summaryrefslogtreecommitdiff
path: root/platform/iphone/rasterizer_iphone.h
diff options
context:
space:
mode:
Diffstat (limited to 'platform/iphone/rasterizer_iphone.h')
-rw-r--r--platform/iphone/rasterizer_iphone.h881
1 files changed, 0 insertions, 881 deletions
diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h
deleted file mode 100644
index f886738da9..0000000000
--- a/platform/iphone/rasterizer_iphone.h
+++ /dev/null
@@ -1,881 +0,0 @@
-/*************************************************************************/
-/* rasterizer_iphone.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifdef IPHONE_ENABLED
-
-#ifndef RASTERIZER_IPHONE_H
-#define RASTERIZER_IPHONE_H
-
-#include "servers/visual/rasterizer.h"
-
-#include "camera_matrix.h"
-#include "image.h"
-#include "list.h"
-#include "map.h"
-#include "rid.h"
-#include "servers/visual_server.h"
-#include "sort.h"
-#include <ES1/gl.h>
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class RasterizerIPhone : public Rasterizer {
-
- enum {
- SKINNED_BUFFER_SIZE = 1024 * 128, // 10k vertices
- MAX_LIGHTS = 8,
- };
-
- uint8_t skinned_buffer[SKINNED_BUFFER_SIZE];
-
- struct Texture {
-
- uint32_t flags;
- int width, height;
- Image::Format format;
-
- GLenum target;
- GLenum gl_format_cache;
- int gl_components_cache;
- bool has_alpha;
- bool format_has_alpha;
-
- bool active;
- GLuint tex_id;
- bool mipmap_dirty;
-
- Texture() {
-
- flags = width = height = 0;
- tex_id = 0;
- format = Image::FORMAT_L8;
- gl_components_cache = 0;
- format_has_alpha = false;
- has_alpha = false;
- active = false;
- mipmap_dirty = true;
- }
-
- ~Texture() {
-
- if (tex_id != 0) {
-
- glDeleteTextures(1, &tex_id);
- }
- }
- };
-
- mutable RID_Owner<Texture> texture_owner;
-
- struct Material {
-
- bool flags[VS::MATERIAL_FLAG_MAX];
- Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX];
- RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- Transform uv_transform;
- VS::SpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- VS::MaterialBlendMode detail_blend_mode;
-
- VS::SpatialMaterialTexGenMode texgen_mode;
-
- Material() {
-
- flags[VS::MATERIAL_FLAG_VISIBLE] = true;
- flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = false;
- flags[VS::MATERIAL_FLAG_INVERT_FACES] = false;
- flags[VS::MATERIAL_FLAG_UNSHADED] = false;
- flags[VS::MATERIAL_FLAG_WIREFRAME] = false;
-
- parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8);
- parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12;
-
- for (int i = 0; i < VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) {
- texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV;
- };
- detail_blend_mode = VS::MATERIAL_BLEND_MODE_MIX;
- texgen_mode = VS::FIXED_MATERIAL_TEXGEN_SPHERE;
- }
- };
- mutable RID_Owner<Material> material_owner;
-
- struct Geometry {
-
- enum Type {
- GEOMETRY_INVALID,
- GEOMETRY_SURFACE,
- GEOMETRY_POLY,
- GEOMETRY_PARTICLES,
- GEOMETRY_BEAM,
- GEOMETRY_DETAILER,
- };
-
- Type type;
- RID material;
- bool has_alpha;
- bool material_owned;
-
- Vector3 scale;
- Vector3 uv_scale;
-
- Geometry()
- : scale(1, 1, 1) {
- has_alpha = false;
- material_owned = false;
- }
- virtual ~Geometry(){};
- };
-
- struct GeometryOwner {
-
- virtual ~GeometryOwner() {}
- };
-
- struct Surface : public Geometry {
-
- struct ArrayData {
-
- uint32_t ofs, size;
- bool configured;
- int components;
- ArrayData() {
- ofs = 0;
- size = 0;
- configured = false;
- }
- };
-
- ArrayData array[VS::ARRAY_MAX];
- // support for vertex array objects
- GLuint array_object_id;
- // support for vertex buffer object
- GLuint vertex_id; // 0 means, unconfigured
- GLuint index_id; // 0 means, unconfigured
- // no support for the above, array in localmem.
