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-rw-r--r--platform/iphone/rasterizer_iphone.cpp1652
1 files changed, 735 insertions, 917 deletions
diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp
index b8f3dd0d05..1a619f4305 100644
--- a/platform/iphone/rasterizer_iphone.cpp
+++ b/platform/iphone/rasterizer_iphone.cpp
@@ -29,13 +29,13 @@
#ifdef IPHONE_ENABLED
#include "rasterizer_iphone.h"
-#include "os/os.h"
#include "global_config.h"
+#include "os/os.h"
#include <stdio.h>
-_FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) {
+_FORCE_INLINE_ static void _gl_load_transform(const Transform &tr) {
- GLfloat matrix[16]={ /* build a 16x16 matrix */
+ GLfloat matrix[16] = { /* build a 16x16 matrix */
tr.basis.elements[0][0],
tr.basis.elements[1][0],
tr.basis.elements[2][0],
@@ -57,9 +57,9 @@ _FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) {
glLoadMatrixf(matrix);
};
-_FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) {
+_FORCE_INLINE_ static void _gl_mult_transform(const Transform &tr) {
- GLfloat matrix[16]={ /* build a 16x16 matrix */
+ GLfloat matrix[16] = { /* build a 16x16 matrix */
tr.basis.elements[0][0],
tr.basis.elements[1][0],
tr.basis.elements[2][0],
@@ -81,42 +81,41 @@ _FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) {
glMultMatrixf(matrix);
};
-static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
+static const GLenum prim_type[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN };
-static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float* p_colors, const float *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) {
+static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float *p_colors, const float *p_uvs, const Plane *p_tangents = NULL, int p_instanced = 1) {
ERR_FAIL_COND(!p_vertices);
- ERR_FAIL_COND(p_points <1 || p_points>4);
+ ERR_FAIL_COND(p_points < 1 || p_points > 4);
GLenum type = prim_type[p_points - 1];
-
if (!p_colors) {
glColor4f(1, 1, 1, 1);
};
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices);
+ glVertexPointer(3, GL_FLOAT, 0, (GLvoid *)p_vertices);
if (p_normals) {
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(GL_FLOAT, 0, (GLvoid *)p_normals);
};
if (p_colors) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4,GL_FLOAT, 0, p_colors);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(4, GL_FLOAT, 0, p_colors);
};
if (p_uvs) {
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
+ glClientActiveTexture(GL_TEXTURE0);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
};
- glDrawArrays( type, 0, p_points);
+ glDrawArrays(type, 0, p_points);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
@@ -124,61 +123,61 @@ static void _draw_primitive(int p_points, const float *p_vertices, const float *
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
};
-
/* TEXTURE API */
-static Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache) {
+static Image _get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, int &r_gl_components, bool &r_has_alpha_cache) {
- r_has_alpha_cache=false;
- Image image=p_image;
+ r_has_alpha_cache = false;
+ Image image = p_image;
- switch(p_format) {
+ switch (p_format) {
case Image::FORMAT_L8: {
- r_gl_components=1;
- r_gl_format=GL_LUMINANCE;
+ r_gl_components = 1;
+ r_gl_format = GL_LUMINANCE;
} break;
case Image::FORMAT_INTENSITY: {
image.convert(Image::FORMAT_RGBA8);
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
+ r_gl_components = 4;
+ r_gl_format = GL_RGBA;
+ r_has_alpha_cache = true;
} break;
case Image::FORMAT_LA8: {
image.convert(Image::FORMAT_RGBA8);
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
+ r_gl_components = 4;
+ r_gl_format = GL_RGBA;
+ r_has_alpha_cache = true;
} break;
case Image::FORMAT_INDEXED: {
image.convert(Image::FORMAT_RGB8);
- r_gl_components=3;
- r_gl_format=GL_RGB;
+ r_gl_components = 3;
+ r_gl_format = GL_RGB;
} break;
case Image::FORMAT_INDEXED_ALPHA: {
image.convert(Image::FORMAT_RGBA8);
- r_gl_components=4;
- r_gl_format=GL_RGB;
- r_has_alpha_cache=true;
+ r_gl_components = 4;
+ r_gl_format = GL_RGB;
+ r_has_alpha_cache = true;
} break;
case Image::FORMAT_RGB8: {
- r_gl_components=3; r_gl_format=GL_RGB;
+ r_gl_components = 3;
+ r_gl_format = GL_RGB;
} break;
case Image::FORMAT_RGBA8: {
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
+ r_gl_components = 4;
+ r_gl_format = GL_RGBA;
+ r_has_alpha_cache = true;
} break;
default: {
@@ -192,45 +191,43 @@ static Image _get_gl_image_and_format(const Image& p_image, Image::Format p_form
RID RasterizerIPhone::texture_create() {
Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture,RID());
+ ERR_FAIL_COND_V(!texture, RID());
glGenTextures(1, &texture->tex_id);
- texture->active=false;
-
- return texture_owner.make_rid( texture );
+ texture->active = false;
+ return texture_owner.make_rid(texture);
}
-void RasterizerIPhone::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
+void RasterizerIPhone::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
bool has_alpha_cache;
int components;
GLenum format;
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
- texture->width=p_width;
- texture->height=p_height;
- texture->format=p_format;
- texture->flags=p_flags;
+ texture->width = p_width;
+ texture->height = p_height;
+ texture->format = p_format;
+ texture->flags = p_flags;
//texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
texture->target = GL_TEXTURE_2D;
- _get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache);
+ _get_gl_image_and_format(Image(), texture->format, texture->flags, format, components, has_alpha_cache);
- texture->gl_components_cache=components;
- texture->gl_format_cache=format;
- texture->format_has_alpha=has_alpha_cache;
- texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
+ texture->gl_components_cache = components;
+ texture->gl_format_cache = format;
+ texture->format_has_alpha = has_alpha_cache;
+ texture->has_alpha = false; //by default it doesn't have alpha unless something with alpha is blitteds
glBindTexture(texture->target, texture->tex_id);
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
- glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
+ if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) {
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
}
-
- if (texture->target==GL_TEXTURE_2D) {
- glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL);
+ if (texture->target == GL_TEXTURE_2D) {
+ glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE, NULL);
}
/*
@@ -241,138 +238,131 @@ void RasterizerIPhone::texture_allocate(RID p_texture,int p_width, int p_height,
}
*/
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtering
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
+ if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) {
//glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
};
}
+ if (texture->flags & VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) {
-
- if (texture->flags&VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) {
-
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} else {
//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
- texture->active=true;
+ texture->active = true;
}
-void RasterizerIPhone::texture_blit_rect(RID p_texture,int p_x,int p_y, const Image& p_image,VS::CubeMapSide p_cube_side) {
+void RasterizerIPhone::texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side) {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->format != p_image.get_format() );
+ ERR_FAIL_COND(texture->format != p_image.get_format());
int components;
GLenum format;
bool alpha;
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha);
+ Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, components, alpha);
if (img.detect_alpha())
- texture->has_alpha=true;
+ texture->has_alpha = true;
GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
PoolVector<uint8_t>::Read read = img.get_data().read();
glBindTexture(texture->target, texture->tex_id);
- glTexSubImage2D( blit_target, 0, p_x,p_y,img.get_width(),img.get_height(),format,GL_UNSIGNED_BYTE,read.ptr() );
+ glTexSubImage2D(blit_target, 0, p_x, p_y, img.get_width(), img.get_height(), format, GL_UNSIGNED_BYTE, read.ptr());
//glGenerateMipmap( texture->target );
}
-Image RasterizerIPhone::texture_get_rect(RID p_texture,int p_x,int p_y,int p_width, int p_height,VS::CubeMapSide p_cube_side) const {
-
+Image RasterizerIPhone::texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side) const {
return Image();
}
-void RasterizerIPhone::texture_set_flags(RID p_texture,uint32_t p_flags) {
+void RasterizerIPhone::texture_set_flags(RID p_texture, uint32_t p_flags) {
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
glBindTexture(texture->target, texture->tex_id);
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags=p_flags|cube; // can't remove a cube from being a cube
+ texture->flags = p_flags | cube; // can't remove a cube from being a cube
- if (texture->flags&VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) {
+ if (texture->flags & VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} else {
//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
+ if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS)
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // nearest
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // nearest
}
}
uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->flags;
-
}
Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,Image::FORMAT_L8);
+ ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
return texture->format;
}
uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->width;
}
uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->height;
}
bool RasterizerIPhone::texture_has_alpha(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->has_alpha;
-
}
/* SHADER API */
@@ -382,97 +372,68 @@ RID RasterizerIPhone::shader_create() {
return RID();
}
-void RasterizerIPhone::shader_node_add(RID p_shader,VS::ShaderNodeType p_type,int p_id) {
-
-
+void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) {
}
-void RasterizerIPhone::shader_node_remove(RID p_shader,int p_id) {
-
-
+void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) {
}
void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) {
-
-
}
-void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant& p_value) {
-
-
+void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) {
}
-void RasterizerIPhone::shader_get_node_list(RID p_shader,List<int> *p_node_list) const {
-
-
+void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const {
}
-VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader,int p_id) const {
-
+VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const {
return VS::NODE_ADD;
}
-Variant RasterizerIPhone::shader_node_get_param(RID p_shader,int p_id) const {
+Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const {
return Variant();
}
-void RasterizerIPhone::shader_connect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
