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-rw-r--r--platform/iphone/view_controller.mm79
1 files changed, 46 insertions, 33 deletions
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index fb25041779..2723ac4706 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,19 +29,22 @@
/*************************************************************************/
#import "view_controller.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "display_server_iphone.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
-#import "native_video_view.h"
+#import "keyboard_input_view.h"
#include "os_iphone.h"
+#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
-@interface ViewController ()
+@interface ViewController () <GodotViewDelegate>
@property(strong, nonatomic) GodotViewRenderer *renderer;
-@property(strong, nonatomic) GodotNativeVideoView *videoView;
+@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
+
+@property(strong, nonatomic) UIView *godotLoadingOverlay;
@end
@@ -59,6 +62,7 @@
self.view = view;
view.renderer = self.renderer;
+ view.delegate = self;
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
@@ -94,6 +98,7 @@
[super viewDidLoad];
[self observeKeyboard];
+ [self displayLoadingOverlay];
if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
@@ -101,6 +106,10 @@
}
- (void)observeKeyboard {
+ printf("******** setting up keyboard input view\n");
+ self.keyboardView = [GodotKeyboardInputView new];
+ [self.view addSubview:self.keyboardView];
+
printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
@@ -114,12 +123,41 @@
object:nil];
}
+- (void)displayLoadingOverlay {
+ NSBundle *bundle = [NSBundle mainBundle];
+ NSString *storyboardName = @"Launch Screen";
+
+ if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) {
+ return;
+ }
+
+ UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle];
+
+ UIViewController *controller = [launchStoryboard instantiateInitialViewController];
+ self.godotLoadingOverlay = controller.view;
+ self.godotLoadingOverlay.frame = self.view.bounds;
+ self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
+
+ [self.view addSubview:self.godotLoadingOverlay];
+}
+
+- (BOOL)godotViewFinishedSetup:(GodotView *)view {
+ [self.godotLoadingOverlay removeFromSuperview];
+ self.godotLoadingOverlay = nil;
+
+ return YES;
+}
+
- (void)dealloc {
- [self.videoView stopVideo];
+ self.keyboardView = nil;
- self.videoView = nil;
self.renderer = nil;
+ if (self.godotLoadingOverlay) {
+ [self.godotLoadingOverlay removeFromSuperview];
+ self.godotLoadingOverlay = nil;
+ }
+
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
@@ -199,29 +237,4 @@
}
}
-// MARK: Native Video Player
-
-- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
- // If we are showing some video already, reuse existing view for new video.
- if (self.videoView) {
- return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
- } else {
- // Create autoresizing view for video playback.
- GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
- videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth & UIViewAutoresizingFlexibleHeight;
- [self.view addSubview:videoView];
- return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
- }
-}
-
-// MARK: Delegates
-
-#ifdef GAME_CENTER_ENABLED
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
-}
-#endif
-
@end