKPayment *payment = [SKPayment paymentWithProductIdentifier:pid]; + SKPaymentQueue* defq = [SKPaymentQueue defaultQueue]; + [defq addPayment:payment]; + printf("purchase sent!\n"); + + return OK; +}; + + +int InAppStore::get_pending_event_count() { + return pending_events.size(); +}; + +Variant InAppStore::pop_pending_event() { + + Variant front = pending_events.front()->get(); + pending_events.pop_front(); + + return front; +}; + +void InAppStore::_post_event(Variant p_event) { + + pending_events.push_back(p_event); +}; + +void InAppStore::_record_purchase(String product_id) { + + String skey = "purchased/"+product_id; + NSString* key = [[[NSString alloc] initWithUTF8String:skey.utf8().get_data()] autorelease]; + [[NSUserDefaults standardUserDefaults] setBool:YES forKey:key]; + [[NSUserDefaults standardUserDefaults] synchronize]; +}; + +InAppStore* InAppStore::get_singleton() { + + return instance; +}; + +InAppStore::InAppStore() { + ERR_FAIL_COND(instance != NULL); + instance = this; + + TransObserver* observer = [[TransObserver alloc] init]; + [[SKPaymentQueue defaultQueue] addTransactionObserver:observer]; +}; + +InAppStore::~InAppStore() { + +}; + + +#endif diff --git a/platform/iphone/logo.png b/platform/iphone/logo.png Binary files differnew file mode 100644 index 0000000000..d1851d7a5e --- /dev/null +++ b/platform/iphone/logo.png diff --git a/platform/iphone/main.m b/platform/iphone/main.m new file mode 100644 index 0000000000..055e6a63c8 --- /dev/null +++ b/platform/iphone/main.m @@ -0,0 +1,22 @@ +#import <UIKit/UIKit.h> +#import "app_delegate.h" +#include <stdio.h> + +int gargc; +char** gargv; + +int main(int argc, char *argv[]) +{ + printf("*********** main.m\n"); + gargc = argc; + gargv = argv; + + NSAutoreleasePool *pool = [NSAutoreleasePool new]; + AppDelegate* app = [AppDelegate alloc]; + printf("running app main\n"); + UIApplicationMain(argc, argv, nil, @"AppDelegate"); + printf("main done, pool release\n"); + [pool release]; + return 0; +} + diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp new file mode 100644 index 0000000000..3b3b30cb86 --- /dev/null +++ b/platform/iphone/os_iphone.cpp @@ -0,0 +1,507 @@ +/*************************************************************************/ +/* os_iphone.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef IPHONE_ENABLED + +#include "os_iphone.h" + +#include "drivers/gles2/rasterizer_gles2.h" +#include "drivers/gles1/rasterizer_gles1.h" + +#include "servers/visual/visual_server_raster.h" +#include "servers/visual/visual_server_wrap_mt.h" + +#include "main/main.h" +#include "audio_driver_iphone.h" + +#include "core/os/dir_access.h" +#include "core/globals.h" + +#include "sem_iphone.h" + +int OSIPhone::get_video_driver_count() const { + + return 1; +}; + +const char * OSIPhone::get_video_driver_name(int p_driver) const { + + return "openglES"; +}; + +OSIPhone* OSIPhone::get_singleton() { + + return (OSIPhone*)OS::get_singleton(); +}; + + +OS::VideoMode OSIPhone::get_default_video_mode() const { + + return video_mode; +}; + +uint8_t OSIPhone::get_orientations() const { + + return supported_orientations; +}; + +extern int gl_view_base_fb; // from gl_view.mm + +void OSIPhone::set_data_dir(String p_dir) { + + DirAccess* da = DirAccess::open(p_dir); + + data_dir = da->get_current_dir(); + + memdelete(da); +}; + +void OSIPhone::set_unique_ID(String p_ID) { + + unique_ID = p_ID; +}; + +String OSIPhone::get_unique_ID() const { + + return unique_ID; +}; + +void OSIPhone::initialize_core() { + + OS_Unix::initialize_core(); + SemaphoreIphone::make_default(); +}; + +void OSIPhone::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { + + supported_orientations = 0; + supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal", true)?1:0) << LandscapeLeft); + supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal_flipped", false)?1:0) << LandscapeRight); + supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical", false)?1:0) << PortraitDown); + supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical_flipped", false)?1:0) << PortraitUp); + +#ifdef GLES1_OVERRIDE + rasterizer = memnew( RasterizerGLES1 ); +#else + rasterizer_gles22 = memnew( RasterizerGLES2(false, false, false) ); + rasterizer = rasterizer_gles22; + rasterizer_gles22->set_base_framebuffer(gl_view_base_fb); +#endif + + visual_server = memnew( VisualServerRaster(rasterizer) ); + if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { + + visual_server = memnew(VisualServerWrapMT(visual_server, false)); + }; + visual_server->init(); + + visual_server->init(); + visual_server->cursor_set_visible(false, 0); + + audio_driver = memnew(AudioDriverIphone); + audio_driver->set_singleton(); + audio_driver->init(); + + sample_manager = memnew( SampleManagerMallocSW ); + audio_server = memnew( AudioServerSW(sample_manager) ); + audio_server->init(); + spatial_sound_server = memnew( SpatialSoundServerSW ); + spatial_sound_server->init(); + + spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); + spatial_sound_2d_server->init(); + + // + physics_server = memnew( PhysicsServerSW ); + physics_server->init(); + physics_2d_server = memnew( Physics2DServerSW ); + physics_2d_server->init(); + + input = memnew( InputDefault ); + + /* +#ifdef IOS_SCORELOOP_ENABLED + scoreloop = memnew(ScoreloopIOS); + Globals::get_singleton()->add_singleton(Globals::Singleton("Scoreloop", scoreloop)); + scoreloop->connect(); +#endif + */ + +#ifdef GAME_CENTER_ENABLED + game_center = memnew(GameCenter); + Globals::get_singleton()->add_singleton(Globals::Singleton("GameCenter", game_center)); + game_center->connect(); +#endif + +#ifdef STOREKIT_ENABLED + store_kit = memnew(InAppStore); + Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", store_kit)); +#endif +}; + +MainLoop *OSIPhone::get_main_loop() const { + + return main_loop; +}; + + +void OSIPhone::set_main_loop( MainLoop * p_main_loop ) { + + main_loop = p_main_loop; + + if (main_loop) { + input->set_main_loop(p_main_loop); + main_loop->init(); + } +}; + + +bool OSIPhone::iterate() { + + if (!main_loop) + return true; + + if (main_loop) { + for (int i=0; i<event_count; i++) { + + input->parse_input_event(event_queue[i]); + }; + }; + event_count = 0; + + return Main::iteration(); +}; + +void OSIPhone::key(uint32_t p_key, bool p_pressed) { + + InputEvent ev; + ev.type = InputEvent::KEY; + ev.ID = ++last_event_id; + ev.key.echo = false; + ev.key.pressed = p_pressed; + ev.key.scancode = p_key; + ev.key.unicode = p_key; + queue_event(ev); +}; + +void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse) { + + InputEvent ev; + ev.type = InputEvent::SCREEN_TOUCH; + ev.ID = ++last_event_id; + ev.screen_touch.index=p_idx; + ev.screen_touch.pressed=p_pressed; + ev.screen_touch.x=p_x; + ev.screen_touch.y=p_y; + queue_event(ev); + + if (p_use_as_mouse) { + + InputEvent ev; + ev.type = InputEvent::MOUSE_BUTTON; + ev.device = 0; + ev.mouse_button.pointer_index = p_idx; + ev.ID = ++last_event_id; + + // swaped it for tilted screen + //ev.mouse_button.x = ev.mouse_button.global_x = video_mode.height - p_y; + //ev.mouse_button.y = ev.mouse_button.global_y = p_x; + ev.mouse_button.x = ev.mouse_button.global_x = p_x; + ev.mouse_button.y = ev.mouse_button.global_y = p_y; + + ev.mouse_button.button_index = BUTTON_LEFT; + ev.mouse_button.doubleclick = p_doubleclick; + ev.mouse_button.pressed = p_pressed; + + mouse_list.pressed[p_idx] = p_pressed; + + queue_event(ev); + }; +}; + +void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse) { + + InputEvent ev; + ev.type=InputEvent::SCREEN_DRAG; + ev.ID = ++last_event_id; + ev.screen_drag.index=p_idx; + ev.screen_drag.x=p_x; + ev.screen_drag.y=p_y; + ev.screen_drag.relative_x = p_x - p_prev_x; + ev.screen_drag.relative_y = p_y - p_prev_y; + queue_event(ev); + + if (p_use_as_mouse) { + InputEvent ev; + ev.type = InputEvent::MOUSE_MOTION; + ev.device = 0; + ev.mouse_motion.pointer_index = p_idx; + ev.ID = ++last_event_id; + + if (true) { // vertical + + ev.mouse_motion.x = ev.mouse_button.global_x = p_x; + ev.mouse_motion.y = ev.mouse_button.global_y = p_y; + ev.mouse_motion.relative_x = ev.mouse_motion.x - p_prev_x; + ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_y; + + } else { // horizontal? + ev.mouse_motion.x = ev.mouse_button.global_x = video_mode.height - p_y; + ev.mouse_motion.y = ev.mouse_button.global_y = p_x; + ev.mouse_motion.relative_x = ev.mouse_motion.x - (video_mode.height - p_prev_x); + ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_x; + }; + + input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y)); + ev.mouse_motion.speed_x=input->get_mouse_speed().x; + ev.mouse_motion.speed_y=input->get_mouse_speed().y; + ev.mouse_motion.button_mask = 1; // pressed + + queue_event(ev); + }; +}; + +void OSIPhone::queue_event(const InputEvent& p_event) { + + ERR_FAIL_INDEX( event_count, MAX_EVENTS ); + + event_queue[event_count++] = p_event; +}; + +void OSIPhone::touches_cancelled() { + + for (int i=0; i<MAX_MOUSE_COUNT; i++) { + + if (mouse_list.pressed[i]) { + + // send a mouse_up outside the screen + mouse_button(i, -1, -1, false, false, false); + }; + }; +}; + +static const float ACCEL_RANGE = 1; + +void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { + + input->set_accelerometer(Vector3(p_x / (float)ACCEL_RANGE, p_y / (float)ACCEL_RANGE, -p_z / (float)ACCEL_RANGE)); + + /* + if (p_x != last_accel.x) { + //printf("updating accel x %f\n", p_x); + InputEvent ev; + ev.type = InputEvent::JOYSTICK_MOTION; + ev.device = 0; + ev.joy_motion.axis = JOY_ANALOG_0_X; + ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE); + ev.ID = ++last_event_id; + last_accel.x = p_x; + queue_event(ev); + }; + if (p_y != last_accel.y) { + //printf("updating accel y %f\n", p_y); + InputEvent ev; + ev.type = InputEvent::JOYSTICK_MOTION; + ev.device = 0; + ev.joy_motion.axis = JOY_ANALOG_0_Y; + ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE); + ev.ID = ++last_event_id; + last_accel.y = p_y; + queue_event(ev); + }; + if (p_z != last_accel.z) { + //printf("updating accel z %f\n", p_z); + InputEvent ev; + ev.type = InputEvent::JOYSTICK_MOTION; + ev.device = 0; + ev.joy_motion.axis = JOY_ANALOG_1_X; + ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE); + ev.ID = ++last_event_id; + last_accel.z = p_z; + queue_event(ev); + }; + */ +}; + + + +void OSIPhone::delete_main_loop() { + + if (main_loop) { + main_loop->finish(); + memdelete(main_loop); + }; + + main_loop = NULL; +}; + +void OSIPhone::finalize() { + + if(main_loop) // should not happen? + memdelete(main_loop); + + visual_server->finish(); + memdelete(visual_server); + memdelete(rasterizer); + + physics_server->finish(); + memdelete(physics_server); + + physics_2d_server->finish(); + memdelete(physics_2d_server); + + spatial_sound_server->finish(); + memdelete(spatial_sound_server); + + memdelete(input); + + spatial_sound_2d_server->finish(); + memdelete(spatial_sound_2d_server); + +}; + +void OSIPhone::set_mouse_show(bool p_show) { }; +void OSIPhone::set_mouse_grab(bool p_grab) { }; + +bool OSIPhone::is_mouse_grab_enabled() const { + + return true; +}; + +Point2 OSIPhone::get_mouse_pos() const { + + return Point2(); +}; + +int OSIPhone::get_mouse_button_state() const { + + return mouse_list.pressed[0]; +}; + +void OSIPhone::set_window_title(const String& p_title) { }; + +void OSIPhone::set_video_mode(const VideoMode& p_video_mode, int p_screen) { + + video_mode = p_video_mode; +}; + +OS::VideoMode OSIPhone::get_video_mode(int p_screen) const { + + return video_mode; +}; + +void OSIPhone::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const { + + p_list->push_back(video_mode); +}; + +bool OSIPhone::can_draw() const { + + return true; +}; + +int OSIPhone::set_base_framebuffer(int p_fb) { + + if (rasterizer_gles22) { + rasterizer_gles22->set_base_framebuffer(p_fb); + }; + return 0; +}; + +bool OSIPhone::has_virtual_keyboard() const { + return true; +}; + +extern void _show_keyboard(String p_existing); +extern void _hide_keyboard(); +extern Error _shell_open(String p_uri); + +void OSIPhone::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) { + _show_keyboard(p_existing_text); +}; + +void OSIPhone::hide_virtual_keyboard() { + _hide_keyboard(); +}; + +Error OSIPhone::shell_open(String p_uri) { + return _shell_open(p_uri); +}; + + +void OSIPhone::set_cursor_shape(CursorShape p_shape) { + + +}; + +String OSIPhone::get_data_dir() const { + + return data_dir; +}; + +String OSIPhone::get_name() { + + return "iOS"; +}; + +bool OSIPhone::has_touchscreen_ui_hint() const { + + return true; +} + +void OSIPhone::set_locale(String p_locale) +{ + locale_code = p_locale; +} + +String OSIPhone::get_locale() const { + return locale_code; +} + +OSIPhone::OSIPhone(int width, int height) { + + rasterizer_gles22 = NULL; + main_loop = NULL; + visual_server = NULL; + rasterizer = NULL; + + VideoMode vm; + vm.fullscreen = true; + vm.width = width; + vm.height = height; + vm.resizable = false; + set_video_mode(vm); + event_count = 0; + last_event_id = 0; +}; + +OSIPhone::~OSIPhone() { + +} + +#endif diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h new file mode 100644 index 0000000000..a8ccba02b5 --- /dev/null +++ b/platform/iphone/os_iphone.h @@ -0,0 +1,193 @@ +/*************************************************************************/ +/* os_iphone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef IPHONE_ENABLED + +#ifndef