-
+void RasterizerIPhone::shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) {
}
-bool RasterizerIPhone::shader_is_connected(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
+bool RasterizerIPhone::shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const {
return false;
}
-void RasterizerIPhone::shader_disconnect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
-
+void RasterizerIPhone::shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) {
}
-void RasterizerIPhone::shader_get_connections(RID p_shader,List<VS::ShaderConnection> *p_connections) const {
-
-
+void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const {
}
void RasterizerIPhone::shader_clear(RID p_shader) {
-
-
}
/* COMMON MATERIAL API */
-void RasterizerIPhone::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
-
-
+void RasterizerIPhone::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
}
-Variant RasterizerIPhone::material_get_param(RID p_material, const StringName& p_param) const {
+Variant RasterizerIPhone::material_get_param(RID p_material, const StringName &p_param) const {
return Variant();
}
void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const {
-
-
}
-void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
-
-
+void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) {
}
-bool RasterizerIPhone::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
+bool RasterizerIPhone::material_get_flag(RID p_material, VS::MaterialFlag p_flag) const {
return false;
}
-void RasterizerIPhone::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
-
-
+void RasterizerIPhone::material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) {
}
VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const {
return VS::MATERIAL_BLEND_MODE_ADD;
}
-void RasterizerIPhone::material_set_line_width(RID p_material,float p_line_width) {
-
-
+void RasterizerIPhone::material_set_line_width(RID p_material, float p_line_width) {
}
float RasterizerIPhone::material_get_line_width(RID p_material) const {
@@ -483,78 +444,78 @@ float RasterizerIPhone::material_get_line_width(RID p_material) const {
RID RasterizerIPhone::material_create() {
- return material_owner.make_rid( memnew( Material ) );
+ return material_owner.make_rid(memnew(Material));
}
-void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value) {
+void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant &p_value) {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND(!m);
ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
m->parameters[p_parameter] = p_value;
}
-Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
+Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND_V(!m, Variant());
ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
return m->parameters[p_parameter];
}
-void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture) {
+void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::FixedSpatialMaterialParam p_parameter, RID p_texture) {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND(!m);
ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
m->textures[p_parameter] = p_texture;
}
-RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
+RID RasterizerIPhone::fixed_material_get_texture(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND_V(!m, RID());
ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
return m->textures[p_parameter];
}
-void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
+void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND(!m);
m->detail_blend_mode = p_mode;
}
VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX);
return m->detail_blend_mode;
}
-void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) {
+void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND(!m);
ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
m->texcoord_mode[p_parameter] = p_mode;
}
-VS::FixedSpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
+VS::FixedSpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN);
ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV);
return m->texcoord_mode[p_parameter]; // for now
}
-void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedSpatialMaterialTexGenMode p_mode) {
+void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::FixedSpatialMaterialTexGenMode p_mode) {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND(!m);
m->texgen_mode = p_mode;
@@ -562,23 +523,22 @@ void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedSp
VS::FixedSpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE);
return m->texgen_mode;
};
+void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) {
-void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
-
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND(!m);
m->uv_transform = p_transform;
}
Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const {
- Material *m=material_owner.get( p_material );
+ Material *m = material_owner.get(p_material);
ERR_FAIL_COND_V(!m, Transform());
return m->uv_transform;
@@ -591,529 +551,505 @@ RID RasterizerIPhone::shader_material_create() const {
return RID();
}
-void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material,RID p_shader,bool p_owned) {
-
-
+void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned) {
}
RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const {
return RID();
}
-void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material,RID p_shader,bool p_owned) {
-
-
+void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned) {
}
RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const {
return RID();
}
-
/* MESH API */
RID RasterizerIPhone::mesh_create() {
-
- return mesh_owner.make_rid( memnew( Mesh ) );
+ return mesh_owner.make_rid(memnew(Mesh));
}
-void RasterizerIPhone::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,uint32_t p_format,int p_array_len,int p_index_array_len) {
+void RasterizerIPhone::mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len) {
- Mesh *mesh = mesh_owner.get( p_mesh );
+ Mesh *mesh = mesh_owner.get(p_mesh);
ERR_FAIL_COND(!mesh);
- ERR_FAIL_COND((p_format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
- ERR_FAIL_COND( p_array_len<=0 );
- ERR_FAIL_COND( p_index_array_len==0 );
- ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
+ ERR_FAIL_COND((p_format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
+ ERR_FAIL_COND(p_array_len <= 0);
+ ERR_FAIL_COND(p_index_array_len == 0);
+ ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
- Surface *surface = memnew( Surface );
- ERR_FAIL_COND( !surface );
+ Surface *surface = memnew(Surface);
+ ERR_FAIL_COND(!surface);
- int total_elem_size=0;
+ int total_elem_size = 0;
- bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
- if (p_format&VS::ARRAY_FORMAT_WEIGHTS) {
+ bool use_VBO = true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
+ if (p_format & VS::ARRAY_FORMAT_WEIGHTS) {
- use_VBO=false;
+ use_VBO = false;
}
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- for (int i=0;i<VS::ARRAY_MAX;i++) {
-
+ Surface::ArrayData &ad = surface->array[i];
+ ad.size = 0;
+ ad.configured = false;
+ ad.ofs = 0;
+ int elem_size = 0;
+ int elem_count = 0;
- Surface::ArrayData&ad=surface->array[i];
- ad.size=0;
- ad.configured=false;
- ad.ofs=0;
- int elem_size=0;
- int elem_count=0;
-
- if (!(p_format&(1<<i))) // no array
+ if (!(p_format & (1 << i))) // no array
continue;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX:
case VS::ARRAY_NORMAL: {
- elem_size=3*sizeof(GLfloat); // vertex
- elem_count=3;
+ elem_size = 3 * sizeof(GLfloat); // vertex
+ elem_count = 3;
} break;
case VS::ARRAY_TANGENT: {
- elem_size=4*sizeof(GLfloat); // vertex
- elem_count=4;
+ elem_size = 4 * sizeof(GLfloat); // vertex
+ elem_count = 4;
} break;
case VS::ARRAY_COLOR: {
- elem_size=4; /* RGBA */
- elem_count=4;
+ elem_size = 4; /* RGBA */
+ elem_count = 4;
} break;
case VS::ARRAY_TEX_UV: {
- elem_size=2*sizeof(GLfloat);
- elem_count=2;
+ elem_size = 2 * sizeof(GLfloat);
+ elem_count = 2;
} break;
case VS::ARRAY_WEIGHTS:
case VS::ARRAY_BONES: {
- elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
+ elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLfloat);
+ elem_count = VS::ARRAY_WEIGHTS_SIZE;
} break;
case VS::ARRAY_INDEX: {
- if (p_index_array_len<=0) {
+ if (p_index_array_len <= 0) {
ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine wether using 8 or 16 bits indices */
- if (p_index_array_len>(1<<8)) {
+ if (p_index_array_len > (1 << 8)) {
- elem_size=2;
+ elem_size = 2;
} else {
- elem_size=1;
+ elem_size = 1;
}
if (use_VBO) {
- glGenBuffers(1,&surface->index_id);
- ERR_FAIL_COND(surface->index_id==0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,p_index_array_len*elem_size,NULL,GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
+ glGenBuffers(1, &surface->index_id);
+ ERR_FAIL_COND(surface->index_id == 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_index_array_len * elem_size, NULL, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
} else {
- surface->index_array_local = (uint8_t*)memalloc(p_index_array_len*elem_size);
+ surface->index_array_local = (uint8_t *)memalloc(p_index_array_len * elem_size);
};
- surface->index_array_len=p_index_array_len; // only way it can exist
- ad.ofs=0;
- ad.size=elem_size;
- ad.configured=false;
- ad.components=1;
+ surface->index_array_len = p_index_array_len; // only way it can exist
+ ad.ofs = 0;
+ ad.size = elem_size;
+ ad.configured = false;
+ ad.components = 1;
continue;
} break;
default: {
- ERR_FAIL( );
+ ERR_FAIL();
}
}
- ad.ofs=total_elem_size;
- ad.size=elem_size;
- ad.components=elem_count;
- total_elem_size+=elem_size;
- ad.configured=false;
+ ad.ofs = total_elem_size;
+ ad.size = elem_size;
+ ad.components = elem_count;
+ total_elem_size += elem_size;
+ ad.configured = false;
}
- surface->stride=total_elem_size;
- surface->array_len=p_array_len;
- surface->format=p_format;
- surface->primitive=p_primitive;
-
+ surface->stride = total_elem_size;
+ surface->array_len = p_array_len;
+ surface->format = p_format;
+ surface->primitive = p_primitive;
/* bind the bigass buffers */
if (use_VBO) {
- glGenBuffers(1,&surface->vertex_id);
- ERR_FAIL_COND(surface->vertex_id==0);
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,NULL,GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
+ glGenBuffers(1, &surface->vertex_id);
+ ERR_FAIL_COND(surface->vertex_id == 0);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, surface->array_len * surface->stride, NULL, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
} else {
- surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride);
+ surface->array_local = (uint8_t *)memalloc(surface->array_len * surface->stride);
};
mesh->surfaces.push_back(surface);
}
-Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::ArrayType p_type,const Variant& p_array) {
+Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array) {
- ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER );
+ ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER);
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,ERR_INVALID_PARAMETER);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER );
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, ERR_INVALID_PARAMETER);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER);
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(!surface, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V( surface->array[p_type].size==0, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(surface->array[p_type].size == 0, ERR_INVALID_PARAMETER);
- Surface::ArrayData &a=surface->array[p_type];
+ Surface::ArrayData &a = surface->array[p_type];
- switch(p_type) {
+ switch (p_type) {
case VS::ARRAY_INDEX: {
- ERR_FAIL_COND_V( surface->index_array_len<=0, ERR_INVALID_DATA );
- ERR_FAIL_COND_V( p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(surface->index_array_len <= 0, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> indices = p_array;
- ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V( indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER);
/* determine wether using 16 or 32 bits indices */
if (surface->index_array_local == 0) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
};
PoolVector<int>::Read read = indices.read();
- const int *src=read.ptr();
+ const int *src = read.ptr();
- for (int i=0;i<surface->index_array_len;i++) {
+ for (int i = 0; i < surface->index_array_len; i++) {
if (surface->index_array_local) {
- if (a.size<=(1<<8)) {
- uint8_t v=src[i];
+ if (a.size <= (1 << 8)) {
+ uint8_t v = src[i];
- copymem(&surface->array_local[i*a.size], &v, a.size);
+ copymem(&surface->array_local[i * a.size], &v, a.size);
} else {
- uint16_t v=src[i];
+ uint16_t v = src[i];
- copymem(&surface->array_local[i*a.size], &v, a.size);
+ copymem(&surface->array_local[i * a.size], &v, a.size);
}
} else {
- if (a.size<=(1<<8)) {
- uint8_t v=src[i];
+ if (a.size <= (1 << 8)) {
+ uint8_t v = src[i];
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v );
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v);
} else {
- uint16_t v=src[i];
-
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v );
+ uint16_t v = src[i];
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v);
}
};
}
if (surface->index_array_local == 0) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
};
- a.configured=true;
+ a.configured = true;
return OK;
} break;
case VS::ARRAY_VERTEX:
case VS::ARRAY_NORMAL: {
- ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector3> array = p_array;
- ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER);
if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
};
PoolVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
+ const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- if (p_type==VS::ARRAY_VERTEX)
- surface->aabb=AABB();
-
- for (int i=0;i<surface->array_len;i++) {
+ if (p_type == VS::ARRAY_VERTEX)
+ surface->aabb = AABB();
+ for (int i = 0; i < surface->array_len; i++) {
- GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
+ GLfloat vector[3] = { src[i].x, src[i].y, src[i].z };
if (surface->array_local == 0) {
- glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , vector );
+ glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, vector);
} else {
- copymem(&surface->array_local[a.ofs+i*surface->stride], vector, a.size);
+ copymem(&surface->array_local[a.ofs + i * surface->stride], vector, a.size);
}
- if (p_type==VS::ARRAY_VERTEX) {
+ if (p_type == VS::ARRAY_VERTEX) {
- if (i==0) {
+ if (i == 0) {
- surface->aabb=AABB(src[i],Vector3());
+ surface->aabb = AABB(src[i], Vector3());
} else {
- surface->aabb.expand_to( src[i] );
+ surface->aabb.expand_to(src[i]);
}
}
}
if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER,0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
};
} break;
case VS::ARRAY_TANGENT: {
- ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_array;
- ERR_FAIL_COND_V( array.size() != surface->array_len*4, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(array.size() != surface->array_len * 4, ERR_INVALID_PARAMETER);
if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
};
-
PoolVector<real_t>::Read read = array.read();
- const real_t* src = read.ptr();
+ const real_t *src = read.ptr();
- for (int i=0;i<surface->array_len;i++) {
+ for (int i = 0; i < surface->array_len; i++) {
- GLfloat xyzw[4]={
- src[i*4+0],
- src[i*4+1],
- src[i*4+2],
- src[i*4+3]
+ GLfloat xyzw[4] = {
+ src[i * 4 + 0],
+ src[i * 4 + 1],
+ src[i * 4 + 2],
+ src[i * 4 + 3]
};
if (surface->array_local == 0) {
- glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , xyzw );
+ glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, xyzw);
} else {
- copymem(&surface->array_local[a.ofs+i*surface->stride], xyzw, a.size);
+ copymem(&surface->array_local[a.ofs + i * surface->stride], xyzw, a.size);
};
-
}
if (surface->array_local == 0) {
- glBindBuffer(GL_ARRAY_BUFFER,0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
};
} break;
case VS::ARRAY_COLOR: {
- ERR_FAIL_COND_V( p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Color> array = p_array;
- ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER);
if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
-
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
PoolVector<Color>::Read read = array.read();
- const Color* src = read.ptr();
- surface->has_alpha_cache=false;
+ const Color *src = read.ptr();
+ surface->has_alpha_cache = false;
- for (int i=0;i<surface->array_len;i++) {
+ for (int i = 0; i < surface->array_len; i++) {
- if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
- surface->has_alpha_cache=true;
- uint8_t colors[4]={ src[i].r * 255.0 , src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 };
+ if (src[i].a < 0.98) // tolerate alpha a bit, for crappy exporters
+ surface->has_alpha_cache = true;
+ uint8_t colors[4] = { src[i].r * 255.0, src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 };
// I'm not sure if this is correct, endianness-wise, i should re-check the GL spec
if (surface->array_local == 0)
- glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , colors );
+ glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, colors);
else
- copymem(&surface->array_local[a.ofs+i*surface->stride], colors, a.size);
-
+ copymem(&surface->array_local[a.ofs + i * surface->stride], colors, a.size);
}
if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
} break;
case VS::ARRAY_TEX_UV: {
- ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector3> array = p_array;
- ERR_FAIL_COND_V( array.size() != surface->array_len , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER);
if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
PoolVector<Vector3>::Read read = array.read();
- const Vector3 * src=read.ptr();
+ const Vector3 *src = read.ptr();
- for (int i=0;i<surface->array_len;i++) {
+ for (int i = 0; i < surface->array_len; i++) {
- GLfloat uv[2]={ src[i].x , src[i].y };
+ GLfloat uv[2] = { src[i].x, src[i].y };
if (surface->array_local == 0)
- glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , uv );
+ glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, uv);
else
- copymem(&surface->array_local[a.ofs+i*surface->stride], uv, a.size);
-
+ copymem(&surface->array_local[a.ofs + i * surface->stride], uv, a.size);
}
if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER,0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
} break;
case VS::ARRAY_BONES:
case VS::ARRAY_WEIGHTS: {
-
- ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_array;
- ERR_FAIL_COND_V( array.size() != surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(array.size() != surface->array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
PoolVector<real_t>::Read read = array.read();
- const real_t * src = read.ptr();
+ const real_t *src = read.ptr();
- for (int i=0;i<surface->array_len;i++) {
+ for (int i = 0; i < surface->array_len; i++) {
GLfloat data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++)
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++)
+ data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
if (surface->array_local == 0)
- glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , data );
+ glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, data);
else
- copymem(&surface->array_local[a.ofs+i*surface->stride], data, a.size);
-
-
+ copymem(&surface->array_local[a.ofs + i * surface->stride], data, a.size);
}
if (surface->array_local == 0)
- glBindBuffer(GL_ARRAY_BUFFER,0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
} break;
- default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);}
+ default: { ERR_FAIL_V(ERR_INVALID_PARAMETER); }
}
- a.configured=true;
+ a.configured = true;
return OK;
}
-Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface,VS::ArrayType p_type) const {
+Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const {
return Variant();
}
-void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
+void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) {
- Mesh *mesh = mesh_owner.get( p_mesh );
+ Mesh *mesh = mesh_owner.get(p_mesh);
ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND( !surface);
+ ERR_FAIL_COND(!surface);
if (surface->material_owned && surface->material.is_valid())
free(surface->material);
- surface->material_owned=p_owned;
+ surface->material_owned = p_owned;
- surface->material=p_material;
+ surface->material = p_material;
}
RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,RID());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, RID() );
+ ERR_FAIL_COND_V(!surface, RID());
return surface->material;
}
int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, -1);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1);
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, -1 );
+ ERR_FAIL_COND_V(!surface, -1);
return surface->array_len;
}
int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, -1 );
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, -1);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1);
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V(!surface, -1);
- return surface->index_array_len;
+ return surface->index_array_len;
}
uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,0);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, 0 );
+ ERR_FAIL_COND_V(!surface, 0);
return surface->format;
}
VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_POINTS);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS);
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
+ ERR_FAIL_COND_V(!surface, VS::PRIMITIVE_POINTS);
return surface->primitive;
}
-void RasterizerIPhone::mesh_erase_surface(RID p_mesh,int p_index) {
+void RasterizerIPhone::mesh_erase_surface(RID p_mesh, int p_index) {
- Mesh *mesh = mesh_owner.get( p_mesh );
+ Mesh *mesh = mesh_owner.get(p_mesh);
ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
