diff options
Diffstat (limited to 'platform/iphone/joypad_iphone.mm')
-rw-r--r-- | platform/iphone/joypad_iphone.mm | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm index 45842b38aa..1bf5462d91 100644 --- a/platform/iphone/joypad_iphone.mm +++ b/platform/iphone/joypad_iphone.mm @@ -259,31 +259,31 @@ void JoypadIPhone::start_processing() { int joy_id = [self getJoyIdForController:controller]; if (element == gamepad.buttonA) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, + Input::get_singleton()->joy_button(joy_id, JoyButton::A, gamepad.buttonA.isPressed); } else if (element == gamepad.buttonB) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, + Input::get_singleton()->joy_button(joy_id, JoyButton::B, gamepad.buttonB.isPressed); } else if (element == gamepad.buttonX) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, + Input::get_singleton()->joy_button(joy_id, JoyButton::X, gamepad.buttonX.isPressed); } else if (element == gamepad.buttonY) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, + Input::get_singleton()->joy_button(joy_id, JoyButton::Y, gamepad.buttonY.isPressed); } else if (element == gamepad.leftShoulder) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, + Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER, gamepad.leftShoulder.isPressed); } else if (element == gamepad.rightShoulder) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, + Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER, gamepad.rightShoulder.isPressed); } else if (element == gamepad.dpad) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP, gamepad.dpad.up.isPressed); - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN, gamepad.dpad.down.isPressed); - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed); - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed); }; @@ -291,20 +291,20 @@ void JoypadIPhone::start_processing() { jx.min = -1; if (element == gamepad.leftThumbstick) { jx.value = gamepad.leftThumbstick.xAxis.value; - Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx); + Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, jx); jx.value = -gamepad.leftThumbstick.yAxis.value; - Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx); + Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, jx); } else if (element == gamepad.rightThumbstick) { jx.value = gamepad.rightThumbstick.xAxis.value; - Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx); + Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, jx); jx.value = -gamepad.rightThumbstick.yAxis.value; - Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx); + Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, jx); } else if (element == gamepad.leftTrigger) { jx.value = gamepad.leftTrigger.value; - Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx); + Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, jx); } else if (element == gamepad.rightTrigger) { jx.value = gamepad.rightTrigger.value; - Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx); + Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, jx); }; }; } else if (controller.microGamepad != nil) { @@ -319,18 +319,18 @@ void JoypadIPhone::start_processing() { int joy_id = [self getJoyIdForController:controller]; if (element == gamepad.buttonA) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, + Input::get_singleton()->joy_button(joy_id, JoyButton::A, gamepad.buttonA.isPressed); } else if (element == gamepad.buttonX) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, + Input::get_singleton()->joy_button(joy_id, JoyButton::X, gamepad.buttonX.isPressed); } else if (element == gamepad.dpad) { - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP, gamepad.dpad.up.isPressed); - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN, gamepad.dpad.down.isPressed); - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed); - Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed); }; }; } |