OS_IPHONE_H +#define OS_IPHONE_H + +#include "os/input.h" +#include "drivers/unix/os_unix.h" + +#include "servers/visual_server.h" +#include "servers/visual/rasterizer.h" +#include "servers/physics/physics_server_sw.h" +#include "servers/physics_2d/physics_2d_server_sw.h" +#include "servers/audio/audio_server_sw.h" +#include "servers/audio/sample_manager_sw.h" +#include "servers/spatial_sound/spatial_sound_server_sw.h" +#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" +#include "game_center.h" +#include "in_app_store.h" + +class AudioDriverIphone; +class RasterizerGLES2; + +class OSIPhone : public OS_Unix { + +public: + + enum Orientations { + PortraitDown, + PortraitUp, + LandscapeLeft, + LandscapeRight, + }; +private: + + enum { + MAX_MOUSE_COUNT = 8, + MAX_EVENTS = 64, + }; + + uint8_t supported_orientations; + + Rasterizer *rasterizer; + + RasterizerGLES2* rasterizer_gles22; + + VisualServer *visual_server; + PhysicsServer* physics_server; + Physics2DServer *physics_2d_server; + + AudioServerSW *audio_server; + SampleManagerMallocSW *sample_manager; + SpatialSoundServerSW *spatial_sound_server; + SpatialSound2DServerSW *spatial_sound_2d_server; + AudioDriverIphone* audio_driver; + +#ifdef GAME_CENTER_ENABLED + GameCenter* game_center; +#endif +#ifdef STOREKIT_ENABLED + InAppStore* store_kit; +#endif + + MainLoop *main_loop; + + VideoMode video_mode; + + + virtual int get_video_driver_count() const; + virtual const char * get_video_driver_name(int p_driver) const; + + virtual VideoMode get_default_video_mode() const; + + virtual void initialize_core(); + virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver); + + virtual void set_main_loop( MainLoop * p_main_loop ); + virtual MainLoop *get_main_loop() const; + + virtual void delete_main_loop(); + + virtual void finalize(); + + struct MouseList { + + bool pressed[MAX_MOUSE_COUNT]; + MouseList() { + for (int i=0; i<MAX_MOUSE_COUNT; i++) + pressed[i] = false; + }; + }; + + MouseList mouse_list; + + Vector3 last_accel; + + InputEvent event_queue[MAX_EVENTS]; + int event_count; + int last_event_id; + void queue_event(const InputEvent& p_event); + + String data_dir; + String unique_ID; + String locale_code; + + InputDefault *input; + +public: + + bool iterate(); + + uint8_t get_orientations() const; + + void mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse); + void mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse); + void touches_cancelled(); + void key(uint32_t p_key, bool p_pressed); + + int set_base_framebuffer(int p_fb); + + void update_accelerometer(float p_x, float p_y, float p_z); + + static OSIPhone* get_singleton(); + + virtual void set_mouse_show(bool p_show); + virtual void set_mouse_grab(bool p_grab); + virtual bool is_mouse_grab_enabled() const; + virtual Point2 get_mouse_pos() const; + virtual int get_mouse_button_state() const; + virtual void set_window_title(const String& p_title); + + virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0); + virtual VideoMode get_video_mode(int p_screen=0) const; + virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const; + + virtual bool can_draw() const; + + virtual bool has_virtual_keyboard() const; + virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2()); + virtual void hide_virtual_keyboard(); + + virtual void set_cursor_shape(CursorShape p_shape); + + virtual bool has_touchscreen_ui_hint() const; + + void set_data_dir(String p_dir); + + virtual String get_name(); + + Error shell_open(String p_uri); + + String get_data_dir() const; + + void set_locale(String p_locale); + String get_locale() const; + + void set_unique_ID(String p_ID); + String get_unique_ID() const; + + OSIPhone(int width, int height); + ~OSIPhone(); +}; + +#endif // OS_IPHONE_H + +#endif diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h new file mode 100644 index 0000000000..df50d30f40 --- /dev/null +++ b/platform/iphone/platform_config.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* platform_config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include <alloca.h> +#define GLES2_INCLUDE_H <ES2/gl.h> +#define GLES1_INCLUDE_H <ES1/gl.h> + diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp new file mode 100644 index 0000000000..4674a5143c --- /dev/null +++ b/platform/iphone/rasterizer_iphone.cpp @@ -0,0 +1,2762 @@ +/*************************************************************************/ +/* rasterizer_iphone.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef IPHONE_ENABLED + +#include "rasterizer_iphone.h" +#include "os/os.h" +#include "globals.h" +#include <stdio.h> + +_FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) { + + GLfloat matrix[16]={ /* build a 16x16 matrix */ + tr.basis.elements[0][0], + tr.basis.elements[1][0], + tr.basis.elements[2][0], + 0, + tr.basis.elements[0][1], + tr.basis.elements[1][1], + tr.basis.elements[2][1], + 0, + tr.basis.elements[0][2], + tr.basis.elements[1][2], + tr.basis.elements[2][2], + 0, + tr.origin.x, + tr.origin.y, + tr.origin.z, + 1 + }; + + glLoadMatrixf(matrix); +}; + +_FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) { + + GLfloat matrix[16]={ /* build a 16x16 matrix */ + tr.basis.elements[0][0], + tr.basis.elements[1][0], + tr.basis.elements[2][0], + 0, + tr.basis.elements[0][1], + tr.basis.elements[1][1], + tr.basis.elements[2][1], + 0, + tr.basis.elements[0][2], + tr.basis.elements[1][2], + tr.basis.elements[2][2], + 0, + tr.origin.x, + tr.origin.y, + tr.origin.z, + 1 + }; + + glMultMatrixf(matrix); +}; + +static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN}; + +static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float* p_colors, const float *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) { + + ERR_FAIL_COND(!p_vertices); + ERR_FAIL_COND(p_points <1 || p_points>4); + + GLenum type = prim_type[p_points - 1]; + + + if (!p_colors) { + glColor4f(1, 1, 1, 1); + }; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices); + + if (p_normals) { + + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals); + }; + + if (p_colors) { + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(4,GL_FLOAT, 0, p_colors); + }; + + if (p_uvs) { + + glClientActiveTexture(GL_TEXTURE0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 0, p_uvs); + }; + + glDrawArrays( type, 0, p_points); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); +}; + + +/* TEXTURE API */ + +static Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache) { + + r_has_alpha_cache=false; + Image image=p_image; + + switch(p_format) { + + case Image::FORMAT_GRAYSCALE: { + r_gl_components=1; + r_gl_format=GL_LUMINANCE; + + } break; + case Image::FORMAT_INTENSITY: { + + image.convert(Image::FORMAT_RGBA); + r_gl_components=4; + r_gl_format=GL_RGBA; + r_has_alpha_cache=true; + } break; + case Image::FORMAT_GRAYSCALE_ALPHA: { + + image.convert(Image::FORMAT_RGBA); + r_gl_components=4; + r_gl_format=GL_RGBA; + r_has_alpha_cache=true; + } break; + + case Image::FORMAT_INDEXED: { + + image.convert(Image::FORMAT_RGB); + r_gl_components=3; + r_gl_format=GL_RGB; + + } break; + + case Image::FORMAT_INDEXED_ALPHA: { + + image.convert(Image::FORMAT_RGBA); + r_gl_components=4; + r_gl_format=GL_RGB; + r_has_alpha_cache=true; + + } break; + case Image::FORMAT_RGB: { + + r_gl_components=3; r_gl_format=GL_RGB; + } break; + case Image::FORMAT_RGBA: { + + r_gl_components=4; + r_gl_format=GL_RGBA; + r_has_alpha_cache=true; + } break; + default: { + + ERR_FAIL_V(Image()); + } + } + + return image; +} + +RID RasterizerIPhone::texture_create() { + + Texture *texture = memnew(Texture); + ERR_FAIL_COND_V(!texture,RID()); + glGenTextures(1, &texture->tex_id); + texture->active=false; + + return texture_owner.make_rid( texture ); + +} + +void RasterizerIPhone::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { + + bool has_alpha_cache; + int components; + GLenum format; + + Texture *texture = texture_owner.get( p_texture ); + ERR_FAIL_COND(!texture); + texture->width=p_width; + texture->height=p_height; + texture->format=p_format; + texture->flags=p_flags; + //texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + texture->target = GL_TEXTURE_2D; + + _get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache); + + texture->gl_components_cache=components; + texture->gl_format_cache=format; + texture->format_has_alpha=has_alpha_cache; + texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds + + glBindTexture(texture->target, texture->tex_id); + + if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) { + glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE ); + } + + + if (texture->target==GL_TEXTURE_2D) { + glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL); + } + + /* + else { + //cubemappor + for (int i=0;i<6;i++) + glTexImage2D(_cube_side_enum[i], 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL); + } + */ + + glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering + + if (texture->flags&VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering + if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) { + //glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); + }; + } + + + + if (texture->flags&VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) { + + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); + } else { + + //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); + glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + } + + texture->active=true; +} + +void RasterizerIPhone::texture_blit_rect(RID p_texture,int p_x,int p_y, const Image& p_image,VS::CubeMapSide p_cube_side) { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND(!texture); + ERR_FAIL_COND(!texture->active); + ERR_FAIL_COND(texture->format != p_image.get_format() ); + + int components; + GLenum format; + bool alpha; + + Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha); + + if (img.detect_alpha()) + texture->has_alpha=true; + + GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D; + + DVector<uint8_t>::Read read = img.get_data().read(); + + glBindTexture(texture->target, texture->tex_id); + glTexSubImage2D( blit_target, 0, p_x,p_y,img.get_width(),img.get_height(),format,GL_UNSIGNED_BYTE,read.ptr() ); + + //glGenerateMipmap( texture->target ); +} + +Image RasterizerIPhone::texture_get_rect(RID p_texture,int p_x,int p_y,int p_width, int p_height,VS::CubeMapSide p_cube_side) const { + + + return Image(); +} +void RasterizerIPhone::texture_set_flags(RID p_texture,uint32_t p_flags) { + + Texture *texture = texture_owner.get( p_texture ); + ERR_FAIL_COND(!texture); + + glBindTexture(texture->target, texture->tex_id); + uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; + texture->flags=p_flags|cube; // can't remove a cube from being a cube + + if (texture->flags&VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) { + + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); + } else { + //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); + glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + + } + + + if (texture->flags&VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering + if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) + glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); + + } else { + + glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // nearest + } +} +uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->flags; + +} +Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); + + return texture->format; +} +uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->width; +} +uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->height; +} + +bool RasterizerIPhone::texture_has_alpha(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->has_alpha; + +} + +/* SHADER API */ + +RID RasterizerIPhone::shader_create() { + + return RID(); +} + +void RasterizerIPhone::shader_node_add(RID p_shader,VS::ShaderNodeType p_type,int p_id) { + + +} +void RasterizerIPhone::shader_node_remove(RID p_shader,int p_id) { + + +} +void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { + + +} +void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant& p_value) { + + +} + +void RasterizerIPhone::shader_get_node_list(RID p_shader,List<int> *p_node_list) const { + + +} +VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader,int p_id) const { + + + return VS::NODE_ADD; +} +Variant RasterizerIPhone::shader_node_get_param(RID p_shader,int p_id) const { + + return Variant(); +} + +void RasterizerIPhone::shader_connect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { + + +} +bool RasterizerIPhone::shader_is_connected(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { + + return false; +} + +void RasterizerIPhone::shader_disconnect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { + + +} + +void RasterizerIPhone::shader_get_connections(RID p_shader,List<VS::ShaderConnection> *p_connections) const { + + +} + +void RasterizerIPhone::shader_clear(RID p_shader) { + + +} + +/* COMMON MATERIAL API */ + +void RasterizerIPhone::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { + + +} +Variant RasterizerIPhone::material_get_param(RID p_material, const StringName& p_param) const { + + return Variant(); +} +void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const { + + +} + +void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { + + +} +bool RasterizerIPhone::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { + + return false; +} + +void