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Diffstat (limited to 'platform/iphone/joypad_iphone.mm')
-rw-r--r--platform/iphone/joypad_iphone.mm52
1 files changed, 26 insertions, 26 deletions
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index b0a8076b56..1bf5462d91 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#import "joypad_iphone.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "main/main.h"
@@ -259,52 +259,52 @@ void JoypadIPhone::start_processing() {
int joy_id = [self getJoyIdForController:controller];
if (element == gamepad.buttonA) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
gamepad.buttonA.isPressed);
} else if (element == gamepad.buttonB) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_B,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::B,
gamepad.buttonB.isPressed);
} else if (element == gamepad.buttonX) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
gamepad.buttonX.isPressed);
} else if (element == gamepad.buttonY) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::Y,
gamepad.buttonY.isPressed);
} else if (element == gamepad.leftShoulder) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER,
gamepad.leftShoulder.isPressed);
} else if (element == gamepad.rightShoulder) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER,
gamepad.rightShoulder.isPressed);
} else if (element == gamepad.dpad) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
gamepad.dpad.up.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
gamepad.dpad.down.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
gamepad.dpad.left.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
gamepad.dpad.right.isPressed);
};
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = -1;
if (element == gamepad.leftThumbstick) {
jx.value = gamepad.leftThumbstick.xAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, jx);
jx.value = -gamepad.leftThumbstick.yAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, jx);
} else if (element == gamepad.rightThumbstick) {
jx.value = gamepad.rightThumbstick.xAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, jx);
jx.value = -gamepad.rightThumbstick.yAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, jx);
} else if (element == gamepad.leftTrigger) {
jx.value = gamepad.leftTrigger.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, jx);
} else if (element == gamepad.rightTrigger) {
jx.value = gamepad.rightTrigger.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, jx);
};
};
} else if (controller.microGamepad != nil) {
@@ -319,18 +319,18 @@ void JoypadIPhone::start_processing() {
int joy_id = [self getJoyIdForController:controller];
if (element == gamepad.buttonA) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
gamepad.buttonA.isPressed);
} else if (element == gamepad.buttonX) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
gamepad.buttonX.isPressed);
} else if (element == gamepad.dpad) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
gamepad.dpad.up.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
gamepad.dpad.down.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed);
};
};
}