- uint8_t *array_local;
- uint8_t *index_array_local;
-
- AABB aabb;
-
- int array_len;
- int index_array_len;
-
- VS::PrimitiveType primitive;
-
- uint32_t format;
-
- int stride;
-
- bool active;
-
- Point2 uv_min;
- Point2 uv_max;
-
- bool has_alpha_cache;
-
- Surface() {
-
- array_len = 0;
- type = GEOMETRY_SURFACE;
- primitive = VS::PRIMITIVE_POINTS;
- index_array_len = VS::NO_INDEX_ARRAY;
- format = 0;
- stride = 0;
-
- array_local = index_array_local = 0;
- vertex_id = index_id = 0;
-
- active = false;
- }
-
- ~Surface() {
- }
- };
-
- struct Mesh {
-
- bool active;
- Vector<Surface *> surfaces;
-
- mutable uint64_t last_pass;
- Mesh() {
- last_pass = 0;
- active = false;
- }
- };
- mutable RID_Owner<Mesh> mesh_owner;
-
- struct Poly : public Geometry {
-
- struct Primitive {
-
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- Vector<Vector3> uvs;
- Vector<Color> colors;
- };
-
- AABB aabb;
- List<Primitive> primitives;
- Poly() {
-
- type = GEOMETRY_POLY;
- }
- };
-
- mutable RID_Owner<Poly> poly_owner;
-
- struct Skeleton {
-
- Vector<Transform> bones;
- };
-
- mutable RID_Owner<Skeleton> skeleton_owner;
-
- struct Light {
-
- VS::LightType type;
- float vars[VS::LIGHT_PARAM_MAX];
- Color colors[3];
- bool shadow_enabled;
- RID projector;
- bool volumetric_enabled;
- Color volumetric_color;
-
- Light() {
-
- vars[VS::LIGHT_PARAM_SPOT_ATTENUATION] = 1;
- vars[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
- vars[VS::LIGHT_PARAM_ATTENUATION] = 1.0;
- vars[VS::LIGHT_PARAM_ENERGY] = 1.0;
- vars[VS::LIGHT_PARAM_RADIUS] = 1.0;
- colors[VS::LIGHT_COLOR_AMBIENT] = Color(0, 0, 0);
- colors[VS::LIGHT_COLOR_DIFFUSE] = Color(1, 1, 1);
- colors[VS::LIGHT_COLOR_SPECULAR] = Color(1, 1, 1);
- shadow_enabled = false;
- volumetric_enabled = false;
- }
- };
-
- struct ShadowBuffer;
-
- struct LightInstance {
-
- struct SplitInfo {
-
- CameraMatrix camera;
- Transform transform;
- float near;
- float far;
- };
-
- RID light;
- Light *base;
- uint64_t last_pass;
- Transform transform;
-
- CameraMatrix projection;
- Vector<SplitInfo> splits;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att;
-
- uint64_t hash_aux;
- };
- mutable RID_Owner<Light> light_owner;
- mutable RID_Owner<LightInstance> light_instance_owner;
-
- LightInstance *light_instances[MAX_LIGHTS];
- int light_instance_count;
-
- struct RenderList {
-
- enum {
- MAX_ELEMENTS = 4096,
- MAX_LIGHTS = 4
- };
-
- struct Element {
-
- float depth;
- const Skeleton *skeleton;
- Transform transform;
- LightInstance *lights[MAX_LIGHTS];
- int light_count;
- const Geometry *geometry;
- const Material *material;
- uint64_t light_hash;
- GeometryOwner *owner;
- const ParamOverrideMap *material_overrides;
- };
-
- Element _elements[MAX_ELEMENTS];
- Element *elements[MAX_ELEMENTS];
- int element_count;
-
- void clear() {
-
- element_count = 0;
- }
-
- struct SortZ {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- return A->depth > B->depth;
- }
- };
-
- void sort_z() {
-
- SortArray<Element *, SortZ> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct SortSkel {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- if (A->geometry < B->geometry)
- return true;
- else if (A->geometry > B->geometry)
- return false;
- else
- return (!A->skeleton && B->skeleton);
- }
- };
-
- void sort_skel() {
-
- SortArray<Element *, SortSkel> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct SortMat {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- if (A->geometry == B->geometry) {
-
- if (A->material == B->material) {
-
- return (A->material_overrides < B->material_overrides);
- } else {
-
- return (A->material < B->material);
- }
- } else {
-
- return (A->geometry < B->geometry);
- }
- }
- };
-
- void sort_mat() {
-
- SortArray<Element *, SortMat> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct SortMatLight {
-
- _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
-
- if (A->geometry == B->geometry) {
-
- if (A->material == B->material) {
-
- if (A->light_hash == B->light_hash)
- return (A->material_overrides < B->material_overrides);
- else
- return A->light_hash < B->light_hash;
- } else {
-
- return (A->material < B->material);
- }
- } else {
-
- return (A->geometry < B->geometry);
- }
- }
- };
-
- void sort_mat_light() {
-
- SortArray<Element *, SortMatLight> sorter;
- sorter.sort(elements, element_count);
- }
-
- struct LISort {
-
- _FORCE_INLINE_ bool operator()(const LightInstance *A, const LightInstance *B) const {
-
- return (A->hash_aux < B->hash_aux);
- }
- };
-
- _FORCE_INLINE_ void add_element(const Geometry *p_geometry, const Material *p_material, const Transform &p_transform, LightInstance **p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, float p_depth, GeometryOwner *p_owner = NULL) {