RasterizerIPhone::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { + + +} +VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const { + + return VS::MATERIAL_BLEND_MODE_ADD; +} + +void RasterizerIPhone::material_set_line_width(RID p_material,float p_line_width) { + + +} +float RasterizerIPhone::material_get_line_width(RID p_material) const { + + return 0; +} + +/* FIXED MATERIAL */ + +RID RasterizerIPhone::material_create() { + + return material_owner.make_rid( memnew( Material ) ); +} + +void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND(!m); + ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); + + m->parameters[p_parameter] = p_value; +} +Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND_V(!m, Variant()); + ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); + + return m->parameters[p_parameter]; +} + +void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND(!m); + ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); + + m->textures[p_parameter] = p_texture; +} +RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND_V(!m, RID()); + ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); + + return m->textures[p_parameter]; +} + +void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND(!m); + + m->detail_blend_mode = p_mode; +} +VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX); + + return m->detail_blend_mode; +} + +void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND(!m); + ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); + + m->texcoord_mode[p_parameter] = p_mode; +} +VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN); + ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV); + + return m->texcoord_mode[p_parameter]; // for now +} + +void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode) { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND(!m); + + m->texgen_mode = p_mode; +}; + +VS::FixedMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE); + + return m->texgen_mode; +}; + + +void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND(!m); + + m->uv_transform = p_transform; +} +Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const { + + Material *m=material_owner.get( p_material ); + ERR_FAIL_COND_V(!m, Transform()); + + return m->uv_transform; +} + +/* SHADER MATERIAL */ + +RID RasterizerIPhone::shader_material_create() const { + + return RID(); +} + +void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material,RID p_shader,bool p_owned) { + + +} +RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const { + + return RID(); +} + +void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material,RID p_shader,bool p_owned) { + + +} +RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const { + + return RID(); +} + + +/* MESH API */ + +RID RasterizerIPhone::mesh_create() { + + + return mesh_owner.make_rid( memnew( Mesh ) ); +} + +void RasterizerIPhone::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,uint32_t p_format,int p_array_len,int p_index_array_len) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + + ERR_FAIL_COND((p_format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory + ERR_FAIL_COND( p_array_len<=0 ); + ERR_FAIL_COND( p_index_array_len==0 ); + ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); + + Surface *surface = memnew( Surface ); + ERR_FAIL_COND( !surface ); + + int total_elem_size=0; + + bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there + if (p_format&VS::ARRAY_FORMAT_WEIGHTS) { + + use_VBO=false; + } + + + for (int i=0;i<VS::ARRAY_MAX;i++) { + + + Surface::ArrayData&ad=surface->array[i]; + ad.size=0; + ad.configured=false; + ad.ofs=0; + int elem_size=0; + int elem_count=0; + + if (!(p_format&(1<<i))) // no array + continue; + + + switch(i) { + + case VS::ARRAY_VERTEX: + case VS::ARRAY_NORMAL: { + + elem_size=3*sizeof(GLfloat); // vertex + elem_count=3; + } break; + case VS::ARRAY_TANGENT: { + elem_size=4*sizeof(GLfloat); // vertex + elem_count=4; + + } break; + case VS::ARRAY_COLOR: { + + elem_size=4; /* RGBA */ + elem_count=4; + } break; + case VS::ARRAY_TEX_UV: { + elem_size=2*sizeof(GLfloat); + elem_count=2; + + } break; + case VS::ARRAY_WEIGHTS: + case VS::ARRAY_BONES: { + + elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat); + elem_count=VS::ARRAY_WEIGHTS_SIZE; + + } break; + case VS::ARRAY_INDEX: { + + if (p_index_array_len<=0) { + ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY"); + break; + } + /* determine wether using 8 or 16 bits indices */ + if (p_index_array_len>(1<<8)) { + + elem_size=2; + } else { + elem_size=1; + } + + if (use_VBO) { + + glGenBuffers(1,&surface->index_id); + ERR_FAIL_COND(surface->index_id==0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); + glBufferData(GL_ELEMENT_ARRAY_BUFFER,p_index_array_len*elem_size,NULL,GL_STATIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind + } else { + surface->index_array_local = (uint8_t*)memalloc(p_index_array_len*elem_size); + }; + + surface->index_array_len=p_index_array_len; // only way it can exist + ad.ofs=0; + ad.size=elem_size; + ad.configured=false; + ad.components=1; + + continue; + } break; + default: { + ERR_FAIL( ); + } + } + + ad.ofs=total_elem_size; + ad.size=elem_size; + ad.components=elem_count; + total_elem_size+=elem_size; + ad.configured=false; + } + + surface->stride=total_elem_size; + surface->array_len=p_array_len; + surface->format=p_format; + surface->primitive=p_primitive; + + + /* bind the bigass buffers */ + if (use_VBO) { + + glGenBuffers(1,&surface->vertex_id); + ERR_FAIL_COND(surface->vertex_id==0); + glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); + glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,NULL,GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER,0); //unbind + } else { + surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride); + }; + + mesh->surfaces.push_back(surface); +} + +Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::ArrayType p_type,const Variant& p_array) { + + ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER ); + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, ERR_INVALID_PARAMETER ); + + ERR_FAIL_COND_V( surface->array[p_type].size==0, ERR_INVALID_PARAMETER ); + + Surface::ArrayData &a=surface->array[p_type]; + + switch(p_type) { + + case VS::ARRAY_INDEX: { + ERR_FAIL_COND_V( surface->index_array_len<=0, ERR_INVALID_DATA ); + ERR_FAIL_COND_V( p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER ); + + DVector<int> indices = p_array; + ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V( indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER ); + + /* determine wether using 16 or 32 bits indices */ + + if (surface->index_array_local == 0) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); + }; + + DVector<int>::Read read = indices.read(); + const int *src=read.ptr(); + + for (int i=0;i<surface->index_array_len;i++) { + + if (surface->index_array_local) { + + if (a.size<=(1<<8)) { + uint8_t v=src[i]; + + copymem(&surface->array_local[i*a.size], &v, a.size); + } else { + uint16_t v=src[i]; + + copymem(&surface->array_local[i*a.size], &v, a.size); + } + + } else { + if (a.size<=(1<<8)) { + uint8_t v=src[i]; + + glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v ); + } else { + uint16_t v=src[i]; + + glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v ); + + } + }; + } + if (surface->index_array_local == 0) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); + }; + a.configured=true; + return OK; + } break; + case VS::ARRAY_VERTEX: + case VS::ARRAY_NORMAL: { + + ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); + + + DVector<Vector3> array = p_array; + ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER ); + + if (surface->array_local == 0) { + glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); + }; + + DVector<Vector3>::Read read = array.read(); + const Vector3* src=read.ptr(); + + // setting vertices means regenerating the AABB + if (p_type==VS::ARRAY_VERTEX) + surface->aabb=AABB(); + + for (int i=0;i<surface->array_len;i++) { + + + GLfloat vector[3]={ src[i].x, src[i].y, src[i].z }; + + if (surface->array_local == 0) { + glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , vector ); + } else { + copymem(&surface->array_local[a.ofs+i*surface->stride], vector, a.size); + } + + if (p_type==VS::ARRAY_VERTEX) { + + if (i==0) { + + surface->aabb=AABB(src[i],Vector3()); + } else { + + surface->aabb.expand_to( src[i] ); + } + } + } + + if (surface->array_local == 0) { + glBindBuffer(GL_ARRAY_BUFFER,0); + }; + + } break; + case VS::ARRAY_TANGENT: { + + ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); + + DVector<real_t> array = p_array; + + ERR_FAIL_COND_V( array.size() != surface->array_len*4, ERR_INVALID_PARAMETER ); + + if (surface->array_local == 0) { + glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); + }; + + + DVector<real_t>::Read read = array.read(); + const real_t* src = read.ptr(); + + for (int i=0;i<surface->array_len;i++) { + + GLfloat xyzw[4]={ + src[i*4+0], + src[i*4+1], + src[i*4+2], + src[i*4+3] + }; + + if (surface->array_local == 0) { + + glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , xyzw ); + } else { + + copymem(&surface->array_local[a.ofs+i*surface->stride], xyzw, a.size); + }; + + } + + if (surface->array_local == 0) { + glBindBuffer(GL_ARRAY_BUFFER,0); + }; + } break; + case VS::ARRAY_COLOR: { + + ERR_FAIL_COND_V( p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER ); + + + DVector<Color> array = p_array; + + ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER ); + + if (surface->array_local == 0) + glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); + + + DVector<Color>::Read read = array.read(); + const Color* src = read.ptr(); + surface->has_alpha_cache=false; + + for (int i=0;i<surface->array_len;i++) { + + if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters + surface->has_alpha_cache=true; + uint8_t colors[4]={ src[i].r * 255.0 , src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 }; + // I'm not sure if this is correct, endianness-wise, i should re-check the GL spec + + if (surface->array_local == 0) + glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , colors ); + else + copymem(&surface->array_local[a.ofs+i*surface->stride], colors, a.size); + + } + + if (surface->array_local == 0) + glBindBuffer(GL_ARRAY_BUFFER,0); + + + } break; + case VS::ARRAY_TEX_UV: { + + ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); + + DVector<Vector3> array = p_array; + + ERR_FAIL_COND_V( array.size() != surface->array_len , ERR_INVALID_PARAMETER); + + if (surface->array_local == 0) + glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); + + DVector<Vector3>::Read read = array.read(); + + const Vector3 * src=read.ptr(); + + for (int i=0;i<surface->array_len;i++) { + + GLfloat uv[2]={ src[i].x , src[i].y }; + + if (surface->array_local == 0) + glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , uv ); + else + copymem(&surface->array_local[a.ofs+i*surface->stride], uv, a.size); + + } + + if (surface->array_local == 0) + glBindBuffer(GL_ARRAY_BUFFER,0); + + } break; + case VS::ARRAY_BONES: + case VS::ARRAY_WEIGHTS: { + + + ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); + + DVector<real_t> array = p_array; + + ERR_FAIL_COND_V( array.size() != surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); + + if (surface->array_local == 0) + glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); + + DVector<real_t>::Read read = array.read(); + + const real_t * src = read.ptr(); + + for (int i=0;i<surface->array_len;i++) { + + GLfloat data[VS::ARRAY_WEIGHTS_SIZE]; + for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) + data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j]; + + if (surface->array_local == 0) + glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , data ); + else + copymem(&surface->array_local[a.ofs+i*surface->stride], data, a.size); + + + } + + if (surface->array_local == 0) + glBindBuffer(GL_ARRAY_BUFFER,0); + } break; + default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);} + } + + a.configured=true; + + return OK; +} +Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface,VS::ArrayType p_type) const { + + return Variant(); +} + +void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND( !surface); + + if (surface->material_owned && surface->material.is_valid()) + free(surface->material); + + surface->material_owned=p_owned; + + surface->material=p_material; +} + +RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,RID()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, RID() ); + + return surface->material; +} + +int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, -1 ); + + return surface->array_len; +} +int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, -1 ); + + return surface->index_array_len; +} +uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,0); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, 0 ); + + return surface->format; +} +VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); + + return surface->primitive; +} + +void RasterizerIPhone::mesh_erase_surface(RID p_mesh,int p_index) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); + Surface *surface = mesh->surfaces[p_index]; + ERR_FAIL_COND( !surface); + + memdelete( mesh->surfaces[p_index] ); + mesh->surfaces.remove(p_index); + +} +int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + + return mesh->surfaces.size(); +} + +AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,AABB()); + + AABB aabb; + + for (int i=0;i<mesh->surfaces.size();i++) { + + if (i==0) + aabb=mesh->surfaces[i]->aabb; + else + aabb.merge_with(mesh->surfaces[i]->aabb); + } + + return aabb; +} + +/* MULTIMESH API */ + +RID RasterizerIPhone::multimesh_create() { + + return RID(); +} + +void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh,int p_count) { + + +} +int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const { + + return 0; +} + +void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { + + +} +void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { + + +} +void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { + + +} +void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { + + +} + +RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const { + + return RID(); +} +AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const { + + return AABB(); +} + +Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { + + return Transform(); +} +Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh,int p_index) const { + + return Color(); +} + +/* POLY API */ + +RID RasterizerIPhone::poly_create() { + + return RID(); +} +void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material,bool p_owned) { + + +} +void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3>& p_points,const Vector<Vector3>& p_normals,const Vector<Color>& p_colors,const Vector<Vector3>& p_uvs) { + + +} +void RasterizerIPhone::poly_clear(RID p_poly) { + + +} + +AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const { + + return AABB(); +} + + +/* PARTICLES API */ + +RID RasterizerIPhone::particles_create() { + + return RID(); +} + +void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) { + + +} +int RasterizerIPhone::particles_get_amount(RID p_particles) const { + + return 0; +} + +void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) { + + +} + +bool RasterizerIPhone::particles_is_emitting(RID p_particles) const { + + return false; +} + +void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { + + +} +AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const { + + return AABB(); +} + +void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { + + +} +Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const { + + return Vector3(); +} + +void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { + + +} +Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const { + + return Vector3(); +} + +void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { + + +} +float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { + + return 0; +} + +void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { + + +} +float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { + + return 0; +} + +void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { + + +} +float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const { + + return 0; +} + +void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) { + + +} +int RasterizerIPhone::particles_get_color_phases(RID p_particles) const { + + return 0; +} + +void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { + + +} +Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const { + + return Color(); +} + +void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) { + + +} +int RasterizerIPhone::particles_get_attractors(RID p_particles) const { + + return 0; +} + +void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { + + +} +Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles,int p_attractor) const { + + return Vector3(); +} + +void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { + + +} +float RasterizerIPhone::particles_get_attractor_strength(RID p_particles,int p_attractor) const { + + return 0; +} + +void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material,bool p_owned) { + + +} + +RID RasterizerIPhone::particles_get_material(RID p_particles) const { + + return RID(); +} + +AABB RasterizerIPhone::particles_get_aabb(RID p_particles) const { + + return AABB(); +} +/* BEAM API */ + +RID RasterizerIPhone::beam_create() { + + return RID(); +} + +void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) { + + +} +int RasterizerIPhone::beam_get_point_count(RID p_beam) const { + + return 0; +} +void RasterizerIPhone::beam_clear(RID p_beam) { + + +} + +void RasterizerIPhone::beam_set_point(RID p_beam,int p_point,Vector3& p_pos) { + + +} +Vector3 RasterizerIPhone::beam_get_point(RID p_beam,int p_point) const { + + return Vector3(); +} + +void RasterizerIPhone::beam_set_primitive(RID p_beam,VS::BeamPrimitive p_primitive) { + + +} + +VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const { + + return VS::BEAM_CUBIC; +} + +void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) { + + +} +RID RasterizerIPhone::beam_get_material(RID p_beam) const { + + return RID(); +} + +AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const { + + return AABB(); +} +/* SKELETON API */ + +RID RasterizerIPhone::skeleton_create() { + + Skeleton *skeleton = memnew( Skeleton ); + ERR_FAIL_COND_V(!skeleton,RID()); + return skeleton_owner.make_rid( skeleton ); +} +void RasterizerIPhone::skeleton_resize(RID p_skeleton,int p_bones) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND(!skeleton); + if (p_bones == skeleton->bones.size()) { + return; + }; + ERR_FAIL_COND( p_bones<0 || p_bones>256); + + skeleton->bones.resize(p_bones); + +} +int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND_V(!skeleton, -1); + return skeleton->bones.size(); +} +void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND(!skeleton); + ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); + + skeleton->bones[p_bone] = p_transform; +} +Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND_V(!skeleton, Transform()); + ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); + + // something + return skeleton->bones[p_bone]; +} + + +/* LIGHT API */ + +RID RasterizerIPhone::light_create(VS::LightType p_type) { + + Light *light = memnew( Light ); + light->type=p_type; + return light_owner.make_rid(light); +} + +VS::LightType RasterizerIPhone::light_get_type(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); + return light->type; +} + +void RasterizerIPhone::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX( p_type, 3 ); + light->colors[p_type]=p_color; +} +Color RasterizerIPhone::light_get_color(RID p_light,VS::LightColor p_type) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light, Color()); + ERR_FAIL_INDEX_V( p_type, 3, Color() ); + return light->colors[p_type]; +} + +void RasterizerIPhone::light_set_shadow(RID p_light,bool p_enabled) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->shadow_enabled=p_enabled; +} + +bool RasterizerIPhone::light_has_shadow(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,false); + return light->shadow_enabled; +} + +void RasterizerIPhone::light_set_volumetric(RID p_light,bool p_enabled) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->volumetric_enabled=p_enabled; + +} +bool RasterizerIPhone::light_is_volumetric(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,false); + return light->volumetric_enabled; +} + +void RasterizerIPhone::light_set_projector(RID p_light,RID p_texture) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->projector=p_texture; +} +RID RasterizerIPhone::light_get_projector(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,RID()); + return light->projector; +} + +void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); + + light->vars[p_var]=p_value; +} +float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light,0); + + ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); + + return light->vars[p_var]; +} + +AABB RasterizerIPhone::light_get_aabb(RID p_light) const { + + Light *light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light,AABB()); + + switch( light->type ) { + + case VS::LIGHT_SPOT: { + + float len=light->vars[VS::LIGHT_PARAM_RADIUS]; + float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; + return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + } break; + case VS::LIGHT_OMNI: { + + float r = light->vars[VS::LIGHT_PARAM_RADIUS]; + return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); + } break; + case VS::LIGHT_DIRECTIONAL: { + + return AABB(); + } break; + default: {} + } + + ERR_FAIL_V( AABB() ); +} + + +RID RasterizerIPhone::light_instance_create(RID p_light) { + + Light *light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light, RID()); + + LightInstance *light_instance = memnew( LightInstance ); + + light_instance->light=p_light; + light_instance->base=light; + light_instance->last_pass=0; + + return light_instance_owner.make_rid( light_instance ); +} +void RasterizerIPhone::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + lighti->transform=p_transform; + +} + +void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + lighti->last_pass=frame; + +} +bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const { + + return false; +} +bool RasterizerIPhone::light_instance_assign_shadow(RID p_light_instance) { + + return false; +} +Rasterizer::ShadowType RasterizerIPhone::light_instance_get_shadow_type(RID p_light_instance) const { + + return Rasterizer::SHADOW_CUBE; +} +int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) const { + + return 0; +} +void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near,float p_far, const CameraMatrix& p_camera, const Transform& p_transform) { + + +} + +/* PARTICLES INSTANCE */ + +RID RasterizerIPhone::particles_instance_create(RID p_particles) { + + return RID(); +} +void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { + + +} + +/* RENDER API */ +/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ + +static GLfloat rtri; // Angle For The Triangle ( NEW ) +static GLfloat rquad; // Angle For The Quad ( NEW ) + +void RasterizerIPhone::begin_frame() { + + window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); + + double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec + time/=1000.0; // make secs + time_delta=time-last_time; + last_time=time; + frame++; + glClearColor(0,0,1,1); + glClear(GL_COLOR_BUFFER_BIT); + + /* nehe ?*/ + + #if 0 + glViewport(0,0,window_size.width,window_size.height); // Reset The Current Viewport + + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + + // Calculate The Aspect Ratio Of The Window + gluPerspective(45.0f,(GLfloat)window_size.width/(GLfloat)window_size.height,0.1f,100.0f); + + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + + + + glShadeModel(GL_SMOOTH); // Enable Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer + glLoadIdentity(); // Reset The Current Modelview Matrix + glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) + glBegin(GL_TRIANGLES); // Start Drawing A Triangle + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) + glEnd(); // Done Drawing The Pyramid + + glLoadIdentity(); // Reset The Current Modelview Matrix + glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 7.0 + glRotatef(rquad,1.0f,1.0f,1.0f); // Rotate The Quad On The X axis ( NEW ) + glBegin(GL_QUADS); // Draw A Quad + glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green + glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) + glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) + glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) + glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) + glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange + glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) + glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) + glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) + glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) + glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) + glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) + glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) + glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow + glVertex3f( 1.0f,-1.0f,-1.0f); // Top Right Of The Quad (Back) + glVertex3f(-1.0f,-1.0f,-1.0f); // Top Left Of The Quad (Back) + glVertex3f(-1.0f, 1.0f,-1.0f); // Bottom Left Of The Quad (Back) + glVertex3f( 1.0f, 1.0f,-1.0f); // Bottom Right Of The Quad (Back) + glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue + glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) + glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) + glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) + glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) + glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet + glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) + glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) + glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) + glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) + glEnd(); // Done Drawing The Quad + + rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW ) + rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) + + #endif + +} + +void RasterizerIPhone::set_viewport(const VS::ViewportRect& p_viewport) { + + + viewport=p_viewport; + canvas_transform=Transform(); + canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); + canvas_transform.