+ ERR_FAIL_INDEX(p_index, mesh->surfaces.size());
Surface *surface = mesh->surfaces[p_index];
- ERR_FAIL_COND( !surface);
+ ERR_FAIL_COND(!surface);
- memdelete( mesh->surfaces[p_index] );
+ memdelete(mesh->surfaces[p_index]);
mesh->surfaces.remove(p_index);
-
}
int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, -1);
return mesh->surfaces.size();
}
AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,AABB());
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
AABB aabb;
- for (int i=0;i<mesh->surfaces.size();i++) {
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
- if (i==0)
- aabb=mesh->surfaces[i]->aabb;
+ if (i == 0)
+ aabb = mesh->surfaces[i]->aabb;
else
aabb.merge_with(mesh->surfaces[i]->aabb);
}
@@ -1128,30 +1064,20 @@ RID RasterizerIPhone::multimesh_create() {
return RID();
}
-void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh,int p_count) {
-
-
+void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh, int p_count) {
}
int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const {
return 0;
}
-void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
-
-
+void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
}
-void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
-
-
+void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) {
}
-void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
-
-
+void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
}
-void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
-
-
+void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
}
RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const {
@@ -1163,11 +1089,11 @@ AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const {
return AABB();
}
-Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
+Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
return Transform();
}
-Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
+Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
return Color();
}
@@ -1178,17 +1104,11 @@ RID RasterizerIPhone::poly_create() {
return RID();
}
-void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material,bool p_owned) {
-
-
+void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material, bool p_owned) {
}
-void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3>& p_points,const Vector<Vector3>& p_normals,const Vector<Color>& p_colors,const Vector<Vector3>& p_uvs) {
-
-
+void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs) {
}
void RasterizerIPhone::poly_clear(RID p_poly) {
-
-
}
AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const {
@@ -1196,7 +1116,6 @@ AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const {
return AABB();
}
-
/* PARTICLES API */
RID RasterizerIPhone::particles_create() {
@@ -1205,8 +1124,6 @@ RID RasterizerIPhone::particles_create() {
}
void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) {
-
-
}
int RasterizerIPhone::particles_get_amount(RID p_particles) const {
@@ -1214,8 +1131,6 @@ int RasterizerIPhone::particles_get_amount(RID p_particles) const {
}
void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) {
-
-
}
bool RasterizerIPhone::particles_is_emitting(RID p_particles) const {
@@ -1223,45 +1138,35 @@ bool RasterizerIPhone::particles_is_emitting(RID p_particles) const {
return false;
}
-void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
-
-
+void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) {
}
AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const {
return AABB();
}
-void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
-
-
+void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) {
}
Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const {
return Vector3();
}
-void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
-
-
+void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) {
}
Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const {
return Vector3();
}
-void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
-
-
+void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) {
}
float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
return 0;
}
-void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
-
-
+void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) {
}
float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
@@ -1269,8 +1174,6 @@ float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVa
}
void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
-
-
}
float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
@@ -1278,17 +1181,13 @@ float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_pha
}
void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) {
-
-
}
int RasterizerIPhone::particles_get_color_phases(RID p_particles) const {
return 0;
}
-void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
-
-
+void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) {
}
Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const {
@@ -1296,35 +1195,27 @@ Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_p
}
void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) {
-
-
}
int RasterizerIPhone::particles_get_attractors(RID p_particles) const {
return 0;
}
-void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
-
-
+void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) {
}
-Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
+Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles, int p_attractor) const {
return Vector3();
}
void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
-
-
}
-float RasterizerIPhone::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
+float RasterizerIPhone::particles_get_attractor_strength(RID p_particles, int p_attractor) const {
return 0;
}
-void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
-
-
+void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material, bool p_owned) {
}
RID RasterizerIPhone::particles_get_material(RID p_particles) const {
@@ -1344,30 +1235,22 @@ RID RasterizerIPhone::beam_create() {
}
void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) {
-
-
}
int RasterizerIPhone::beam_get_point_count(RID p_beam) const {
return 0;
}
void RasterizerIPhone::beam_clear(RID p_beam) {
-
-
}
-void RasterizerIPhone::beam_set_point(RID p_beam,int p_point,Vector3& p_pos) {
-
-
+void RasterizerIPhone::beam_set_point(RID p_beam, int p_point, Vector3 &p_pos) {
}
-Vector3 RasterizerIPhone::beam_get_point(RID p_beam,int p_point) const {
+Vector3 RasterizerIPhone::beam_get_point(RID p_beam, int p_point) const {
return Vector3();
}
-void RasterizerIPhone::beam_set_primitive(RID p_beam,VS::BeamPrimitive p_primitive) {
-
-
+void RasterizerIPhone::beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive) {
}
VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const {
@@ -1376,8 +1259,6 @@ VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const {
}
void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) {
-
-
}
RID RasterizerIPhone::beam_get_material(RID p_beam) const {
@@ -1392,154 +1273,151 @@ AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const {
RID RasterizerIPhone::skeleton_create() {
- Skeleton *skeleton = memnew( Skeleton );
- ERR_FAIL_COND_V(!skeleton,RID());
- return skeleton_owner.make_rid( skeleton );
+ Skeleton *skeleton = memnew(Skeleton);
+ ERR_FAIL_COND_V(!skeleton, RID());
+ return skeleton_owner.make_rid(skeleton);
}
-void RasterizerIPhone::skeleton_resize(RID p_skeleton,int p_bones) {
+void RasterizerIPhone::skeleton_resize(RID p_skeleton, int p_bones) {
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ Skeleton *skeleton = skeleton_owner.get(p_skeleton);
ERR_FAIL_COND(!skeleton);
if (p_bones == skeleton->bones.size()) {
return;
};
- ERR_FAIL_COND( p_bones<0 || p_bones>256);
+ ERR_FAIL_COND(p_bones < 0 || p_bones > 256);
skeleton->bones.resize(p_bones);
-
}
int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const {
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ Skeleton *skeleton = skeleton_owner.get(p_skeleton);
ERR_FAIL_COND_V(!skeleton, -1);
return skeleton->bones.size();
}
-void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
+void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ Skeleton *skeleton = skeleton_owner.get(p_skeleton);
ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
+ ERR_FAIL_INDEX(p_bone, skeleton->bones.size());
skeleton->bones[p_bone] = p_transform;
}
-Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
+Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton, int p_bone) {
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ Skeleton *skeleton = skeleton_owner.get(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform());
- ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
+ ERR_FAIL_INDEX_V(p_bone, skeleton->bones.size(), Transform());
// something
return skeleton->bones[p_bone];
}
-
/* LIGHT API */
RID RasterizerIPhone::light_create(VS::LightType p_type) {
- Light *light = memnew( Light );
- light->type=p_type;
+ Light *light = memnew(Light);
+ light->type = p_type;
return light_owner.make_rid(light);
}
VS::LightType RasterizerIPhone::light_get_type(RID p_light) const {
Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI);
return light->type;
}
-void RasterizerIPhone::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
+void RasterizerIPhone::light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX( p_type, 3 );
- light->colors[p_type]=p_color;
+ ERR_FAIL_INDEX(p_type, 3);
+ light->colors[p_type] = p_color;
}
-Color RasterizerIPhone::light_get_color(RID p_light,VS::LightColor p_type) const {
+Color RasterizerIPhone::light_get_color(RID p_light, VS::LightColor p_type) const {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light, Color());
- ERR_FAIL_INDEX_V( p_type, 3, Color() );
+ ERR_FAIL_INDEX_V(p_type, 3, Color());
return light->colors[p_type];
}
-void RasterizerIPhone::light_set_shadow(RID p_light,bool p_enabled) {
+void RasterizerIPhone::light_set_shadow(RID p_light, bool p_enabled) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
- light->shadow_enabled=p_enabled;
+ light->shadow_enabled = p_enabled;
}
bool RasterizerIPhone::light_has_shadow(RID p_light) const {
Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,false);
+ ERR_FAIL_COND_V(!light, false);
return light->shadow_enabled;
}
-void RasterizerIPhone::light_set_volumetric(RID p_light,bool p_enabled) {
+void RasterizerIPhone::light_set_volumetric(RID p_light, bool p_enabled) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
- light->volumetric_enabled=p_enabled;
-
+ light->volumetric_enabled = p_enabled;
}
bool RasterizerIPhone::light_is_volumetric(RID p_light) const {
Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,false);
+ ERR_FAIL_COND_V(!light, false);
return light->volumetric_enabled;
}
-void RasterizerIPhone::light_set_projector(RID p_light,RID p_texture) {
+void RasterizerIPhone::light_set_projector(RID p_light, RID p_texture) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
- light->projector=p_texture;