-
- ERR_FAIL_COND(element_count >= MAX_ELEMENTS);
- Element *e = elements[element_count++];
-
- e->geometry = p_geometry;
- e->material = p_material;
- e->transform = p_transform;
- e->skeleton = p_skeleton;
- e->light_hash = 0;
- e->light_count = p_light_count;
- e->owner = p_owner;
- e->material_overrides = p_material_overrides;
-
- if (e->light_count > 0) {
-
- SortArray<LightInstance *, LISort> light_sort;
- light_sort.sort(p_light_instances, p_light_count);
- //@TODO OPTIOMIZE
-
- for (int i = 0; i < p_light_count; i++) {
-
- e->lights[i] = p_light_instances[i];
-
- if (i == 0)
- e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i]));
- else
- e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i]), e->light_hash);
- }
- }
- }
-
- RenderList() {
-
- for (int i = 0; i < MAX_ELEMENTS; i++)
- elements[i] = &_elements[i]; // assign elements
- }
- };
-
- RenderList opaque_render_list;
- RenderList alpha_render_list;
-
- RID default_material;
-
- struct FX {
-
- bool bgcolor_active;
- Color bgcolor;
-
- bool skybox_active;
- RID skybox_cubemap;
-
- bool antialias_active;
- float antialias_tolerance;
-
- bool glow_active;
- int glow_passes;
- float glow_attenuation;
- float glow_bloom;
-
- bool ssao_active;
- float ssao_attenuation;
- float ssao_radius;
- float ssao_max_distance;
- float ssao_range_max;
- float ssao_range_min;
- bool ssao_only;
-
- bool fog_active;
- float fog_distance;
- float fog_attenuation;
- Color fog_color_near;
- Color fog_color_far;
- bool fog_bg;
-
- bool toon_active;
- float toon_treshold;
- float toon_soft;
-
- bool edge_active;
- Color edge_color;
- float edge_size;
-
- FX();
- };
- mutable RID_Owner<FX> fx_owner;
-
- FX *scene_fx;
- CameraMatrix camera_projection;
- Transform camera_transform;
- Transform camera_transform_inverse;
- float camera_z_near;
- float camera_z_far;
- Size2 camera_vp_size;
-
- Plane camera_plane;
-
- void _add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner);
- void _render_list_forward(RenderList *p_render_list);
-
- void _setup_light(LightInstance *p_instance, int p_idx);
- void _setup_lights(LightInstance **p_lights, int p_light_count);
- void _setup_material(const Geometry *p_geometry, const Material *p_material);
-
- void _setup_geometry(const Geometry *p_geometry, const Material *p_material);
- void _render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton);
-
- /*********/
- /* FRAME */
- /*********/
-
- Size2 window_size;
- VS::ViewportRect viewport;
- Transform canvas_transform;
- double last_time;
- double time_delta;
- uint64_t frame;
-
-public:
- /* TEXTURE API */
-
- virtual RID texture_create();
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual Image texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
- virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
- virtual uint32_t texture_get_flags(RID p_texture) const;
- virtual Image::Format texture_get_format(RID p_texture) const;
- virtual uint32_t texture_get_width(RID p_texture) const;
- virtual uint32_t texture_get_height(RID p_texture) const;
- virtual bool texture_has_alpha(RID p_texture) const;
-
- /* SHADER API */
-
- virtual RID shader_create();
-
- virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id);
- virtual void shader_node_remove(RID p_shader, int p_id);
- virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type);
- virtual void shader_node_set_param(RID p_shader, int p_id, const Variant &p_value);
-
- virtual void shader_get_node_list(RID p_shader, List<int> *p_node_list) const;
- virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const;
- virtual Variant shader_node_get_param(RID p_shader, int p_id) const;
-
- virtual void shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot);
- virtual bool shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const;
- virtual void shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot);
-
- virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const;
-
- virtual void shader_clear(RID p_shader);
-
- /* COMMON MATERIAL API */
-
- virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
- virtual Variant material_get_param(RID p_material, const StringName &p_param) const;
- virtual void material_get_param_list(RID p_material, List<String> *p_param_list) const;
-
- virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled);
- virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const;
-
- virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode);
- virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const;
-
- virtual void material_set_line_width(RID p_material, float p_line_width);
- virtual float material_get_line_width(RID p_material) const;
-
- /* FIXED MATERIAL */
-
- virtual RID material_create();
-
- virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value);
- virtual Variant fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode);
- virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const;
-
- virtual void fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode);
- virtual VS::SpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const;
-
- virtual void fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode);
- virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform);
- virtual Transform fixed_material_get_uv_transform(RID p_material) const;
-
- /* SHADER MATERIAL */
-
- virtual RID shader_material_create() const;
-
- virtual void shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned = false);
- virtual RID shader_material_get_vertex_shader(RID p_material) const;
-
- virtual void shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned = false);
- virtual RID shader_material_get_fragment_shader(RID p_material) const;
-
- /* MESH API */
-
- virtual RID mesh_create();
-
- virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len = VS::NO_INDEX_ARRAY);
-
- virtual Error mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array);
- virtual Variant mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
-
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
-
- virtual void mesh_erase_surface(RID p_mesh, int p_index);
- virtual int mesh_get_surface_count(RID p_mesh) const;
-
- virtual AABB mesh_get_aabb(RID p_mesh) const;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_create();
-
- virtual void multimesh_set_instance_count(RID p_multimesh, int p_count);
- virtual int multimesh_get_instance_count(RID p_multimesh) const;
-
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
- virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb);
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const;
- virtual AABB multimesh_get_aabb(RID p_multimesh) const;
-
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
-
- /* POLY API */
-
- virtual RID poly_create();
- virtual void poly_set_material(RID p_poly, RID p_material, bool p_owned = false);
- virtual void poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs);
- virtual void poly_clear(RID p_poly);
-
- virtual AABB poly_get_aabb(RID p_poly) const;
-
- /* PARTICLES API */
-
- virtual RID particles_create();
-
- virtual void particles_set_amount(RID p_particles, int p_amount);
- virtual int particles_get_amount(RID p_particles) const;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting);
- virtual bool particles_is_emitting(RID p_particles) const;
-
- virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility);
- virtual AABB particles_get_visibility_aabb(RID p_particles) const;
-
- virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents);
- virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
-
- virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal);
- virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
-
- virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value);
- virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness);
- virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
- virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
-
- virtual void particles_set_color_phases(RID p_particles, int p_phases);
- virtual int particles_get_color_phases(RID p_particles) const;
-
- virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color);
- virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
-
- virtual void particles_set_attractors(RID p_particles, int p_attractors);
- virtual int particles_get_attractors(RID p_particles) const;
-
- virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos);
- virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const;
-
- virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
- virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const;
-
- virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false);
- virtual RID particles_get_material(RID p_particles) const;
-
- virtual AABB particles_get_aabb(RID p_particles) const;
- /* BEAM API */
-
- virtual RID beam_create();
-
- virtual void beam_set_point_count(RID p_beam, int p_count);
- virtual int beam_get_point_count(RID p_beam) const;
- virtual void beam_clear(RID p_beam);
-
- virtual void beam_set_point(RID p_beam, int p_point, Vector3 &p_pos);
- virtual Vector3 beam_get_point(RID p_beam, int p_point) const;
-
- virtual void beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive);
- virtual VS::BeamPrimitive beam_get_primitive(RID p_beam) const;
-
- virtual void beam_set_material(RID p_beam, RID p_material);
- virtual RID beam_get_material(RID p_beam) const;
-
- virtual AABB beam_get_aabb(RID p_particles) const;
- /* SKELETON API */
-
- virtual RID skeleton_create();