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) ); + + glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height ); +} + +void RasterizerIPhone::begin_scene(RID p_fx,VS::ScenarioDebugMode p_debug) { + + opaque_render_list.clear(); + alpha_render_list.clear(); + light_instance_count=0; + scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL; +}; + +void RasterizerIPhone::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { + + +} + +void RasterizerIPhone::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { + + camera_transform=p_world; + camera_transform_inverse=camera_transform.inverse(); + camera_projection=p_projection; + camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) ); + camera_z_near=camera_projection.get_z_near(); +camera_z_far=camera_projection.get_z_far(); + camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y); +} + +void RasterizerIPhone::add_light( RID p_light_instance ) { + +#define LIGHT_FADE_TRESHOLD 0.05 + + ERR_FAIL_COND( light_instance_count >= MAX_LIGHTS ); + + LightInstance *li = light_instance_owner.get(p_light_instance); + ERR_FAIL_COND(!li); + + /* make light hash */ + + // actually, not really a hash, but helps to sort the lights + // and avoid recompiling redudant shader versions + + li->hash_aux=li->base->type; + + if (li->base->shadow_enabled) + li->hash_aux|=(1<<3); + + if (li->base->projector.is_valid()) + li->hash_aux|=(1<<4); + + if (li->base->shadow_enabled && li->base->volumetric_enabled) + li->hash_aux|=(1<<5); + + switch(li->base->type) { + + case VisualServer::LIGHT_DIRECTIONAL: { + + Vector3 dir = li->transform.basis.get_axis(2); + li->light_vector.x=dir.x; + li->light_vector.y=dir.y; + li->light_vector.z=dir.z; + + } break; + case VisualServer::LIGHT_OMNI: { + + float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; + if (radius==0) + radius=0.0001; + li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius; + li->light_vector.x=li->transform.origin.x; + li->light_vector.y=li->transform.origin.y; + li->light_vector.z=li->transform.origin.z; + + } break; + case VisualServer::LIGHT_SPOT: { + + float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; + if (radius==0) + radius=0.0001; + li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius; + li->light_vector.x=li->transform.origin.x; + li->light_vector.y=li->transform.origin.y; + li->light_vector.z=li->transform.origin.z; + Vector3 dir = -li->transform.basis.get_axis(2); + li->spot_vector.x=dir.x; + li->spot_vector.y=dir.y; + li->spot_vector.z=dir.z; + + } break; + } + + light_instances[light_instance_count++]=li; +} + +void RasterizerIPhone::_add_geometry( const Geometry* p_geometry, const Transform& p_world, uint32_t p_vertex_format, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides,const Skeleton* p_skeleton, GeometryOwner *p_owner) { + + Material *m=NULL; + + if (p_geometry->material.is_valid()) + m=material_owner.get( p_geometry->material ); + + if (!m) { + m=material_owner.get( default_material ); + } + + ERR_FAIL_COND(!m); + + LightInstance *lights[RenderList::MAX_LIGHTS]; + int light_count=0; + + RenderList *render_list=&opaque_render_list; + if (p_geometry->has_alpha || m->detail_blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) { + render_list = &alpha_render_list; + }; + + if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) { + + light_count=p_light_count; + for(int i=0;i<light_count;i++) { + lights[i]=light_instance_owner.get( p_light_instances[i] ); + } + } + + render_list->add_element( p_geometry, m, p_world, lights, light_count, p_material_overrides,p_skeleton, camera_plane.distance(p_world.origin), p_owner ); +} + +void RasterizerIPhone::add_mesh( RID p_mesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides, RID p_skeleton) { + + Mesh *mesh = mesh_owner.get(p_mesh); + + int ssize = mesh->surfaces.size(); + + for (int i=0;i<ssize;i++) { + + Surface *s = mesh->surfaces[i]; + Skeleton *sk = p_skeleton.is_valid()?skeleton_owner.get(p_skeleton):NULL; + + _add_geometry(s,*p_world,s->format,p_light_instances,p_light_count,p_material_overrides,sk,NULL); + } + + mesh->last_pass=frame; +} + +void RasterizerIPhone::add_multimesh( RID p_multimesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { + + +} + +void RasterizerIPhone::add_poly( RID p_poly, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { + + Poly *p = poly_owner.get(p_poly); + if (!p->primitives.empty()) { + const Poly::Primitive *pp = &p->primitives[0]; + + uint32_t format=VisualServer::ARRAY_FORMAT_VERTEX; + + if (!pp->normals.empty()) + format|=VisualServer::ARRAY_FORMAT_NORMAL; + if (!pp->colors.empty()) + format|=VisualServer::ARRAY_FORMAT_COLOR; + if (!pp->uvs.empty()) + format|=VisualServer::ARRAY_TEX_UV; + + _add_geometry(p,*p_world,format,p_light_instances,p_light_count,p_material_overrides,NULL, NULL); + } +} + +void RasterizerIPhone::add_beam( RID p_beam, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { + + +} + +void RasterizerIPhone::add_particles( RID p_particle_instance, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { + + +} + +void RasterizerIPhone::_setup_material(const Geometry *p_geometry,const Material *p_material) { + + if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) + glDisable(GL_CULL_FACE); + else { + glEnable(GL_CULL_FACE); + glCullFace( (p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES])?GL_FRONT:GL_BACK); + } + + glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */ + //glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE ); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + + + ///ambient @TODO offer global ambient group option + float ambient_rgba[4]={ + 1, + 1, + 1, + 1.0 + }; + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient_rgba); + + ///diffuse + const Color &diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE]; + float diffuse_rgba[4]={ + (float)diffuse_color.r, + (float)diffuse_color.g, + (float)diffuse_color.b, + (float)diffuse_color.a + }; + + glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]); + + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse_rgba); + + //specular + + const Color &specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR]; + float specular_rgba[4]={ + (float)specular_color.r, + (float)specular_color.g, + (float)specular_color.b, + 1.0 + }; + + glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular_rgba); + + const Color &emission_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION]; + float emission_rgba[4]={ + (float)emission_color.r, + (float)emission_color.g, + (float)emission_color.b, + 1.0 + }; + + glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emission_rgba); + + glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]); + + if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) { + glDisable(GL_LIGHTING); + } else { + glEnable(GL_LIGHTING); + glDisable(GL_LIGHTING); + } + + //depth test? + /* + if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) + glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); + else + glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); + */ + if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) { + + Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] ); + ERR_FAIL_COND(!texture); + glActiveTexture(GL_TEXTURE0); + glEnable(GL_TEXTURE_2D); + glBindTexture( GL_TEXTURE_2D,texture->tex_id ); + }; +}; + +void RasterizerIPhone::_setup_light(LightInstance* p_instance, int p_idx) { + + Light* ld = p_instance->base; + + int glid = GL_LIGHT0 + p_idx; + glLightfv(glid , GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components ); + glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components ); + glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components ); + + + + switch(ld->type) { + + case VS::LIGHT_DIRECTIONAL: { + /* This doesnt have attenuation */ + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + Vector3 v(0.0,0.0,-1.0); // directional lights point up by default + v = p_instance->transform.get_basis().xform( v ); + v = camera_transform_inverse.get_basis().xform( v ); + v.normalize(); // this sucks, so it will be optimized at some point + v = -v; + float lightpos[4]={v.x,v.y,v.z,0.0}; + + glLightfv(glid,GL_POSITION,lightpos); //at modelview + + glPopMatrix(); + + } break; + case VS::LIGHT_OMNI: { + + glLightf(glid,GL_SPOT_CUTOFF,180.0); + glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); + glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); + glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut? + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + Vector3 pos = p_instance->transform.get_origin(); + pos = camera_transform_inverse.xform(pos); + float lightpos[4]={pos.x,pos.y,pos.z,1.0}; + glLightfv(glid,GL_POSITION,lightpos); //at modelview + + glPopMatrix(); + + } break; + case VS::LIGHT_SPOT: { + + glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]); + glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]); + glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); + glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); + glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut? + + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + Vector3 v(0.0,0.0,-1.0); // directional lights point up by default + v = p_instance->transform.get_basis().xform( v ); + v = camera_transform_inverse.get_basis().xform( v ); + v.normalize(); // this sucks, so it will be optimized at some point + float lightdir[4]={v.x, v.y, v.z, 1.0}; + glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview + + v = p_instance->transform.get_origin(); + v = camera_transform_inverse.xform(v); + float lightpos[4]={v.x,v.y,v.z,1.0}; + glLightfv(glid,GL_POSITION,lightpos); //at modelview + + + glPopMatrix(); + + + } break; + default: break; + } +}; + +void RasterizerIPhone::_setup_lights(LightInstance **p_lights,int p_light_count) { + + for (int i=0; i<MAX_LIGHTS; i++) { + + if (i<p_light_count) { + glEnable(GL_LIGHT0 + i); + _setup_light(p_lights[i], i); + } else { + glDisable(GL_LIGHT0 + i); + } + } +} + +static const int gl_client_states[] = { + + GL_VERTEX_ARRAY, + GL_NORMAL_ARRAY, + -1, // ARRAY_TANGENT + GL_COLOR_ARRAY, + GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV + GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2 + -1, // ARRAY_BONES + -1, // ARRAY_WEIGHTS + -1, // ARRAY_INDEX +}; + +void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material* p_material) { + + + switch(p_geometry->type) { + + case Geometry::GEOMETRY_SURFACE: { + + Surface *surf = (Surface*)p_geometry; + uint8_t *base=0; + bool use_VBO = (surf->array_local==0); + + if (!use_VBO) { + + base = surf->array_local; + glBindBuffer(GL_ARRAY_BUFFER, 0); + + } else { + + glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id); + }; + + const Surface::ArrayData* a=surf->array; + for (int i=0;i<VS::ARRAY_MAX;i++) { + + const Surface::ArrayData& ad=surf->array[i]; + if (ad.size==0) { + if (gl_client_states[i] != -1) { + glDisableClientState(gl_client_states[i]); + }; + continue; // this one is disabled. + } + ERR_CONTINUE( !ad.configured ); + + if (gl_client_states[i] != -1) { + glEnableClientState(gl_client_states[i]); + }; + + switch (i) { + + case VS::ARRAY_VERTEX: + if (!use_VBO) + glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]); + else + if (surf->array[VS::ARRAY_BONES].size) + glVertexPointer(3, GL_FLOAT, 0, skinned_buffer); + else + glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)a->ofs); + break; + + case VS::ARRAY_NORMAL: + if (use_VBO) + glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)a->ofs); + else + glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]); + break; + case VS::ARRAY_TANGENT: + break; + case VS::ARRAY_COLOR: + if (use_VBO) + glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)a->ofs); + else + glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)&base[a->ofs]); + break; + case VS::ARRAY_TEX_UV: + case VS::ARRAY_TEX_UV2: + if (use_VBO) + glTexCoordPointer(2,GL_FLOAT,surf->stride,(GLvoid*)a->ofs); + else + glTexCoordPointer(2,GL_FLOAT,surf->stride,&base[a->ofs]); + break; + case VS::ARRAY_BONES: + case VS::ARRAY_WEIGHTS: + case VS::ARRAY_INDEX: + break; + }; + } + + + // process skeleton here + + } break; + + default: break; + + }; +}; + +static const GLenum gl_primitive[]={ + GL_POINTS, + GL_LINES, + GL_LINE_STRIP, + GL_LINE_LOOP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN +}; + +void RasterizerIPhone::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton) { + + + switch(p_geometry->type) { + + case Geometry::GEOMETRY_SURFACE: { + + + Surface *s = (Surface*)p_geometry; + + if (s->index_array_len>0) { + + if (s->index_array_local) { + + glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE, s->index_array_local); + + } else { + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id); + glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE,0); + } + + + } else { + + glDrawArrays(gl_primitive[s->primitive],0,s->array_len); + + }; + } break; + + default: break; + }; +}; + +void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) { + + const Material *prev_material=NULL; + uint64_t prev_light_hash=0; + const Skeleton *prev_skeleton=NULL; + const Geometry *prev_geometry=NULL; + const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL + + Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID; + + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(&camera_projection.matrix[0][0]); + + for (int i=0;i<p_render_list->element_count;i++) { + + RenderList::Element *e = p_render_list->elements[i]; + const Material *material = e->material; + uint64_t light_hash = e->light_hash; + const Skeleton *skeleton = e->skeleton; + const Geometry *geometry = e->geometry; + const ParamOverrideMap* material_overrides=e->material_overrides; + + if (material!