+ light->projector = p_texture;
}
RID RasterizerIPhone::light_get_projector(RID p_light) const {
Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,RID());
+ ERR_FAIL_COND_V(!light, RID());
return light->projector;
}
void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
- Light * light = light_owner.get( p_light );
+ Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
+ ERR_FAIL_INDEX(p_var, VS::LIGHT_PARAM_MAX);
- light->vars[p_var]=p_value;
+ light->vars[p_var] = p_value;
}
float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const {
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light,0);
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light, 0);
- ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
+ ERR_FAIL_INDEX_V(p_var, VS::LIGHT_PARAM_MAX, 0);
return light->vars[p_var];
}
AABB RasterizerIPhone::light_get_aabb(RID p_light) const {
- Light *light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light,AABB());
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light, AABB());
- switch( light->type ) {
+ switch (light->type) {
case VS::LIGHT_SPOT: {
- float len=light->vars[VS::LIGHT_PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
- return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
+ float len = light->vars[VS::LIGHT_PARAM_RADIUS];
+ float size = Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
} break;
case VS::LIGHT_OMNI: {
float r = light->vars[VS::LIGHT_PARAM_RADIUS];
- return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
} break;
case VS::LIGHT_DIRECTIONAL: {
@@ -1548,37 +1426,34 @@ AABB RasterizerIPhone::light_get_aabb(RID p_light) const {
default: {}
}
- ERR_FAIL_V( AABB() );
+ ERR_FAIL_V(AABB());
}
-
RID RasterizerIPhone::light_instance_create(RID p_light) {
- Light *light = light_owner.get( p_light );
+ Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light, RID());
- LightInstance *light_instance = memnew( LightInstance );
+ LightInstance *light_instance = memnew(LightInstance);
- light_instance->light=p_light;
- light_instance->base=light;
- light_instance->last_pass=0;
+ light_instance->light = p_light;
+ light_instance->base = light;
+ light_instance->last_pass = 0;
- return light_instance_owner.make_rid( light_instance );
+ return light_instance_owner.make_rid(light_instance);
}
-void RasterizerIPhone::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
+void RasterizerIPhone::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
+ LightInstance *lighti = light_instance_owner.get(p_light_instance);
ERR_FAIL_COND(!lighti);
- lighti->transform=p_transform;
-
+ lighti->transform = p_transform;
}
void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) {
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
+ LightInstance *lighti = light_instance_owner.get(p_light_instance);
ERR_FAIL_COND(!lighti);
- lighti->last_pass=frame;
-
+ lighti->last_pass = frame;
}
bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const {
@@ -1596,9 +1471,7 @@ int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) con
return 0;
}
-void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near,float p_far, const CameraMatrix& p_camera, const Transform& p_transform) {
-
-
+void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform) {
}
/* PARTICLES INSTANCE */
@@ -1607,32 +1480,30 @@ RID RasterizerIPhone::particles_instance_create(RID p_particles) {
return RID();
}
-void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
-
-
+void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) {
}
/* RENDER API */
/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-static GLfloat rtri; // Angle For The Triangle ( NEW )
-static GLfloat rquad; // Angle For The Quad ( NEW )
+static GLfloat rtri; // Angle For The Triangle ( NEW )
+static GLfloat rquad; // Angle For The Quad ( NEW )
void RasterizerIPhone::begin_frame() {
- window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
+ window_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
- double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
- time/=1000.0; // make secs
- time_delta=time-last_time;
- last_time=time;
+ double time = (OS::get_singleton()->get_ticks_usec() / 1000); // get msec
+ time /= 1000.0; // make secs
+ time_delta = time - last_time;
+ last_time = time;
frame++;
- glClearColor(0,0,1,1);
+ glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
- /* nehe ?*/
+/* nehe ?*/
- #if 0
+#if 0
glViewport(0,0,window_size.width,window_size.height); // Reset The Current Viewport
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
@@ -1723,50 +1594,46 @@ void RasterizerIPhone::begin_frame() {
rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW )
rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW )
- #endif
-
+#endif
}
-void RasterizerIPhone::set_viewport(const VS::ViewportRect& p_viewport) {
-
+void RasterizerIPhone::set_viewport(const VS::ViewportRect &p_viewport) {
- viewport=p_viewport;
- canvas_transform=Transform();
+ viewport = p_viewport;
+ canvas_transform = Transform();
canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
- canvas_transform.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) );
+ canvas_transform.scale(Vector3(2.0f / viewport.width, -2.0f / viewport.height, 1.0f));
- glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
+ glViewport(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height);
}
-void RasterizerIPhone::begin_scene(RID p_fx,VS::ScenarioDebugMode p_debug) {
+void RasterizerIPhone::begin_scene(RID p_fx, VS::ScenarioDebugMode p_debug) {
opaque_render_list.clear();
alpha_render_list.clear();
- light_instance_count=0;
+ light_instance_count = 0;
scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL;
};
-void RasterizerIPhone::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
-
-
+void RasterizerIPhone::begin_shadow_map(RID p_light_instance, int p_shadow_pass) {
}
-void RasterizerIPhone::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
+void RasterizerIPhone::set_camera(const Transform &p_world, const CameraMatrix &p_projection) {
- camera_transform=p_world;
- camera_transform_inverse=camera_transform.inverse();
- camera_projection=p_projection;
- camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) );
- camera_z_near=camera_projection.get_z_near();
-camera_z_far=camera_projection.get_z_far();
- camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y);
+ camera_transform = p_world;
+ camera_transform_inverse = camera_transform.inverse();
+ camera_projection = p_projection;
+ camera_plane = Plane(camera_transform.origin, camera_transform.basis.get_axis(2));
+ camera_z_near = camera_projection.get_z_near();
+ camera_z_far = camera_projection.get_z_far();
+ camera_projection.get_viewport_size(camera_vp_size.x, camera_vp_size.y);
}
-void RasterizerIPhone::add_light( RID p_light_instance ) {
+void RasterizerIPhone::add_light(RID p_light_instance) {
#define LIGHT_FADE_TRESHOLD 0.05
- ERR_FAIL_COND( light_instance_count >= MAX_LIGHTS );
+ ERR_FAIL_COND(light_instance_count >= MAX_LIGHTS);
LightInstance *li = light_instance_owner.get(p_light_instance);
ERR_FAIL_COND(!li);
@@ -1776,200 +1643,193 @@ void RasterizerIPhone::add_light( RID p_light_instance ) {
// actually, not really a hash, but helps to sort the lights
// and avoid recompiling redudant shader versions
- li->hash_aux=li->base->type;
+ li->hash_aux = li->base->type;
if (li->base->shadow_enabled)
- li->hash_aux|=(1<<3);
+ li->hash_aux |= (1 << 3);
- if (li->base->projector.is_valid())
- li->hash_aux|=(1<<4);
+ if (li->base->projector.is_valid())
+ li->hash_aux |= (1 << 4);
- if (li->base->shadow_enabled && li->base->volumetric_enabled)
- li->hash_aux|=(1<<5);
+ if (li->base->shadow_enabled && li->base->volumetric_enabled)
+ li->hash_aux |= (1 << 5);
- switch(li->base->type) {
+ switch (li->base->type) {
case VisualServer::LIGHT_DIRECTIONAL: {
Vector3 dir = li->transform.basis.get_axis(2);
- li->light_vector.x=dir.x;
- li->light_vector.y=dir.y;
- li->light_vector.z=dir.z;
+ li->light_vector.x = dir.x;
+ li->light_vector.y = dir.y;
+ li->light_vector.z = dir.z;
} break;
case VisualServer::LIGHT_OMNI: {
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius==0)
- radius=0.0001;
- li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
- li->light_vector.x=li->transform.origin.x;
- li->light_vector.y=li->transform.origin.y;
- li->light_vector.z=li->transform.origin.z;
+ float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
+ if (radius == 0)
+ radius = 0.0001;
+ li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius;
+ li->light_vector.x = li->transform.origin.x;
+ li->light_vector.y = li->transform.origin.y;
+ li->light_vector.z = li->transform.origin.z;
} break;
case VisualServer::LIGHT_SPOT: {
float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius==0)
- radius=0.0001;
- li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
- li->light_vector.x=li->transform.origin.x;
- li->light_vector.y=li->transform.origin.y;
- li->light_vector.z=li->transform.origin.z;
+ if (radius == 0)
+ radius = 0.0001;
+ li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius;
+ li->light_vector.x = li->transform.origin.x;
+ li->light_vector.y = li->transform.origin.y;
+ li->light_vector.z = li->transform.origin.z;
Vector3 dir = -li->transform.basis.get_axis(2);
- li->spot_vector.x=dir.x;
- li->spot_vector.y=dir.y;
- li->spot_vector.z=dir.z;
+ li->spot_vector.x = dir.x;
+ li->spot_vector.y = dir.y;
+ li->spot_vector.z = dir.z;
} break;
- }
+ }
- light_instances[light_instance_count++]=li;
+ light_instances[light_instance_count++] = li;
}
-void RasterizerIPhone::_add_geometry( const Geometry* p_geometry, const Transform& p_world, uint32_t p_vertex_format, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides,const Skeleton* p_skeleton, GeometryOwner *p_owner) {
+void RasterizerIPhone::_add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner) {
- Material *m=NULL;
+ Material *m = NULL;
- if (p_geometry->material.is_valid())
- m=material_owner.get( p_geometry->material );
+ if (p_geometry->material.is_valid())
+ m = material_owner.get(p_geometry->material);
- if (!m) {
- m=material_owner.get( default_material );
- }
+ if (!m) {
+ m = material_owner.get(default_material);
+ }
ERR_FAIL_COND(!m);
LightInstance *lights[RenderList::MAX_LIGHTS];
- int light_count=0;
+ int light_count = 0;
- RenderList *render_list=&opaque_render_list;
- if (p_geometry->has_alpha || m->detail_blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) {
+ RenderList *render_list = &opaque_render_list;
+ if (p_geometry->has_alpha || m->detail_blend_mode != VS::MATERIAL_BLEND_MODE_MIX) {
render_list = &alpha_render_list;
};
if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
- light_count=p_light_count;
- for(int i=0;i<light_count;i++) {
- lights[i]=light_instance_owner.get( p_light_instances[i] );
+ light_count = p_light_count;
+ for (int i = 0; i < light_count; i++) {
+ lights[i] = light_instance_owner.get(p_light_instances[i]);