- virtual void skeleton_resize(RID p_skeleton, int p_bones);
- virtual int skeleton_get_bone_count(RID p_skeleton) const;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform);
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone);
-
- /* LIGHT API */
-
- virtual RID light_create(VS::LightType p_type);
- virtual VS::LightType light_get_type(RID p_light) const;
-
- virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color);
- virtual Color light_get_color(RID p_light, VS::LightColor p_type) const;
-
- virtual void light_set_shadow(RID p_light, bool p_enabled);
- virtual bool light_has_shadow(RID p_light) const;
-
- virtual void light_set_volumetric(RID p_light, bool p_enabled);
- virtual bool light_is_volumetric(RID p_light) const;
-
- virtual void light_set_projector(RID p_light, RID p_texture);
- virtual RID light_get_projector(RID p_light) const;
-
- virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value);
- virtual float light_get_var(RID p_light, VS::LightParam p_var) const;
-
- virtual AABB light_get_aabb(RID p_poly) const;
-
- virtual RID light_instance_create(RID p_light);
- virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
-
- virtual void light_instance_set_active_hint(RID p_light_instance);
- virtual bool light_instance_has_shadow(RID p_light_instance) const;
- virtual bool light_instance_assign_shadow(RID p_light_instance);
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const;
- virtual int light_instance_get_shadow_passes(RID p_light_instance) const;
- virtual void light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform);
-
- /* PARTICLES INSTANCE */
-
- virtual RID particles_instance_create(RID p_particles);
- virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform);
-
- /* RENDER API */
- /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
- virtual void begin_frame();
-
- virtual void set_viewport(const VS::ViewportRect &p_viewport);
-
- virtual void begin_scene(RID p_fx = RID(), VS::ScenarioDebugMode p_debug = VS::SCENARIO_DEBUG_DISABLED);
- virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass);
-
- virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection);
-
- virtual void add_light(RID p_light_instance); ///< all "add_light" calls happen before add_geometry calls
-
- typedef Map<StringName, Variant> ParamOverrideMap;
-
- virtual void add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL, RID p_skeleton = RID());
- virtual void add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
- virtual void add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
- virtual void add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
- virtual void add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL);
-
- virtual void end_scene();
- virtual void end_shadow_map();
-
- virtual void end_frame();
-
- /* CANVAS API */
-
- virtual void canvas_begin();
- virtual void canvas_set_transparency(float p_transparency);
- virtual void canvas_set_rect(const Rect2 &p_rect, bool p_clip);
- virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width);
- virtual void canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate);
- virtual void canvas_draw_style_box(const Rect2 &p_rect, RID p_texture, const float *p_margins, bool p_draw_center = true);
- virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture);
-
- /* FX */
-
- virtual RID fx_create();
- virtual void fx_get_effects(RID p_fx, List<String> *p_effects) const;
- virtual void fx_set_active(RID p_fx, const String &p_effect, bool p_active);
- virtual bool fx_is_active(RID p_fx, const String &p_effect) const;
- virtual void fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const;
- virtual Variant fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const;
- virtual void fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue);
-
- /*MISC*/
-
- virtual bool is_texture(const RID &p_rid) const;
- virtual bool is_material(const RID &p_rid) const;
- virtual bool is_mesh(const RID &p_rid) const;
- virtual bool is_multimesh(const RID &p_rid) const;
- virtual bool is_poly(const RID &p_rid) const;
- virtual bool is_particles(const RID &p_beam) const;
- virtual bool is_beam(const RID &p_beam) const;
-
- virtual bool is_light(const RID &p_rid) const;
- virtual bool is_light_instance(const RID &p_rid) const;
- virtual bool is_particles_instance(const RID &p_rid) const;
- virtual bool is_skeleton(const RID &p_rid) const;
- virtual bool is_fx(const RID &p_rid) const;
- virtual bool is_shader(const RID &p_rid) const;
-
- virtual void free(const RID &p_rid) const;
-
- virtual void init();
- virtual void finish();
-
- virtual int get_render_info(VS::RenderInfo p_info);
-
- RasterizerIPhone();
- virtual ~RasterizerIPhone();
-};
-
-#endif
-#endif