=prev_material || geometry->type!=prev_geometry_type) { + _setup_material(e->geometry,material); + //_setup_material_overrides(e->material,NULL,material_overrides); + //_setup_material_skeleton(material,skeleton); + } else { + + if (material_overrides != prev_overrides) { + + //_setup_material_overrides(e->material,prev_overrides,material_overrides); + } + + if (prev_skeleton!=skeleton) { + //_setup_material_skeleton(material,skeleton); + }; + } + + if (geometry!=prev_geometry || geometry->type!=prev_geometry_type) { + + _setup_geometry(geometry, material); + }; + + if (i==0 || light_hash!=prev_light_hash) + _setup_lights(e->lights,e->light_count); + + glMatrixMode(GL_MODELVIEW); + _gl_load_transform(camera_transform_inverse); + _gl_mult_transform(e->transform); + + _render(geometry, material, skeleton); + + prev_material=material; + prev_skeleton=skeleton; + prev_geometry=geometry; + prev_light_hash=e->light_hash; + prev_geometry_type=geometry->type; + prev_overrides=material_overrides; + } +}; + +void RasterizerIPhone::end_scene() { + + glEnable(GL_BLEND); + glDepthMask(GL_FALSE); + + opaque_render_list.sort_mat_light(); + _render_list_forward(&opaque_render_list); + + glDisable(GL_BLEND); + glDepthMask(GL_TRUE); + + alpha_render_list.sort_z(); + _render_list_forward(&alpha_render_list); + + +} +void RasterizerIPhone::end_shadow_map() { + + +} + +void RasterizerIPhone::end_frame() { + + //ContextGL::get_singleton()->swap_buffers(); +} + +/* CANVAS API */ + +void RasterizerIPhone::canvas_begin() { + + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glLineWidth(1.0); + glDisable(GL_LIGHTING); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +} +void RasterizerIPhone::canvas_set_transparency(float p_transparency) { + + +} + +void RasterizerIPhone::canvas_set_rect(const Rect2& p_rect, bool p_clip) { + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glScalef(2.0 / window_size.x, -2.0 / window_size.y, 0); + glTranslatef((-(window_size.x / 2.0)) + p_rect.pos.x, (-(window_size.y / 2.0)) + p_rect.pos.y, 0); + + if (p_clip) { + + glEnable(GL_SCISSOR_TEST); + glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), + p_rect.size.width,p_rect.size.height); + } else { + + glDisable(GL_SCISSOR_TEST); + } + + +} +void RasterizerIPhone::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { + + glColor4f(1, 1, 1, 1); + + float verts[6]={ + p_from.x,p_from.y,0, + p_to.x,p_to.y,0 + }; + + float colors[]={ + p_color.r, p_color.g, p_color.b, p_color.a, + p_color.r, p_color.g, p_color.b, p_color.a, + }; + glLineWidth(p_width); + _draw_primitive(2,verts,0,colors,0); +} + +static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size ) { + + float texcoords[]= { + p_src_region.pos.x/p_tex_size.width, + p_src_region.pos.y/p_tex_size.height, + + (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width, + p_src_region.pos.y/p_tex_size.height, + + (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width, + (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, + + p_src_region.pos.x/p_tex_size.width, + (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, + }; + + float coords[]= { + p_rect.pos.x, p_rect.pos.y, 0, + p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0, + p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0, + p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 + }; + + _draw_primitive(4,coords,0,0,texcoords); +} + +static void _draw_quad(const Rect2& p_rect) { + + float coords[]= { + p_rect.pos.x,p_rect.pos.y, 0, + p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0, + p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0, + p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 + }; + + _draw_primitive(4,coords,0,0,0); + +} + +void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, const Rect2& p_source,bool p_tile,RID p_texture,const Color& p_modulate) { + + glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a); + + if ( p_texture.is_valid() ) { + + glEnable(GL_TEXTURE_2D); + Texture *texture = texture_owner.get( p_texture ); + ERR_FAIL_COND(!texture); + glActiveTexture(GL_TEXTURE0); + glBindTexture( GL_TEXTURE_2D,texture->tex_id ); + + if (!p_region) { + + Rect2 region = Rect2(0,0,texture->width,texture->height); + _draw_textured_quad(p_rect,region,region.size); + + } else { + + _draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height) ); + + } + } else { + + _draw_quad( p_rect ); + + } + + +} +void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) { + + glColor4f(1, 1, 1, 1); + + Texture *texture = texture_owner.get( p_texture ); + ERR_FAIL_COND(!texture); + + glEnable(GL_TEXTURE_2D); + glActiveTexture(GL_TEXTURE0); + glBindTexture( GL_TEXTURE_2D,texture->tex_id ); + + + /* CORNERS */ + + _draw_textured_quad( // top left + Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // top right + Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Size2( texture->width, texture->height ) ); + + + _draw_textured_quad( // bottom left + Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // bottom right + Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Size2( texture->width, texture->height ) ); + + Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + + Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + + + _draw_textured_quad( // top + Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), + Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // bottom + Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), + Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // left + Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), + Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // right + Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), + Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), + Size2( texture->width, texture->height ) ); + + if (p_draw_center) { + + _draw_textured_quad( + rect_center, + src_center, + Size2( texture->width, texture->height )); + } + +} +void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) { + + ERR_FAIL_COND(p_points.size()<1); + float verts[12]; + float uvs[8]; + float colors[16]; + + glColor4f(1, 1, 1, 1); + + int idx = 0; + for(int i=0;i<p_points.size();i++) { + + verts[idx++]=p_points[i].x; + verts[idx++]=p_points[i].y; + verts[idx++]=0; + } + + idx = 0; + for(int i=0;i<p_uvs.size();i++) { + + uvs[idx++] = p_uvs[i].x; + uvs[idx++] = p_uvs[i].y; + } + + idx = 0; + for (int i=0; i<p_colors.size(); i++) { + + colors[idx++] = p_colors[i].r; + colors[idx++] = p_colors[i].g; + colors[idx++] = p_colors[i].b; + colors[idx++] = p_colors[i].a; + }; + + if (p_texture.is_valid()) { + glEnable(GL_TEXTURE_2D); + Texture *texture = texture_owner.get( p_texture ); + if (texture) { + glActiveTexture(GL_TEXTURE0); + glBindTexture( GL_TEXTURE_2D,texture->tex_id ); + } + } + + _draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&colors[0]:NULL,p_uvs.size()?uvs:NULL); + +} + +/* FX */ + +RID RasterizerIPhone::fx_create() { + + return RID(); +} +void RasterizerIPhone::fx_get_effects(RID p_fx,List<String> *p_effects) const { + + +} +void RasterizerIPhone::fx_set_active(RID p_fx,const String& p_effect, bool p_active) { + + +} +bool RasterizerIPhone::fx_is_active(RID p_fx,const String& p_effect) const { + + return false; +} +void RasterizerIPhone::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const { + + +} +Variant RasterizerIPhone::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const { + + return Variant(); +} +void RasterizerIPhone::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue) { + + +} + +/*MISC*/ + +bool RasterizerIPhone::is_texture(const RID& p_rid) const { + + return texture_owner.owns(p_rid); +} +bool RasterizerIPhone::is_material(const RID& p_rid) const { + + return material_owner.owns(p_rid); +} +bool RasterizerIPhone::is_mesh(const RID& p_rid) const { + + return mesh_owner.owns(p_rid); +} +bool RasterizerIPhone::is_multimesh(const RID& p_rid) const { + + return false; +} +bool RasterizerIPhone::is_poly(const RID& p_rid) const { + + return poly_owner.owns(p_rid); +} +bool RasterizerIPhone::is_particles(const RID &p_beam) const { + + return false; +} + +bool RasterizerIPhone::is_beam(const RID &p_beam) const { + + return false; +} + +bool RasterizerIPhone::is_light(const RID& p_rid) const { + + return light_owner.owns(p_rid); +} +bool RasterizerIPhone::is_light_instance(const RID& p_rid) const { + + return light_instance_owner.owns(p_rid); +} +bool RasterizerIPhone::is_particles_instance(const RID& p_rid) const { + + return false; +} +bool RasterizerIPhone::is_skeleton(const RID& p_rid) const { + + return skeleton_owner.owns(p_rid); +} +bool RasterizerIPhone::is_fx(const RID& p_rid) const { + + return fx_owner.owns(p_rid); +} +bool RasterizerIPhone::is_shader(const RID& p_rid) const { + + return false; +} + +void RasterizerIPhone::free(const RID& p_rid) const { + + if (texture_owner.owns(p_rid)) { + + // delete the texture + Texture *texture = texture_owner.get(p_rid); + + glDeleteTextures( 1,&texture->tex_id ); + + texture_owner.free(p_rid); + memdelete(texture); + + } else if (material_owner.owns(p_rid)) { + + Material *material = material_owner.get( p_rid ); + ERR_FAIL_COND(!material); + + material_owner.free(p_rid); + memdelete(material); + + } else if (mesh_owner.owns(p_rid)) { + + Mesh *mesh = mesh_owner.get(p_rid); + ERR_FAIL_COND(!mesh); + for (int i=0;i<mesh->surfaces.size();i++) { + + Surface *surface = mesh->surfaces[i]; + if (surface->array_local != 0) { + memfree(surface->array_local); + }; + if (surface->index_array_local != 0) { + memfree(surface->index_array_local); + }; + + if (surface->vertex_id) + glDeleteBuffers(1,&surface->vertex_id); + if (surface->index_id) + glDeleteBuffers(1,&surface->index_id); + + memdelete( surface ); + }; + + mesh->surfaces.clear(); + + mesh_owner.free(p_rid); + memdelete(mesh); + + } else if (skeleton_owner.owns(p_rid)) { + + Skeleton *skeleton = skeleton_owner.get( p_rid ); + ERR_FAIL_COND(!skeleton) + + skeleton_owner.free(p_rid); + memdelete(skeleton); + + } else if (light_owner.owns(p_rid)) { + + Light *light = light_owner.get( p_rid ); + ERR_FAIL_COND(!light) + + light_owner.free(p_rid); + memdelete(light); + + } else if (light_instance_owner.owns(p_rid)) { + + LightInstance *light_instance = light_instance_owner.get( p_rid ); + ERR_FAIL_COND(!light_instance); + + light_instance_owner.free(p_rid); + memdelete( light_instance ); + + } else if (fx_owner.owns(p_rid)) { + + FX *fx = fx_owner.get( p_rid ); + ERR_FAIL_COND(!fx); + + fx_owner.free(p_rid); + memdelete( fx ); + + }; +} + +void RasterizerIPhone::init() { + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glFrontFace(GL_CW); + + glEnable(GL_TEXTURE_2D); +} + +void RasterizerIPhone::finish() { + +} + + int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) { + + return false; +} + +RasterizerIPhone::RasterizerIPhone() { + + frame = 0; +}; + +RasterizerIPhone::~RasterizerIPhone() { + +}; + + +#endif diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h new file mode 100644 index 0000000000..41dbbdaa5a --- /dev/null +++ b/platform/iphone/rasterizer_iphone.h @@ -0,0 +1,894 @@ +/*************************************************************************/ +/* rasterizer_iphone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifdef IPHONE_ENABLED + +#ifndef RASTERIZER_IPHONE_H +#define RASTERIZER_IPHONE_H + +#include "servers/visual/rasterizer.h" + +#include "image.h" +#include "rid.h" +#include "servers/visual_server.h" +#include "list.h" +#include "map.h" +#include "camera_matrix.h" +#include "sort.h" +#include <ES1/gl.h> + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class RasterizerIPhone : public Rasterizer { + + enum { + SKINNED_BUFFER_SIZE = 1024 * 128, // 10k vertices + MAX_LIGHTS = 8, + }; + + uint8_t skinned_buffer[SKINNED_BUFFER_SIZE]; + + struct Texture { + + uint32_t flags; + int width,height; + Image::Format format; + + GLenum target; + GLenum gl_format_cache; + int gl_components_cache; + bool has_alpha; + bool format_has_alpha; + + bool active; + GLuint tex_id; + bool mipmap_dirty; + + Texture() { + + flags=width=height=0; + tex_id=0; + format=Image::FORMAT_GRAYSCALE; + gl_components_cache=0; + format_has_alpha=false; + has_alpha=false; + active=false; + mipmap_dirty=true; + } + + ~Texture() { + + if (tex_id!