}
}
- render_list->add_element( p_geometry, m, p_world, lights, light_count, p_material_overrides,p_skeleton, camera_plane.distance(p_world.origin), p_owner );
+ render_list->add_element(p_geometry, m, p_world, lights, light_count, p_material_overrides, p_skeleton, camera_plane.distance(p_world.origin), p_owner);
}
-void RasterizerIPhone::add_mesh( RID p_mesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides, RID p_skeleton) {
+void RasterizerIPhone::add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, RID p_skeleton) {
Mesh *mesh = mesh_owner.get(p_mesh);
int ssize = mesh->surfaces.size();
- for (int i=0;i<ssize;i++) {
+ for (int i = 0; i < ssize; i++) {
Surface *s = mesh->surfaces[i];
- Skeleton *sk = p_skeleton.is_valid()?skeleton_owner.get(p_skeleton):NULL;
+ Skeleton *sk = p_skeleton.is_valid() ? skeleton_owner.get(p_skeleton) : NULL;
- _add_geometry(s,*p_world,s->format,p_light_instances,p_light_count,p_material_overrides,sk,NULL);
+ _add_geometry(s, *p_world, s->format, p_light_instances, p_light_count, p_material_overrides, sk, NULL);
}
- mesh->last_pass=frame;
+ mesh->last_pass = frame;
}
-void RasterizerIPhone::add_multimesh( RID p_multimesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
-
-
+void RasterizerIPhone::add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
}
-void RasterizerIPhone::add_poly( RID p_poly, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
+void RasterizerIPhone::add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
Poly *p = poly_owner.get(p_poly);
if (!p->primitives.empty()) {
const Poly::Primitive *pp = &p->primitives[0];
- uint32_t format=VisualServer::ARRAY_FORMAT_VERTEX;
+ uint32_t format = VisualServer::ARRAY_FORMAT_VERTEX;
if (!pp->normals.empty())
- format|=VisualServer::ARRAY_FORMAT_NORMAL;
+ format |= VisualServer::ARRAY_FORMAT_NORMAL;
if (!pp->colors.empty())
- format|=VisualServer::ARRAY_FORMAT_COLOR;
+ format |= VisualServer::ARRAY_FORMAT_COLOR;
if (!pp->uvs.empty())
- format|=VisualServer::ARRAY_TEX_UV;
+ format |= VisualServer::ARRAY_TEX_UV;
- _add_geometry(p,*p_world,format,p_light_instances,p_light_count,p_material_overrides,NULL, NULL);
+ _add_geometry(p, *p_world, format, p_light_instances, p_light_count, p_material_overrides, NULL, NULL);
}
}
-void RasterizerIPhone::add_beam( RID p_beam, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
-
-
+void RasterizerIPhone::add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
}
-void RasterizerIPhone::add_particles( RID p_particle_instance, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) {
-
-
+void RasterizerIPhone::add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) {
}
-void RasterizerIPhone::_setup_material(const Geometry *p_geometry,const Material *p_material) {
+void RasterizerIPhone::_setup_material(const Geometry *p_geometry, const Material *p_material) {
if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED])
glDisable(GL_CULL_FACE);
else {
glEnable(GL_CULL_FACE);
- glCullFace( (p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES])?GL_FRONT:GL_BACK);
+ glCullFace((p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES]) ? GL_FRONT : GL_BACK);
}
glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */
//glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
///ambient @TODO offer global ambient group option
- float ambient_rgba[4]={
+ float ambient_rgba[4] = {
1,
1,
1,
1.0
};
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient_rgba);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient_rgba);
///diffuse
- const Color &diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
- float diffuse_rgba[4]={
+ const Color &diffuse_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
+ float diffuse_rgba[4] = {
(float)diffuse_color.r,
- (float)diffuse_color.g,
- (float)diffuse_color.b,
- (float)diffuse_color.a
+ (float)diffuse_color.g,
+ (float)diffuse_color.b,
+ (float)diffuse_color.a
};
- glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]);
+ glColor4f(diffuse_rgba[0], diffuse_rgba[1], diffuse_rgba[2], diffuse_rgba[3]);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse_rgba);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse_rgba);
//specular
- const Color &specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
- float specular_rgba[4]={
+ const Color &specular_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
+ float specular_rgba[4] = {
(float)specular_color.r,
(float)specular_color.g,
(float)specular_color.b,
1.0
};
- glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular_rgba);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular_rgba);
- const Color &emission_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
- float emission_rgba[4]={
+ const Color &emission_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
+ float emission_rgba[4] = {
(float)emission_color.r,
(float)emission_color.g,
(float)emission_color.b,
1.0
};
- glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emission_rgba);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission_rgba);
- glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
glDisable(GL_LIGHTING);
@@ -1987,26 +1847,24 @@ void RasterizerIPhone::_setup_material(const Geometry *p_geometry,const Material
*/
if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) {
- Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] );
+ Texture *texture = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]);
ERR_FAIL_COND(!texture);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
};
};
-void RasterizerIPhone::_setup_light(LightInstance* p_instance, int p_idx) {
+void RasterizerIPhone::_setup_light(LightInstance *p_instance, int p_idx) {
- Light* ld = p_instance->base;
+ Light *ld = p_instance->base;
int glid = GL_LIGHT0 + p_idx;
- glLightfv(glid , GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components );
- glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components );
- glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components );
-
-
+ glLightfv(glid, GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components);
+ glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components);
+ glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components);
- switch(ld->type) {
+ switch (ld->type) {
case VS::LIGHT_DIRECTIONAL: {
/* This doesnt have attenuation */
@@ -2014,75 +1872,72 @@ void RasterizerIPhone::_setup_light(LightInstance* p_instance, int p_idx) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
- Vector3 v(0.0,0.0,-1.0); // directional lights point up by default
- v = p_instance->transform.get_basis().xform( v );
- v = camera_transform_inverse.get_basis().xform( v );
+ Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default
+ v = p_instance->transform.get_basis().xform(v);
+ v = camera_transform_inverse.get_basis().xform(v);
v.normalize(); // this sucks, so it will be optimized at some point
v = -v;
- float lightpos[4]={v.x,v.y,v.z,0.0};
+ float lightpos[4] = { v.x, v.y, v.z, 0.0 };
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
+ glLightfv(glid, GL_POSITION, lightpos); //at modelview
glPopMatrix();
} break;
case VS::LIGHT_OMNI: {
- glLightf(glid,GL_SPOT_CUTOFF,180.0);
- glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
- glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
- glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
+ glLightf(glid, GL_SPOT_CUTOFF, 180.0);
+ glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
+ glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
+ glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
Vector3 pos = p_instance->transform.get_origin();
pos = camera_transform_inverse.xform(pos);
- float lightpos[4]={pos.x,pos.y,pos.z,1.0};
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
+ float lightpos[4] = { pos.x, pos.y, pos.z, 1.0 };
+ glLightfv(glid, GL_POSITION, lightpos); //at modelview
glPopMatrix();
} break;
case VS::LIGHT_SPOT: {
- glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
- glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
- glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
- glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
- glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
-
+ glLightf(glid, GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
+ glLightf(glid, GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
+ glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]);
+ glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]);
+ glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
- Vector3 v(0.0,0.0,-1.0); // directional lights point up by default
- v = p_instance->transform.get_basis().xform( v );
- v = camera_transform_inverse.get_basis().xform( v );
+ Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default
+ v = p_instance->transform.get_basis().xform(v);
+ v = camera_transform_inverse.get_basis().xform(v);
v.normalize(); // this sucks, so it will be optimized at some point
- float lightdir[4]={v.x, v.y, v.z, 1.0};
- glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview
+ float lightdir[4] = { v.x, v.y, v.z, 1.0 };
+ glLightfv(glid, GL_SPOT_DIRECTION, lightdir); //at modelview
v = p_instance->transform.get_origin();
v = camera_transform_inverse.xform(v);
- float lightpos[4]={v.x,v.y,v.z,1.0};
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
-
+ float lightpos[4] = { v.x, v.y, v.z, 1.0 };
+ glLightfv(glid, GL_POSITION, lightpos); //at modelview
glPopMatrix();
-
} break;
default: break;
}
};
-void RasterizerIPhone::_setup_lights(LightInstance **p_lights,int p_light_count) {
+void RasterizerIPhone::_setup_lights(LightInstance **p_lights, int p_light_count) {
- for (int i=0; i<MAX_LIGHTS; i++) {
+ for (int i = 0; i < MAX_LIGHTS; i++) {
- if (i<p_light_count) {
+ if (i < p_light_count) {
glEnable(GL_LIGHT0 + i);
_setup_light(p_lights[i], i);
} else {
@@ -2104,16 +1959,15 @@ static const int gl_client_states[] = {
-1, // ARRAY_INDEX
};
-void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material* p_material) {
+void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material *p_material) {
-
- switch(p_geometry->type) {
+ switch (p_geometry->type) {
case Geometry::GEOMETRY_SURFACE: {
- Surface *surf = (Surface*)p_geometry;
- uint8_t *base=0;
- bool use_VBO = (surf->array_local==0);
+ Surface *surf = (Surface *)p_geometry;
+ uint8_t *base = 0;
+ bool use_VBO = (surf->array_local == 0);
if (!use_VBO) {
@@ -2125,17 +1979,17 @@ void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Materia
glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id);
};
- const Surface::ArrayData* a=surf->array;
- for (int i=0;i<VS::ARRAY_MAX;i++) {
+ const Surface::ArrayData *a = surf->array;
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0) {
+ const Surface::ArrayData &ad = surf->array[i];
+ if (ad.size == 0) {
if (gl_client_states[i] != -1) {
glDisableClientState(gl_client_states[i]);
};
continue; // this one is disabled.
