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-rw-r--r--platform/iphone/godot_view.mm90
1 files changed, 34 insertions, 56 deletions
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index c0a31549c4..00a88d79c5 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#import "godot_view.h"
#include "core/os/keyboard.h"
-#include "core/ustring.h"
+#include "core/string/ustring.h"
#import "display_layer.h"
#include "display_server_iphone.h"
#import "godot_view_gesture_recognizer.h"
@@ -39,10 +39,10 @@
#import <CoreMotion/CoreMotion.h>
static const int max_touches = 8;
+static const float earth_gravity = 9.80665;
@interface GodotView () {
UITouch *godot_touches[max_touches];
- String keyboard_text;
}
@property(assign, nonatomic) BOOL isActive;
@@ -121,6 +121,7 @@ static const int max_touches = 8;
[self stopRendering];
self.renderer = nil;
+ self.delegate = nil;
if (self.renderingLayer) {
[self.renderingLayer removeFromSuperlayer];
@@ -145,8 +146,6 @@ static const int max_touches = 8;
if (self.delayGestureRecognizer) {
self.delayGestureRecognizer = nil;
}
-
- [super dealloc];
}
- (void)godot_commonInit {
@@ -156,7 +155,7 @@ static const int max_touches = 8;
// Configure and start accelerometer
if (!self.motionManager) {
- self.motionManager = [[[CMMotionManager alloc] init] autorelease];
+ self.motionManager = [[CMMotionManager alloc] init];
if (self.motionManager.deviceMotionAvailable) {
self.motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
[self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
@@ -169,7 +168,6 @@ static const int max_touches = 8;
GodotViewGestureRecognizer *gestureRecognizer = [[GodotViewGestureRecognizer alloc] init];
self.delayGestureRecognizer = gestureRecognizer;
[self addGestureRecognizer:self.delayGestureRecognizer];
- [gestureRecognizer release];
}
- (void)stopRendering {
@@ -204,14 +202,11 @@ static const int max_touches = 8;
if (self.useCADisplayLink) {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
- // if (@available(iOS 10, *)) {
- self.displayLink.preferredFramesPerSecond = (NSInteger)(1.0 / self.renderingInterval);
- // } else {
- // // Approximate frame rate
- // // assumes device refreshes at 60 fps
- // int frameInterval = (int)floor(self.renderingInterval * 60.0f);
- // [self.displayLink setFrameInterval:frameInterval];
- // }
+ // Approximate frame rate
+ // assumes device refreshes at 60 fps
+ int displayFPS = (NSInteger)(1.0 / self.renderingInterval);
+
+ self.displayLink.preferredFramesPerSecond = displayFPS;
// Setup DisplayLink in main thread
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
@@ -248,6 +243,14 @@ static const int max_touches = 8;
return;
}
+ if (self.delegate) {
+ BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self];
+
+ if (!delegateFinishedSetup) {
+ return;
+ }
+ }
+
[self handleMotion];
[self.renderer renderOnView:self];
}
@@ -284,52 +287,18 @@ static const int max_touches = 8;
// MARK: - Input
-// MARK: Keyboard
-
-- (BOOL)canBecomeFirstResponder {
- return YES;
-}
-
-- (BOOL)becomeFirstResponderWithString:(String)p_existing {
- keyboard_text = p_existing;
- return [self becomeFirstResponder];
-}
-
-- (BOOL)resignFirstResponder {
- keyboard_text = String();
- return [super resignFirstResponder];
-}
-
-- (void)deleteBackward {
- if (keyboard_text.length()) {
- keyboard_text.erase(keyboard_text.length() - 1, 1);
- }
- DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
-}
-
-- (BOOL)hasText {
- return keyboard_text.length() > 0;
-}
-
-- (void)insertText:(NSString *)p_text {
- String character;
- character.parse_utf8([p_text UTF8String]);
- keyboard_text = keyboard_text + character;
- DisplayServerIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
-}
-
// MARK: Touches
- (void)initTouches {
for (int i = 0; i < max_touches; i++) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
}
}
- (int)getTouchIDForTouch:(UITouch *)p_touch {
int first = -1;
for (int i = 0; i < max_touches; i++) {
- if (first == -1 && godot_touches[i] == NULL) {
+ if (first == -1 && godot_touches[i] == nullptr) {
first = i;
continue;
}
@@ -349,11 +318,11 @@ static const int max_touches = 8;
- (int)removeTouch:(UITouch *)p_touch {
int remaining = 0;
for (int i = 0; i < max_touches; i++) {
- if (godot_touches[i] == NULL) {
+ if (godot_touches[i] == nullptr) {
continue;
}
if (godot_touches[i] == p_touch) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
} else {
++remaining;
}
@@ -363,7 +332,7 @@ static const int max_touches = 8;
- (void)clearTouches {
for (int i = 0; i < max_touches; i++) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
}
}
@@ -434,10 +403,19 @@ static const int max_touches = 8;
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement
- // component. We add them back together
+ // component. We add them back together.
CMAcceleration gravity = self.motionManager.deviceMotion.gravity;
CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration;
+ // To be consistent with Android we convert the unit of measurement from g (Earth's gravity)
+ // to m/s^2.
+ gravity.x *= earth_gravity;
+ gravity.y *= earth_gravity;
+ gravity.z *= earth_gravity;
+ acceleration.x *= earth_gravity;
+ acceleration.y *= earth_gravity;
+ acceleration.z *= earth_gravity;
+
///@TODO We don't seem to be getting data here, is my device broken or
/// is this code incorrect?
CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field;