=0) { + + glDeleteTextures(1,&tex_id); + } + } + }; + + mutable RID_Owner<Texture> texture_owner; + + struct Material { + + bool flags[VS::MATERIAL_FLAG_MAX]; + Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX]; + RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX]; + + Transform uv_transform; + VS::FixedMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; + + VS::MaterialBlendMode detail_blend_mode; + + VS::FixedMaterialTexGenMode texgen_mode; + + Material() { + + flags[VS::MATERIAL_FLAG_VISIBLE]=true; + flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]=false; + flags[VS::MATERIAL_FLAG_INVERT_FACES]=false; + flags[VS::MATERIAL_FLAG_UNSHADED]=false; + flags[VS::MATERIAL_FLAG_WIREFRAME]=false; + + parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8); + parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12; + + for (int i=0; i<VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) { + texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV; + }; + detail_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; + texgen_mode = VS::FIXED_MATERIAL_TEXGEN_SPHERE; + } + }; + mutable RID_Owner<Material> material_owner; + + + struct Geometry { + + enum Type { + GEOMETRY_INVALID, + GEOMETRY_SURFACE, + GEOMETRY_POLY, + GEOMETRY_PARTICLES, + GEOMETRY_BEAM, + GEOMETRY_DETAILER, + }; + + Type type; + RID material; + bool has_alpha; + bool material_owned; + + Vector3 scale; + Vector3 uv_scale; + + Geometry() : scale(1, 1, 1) { has_alpha=false; material_owned = false; } + virtual ~Geometry() {}; + }; + + struct GeometryOwner { + + virtual ~GeometryOwner() {} + }; + + + struct Surface : public Geometry { + + struct ArrayData { + + uint32_t ofs,size; + bool configured; + int components; + ArrayData() { ofs=0; size=0; configured=false; } + }; + + ArrayData array[VS::ARRAY_MAX]; + // support for vertex array objects + GLuint array_object_id; + // support for vertex buffer object + GLuint vertex_id; // 0 means, unconfigured + GLuint index_id; // 0 means, unconfigured + // no support for the above, array in localmem. + uint8_t *array_local; + uint8_t *index_array_local; + + AABB aabb; + + int array_len; + int index_array_len; + + VS::PrimitiveType primitive; + + uint32_t format; + + int stride; + + bool active; + + Point2 uv_min; + Point2 uv_max; + + bool has_alpha_cache; + + Surface() { + + array_len=0; + type=GEOMETRY_SURFACE; + primitive=VS::PRIMITIVE_POINTS; + index_array_len=VS::NO_INDEX_ARRAY; + format=0; + stride=0; + + array_local = index_array_local = 0; + vertex_id = index_id = 0; + + active=false; + } + + ~Surface() { + + } + }; + + + struct Mesh { + + bool active; + Vector<Surface*> surfaces; + + mutable uint64_t last_pass; + Mesh() { + last_pass=0; + active=false; + } + }; + mutable RID_Owner<Mesh> mesh_owner; + + struct Poly : public Geometry { + + struct Primitive { + + Vector<Vector3> vertices; + Vector<Vector3> normals; + Vector<Vector3> uvs; + Vector<Color> colors; + + }; + + AABB aabb; + List<Primitive> primitives; + Poly() { + + type=GEOMETRY_POLY; + } + }; + + mutable RID_Owner<Poly> poly_owner; + + + struct Skeleton { + + Vector<Transform> bones; + + }; + + mutable RID_Owner<Skeleton> skeleton_owner; + + + struct Light { + + VS::LightType type; + float vars[VS::LIGHT_PARAM_MAX]; + Color colors[3]; + bool shadow_enabled; + RID projector; + bool volumetric_enabled; + Color volumetric_color; + + + Light() { + + vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]=1; + vars[VS::LIGHT_PARAM_SPOT_ANGLE]=45; + vars[VS::LIGHT_PARAM_ATTENUATION]=1.0; + vars[VS::LIGHT_PARAM_ENERGY]=1.0; + vars[VS::LIGHT_PARAM_RADIUS]=1.0; + colors[VS::LIGHT_COLOR_AMBIENT]=Color(0,0,0); + colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1); + colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1); + shadow_enabled=false; + volumetric_enabled=false; + } + }; + + struct ShadowBuffer; + + struct LightInstance { + + struct SplitInfo { + + CameraMatrix camera; + Transform transform; + float near; + float far; + }; + + RID light; + Light *base; + uint64_t last_pass; + Transform transform; + + + CameraMatrix projection; + Vector<SplitInfo> splits; + + Vector3 light_vector; + Vector3 spot_vector; + float linear_att; + + uint64_t hash_aux; + }; + mutable RID_Owner<Light> light_owner; + mutable RID_Owner<LightInstance> light_instance_owner; + + LightInstance *light_instances[MAX_LIGHTS]; + int light_instance_count; + + struct RenderList { + + enum { + MAX_ELEMENTS=4096, + MAX_LIGHTS=4 + }; + + struct Element { + + float depth; + const Skeleton *skeleton; + Transform transform; + LightInstance* lights[MAX_LIGHTS]; + int light_count; + const Geometry *geometry; + const Material *material; + uint64_t light_hash; + GeometryOwner *owner; + const ParamOverrideMap* material_overrides; + }; + + + Element _elements[MAX_ELEMENTS]; + Element *elements[MAX_ELEMENTS]; + int element_count; + + void clear() { + + element_count=0; + } + + struct SortZ { + + _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { + + return A->depth > B->depth; + } + }; + + void sort_z() { + + SortArray<Element*,SortZ> sorter; + sorter.sort(elements,element_count); + } + + struct SortSkel { + + _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { + + if (A->geometry < B->geometry) + return true; + else if (A->geometry > B->geometry) + return false; + else return (!A->skeleton && B->skeleton); + } + }; + + void sort_skel() { + + SortArray<Element*,SortSkel> sorter; + sorter.sort(elements,element_count); + } + + struct SortMat { + + _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { + + if (A->geometry == B->geometry) { + + if (A->material == B->material) { + + + return (A->material_overrides < B->material_overrides); + } else { + + return (A->material < B->material); + } + } else { + + return (A->geometry < B->geometry); + } + } + }; + + void sort_mat() { + + SortArray<Element*,SortMat> sorter; + sorter.sort(elements,element_count); + } + + struct SortMatLight { + + _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { + + if (A->geometry == B->geometry) { + + if (A->material == B->material) { + + if (A->light_hash == B->light_hash) + return (A->material_overrides < B->material_overrides); + else + return A->light_hash<B->light_hash; + } else { + + return (A->material < B->material); + } + } else { + + return (A->geometry < B->geometry); + } + } + }; + + void sort_mat_light() { + + SortArray<Element*,SortMatLight> sorter; + sorter.sort(elements,element_count); + } + + struct LISort { + + _FORCE_INLINE_ bool operator ()(const LightInstance *A, const LightInstance *B) const { + + return (A->hash_aux < B->hash_aux); + } + }; + + _FORCE_INLINE_ void add_element( const Geometry *p_geometry, const Material* p_material,const Transform& p_transform, LightInstance **p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides, const Skeleton *p_skeleton, float p_depth, GeometryOwner *p_owner=NULL) { + + + ERR_FAIL_COND( element_count >= MAX_ELEMENTS ); + Element *e = elements[element_count++]; + + e->geometry=p_geometry; + e->material=p_material; + e->transform=p_transform; + e->skeleton=p_skeleton; + e->light_hash=0; + e->light_count=p_light_count; + e->owner=p_owner; + e->material_overrides=p_material_overrides; + + if (e->light_count>0) { + + SortArray<LightInstance*,LISort> light_sort; + light_sort.sort(p_light_instances,p_light_count); + //@TODO OPTIOMIZE + + for (int i=0;i<p_light_count;i++) { + + e->lights[i]=p_light_instances[i]; + + if (i==0) + e->light_hash=hash_djb2_one_64( make_uint64_t(e->lights[i]) ); + else + e->light_hash=hash_djb2_one_64( make_uint64_t(e->lights[i]),e->light_hash); + } + + } + + } + + RenderList() { + + for (int i=0;i<MAX_ELEMENTS;i++) + elements[i]=&_elements[i]; // assign elements + } + }; + + RenderList opaque_render_list; + RenderList alpha_render_list; + + RID default_material; + + struct FX { + + bool bgcolor_active; + Color bgcolor; + + bool skybox_active; + RID skybox_cubemap; + + bool antialias_active; + float antialias_tolerance; + + bool glow_active; + int glow_passes; + float glow_attenuation; + float glow_bloom; + + bool ssao_active; + float ssao_attenuation; + float ssao_radius; + float ssao_max_distance; + float ssao_range_max; + float ssao_range_min; + bool ssao_only; + + bool fog_active; + float fog_distance; + float fog_attenuation; + Color fog_color_near; + Color fog_color_far; + bool fog_bg; + + bool toon_active; + float toon_treshold; + float toon_soft; + + bool edge_active; + Color edge_color; + float edge_size; + + FX(); + + }; + mutable RID_Owner<FX> fx_owner; + + + FX *scene_fx; + CameraMatrix camera_projection; + Transform camera_transform; + Transform camera_transform_inverse; + float camera_z_near; + float camera_z_far; + Size2 camera_vp_size; + + Plane camera_plane; + + void _add_geometry( const Geometry* p_geometry, const Transform& p_world, uint32_t p_vertex_format, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides,const Skeleton* p_skeleton,GeometryOwner *p_owner); + void _render_list_forward(RenderList *p_render_list); + + void _setup_light(LightInstance* p_instance, int p_idx); + void _setup_lights(LightInstance **p_lights,int p_light_count); + void _setup_material(const Geometry *p_geometry,const Material *p_material); + + void _setup_geometry(const Geometry *p_geometry, const Material* p_material); + void _render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton); + + + /*********/ + /* FRAME */ + /*********/ + + Size2 window_size; + VS::ViewportRect viewport; + Transform canvas_transform; + double last_time; + double time_delta; + uint64_t frame; + +public: + + /* TEXTURE API */ + + virtual RID texture_create(); + virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_blit_rect(RID p_texture,int p_x,int p_y, const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT); + virtual Image texture_get_rect(RID p_texture,int p_x,int p_y,int p_width, int p_height,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const; + virtual void texture_set_flags(RID p_texture,uint32_t p_flags); + virtual uint32_t texture_get_flags(RID p_texture) const; + virtual Image::Format texture_get_format(RID p_texture) const; + virtual uint32_t texture_get_width(RID p_texture) const; + virtual uint32_t texture_get_height(RID p_texture) const; + virtual bool texture_has_alpha(RID p_texture) const; + + /* SHADER API */ + + virtual RID shader_create(); + + virtual void shader_node_add(RID p_shader,VS::ShaderNodeType p_type,int p_id); + virtual void shader_node_remove(RID p_shader,int p_id); + virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type); + virtual void shader_node_set_param(RID p_shader, int p_id, const Variant& p_value); + + virtual void shader_get_node_list(RID p_shader,List<int> *p_node_list) const; + virtual VS::ShaderNodeType shader_node_get_type(RID p_shader,int p_id) const; + virtual Variant shader_node_get_param(RID p_shader,int p_id) const; + + virtual void shader_connect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + virtual bool shader_is_connected(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; + virtual void shader_disconnect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + + virtual void shader_get_connections(RID p_shader,List<VS::ShaderConnection> *p_connections) const; + + virtual void shader_clear(RID p_shader); + + /* COMMON MATERIAL API */ + + virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value); + virtual Variant material_get_param(RID p_material, const StringName& p_param) const; + virtual void material_get_param_list(RID p_material, List<String> *p_param_list) const; + + virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled); + virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const; + + virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode); + virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; + + virtual void material_set_line_width(RID p_material,float p_line_width); + virtual float material_get_line_width(RID p_material) const; + + /* FIXED MATERIAL */ + + virtual RID material_create(); + + virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value); + virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const; + + virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const; + + virtual void fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode); + virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const; + + virtual void fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode); + virtual VS::FixedMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; + + virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); + virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const; + + virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); + virtual Transform fixed_material_get_uv_transform(RID p_material) const; + + /* SHADER MATERIAL */ + + virtual RID shader_material_create() const; + + virtual void shader_material_set_vertex_shader(RID p_material,RID p_shader,bool p_owned=false); + virtual RID shader_material_get_vertex_shader(RID p_material) const; + + virtual void shader_material_set_fragment_shader(RID p_material,RID p_shader,bool p_owned=false); + virtual RID shader_material_get_fragment_shader(RID p_material) const; + + + /* MESH API */ + + virtual RID mesh_create(); + + virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,uint32_t p_format,int p_array_len,int p_index_array_len=VS::NO_INDEX_ARRAY); + + virtual Error mesh_surface_set_array(RID p_mesh, int p_surface,VS::ArrayType p_type,const Variant& p_array) ; + virtual Variant mesh_surface_get_array(RID p_mesh, int p_surface,VS::ArrayType p_type) const; + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false); + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; + + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; + virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; + + virtual void mesh_erase_surface(RID p_mesh,int p_index); + virtual int mesh_get_surface_count(RID p_mesh) const; + + virtual AABB mesh_get_aabb(RID p_mesh) const; + + /* MULTIMESH API */ + + virtual RID multimesh_create(); + + virtual void multimesh_set_instance_count(RID p_multimesh,int p_count); + virtual int multimesh_get_instance_count(RID