}
- ERR_CONTINUE( !ad.configured );
+ ERR_CONTINUE(!ad.configured);
if (gl_client_states[i] != -1) {
glEnableClientState(gl_client_states[i]);
@@ -2143,55 +1997,52 @@ void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Materia
switch (i) {
- case VS::ARRAY_VERTEX:
- if (!use_VBO)
- glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]);
- else
- if (surf->array[VS::ARRAY_BONES].size)
+ case VS::ARRAY_VERTEX:
+ if (!use_VBO)
+ glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]);
+ else if (surf->array[VS::ARRAY_BONES].size)
glVertexPointer(3, GL_FLOAT, 0, skinned_buffer);
else
- glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)a->ofs);
- break;
+ glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)a->ofs);
+ break;
- case VS::ARRAY_NORMAL:
- if (use_VBO)
- glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)a->ofs);
- else
- glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]);
- break;
- case VS::ARRAY_TANGENT:
- break;
- case VS::ARRAY_COLOR:
- if (use_VBO)
- glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)a->ofs);
- else
- glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)&base[a->ofs]);
- break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2:
- if (use_VBO)
- glTexCoordPointer(2,GL_FLOAT,surf->stride,(GLvoid*)a->ofs);
- else
- glTexCoordPointer(2,GL_FLOAT,surf->stride,&base[a->ofs]);
- break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS:
- case VS::ARRAY_INDEX:
- break;
+ case VS::ARRAY_NORMAL:
+ if (use_VBO)
+ glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)a->ofs);
+ else
+ glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]);
+ break;
+ case VS::ARRAY_TANGENT:
+ break;
+ case VS::ARRAY_COLOR:
+ if (use_VBO)
+ glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)a->ofs);
+ else
+ glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)&base[a->ofs]);
+ break;
+ case VS::ARRAY_TEX_UV:
+ case VS::ARRAY_TEX_UV2:
+ if (use_VBO)
+ glTexCoordPointer(2, GL_FLOAT, surf->stride, (GLvoid *)a->ofs);
+ else
+ glTexCoordPointer(2, GL_FLOAT, surf->stride, &base[a->ofs]);
+ break;
+ case VS::ARRAY_BONES:
+ case VS::ARRAY_WEIGHTS:
+ case VS::ARRAY_INDEX:
+ break;
};
}
-
// process skeleton here
} break;
default: break;
-
};
};
-static const GLenum gl_primitive[]={
+static const GLenum gl_primitive[] = {
GL_POINTS,
GL_LINES,
GL_LINE_STRIP,
@@ -2201,64 +2052,60 @@ static const GLenum gl_primitive[]={
GL_TRIANGLE_FAN
};
-void RasterizerIPhone::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton) {
-
+void RasterizerIPhone::_render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton) {
- switch(p_geometry->type) {
+ switch (p_geometry->type) {
case Geometry::GEOMETRY_SURFACE: {
+ Surface *s = (Surface *)p_geometry;
- Surface *s = (Surface*)p_geometry;
-
- if (s->index_array_len>0) {
+ if (s->index_array_len > 0) {
if (s->index_array_local) {
- glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE, s->index_array_local);
+ glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, s->index_array_local);
} else {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
- glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE,0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
+ glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, 0);
}
-
} else {
- glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
-
+ glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
};
} break;
- default: break;
+ default: break;
};
};
void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) {
- const Material *prev_material=NULL;
- uint64_t prev_light_hash=0;
- const Skeleton *prev_skeleton=NULL;
- const Geometry *prev_geometry=NULL;
- const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL
+ const Material *prev_material = NULL;
+ uint64_t prev_light_hash = 0;
+ const Skeleton *prev_skeleton = NULL;
+ const Geometry *prev_geometry = NULL;
+ const ParamOverrideMap *prev_overrides = NULL; // make it diferent than NULL
- Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
+ Geometry::Type prev_geometry_type = Geometry::GEOMETRY_INVALID;
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(&camera_projection.matrix[0][0]);
- for (int i=0;i<p_render_list->element_count;i++) {
+ for (int i = 0; i < p_render_list->element_count; i++) {
RenderList::Element *e = p_render_list->elements[i];
const Material *material = e->material;
uint64_t light_hash = e->light_hash;
const Skeleton *skeleton = e->skeleton;
const Geometry *geometry = e->geometry;
- const ParamOverrideMap* material_overrides=e->material_overrides;
+ const ParamOverrideMap *material_overrides = e->material_overrides;
- if (material!=prev_material || geometry->type!=prev_geometry_type) {
- _setup_material(e->geometry,material);
+ if (material != prev_material || geometry->type != prev_geometry_type) {
+ _setup_material(e->geometry, material);
//_setup_material_overrides(e->material,NULL,material_overrides);
//_setup_material_skeleton(material,skeleton);
} else {
@@ -2268,18 +2115,18 @@ void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) {
//_setup_material_overrides(e->material,prev_overrides,material_overrides);
}
- if (prev_skeleton!=skeleton) {
+ if (prev_skeleton != skeleton) {
//_setup_material_skeleton(material,skeleton);
};
}
- if (geometry!=prev_geometry || geometry->type!=prev_geometry_type) {
+ if (geometry != prev_geometry || geometry->type != prev_geometry_type) {
_setup_geometry(geometry, material);
};
- if (i==0 || light_hash!=prev_light_hash)
- _setup_lights(e->lights,e->light_count);
+ if (i == 0 || light_hash != prev_light_hash)
+ _setup_lights(e->lights, e->light_count);
glMatrixMode(GL_MODELVIEW);
_gl_load_transform(camera_transform_inverse);
@@ -2287,12 +2134,12 @@ void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) {
_render(geometry, material, skeleton);
- prev_material=material;
- prev_skeleton=skeleton;
- prev_geometry=geometry;
- prev_light_hash=e->light_hash;
- prev_geometry_type=geometry->type;
- prev_overrides=material_overrides;
+ prev_material = material;
+ prev_skeleton = skeleton;
+ prev_geometry = geometry;
+ prev_light_hash = e->light_hash;
+ prev_geometry_type = geometry->type;
+ prev_overrides = material_overrides;
}
};
@@ -2309,12 +2156,8 @@ void RasterizerIPhone::end_scene() {
alpha_render_list.sort_z();
_render_list_forward(&alpha_render_list);
-
-
}
void RasterizerIPhone::end_shadow_map() {
-
-
}
void RasterizerIPhone::end_frame() {
@@ -2337,11 +2180,9 @@ void RasterizerIPhone::canvas_begin() {
glLoadIdentity();
}
void RasterizerIPhone::canvas_set_transparency(float p_transparency) {
-
-
}
-void RasterizerIPhone::canvas_set_rect(const Rect2& p_rect, bool p_clip) {
+void RasterizerIPhone::canvas_set_rect(const Rect2 &p_rect, bool p_clip) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -2351,177 +2192,166 @@ void RasterizerIPhone::canvas_set_rect(const Rect2& p_rect, bool p_clip) {
if (p_clip) {
glEnable(GL_SCISSOR_TEST);
- glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
- p_rect.size.width,p_rect.size.height);
+ glScissor(viewport.x + p_rect.pos.x, viewport.y + (viewport.height - (p_rect.pos.y + p_rect.size.height)),
+ p_rect.size.width, p_rect.size.height);
} else {
glDisable(GL_SCISSOR_TEST);
}
-
-
}
-void RasterizerIPhone::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
+void RasterizerIPhone::canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
glColor4f(1, 1, 1, 1);
- float verts[6]={
- p_from.x,p_from.y,0,
- p_to.x,p_to.y,0
+ float verts[6] = {
+ p_from.x, p_from.y, 0,
+ p_to.x, p_to.y, 0
};
- float colors[]={
+ float colors[] = {
p_color.r, p_color.g, p_color.b, p_color.a,
p_color.r, p_color.g, p_color.b, p_color.a,
};
glLineWidth(p_width);
- _draw_primitive(2,verts,0,colors,0);
+ _draw_primitive(2, verts, 0, colors, 0);
}
-static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size ) {
+static void _draw_textured_quad(const Rect2 &p_rect, const Rect2 &p_src_region, const Size2 &p_tex_size) {
- float texcoords[]= {
- p_src_region.pos.x/p_tex_size.width,
- p_src_region.pos.y/p_tex_size.height,
+ float texcoords[] = {
+ p_src_region.pos.x / p_tex_size.width,
+ p_src_region.pos.y / p_tex_size.height,
- (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
- p_src_region.pos.y/p_tex_size.height,
+ (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width,
+ p_src_region.pos.y / p_tex_size.height,
- (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
- (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height,
+ (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width,
+ (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height,
- p_src_region.pos.x/p_tex_size.width,
- (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height,
+ p_src_region.pos.x / p_tex_size.width,
+ (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height,
};
- float coords[]= {
+ float coords[] = {
p_rect.pos.x, p_rect.pos.y, 0,
- p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0,
- p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0,
- p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0
+ p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0,
+ p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0,
+ p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0
};
- _draw_primitive(4,coords,0,0,texcoords);
+ _draw_primitive(4, coords, 0, 0, texcoords);
}
-static void _draw_quad(const Rect2& p_rect) {
+static void _draw_quad(const Rect2 &p_rect) {
- float coords[]= {
- p_rect.pos.x,p_rect.pos.y, 0,
- p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0,
- p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0,
- p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0
+ float coords[] = {
+ p_rect.pos.x, p_rect.pos.y, 0,
+ p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0,
+ p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0,
+ p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0
};
- _draw_primitive(4,coords,0,0,0);
-
+ _draw_primitive(4, coords, 0, 0, 0);
}
-void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, const Rect2& p_source,bool p_tile,RID p_texture,const Color& p_modulate) {
+void RasterizerIPhone::canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate) {
glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a);
- if ( p_texture.is_valid() ) {
+ if (p_texture.is_valid()) {
glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
if (!p_region) {
- Rect2 region = Rect2(0,0,texture->width,texture->height);
- _draw_textured_quad(p_rect,region,region.size);
+ Rect2 region = Rect2(0, 0, texture->width, texture->height);
+ _draw_textured_quad(p_rect, region, region.size);
} else {
- _draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height) );
-
+ _draw_textured_quad(p_rect, p_source, Size2(texture->width, texture->height));
}
} else {
- _draw_quad( p_rect );
-
+ _draw_quad(p_rect);
}
-
-
}
-void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
+void RasterizerIPhone::canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margin, bool p_draw_center) {
glColor4f(1, 1, 1, 1);
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
-
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
Rect2 region = p_src_region;
- if (region.size.width <= 0 )
- region.size.width = texture->width;
+ if (region.size.width <= 0)
+ region.size.width = texture->width;
if (region.size.height <= 0)
- region.size.height = texture->height;
+ region.size.height = texture->height;
/* CORNERS */
_draw_textured_quad( // top left
- Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
+ Rect2(p_rect.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])),
+ Rect2(region.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])),
+ Size2(texture->width, texture->height));
_draw_textured_quad( // top right
- Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
+ Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])),
+ Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])),
+ Size2(texture->width, texture->height));
_draw_textured_quad( // bottom left
- Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
+ Rect2(Point2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])),
+ Rect2(Point2(region.pos.x, region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])),
+ Size2(texture->width, texture->height));
_draw_textured_quad( // bottom right
- Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+ Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])),
+ Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])),
+ Size2(texture->width, texture->height));
- Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+ Rect2 rect_center(p_rect.pos + Point2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2(p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM]));
+ Rect2 src_center(Point2(region.pos.x + p_margin[MARGIN_LEFT], region.pos.y + p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM]));
_draw_textured_quad( // top
- Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
- Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
+ Rect2(Point2(rect_center.pos.x, p_rect.pos.y), Size2(rect_center.size.width, p_margin[MARGIN_TOP])),
+ Rect2(Point2(src_center.pos.x, region.pos.y), Size2(src_center.size.width, p_margin[MARGIN_TOP])),
+ Size2(texture->width, texture->height));
_draw_textured_quad( // bottom
- Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
+ Rect2(Point2(rect_center.pos.x, rect_center.pos.y + rect_center.size.height), Size2(rect_center.size.width, p_margin[MARGIN_BOTTOM])),
+ Rect2(Point2(src_center.pos.x, src_center.pos.y + src_center.size.height), Size2(src_center.size.width, p_margin[MARGIN_BOTTOM])),
+ Size2(texture->width, texture->height));
_draw_textured_quad( // left
- Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
- Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
- Size2( texture->width, texture->height ) );
+ Rect2(Point2(p_rect.pos.x, rect_center.pos.y), Size2(p_margin[MARGIN_LEFT], rect_center.size.height)),
+ Rect2(Point2(region.pos.x, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT], src_center.size.height)),
+ Size2(texture->width, texture->height));
_draw_textured_quad( // right
- Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
- Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
- Size2( texture->width, texture->height ) );
+ Rect2(Point2(rect_center.pos.x + rect_center.size.width, rect_center.pos.y), Size2(p_margin[MARGIN_RIGHT], rect_center.size.height)),
+ Rect2(Point2(src_center.pos.x + src_center.size.width, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT], src_center.size.height)),
+ Size2(texture->width, texture->height));
if (p_draw_center) {
_draw_textured_quad(
- rect_center,
- src_center,
- Size2( texture->width, texture->height ));
+ rect_center,
+ src_center,
+ Size2(texture->width, texture->height));
}
-
}
-void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
+void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
- ERR_FAIL_COND(p_points.size()<1);
+ ERR_FAIL_COND(p_points.size() < 1);
float verts[12];
float uvs[8];
float colors[16];
@@ -2529,22 +2359,22 @@ void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2>& p_points, con
glColor4f(1, 1, 1, 1);
int idx = 0;
- for(int i=0;i<p_points.size();i++) {
+ for (int i = 0; i < p_points.size(); i++) {
- verts[idx++]=p_points[i].x;
- verts[idx++]=p_points[i].y;
- verts[idx++]=0;
+ verts[idx++] = p_points[i].x;
+ verts[idx++] = p_points[i].y;
+ verts[idx++] = 0;
}
idx = 0;
- for(int i=0;i<p_uvs.size();i++) {
+ for (int i = 0; i < p_uvs.size(); i++) {
uvs[idx++] = p_uvs[i].x;
uvs[idx++] = p_uvs[i].y;
}
idx = 0;
- for (int i=0; i<p_colors.size(); i++) {
+ for (int i = 0; i < p_colors.size(); i++) {
colors[idx++] = p_colors[i].r;
colors[idx++] = p_colors[i].g;
@@ -2554,15 +2384,14 @@ void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2>& p_points, con
if (p_texture.is_valid()) {
glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
if (texture) {
glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
}
}
- _draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&colors[0]:NULL,p_uvs.size()?uvs:NULL);
-
+ _draw_primitive(p_points.size(), &verts[0], NULL, p_colors.size() ? &colors[0] : NULL, p_uvs.size() ? uvs : NULL);
}
/* FX */
@@ -2571,50 +2400,42 @@ RID RasterizerIPhone::fx_create() {
return RID();
}
-void RasterizerIPhone::fx_get_effects(RID p_fx,List<String> *p_effects) const {
-
-
+void RasterizerIPhone::fx_get_effects(RID p_fx, List<String> *p_effects) const {
}
-void RasterizerIPhone::fx_set_active(RID p_fx,const String& p_effect, bool p_active) {
-
-
+void RasterizerIPhone::fx_set_active(RID p_fx, const String &p_effect, bool p_active) {
}
-bool RasterizerIPhone::fx_is_active(RID p_fx,const String& p_effect) const {
+bool RasterizerIPhone::fx_is_active(RID p_fx, const String &p_effect) const {
return false;
}
-void RasterizerIPhone::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const {
-
-
+void RasterizerIPhone::fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const {
}
-Variant RasterizerIPhone::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const {
+Variant RasterizerIPhone::fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const {
return Variant();
}
-void RasterizerIPhone::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue) {
-
-
+void RasterizerIPhone::fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue) {
}
/*MISC*/
-bool RasterizerIPhone::is_texture(const RID& p_rid) const {
+bool RasterizerIPhone::is_texture(const RID &p_rid) const {
return texture_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_material(const RID& p_rid) const {
+bool RasterizerIPhone::is_material(const RID &p_rid) const {
return material_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_mesh(const RID& p_rid) const {
+bool RasterizerIPhone::is_mesh(const RID &p_rid) const {
return mesh_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_multimesh(const RID& p_rid) const {
+bool RasterizerIPhone::is_multimesh(const RID &p_rid) const {
return false;
}
-bool RasterizerIPhone::is_poly(const RID& p_rid) const {
+bool RasterizerIPhone::is_poly(const RID &p_rid) const {
return poly_owner.owns(p_rid);
}
@@ -2628,46 +2449,46 @@ bool RasterizerIPhone::is_beam(const RID &p_beam) const {
return false;
}
-bool RasterizerIPhone::is_light(const RID& p_rid) const {
+bool RasterizerIPhone::is_light(const RID &p_rid) const {
return light_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_light_instance(const RID& p_rid) const {
+bool RasterizerIPhone::is_light_instance(const RID &p_rid) const {
return light_instance_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_particles_instance(const RID& p_rid) const {
+bool RasterizerIPhone::is_particles_instance(const RID &p_rid) const {
return false;
}
-bool RasterizerIPhone::is_skeleton(const RID& p_rid) const {
+bool RasterizerIPhone::is_skeleton(const RID &p_rid) const {
return skeleton_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_fx(const RID& p_rid) const {
+bool RasterizerIPhone::is_fx(const RID &p_rid) const {
return fx_owner.owns(p_rid);
}
-bool RasterizerIPhone::is_shader(const RID& p_rid) const {
+bool RasterizerIPhone::is_shader(const RID &p_rid) const {
return false;
}
-void RasterizerIPhone::free(const RID& p_rid) const {
+void RasterizerIPhone::free(const RID &p_rid) const {
if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
- glDeleteTextures( 1,&texture->tex_id );
+ glDeleteTextures(1, &texture->tex_id);
texture_owner.free(p_rid);
memdelete(texture);
} else if (material_owner.owns(p_rid)) {
- Material *material = material_owner.get( p_rid );
+ Material *material = material_owner.get(p_rid);
ERR_FAIL_COND(!material);
material_owner.free(p_rid);
@@ -2677,7 +2498,7 @@ void RasterizerIPhone::free(const RID& p_rid) const {
Mesh *mesh = mesh_owner.get(p_rid);
ERR_FAIL_COND(!mesh);
- for (int i=0;i<mesh->surfaces.size();i++) {
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
Surface *surface = mesh->surfaces[i];
if (surface->array_local != 0) {
@@ -2688,11 +2509,11 @@ void RasterizerIPhone::free(const RID& p_rid) const {
};
if (surface->vertex_id)
- glDeleteBuffers(1,&surface->vertex_id);
+ glDeleteBuffers(1, &surface->vertex_id);
if (surface->index_id)
- glDeleteBuffers(1,&surface->index_id);
+ glDeleteBuffers(1, &surface->index_id);
- memdelete( surface );
+ memdelete(surface);
};
mesh->surfaces.clear();
@@ -2702,7 +2523,7 @@ void RasterizerIPhone::free(const RID& p_rid) const {
} else if (skeleton_owner.owns(p_rid)) {
- Skeleton *skeleton = skeleton_owner.get( p_rid );
+ Skeleton *skeleton = skeleton_owner.get(p_rid);
ERR_FAIL_COND(!skeleton)
skeleton_owner.free(p_rid);
@@ -2710,7 +2531,7 @@ void RasterizerIPhone::free(const RID& p_rid) const {
} else if (light_owner.owns(p_rid)) {
- Light *light = light_owner.get( p_rid );
+ Light *light = light_owner.get(p_rid);
ERR_FAIL_COND(!light)
light_owner.free(p_rid);
@@ -2718,20 +2539,19 @@ void RasterizerIPhone::free(const RID& p_rid) const {
} else if (light_instance_owner.owns(p_rid)) {
- LightInstance *light_instance = light_instance_owner.get( p_rid );
+ LightInstance *light_instance = light_instance_owner.get(p_rid);
ERR_FAIL_COND(!light_instance);
light_instance_owner.free(p_rid);
- memdelete( light_instance );
+ memdelete(light_instance);
} else if (fx_owner.owns(p_rid)) {
- FX *fx = fx_owner.get( p_rid );
+ FX *fx = fx_owner.get(p_rid);
ERR_FAIL_COND(!fx);
fx_owner.free(p_rid);
- memdelete( fx );
-
+ memdelete(fx);
};
}
@@ -2745,10 +2565,9 @@ void RasterizerIPhone::init() {
}
void RasterizerIPhone::finish() {
-
}
- int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) {
+int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) {
return false;
}
@@ -2758,9 +2577,8 @@ RasterizerIPhone::RasterizerIPhone() {
frame = 0;
};
-RasterizerIPhone::~RasterizerIPhone() {
+RasterizerIPhone::~RasterizerIPhone(){
};
-
#endif