p_multimesh) const; + + virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh); + virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb); + virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform); + virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color); + + virtual RID multimesh_get_mesh(RID p_multimesh) const; + virtual AABB multimesh_get_aabb(RID p_multimesh) const;; + + virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const; + virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const; + + /* POLY API */ + + virtual RID poly_create(); + virtual void poly_set_material(RID p_poly, RID p_material,bool p_owned=false); + virtual void poly_add_primitive(RID p_poly, const Vector<Vector3>& p_points,const Vector<Vector3>& p_normals,const Vector<Color>& p_colors,const Vector<Vector3>& p_uvs); + virtual void poly_clear(RID p_poly); + + virtual AABB poly_get_aabb(RID p_poly) const; + + + /* PARTICLES API */ + + virtual RID particles_create(); + + virtual void particles_set_amount(RID p_particles, int p_amount); + virtual int particles_get_amount(RID p_particles) const; + + virtual void particles_set_emitting(RID p_particles, bool p_emitting); + virtual bool particles_is_emitting(RID p_particles) const; + + virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility); + virtual AABB particles_get_visibility_aabb(RID p_particles) const; + + virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents); + virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; + + virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal); + virtual Vector3 particles_get_gravity_normal(RID p_particles) const; + + virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value); + virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; + + virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness); + virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; + + virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); + virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; + + virtual void particles_set_color_phases(RID p_particles, int p_phases); + virtual int particles_get_color_phases(RID p_particles) const; + + virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color); + virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; + + virtual void particles_set_attractors(RID p_particles, int p_attractors); + virtual int particles_get_attractors(RID p_particles) const; + + virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos); + virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const; + + virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); + virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const; + + virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false); + virtual RID particles_get_material(RID p_particles) const; + + virtual AABB particles_get_aabb(RID p_particles) const; + /* BEAM API */ + + virtual RID beam_create(); + + virtual void beam_set_point_count(RID p_beam, int p_count); + virtual int beam_get_point_count(RID p_beam) const; + virtual void beam_clear(RID p_beam); + + virtual void beam_set_point(RID p_beam,int p_point,Vector3& p_pos); + virtual Vector3 beam_get_point(RID p_beam,int p_point) const; + + virtual void beam_set_primitive(RID p_beam,VS::BeamPrimitive p_primitive); + virtual VS::BeamPrimitive beam_get_primitive(RID p_beam) const; + + virtual void beam_set_material(RID p_beam, RID p_material); + virtual RID beam_get_material(RID p_beam) const; + + virtual AABB beam_get_aabb(RID p_particles) const; + /* SKELETON API */ + + virtual RID skeleton_create(); + virtual void skeleton_resize(RID p_skeleton,int p_bones); + virtual int skeleton_get_bone_count(RID p_skeleton) const; + virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform); + virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone); + + + /* LIGHT API */ + + virtual RID light_create(VS::LightType p_type); + virtual VS::LightType light_get_type(RID p_light) const; + + virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color); + virtual Color light_get_color(RID p_light,VS::LightColor p_type) const; + + virtual void light_set_shadow(RID p_light,bool p_enabled); + virtual bool light_has_shadow(RID p_light) const; + + virtual void light_set_volumetric(RID p_light,bool p_enabled); + virtual bool light_is_volumetric(RID p_light) const; + + virtual void light_set_projector(RID p_light,RID p_texture); + virtual RID light_get_projector(RID p_light) const; + + virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); + virtual float light_get_var(RID p_light, VS::LightParam p_var) const; + + virtual AABB light_get_aabb(RID p_poly) const; + + + virtual RID light_instance_create(RID p_light); + virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform); + + virtual void light_instance_set_active_hint(RID p_light_instance); + virtual bool light_instance_has_shadow(RID p_light_instance) const; + virtual bool light_instance_assign_shadow(RID p_light_instance); + virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const; + virtual int light_instance_get_shadow_passes(RID p_light_instance) const; + virtual void light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near,float p_far, const CameraMatrix& p_camera, const Transform& p_transform); + + /* PARTICLES INSTANCE */ + + virtual RID particles_instance_create(RID p_particles); + virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform); + + /* RENDER API */ + /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ + + virtual void begin_frame(); + + virtual void set_viewport(const VS::ViewportRect& p_viewport); + + virtual void begin_scene(RID p_fx=RID(),VS::ScenarioDebugMode p_debug=VS::SCENARIO_DEBUG_DISABLED); + virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); + + virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection); + + virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls + + typedef Map<StringName,Variant> ParamOverrideMap; + + virtual void add_mesh( RID p_mesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides = NULL, RID p_skeleton=RID()); + virtual void add_multimesh( RID p_multimesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides = NULL); + virtual void add_poly( RID p_poly, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides = NULL); + virtual void add_beam( RID p_beam, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides = NULL); + virtual void add_particles( RID p_particle_instance, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides = NULL); + + virtual void end_scene(); + virtual void end_shadow_map(); + + virtual void end_frame(); + + /* CANVAS API */ + + virtual void canvas_begin(); + virtual void canvas_set_transparency(float p_transparency); + virtual void canvas_set_rect(const Rect2& p_rect, bool p_clip);; + virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width); + virtual void canvas_draw_rect(const Rect2& p_rect, bool p_region, const Rect2& p_source,bool p_tile,RID p_texture,const Color& p_modulate); + virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true); + virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture); + + /* FX */ + + virtual RID fx_create(); + virtual void fx_get_effects(RID p_fx,List<String> *p_effects) const; + virtual void fx_set_active(RID p_fx,const String& p_effect, bool p_active); + virtual bool fx_is_active(RID p_fx,const String& p_effect) const; + virtual void fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const; + virtual Variant fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const; + virtual void fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue); + + /*MISC*/ + + virtual bool is_texture(const RID& p_rid) const; + virtual bool is_material(const RID& p_rid) const; + virtual bool is_mesh(const RID& p_rid) const; + virtual bool is_multimesh(const RID& p_rid) const; + virtual bool is_poly(const RID& p_rid) const; + virtual bool is_particles(const RID &p_beam) const; + virtual bool is_beam(const RID &p_beam) const; + + virtual bool is_light(const RID& p_rid) const; + virtual bool is_light_instance(const RID& p_rid) const; + virtual bool is_particles_instance(const RID& p_rid) const; + virtual bool is_skeleton(const RID& p_rid) const; + virtual bool is_fx(const RID& p_rid) const; + virtual bool is_shader(const RID& p_rid) const; + + virtual void free(const RID& p_rid) const; + + virtual void init(); + virtual void finish(); + + virtual int get_render_info(VS::RenderInfo p_info); + + RasterizerIPhone(); + virtual ~RasterizerIPhone(); +}; + +#endif +#endif diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/sem_iphone.cpp new file mode 100644 index 0000000000..5afaa7b308 --- /dev/null +++ b/platform/iphone/sem_iphone.cpp @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* sem_iphone.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "sem_iphone.h" + +#include <unistd.h> +#include <fcntl.h> + +void cgsem_init(cgsem_t *cgsem) +{ + int flags, fd, i; + + pipe(cgsem->pipefd); + + /* Make the pipes FD_CLOEXEC to allow them to close should we call + * execv on restart. */ + for (i = 0; i < 2; i++) { + fd = cgsem->pipefd[i]; + flags = fcntl(fd, F_GETFD, 0); + flags |= FD_CLOEXEC; + fcntl(fd, F_SETFD, flags); + } +} + +void cgsem_post(cgsem_t *cgsem) +{ + const char buf = 1; + + write(cgsem->pipefd[1], &buf, 1); +} + +void cgsem_wait(cgsem_t *cgsem) +{ + char buf; + + read(cgsem->pipefd[0], &buf, 1); +} + +void cgsem_destroy(cgsem_t *cgsem) +{ + close(cgsem->pipefd[1]); + close(cgsem->pipefd[0]); +} + + +#include "os/memory.h" +#include <errno.h> + + +Error SemaphoreIphone::wait() { + + cgsem_wait(&sem); + return OK; +} + +Error SemaphoreIphone::post() { + + cgsem_post(&sem); + + return OK; +} +int SemaphoreIphone::get() const { + + return 0; +} + + +Semaphore *SemaphoreIphone::create_semaphore_iphone() { + + return memnew( SemaphoreIphone ); +} + +void SemaphoreIphone::make_default() { + + create_func=create_semaphore_iphone; +} + +SemaphoreIphone::SemaphoreIphone() { + + cgsem_init(&sem); +} + + +SemaphoreIphone::~SemaphoreIphone() { + + cgsem_destroy(&sem); +} + + + diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/sem_iphone.h new file mode 100644 index 0000000000..7a57b5dd99 --- /dev/null +++ b/platform/iphone/sem_iphone.h @@ -0,0 +1,60 @@ +/*************************************************************************/ +/* sem_iphone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SEM_IPHONE_H +#define SEM_IPHONE_H + +struct cgsem { + int pipefd[2]; +}; + +typedef struct cgsem cgsem_t; + +#include "os/semaphore.h" + +class SemaphoreIphone : public Semaphore { + + mutable cgsem_t sem; + + static Semaphore *create_semaphore_iphone(); + +public: + + virtual Error wait(); + virtual Error post(); + virtual int get() const; + + static void make_default(); + SemaphoreIphone(); + + ~SemaphoreIphone(); + +}; + + +#endif diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h new file mode 100644 index 0000000000..ac94d7ed3a --- /dev/null +++ b/platform/iphone/view_controller.h @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* view_controller.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#import <UIKit/UIKit.h> + +@interface ViewController : UIViewController { + +}; + +- (BOOL)shouldAutorotateToInterfaceOrientation: + (UIInterfaceOrientation)p_orientation; + +- (void)didReceiveMemoryWarning; + +@end diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm new file mode 100644 index 0000000000..8af20358b9 --- /dev/null +++ b/platform/iphone/view_controller.mm @@ -0,0 +1,107 @@ +/*************************************************************************/ +/* view_controller.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#import "view_controller.h" + +#include "os_iphone.h" + +extern "C" { + +int add_path(int p_argc, char** p_args) { + + NSString* str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"]; + if (!str) + return p_argc; + + p_args[p_argc++] = "-path"; + [str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo + p_args[p_argc++] = (char*)[str cString]; + p_args[p_argc] = NULL; + + return p_argc; +}; + +}; + +@interface ViewController () + +@end + +@implementation ViewController + +- (void)didReceiveMemoryWarning { + + printf("*********** did receive memory warning!\n"); +}; + +- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation { + + if (/*OSIPhone::get_singleton() == NULL*/TRUE) { + + printf("checking on info.plist\n"); + NSArray* arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"]; + switch(p_orientation) { + + case UIInterfaceOrientationLandscapeLeft: + return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO; + + case UIInterfaceOrientationLandscapeRight: + return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO; + + case UIInterfaceOrientationPortrait: + return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO; + + case UIInterfaceOrientationPortraitUpsideDown: + return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO; + + default: + return NO; + } + }; + + uint8_t supported = OSIPhone::get_singleton()->get_orientations(); + switch(p_orientation) { + + case UIInterfaceOrientationLandscapeLeft: + return supported & (1<<OSIPhone::LandscapeLeft) ? YES : NO; + + case UIInterfaceOrientationLandscapeRight: + return supported & (1<<OSIPhone::LandscapeRight) ? YES : NO; + + case UIInterfaceOrientationPortrait: + return supported & (1<<OSIPhone::PortraitDown) ? YES : NO; + + case UIInterfaceOrientationPortraitUpsideDown: + return supported & (1<<OSIPhone::PortraitUp) ? YES : NO; + + default: + return NO; + } +}; + +@end |